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Response to recent (and excellent) feedback on Of Guns and Asa Ronan


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First off, let me thank steel frost, FourthSurvivor, Heat-Transfer, and  Fate Evaