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Time Manipulation/Ice Blast Defender Build- Feedback please


Sirens Sin

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This build got pushed to the side for quite a while and I recently decided to finally get back to it and slot the character out. When I was working on it I leaned on (and borrowed) heavily from builds and info I found from @Bopper @Darkir and I'm sure several others. After having it sit and focusing on other builds I kind of lost track of what I was doing and thinking as well as some of the basics of the Time set as a whole. I think I was able to get back on track and after tweaking what I had originally settled on I came up with this version. Before I pull the trigger though I was hoping to get feedback on anything I may have overlooked or anything that may be over/under done (I'm looking at you accuracy/to-hit). Some of this leans into procs more than I'm used to and that is definitely one of the areas I haven't gone down the rabbit hole on (not for lack of trying, more of an abundance of squirrels and other distractions). Any and all feedback welcomed and appreciated.

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Frozen in Time: Level 50 Mutation Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Chance for +Absorb

Level 1: Ice Blast

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (9) Superior Defender's Bastion - Damage/Recharge
  • (11) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (13) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - Recharge/Endurance

Level 4: Boxing

  • (A) Absolute Amazement - Stun
  • (15) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Stun/Recharge/Accuracy
  • (17) Absolute Amazement - Recharge/Accuracy
  • (17) Absolute Amazement - Stun/Endurance

Level 6: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Distortion Field

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (25) Gladiator's Net - Chance of Damage(Lethal)
  • (27) Neuronic Shutdown - Chance of Damage(Psionic)
  • (27) Ice Mistral's Torment - Chance for Cold Damage
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
  • (50) Unbreakable Constraint - Chance for Smashing Damage

Level 10: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Reactive Defenses - Scaling Resist Damage
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Kismet - Accuracy +6%

Level 12: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Gladiator's Armor - Resistance
  • (23) Gladiator's Armor - End/Resist

Level 16: Freeze Ray

  • (A) Superior Vigilant Assault - Damage/RechargeTime
  • (19) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (42) Gladiator's Javelin - Accuracy/Damage
  • (42) Gladiator's Javelin - Chance of Damage(Toxic)

Level 18: Farsight

  • Hamidon Origin:Cytoskeleton Exposure

Level 20: Hasten

  • (A) Recharge Reduction IO

Level 22: Slowed Response

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (29) Achilles' Heel - Chance for Res Debuff
  • (29) Shield Breaker - Chance for Lethal Damage

Level 24: Bitter Ice Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (34) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (36) Cloud Senses - Chance for Negative Energy Damage
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (37) Apocalypse - Chance of Damage(Negative)

Level 26: Chrono Shift

  • (A) Panacea - Heal/Endurance
  • (37) Panacea - Endurance/Recharge
  • (37) Panacea - Heal/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Blizzard

  • (A) Ragnarok - Damage
  • (31) Ragnarok - Damage/Recharge
  • (31) Ragnarok - Damage/Recharge/Accuracy
  • (31) Ragnarok - Recharge/Accuracy
  • (33) Ragnarok - Damage/Endurance

Level 32: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 35: Soul Drain

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 38: Power Boost

  • (A) Recharge Reduction IO

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - +Max HP
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 44: Ice Storm

  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance

Level 47: Temporal Selection

  • (A) Doctored Wounds - Endurance/Recharge

Level 49: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl

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|-------------------------------------------------------------------|

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Farsight is a click, not a toggle. It has a 2 minute duration and a 4 minute recharge, so you want to slot it for recharge. I would add a few slots so you can max out the defense and have it perma. If you're going to slot HOs, you want Membranes, not Cytoskeletons. 

 

Slowed Response requires accuracy. I would also add some recharge so you have it up more often. Shouldn't affect your proc chance since the base recharge is 90 seconds.

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13 minutes ago, Uun said:

Farsight is a click, not a toggle. It has a 2 minute duration and a 4 minute recharge, so you want to slot it for recharge. I would add a few slots so you can max out the defense and have it perma. If you're going to slot HOs, you want Membranes, not Cytoskeletons. 

 

Slowed Response requires accuracy. I would also add some recharge so you have it up more often. Shouldn't affect your proc chance since the base recharge is 90 seconds.

Thanks for this. As I am seeing it, with Chrono Shift and Hasten (both perma'd as far as I can tell) Farsight is currently at 69.05 seconds or am I missing something?

 

Assuming it is perma'd would the +to hit it grants not be enough for Slowed Response? It's currently showing 92.5% accuracy against +4's (granted I am not 100% confident in how this work in Mids this is just how I have been understanding it). That 92.5% is without Farsight being boosted by Power Boost (110.7%), Clarion (107.3%) or both (125.5%).

 

Admittedly I have never been able to get into the number side of a lot of what is in the game so I may be way off base on this. 

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1 hour ago, Sirens Sin said:

Thanks for this. As I am seeing it, with Chrono Shift and Hasten (both perma'd as far as I can tell) Farsight is currently at 69.05 seconds or am I missing something?

 

Assuming it is perma'd would the +to hit it grants not be enough for Slowed Response? It's currently showing 92.5% accuracy against +4's (granted I am not 100% confident in how this work in Mids this is just how I have been understanding it). That 92.5% is without Farsight being boosted by Power Boost (110.7%), Clarion (107.3%) or both (125.5%).

I'm at work and don't have access to Mid's. I was just eye-balling it. 

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2 hours ago, Sirens Sin said:

This build got pushed to the side for quite a while and I recently decided to finally get back to it and slot the character out. When I was working on it I leaned on (and borrowed) heavily from builds and info I found from @Bopper @Darkir and I'm sure several others. After having it sit and focusing on other builds I kind of lost track of what I was doing and thinking as well as some of the basics of the Time set as a whole. I think I was able to get back on track and after tweaking what I had originally settled on I came up with this version. Before I pull the trigger though I was hoping to get feedback on anything I may have overlooked or anything that may be over/under done (I'm looking at you accuracy/to-hit). Some of this leans into procs more than I'm used to and that is definitely one of the areas I haven't gone down the rabbit hole on (not for lack of trying, more of an abundance of squirrels and other distractions). Any and all feedback welcomed and appreciated.

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Frozen in Time: Level 50 Mutation Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Chance for +Absorb

Level 1: Ice Blast

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (9) Superior Defender's Bastion - Damage/Recharge
  • (11) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (13) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - Recharge/Endurance

Level 4: Boxing

  • (A) Absolute Amazement - Stun
  • (15) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Stun/Recharge/Accuracy
  • (17) Absolute Amazement - Recharge/Accuracy
  • (17) Absolute Amazement - Stun/Endurance

Level 6: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Distortion Field

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (25) Gladiator's Net - Chance of Damage(Lethal)
  • (27) Neuronic Shutdown - Chance of Damage(Psionic)
  • (27) Ice Mistral's Torment - Chance for Cold Damage
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
  • (50) Unbreakable Constraint - Chance for Smashing Damage

Level 10: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Reactive Defenses - Scaling Resist Damage
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Kismet - Accuracy +6%

Level 12: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Gladiator's Armor - Resistance
  • (23) Gladiator's Armor - End/Resist

Level 16: Freeze Ray

  • (A) Superior Vigilant Assault - Damage/RechargeTime
  • (19) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (42) Gladiator's Javelin - Accuracy/Damage
  • (42) Gladiator's Javelin - Chance of Damage(Toxic)

Level 18: Farsight

  • Hamidon Origin:Cytoskeleton Exposure

Level 20: Hasten

  • (A) Recharge Reduction IO

Level 22: Slowed Response

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (29) Achilles' Heel - Chance for Res Debuff
  • (29) Shield Breaker - Chance for Lethal Damage

Level 24: Bitter Ice Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (34) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (36) Cloud Senses - Chance for Negative Energy Damage
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (37) Apocalypse - Chance of Damage(Negative)

Level 26: Chrono Shift

  • (A) Panacea - Heal/Endurance
  • (37) Panacea - Endurance/Recharge
  • (37) Panacea - Heal/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Blizzard

  • (A) Ragnarok - Damage
  • (31) Ragnarok - Damage/Recharge
  • (31) Ragnarok - Damage/Recharge/Accuracy
  • (31) Ragnarok - Recharge/Accuracy
  • (33) Ragnarok - Damage/Endurance

Level 32: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 35: Soul Drain

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 38: Power Boost

  • (A) Recharge Reduction IO

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - +Max HP
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 44: Ice Storm

  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance

Level 47: Temporal Selection

  • (A) Doctored Wounds - Endurance/Recharge

Level 49: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl

 

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Looks good. Just a few minor points but nothing that will change the build. I usually slot slowed response with some acc and rech pieces of the shield breaker set (mostly for the bonuses) but your right in that its not necessary.

Farsight gets a cyto and a membrane over 2 cytos but i take tactics, i can see why you'd want 2 cyto's instead.

The flight pool/stealth pool- i can see you having some serious endurance issues, you have evasive and fly turned off. In mids. In game you will probably leave them on because

a) your so slow without them its laughable and the team will leave you in the dust

b) you will turn them on and forget to turn them off

c) if evasive is off you'll find yourself getting hit by every web nade (or other immob) going and wonder why you are suddenly glued to the floor (just the luck of the game, you turn off your immob res and suddenly get hit by every immob the game can throw at you)

So you end up leaving fly and evasive and stealth running and.........you have 0 endurance.

Chrono shift won't help with your endurance for more than a few seconds.

 

I'd swap the dmg/rech or dmg/range (probably the dmg/range) from ice storm for the proc. There was some chat recently that pseudopet powers are now an ok'ish place for damage procs.

 

I only see 3 points kb protection, not an issue if your flying you just get backflipped, prepare to get backflipped a lot- you want to be in melee for TJ to hit max targets with its debuff so you'll be subject to a lot of the kb going.

 

Minor points, you may not even notice in game if your running around teamed up a lot and there's a few buffers going and the occasional ageless tossed your way. Stuff like this only becomes obvious when your soloing a lot.

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16 minutes ago, Uun said:

I'm at work and don't have access to Mid's. I was just eye-balling it. 

You're far beyond me, I couldn't tell you what one Hami does over another off the top of my head. I did notice there were some anomalies in the way Mid's posted the build (the data chunk imports correctly however). As it stands, Farsight is three slotted with a LotG +Rech and two Cytos (not sure why it is only showing one Cyto). 

 

You did get me thinking however. Originally I had Soul Drain slotted with 5 Armageddons and the Fury of the Gladiator chance for resistance debuff proc but was capped with the 10% recharge set bonus so I swapped it to 6 slots of Obliteration. Considering I had Brawl slotted as a mule this seems pointless so I potentially can see swapping back to the Armageddon/FotG slotting and freeing up those 4 slots in brawl. With those I can see any of the following options

  • Putting 2 in Time Stop for two procs
  • One in Chrono Shift for End Mod
  • A slot or two for BotZ Knockback  (not sure with Hover it's necessary)
  • A slot or two in Slowed response for Acc and or Rech (with any of the currently slotted Proc sets)
  • Slot for any of the under slotted toggles for End reduction and additional set bonuses
  • ???

In any case I think I will be swapping power placement of Ice Storm and Stealth 

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1 hour ago, Meknomancer said:

 

 

Looks good. Just a few minor points but nothing that will change the build. I usually slot slowed response with some acc and rech pieces of the shield breaker set (mostly for the bonuses) but your right in that its not necessary.

Farsight gets a cyto and a membrane over 2 cytos but i take tactics, i can see why you'd want 2 cyto's instead.

The flight pool/stealth pool- i can see you having some serious endurance issues, you have evasive and fly turned off. In mids. In game you will probably leave them on because

a) your so slow without them its laughable and the team will leave you in the dust

b) you will turn them on and forget to turn them off

c) if evasive is off you'll find yourself getting hit by every web nade (or other immob) going and wonder why you are suddenly glued to the floor (just the luck of the game, you turn off your immob res and suddenly get hit by every immob the game can throw at you)

So you end up leaving fly and evasive and stealth running and.........you have 0 endurance.

Chrono shift won't help with your endurance for more than a few seconds.

 

I'd swap the dmg/rech or dmg/range (probably the dmg/range) from ice storm for the proc. There was some chat recently that pseudopet powers are now an ok'ish place for damage procs.

 

I only see 3 points kb protection, not an issue if your flying you just get backflipped, prepare to get backflipped a lot- you want to be in melee for TJ to hit max targets with its debuff so you'll be subject to a lot of the kb going.

 

Minor points, you may not even notice in game if your running around teamed up a lot and there's a few buffers going and the occasional ageless tossed your way. Stuff like this only becomes obvious when your soloing a lot.

Thanks @Meknomancer. I was working on a reply to @Uun when you posted this but we were obviously having some similar thoughts. I went ahead and pulled the slots from Brawl to utilize elsewhere and cover some of what you brought up. A few thoughts/uncertainties 

 

  • I'm glad you mentioned the proc in Ice Storm. I always thought procs here were frowned upon but like many things I never really delved into it.
  • How much KB is enough or too much?
  • I enjoy Hover fighting (until we hit a cave) but I've never really been too attached to many powers so dropping Flight doesn't really bother me. Utilizing CJ for muling the uniques actually seems to work out well enough.
  • As I said before I've never been able to really follow through on the whole PPM class. Suffice to say my knowledge stops at the point of knowing there is math that comes into play as to how effective procs are in powers. I'm not sure those 2 procs in Time Stop amount to enough to warrant keeping them there vs utilizing those slots for Shield Breaker as you suggested or adding some Def/End to Weave and/or Stealth (or elsewhere)
  • With this iteration I've given up a bit of recharge and a few points of Melee Defense but it keeps Far Sight, Hasten and Chrono Skip perma'd and once Far Sight (and especially PB or Clarion Boosted Far Sight) comes into play I'm not sure it matters. 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Frozen in Time: Level 50 Mutation Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(25)
Level 1: Ice Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(13)
Level 2: Time's Juncture -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(43)
Level 4: Boxing -- Empty(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), WntGif-ResSlow(40), Rct-ResDam%(46), Ksm-ToHit+(48)
Level 8: Distortion Field -- GhsWdwEmb-Dam%(A), GldNet-Dam%(25), NrnSht-Dam%(27), IceMisTrmt-+ColdDmg(27), ImpSwf-Dam%(34), UnbCns-Dam%(50)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(15), BslGaz-Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(33), GldNet-Dam%(33), GhsWdwEmb-Dam%(39)
Level 14: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(23), GldArm-End/Res(23)
Level 16: Freeze Ray -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(40), GhsWdwEmb-Dam%(40), GldJvl-Acc/Dmg(42), GldJvl-Dam%(42)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), HO:Cyto(43), HO:Cyto(43)
Level 20: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(50)
Level 22: Slowed Response -- TchofLadG-%Dam(A), AchHee-ResDeb%(29), ShlBrk-%Dam(29)
Level 24: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(34), SprVglAss-Acc/Dmg/EndRdx(36), CldSns-%Dam(36), GldJvl-Dam%(36), Apc-Dam%(37)
Level 26: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-Heal(34), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(39)
Level 28: Weave -- LucoftheG-Def/Rchg+(A)
Level 30: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33)
Level 32: Super Speed -- BlsoftheZ-ResKB(A), EndRdx-I(50)
Level 35: Soul Drain -- Arm-Dam%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), FuroftheG-ResDeb%(46)
Level 38: Power Boost -- RechRdx-I(A)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(48)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Temporal Selection -- DctWnd-EndRdx/Rchg(A)
Level 49: Infiltration -- ShlWal-ResDam/Re TP(A)
Level 1: Vigilance 
Level 1: Brawl -- Hct-Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Musculature Radial Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
Level 32: Speed Phase 
------------

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4 minutes ago, Sirens Sin said:

Thanks @Meknomancer. I was working on a reply to @Uun when you posted this but we were obviously having some similar thoughts. I went ahead and pulled the slots from Brawl to utilize elsewhere and cover some of what you brought up. A few thoughts/uncertainties 

 

  • I'm glad you mentioned the proc in Ice Storm. I always thought procs here were frowned upon but like many things I never really delved into it.
  • How much KB is enough or too much?
  • I enjoy Hover fighting (until we hit a cave) but I've never really been too attached to many powers so dropping Flight doesn't really bother me. Utilizing CJ for muling the uniques actually seems to work out well enough.
  • As I said before I've never been able to really follow through on the whole PPM class. Suffice to say my knowledge stops at the point of knowing there is math that comes into play as to how effective procs are in powers. I'm not sure those 2 procs in Time Stop amount to enough to warrant keeping them there vs utilizing those slots for Shield Breaker as you suggested or adding some Def/End to Weave and/or Stealth (or elsewhere)
  • With this iteration I've given up a bit of recharge and a few points of Melee Defense but it keeps Far Sight, Hasten and Chrono Skip perma'd and once Far Sight (and especially PB or Clarion Boosted Far Sight) comes into play I'm not sure it matters. 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Frozen in Time: Level 50 Mutation Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(25)
Level 1: Ice Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(13)
Level 2: Time's Juncture -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(43)
Level 4: Boxing -- Empty(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), WntGif-ResSlow(40), Rct-ResDam%(46), Ksm-ToHit+(48)
Level 8: Distortion Field -- GhsWdwEmb-Dam%(A), GldNet-Dam%(25), NrnSht-Dam%(27), IceMisTrmt-+ColdDmg(27), ImpSwf-Dam%(34), UnbCns-Dam%(50)
Level 10: Hasten -- RechRdx-I(A)
Level 12: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(15), BslGaz-Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(33), GldNet-Dam%(33), GhsWdwEmb-Dam%(39)
Level 14: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(23), GldArm-End/Res(23)
Level 16: Freeze Ray -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(40), GhsWdwEmb-Dam%(40), GldJvl-Acc/Dmg(42), GldJvl-Dam%(42)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), HO:Cyto(43), HO:Cyto(43)
Level 20: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(50)
Level 22: Slowed Response -- TchofLadG-%Dam(A), AchHee-ResDeb%(29), ShlBrk-%Dam(29)
Level 24: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(34), SprVglAss-Acc/Dmg/EndRdx(36), CldSns-%Dam(36), GldJvl-Dam%(36), Apc-Dam%(37)
Level 26: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-Heal(34), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(39)
Level 28: Weave -- LucoftheG-Def/Rchg+(A)
Level 30: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33)
Level 32: Super Speed -- BlsoftheZ-ResKB(A), EndRdx-I(50)
Level 35: Soul Drain -- Arm-Dam%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), FuroftheG-ResDeb%(46)
Level 38: Power Boost -- RechRdx-I(A)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(48)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Temporal Selection -- DctWnd-EndRdx/Rchg(A)
Level 49: Infiltration -- ShlWal-ResDam/Re TP(A)
Level 1: Vigilance 
Level 1: Brawl -- Hct-Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Musculature Radial Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
Level 32: Speed Phase 
------------

 

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There's loads of stuff on these forums about proc rates and how/where to put them but i don't do math or monitor the combat window in game to even notice. All i really know is they fire off more in long recharging powers that are slotted with minimal to no recharge in them, so slotting 2 in something like time stop which recharges quite fast and then slotting it with 4 basilisk pieces will massively reduce the chance of the firing off.

 

I only mentioned Kb protection as /time is best played in melee but if your running hover then 4 points is more than enough. I see you have 11 points in the above build, you could drop a few-i'd only keep that many if i was running superspeed/cj as my travel powers. Most players will tell you that you can get away with 4 points for about 95% of content.

 

Your right about power boosted farsight/clarion combo its awesome and makes you pretty much unkillable at incarnate levels, build looks good but so did your original build. Just go with whatever one you enjoy playing the most, if things don't go the way you want switch over with a quick respec.  

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1 minute ago, Meknomancer said:

 

 

There's loads of stuff on these forums about proc rates and how/where to put them but i don't do math or monitor the combat window in game to even notice. All i really know is they fire off more in long recharging powers that are slotted with minimal to no recharge in them, so slotting 2 in something like time stop which recharges quite fast and then slotting it with 4 basilisk pieces will massively reduce the chance of the firing off.

 

I only mentioned Kb protection as /time is best played in melee but if your running hover then 4 points is more than enough. I see you have 11 points in the above build, you could drop a few-i'd only keep that many if i was running superspeed/cj as my travel powers. Most players will tell you that you can get away with 4 points for about 95% of content.

 

Your right about power boosted farsight/clarion combo its awesome and makes you pretty much unkillable at incarnate levels, build looks good but so did your original build. Just go with whatever one you enjoy playing the most, if things don't go the way you want switch over with a quick respec.  

That's about all I know about them too. In the last build I did forego hover/fly for CJ/SJ so I may just stick with the 11 pts. I did have a thought to pull those two procs out and use one to 4 slot Unbreakable Guard swapping set placement between Tough and Dark Embrace for exemplaring purposes. The other slot went to Infiltration to mule a 5th LotG. I then swapped out the Armageddon slotting in Soul Drain for Sup. Avalanche 6 slotted (the 5th LotG was to make up for the loss of Rech bonus here.) This brings non-boosted defenses 45.2% / 44.6% / 39.6%  M/R/AoE. 

 

I've never really paid too much attention to making builds for exemplaring but it seems like it may be nice to have one to roll with from time to time and Time just seems to make it so darn easy.

 

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|-------------------------------------------------------------------|

 

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2 hours ago, Sirens Sin said:

That's about all I know about them too. In the last build I did forego hover/fly for CJ/SJ so I may just stick with the 11 pts. I did have a thought to pull those two procs out and use one to 4 slot Unbreakable Guard swapping set placement between Tough and Dark Embrace for exemplaring purposes. The other slot went to Infiltration to mule a 5th LotG. I then swapped out the Armageddon slotting in Soul Drain for Sup. Avalanche 6 slotted (the 5th LotG was to make up for the loss of Rech bonus here.) This brings non-boosted defenses 45.2% / 44.6% / 39.6%  M/R/AoE. 

 

I've never really paid too much attention to making builds for exemplaring but it seems like it may be nice to have one to roll with from time to time and Time just seems to make it so darn easy.

 

 

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Once you jump in the mob and TJ hits you can basically add whatever - to hit it does to your defence so i wouldn't worry too much about def numbers. All of the above builds look good, if your set on taking flight stick to it and make it work. 

 

I run mine as an ice/time corr but there must have been a time i considered a fender version because i have one in mids but i went power over soul. Old build i never got round to making. Different take on it:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

TIME ICE: Level 50 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
------------
Level 1:    Time Crawl    
 (A) Tempered Readiness - Accuracy/Endurance


Level 1:    Ice Bolt    
 (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
 (5) Superior Defender's Bastion - Damage/Recharge
 (5) Superior Defender's Bastion - Damage/Endurance/Recharge
 (7) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (7) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (9) Superior Defender's Bastion - Accuracy/Damage


Level 2:    Temporal Mending    
 (A) Doctored Wounds - Recharge
 (3) Doctored Wounds - Heal/Endurance/Recharge
 (3) Doctored Wounds - Heal/Recharge
 (9) Doctored Wounds - Heal
 (11) Doctored Wounds - Heal/Endurance


Level 4:    Time's Juncture    
 (A) Pacing of the Turtle - Chance of -Recharge
 (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (15) Dark Watcher's Despair - To Hit Debuff/Endurance
 (15) Dark Watcher's Despair - Recharge/Endurance
 (17) Dark Watcher's Despair - Chance for Recharge Slow


Level 6:    Hasten    
 (A) Recharge Reduction IO
 (17) Recharge Reduction IO


Level 8:    Distortion Field    
 (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
 (19) Gladiator's Net - Accuracy/Recharge
 (19) Gladiator's Net - Recharge/Hold
 (21) Gladiator's Net - Endurance/Recharge/Hold
 (21) Gladiator's Net - Chance of Damage(Lethal)
 (23) Ice Mistral's Torment - Chance for Cold Damage


Level 10:    Aim    
 (A) Recharge Reduction IO
 (13) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 12:    Time Stop    
 (A) Gladiator's Net - Accuracy/Hold
 (13) Gladiator's Net - Chance of Damage(Lethal)
 (23) Gladiator's Net - Accuracy/Recharge
 (25) Gladiator's Net - Endurance/Recharge/Hold
 (25) Gladiator's Net - Accuracy/Endurance/Recharge/Hold


Level 14:    Boxing    
 (A) Empty


Level 16:    Freeze Ray    
Hamidon Origin:Nucleolus Exposure


Level 18:    Farsight    
Hamidon Origin:Membrane Exposure


Level 20:    Ice Storm    
 (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
 (33) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (33) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (34) Superior Vigilant Assault - Damage/RechargeTime
 (34) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (34) Superior Vigilant Assault - Accuracy/Damage


Level 22:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Gladiator's Armor - Resistance
 (36) Gladiator's Armor - End/Resist
 (36) Steadfast Protection - Resistance/+Def 3%
 (37) Unbreakable Guard - +Max HP


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Reactive Defenses - Defense
 (37) Reactive Defenses - Scaling Resist Damage
 (37) Reactive Defenses - Defense/Endurance


Level 26:    Slowed Response    
 (A) Analyze Weakness - Accuracy/Endurance/Recharge
 (40) Achilles' Heel - Chance for Res Debuff


Level 28:    Bitter Ice Blast    
 (A) Apocalypse - Chance of Damage(Negative)
 (39) Apocalypse - Damage/Endurance
 (39) Apocalypse - Recharge/Accuracy
 (39) Apocalypse - Damage/Recharge/Accuracy
 (40) Apocalypse - Damage


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Shield Wall - Defense/Endurance
 (42) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense


Level 32:    Chrono Shift    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (42) Preemptive Optimization - EndMod/Accuracy/Endurance
 (42) Preemptive Optimization - EndMod/Recharge
 (43) Preemptive Optimization - EndMod/Endurance
 (43) Preemptive Optimization - EndMod/Accuracy/Recharge
 (43) Preemptive Optimization - Accuracy/Recharge


Level 35:    Power Build Up    
 (A) Recharge Reduction IO


Level 38:    Blizzard    
 (A) Ragnarok - Recharge/Accuracy
 (45) Ragnarok - Damage/Recharge
 (45) Ragnarok - Damage
 (45) Ragnarok - Damage/Endurance
 (46) Ragnarok - Damage/Recharge/Accuracy


Level 41:    Temp Invulnerability    
 (A) Aegis - Psionic/Status Resistance
 (46) Aegis - Resistance
 (48) Aegis - Resistance/Endurance


Level 44:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 47:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 49:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Kismet - Accuracy +6%


Level 1:    Vigilance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (48) Miracle - +Recovery
 (50) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (46) Synapse's Shock - EndMod
 (50) Synapse's Shock - EndMod/Increased Run Speed


Level 47:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by Meknomancer
To add mids build
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1 hour ago, Meknomancer said:

 

 

Once you jump in the mob and TJ hits you can basically add whatever - to hit it does to your defence so i wouldn't worry too much about def numbers. All of the above builds look good, if your set on taking flight stick to it and make it work. 

 

I run mine as an ice/time corr but there must have been a time i considered a fender version because i have one in mids but i went power over soul. Old build i never got round to making. Different take on it:

 

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

TIME ICE: Level 50 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
------------
Level 1:    Time Crawl    
 (A) Tempered Readiness - Accuracy/Endurance


Level 1:    Ice Bolt    
 (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
 (5) Superior Defender's Bastion - Damage/Recharge
 (5) Superior Defender's Bastion - Damage/Endurance/Recharge
 (7) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (7) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (9) Superior Defender's Bastion - Accuracy/Damage


Level 2:    Temporal Mending    
 (A) Doctored Wounds - Recharge
 (3) Doctored Wounds - Heal/Endurance/Recharge
 (3) Doctored Wounds - Heal/Recharge
 (9) Doctored Wounds - Heal
 (11) Doctored Wounds - Heal/Endurance


Level 4:    Time's Juncture    
 (A) Pacing of the Turtle - Chance of -Recharge
 (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (15) Dark Watcher's Despair - To Hit Debuff/Endurance
 (15) Dark Watcher's Despair - Recharge/Endurance
 (17) Dark Watcher's Despair - Chance for Recharge Slow


Level 6:    Hasten    
 (A) Recharge Reduction IO
 (17) Recharge Reduction IO


Level 8:    Distortion Field    
 (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
 (19) Gladiator's Net - Accuracy/Recharge
 (19) Gladiator's Net - Recharge/Hold
 (21) Gladiator's Net - Endurance/Recharge/Hold
 (21) Gladiator's Net - Chance of Damage(Lethal)
 (23) Ice Mistral's Torment - Chance for Cold Damage


Level 10:    Aim    
 (A) Recharge Reduction IO
 (13) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 12:    Time Stop    
 (A) Gladiator's Net - Accuracy/Hold
 (13) Gladiator's Net - Chance of Damage(Lethal)
 (23) Gladiator's Net - Accuracy/Recharge
 (25) Gladiator's Net - Endurance/Recharge/Hold
 (25) Gladiator's Net - Accuracy/Endurance/Recharge/Hold


Level 14:    Boxing    
 (A) Empty


Level 16:    Freeze Ray    
Hamidon Origin:Nucleolus Exposure


Level 18:    Farsight    
Hamidon Origin:Membrane Exposure


Level 20:    Ice Storm    
 (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
 (33) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (33) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (34) Superior Vigilant Assault - Damage/RechargeTime
 (34) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (34) Superior Vigilant Assault - Accuracy/Damage


Level 22:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Gladiator's Armor - Resistance
 (36) Gladiator's Armor - End/Resist
 (36) Steadfast Protection - Resistance/+Def 3%
 (37) Unbreakable Guard - +Max HP


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Reactive Defenses - Defense
 (37) Reactive Defenses - Scaling Resist Damage
 (37) Reactive Defenses - Defense/Endurance


Level 26:    Slowed Response    
 (A) Analyze Weakness - Accuracy/Endurance/Recharge
 (40) Achilles' Heel - Chance for Res Debuff


Level 28:    Bitter Ice Blast    
 (A) Apocalypse - Chance of Damage(Negative)
 (39) Apocalypse - Damage/Endurance
 (39) Apocalypse - Recharge/Accuracy
 (39) Apocalypse - Damage/Recharge/Accuracy
 (40) Apocalypse - Damage


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Shield Wall - Defense/Endurance
 (42) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Shield Wall - Defense


Level 32:    Chrono Shift    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (42) Preemptive Optimization - EndMod/Accuracy/Endurance
 (42) Preemptive Optimization - EndMod/Recharge
 (43) Preemptive Optimization - EndMod/Endurance
 (43) Preemptive Optimization - EndMod/Accuracy/Recharge
 (43) Preemptive Optimization - Accuracy/Recharge


Level 35:    Power Build Up    
 (A) Recharge Reduction IO


Level 38:    Blizzard    
 (A) Ragnarok - Recharge/Accuracy
 (45) Ragnarok - Damage/Recharge
 (45) Ragnarok - Damage
 (45) Ragnarok - Damage/Endurance
 (46) Ragnarok - Damage/Recharge/Accuracy


Level 41:    Temp Invulnerability    
 (A) Aegis - Psionic/Status Resistance
 (46) Aegis - Resistance
 (48) Aegis - Resistance/Endurance


Level 44:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 47:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 49:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Kismet - Accuracy +6%


Level 1:    Vigilance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (48) Miracle - +Recovery
 (50) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (46) Synapse's Shock - EndMod
 (50) Synapse's Shock - EndMod/Increased Run Speed


Level 47:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

I always forget to factor in the -tohit when it comes to building up defenses. Oh well a little extra buffer never hurt and it makes my OCD happy. I think you're right about Flight, CJ is so much quicker in and out of combat. Flight is great (and fun) for strictly ranged toons but if that were going to be the case TJ seems pointless.

 

I like your build a lot. I started to look at it to see where you selected certain powers and if there was anything I should or could push later in the build and remembered how much things changed fairly recently in regards to power availability levels. I've only recently started going down the Defender path, always been a Corr lover at heart. I have a DP/Time Corr languishing in the early 20s that I'd like to get back to sometime.

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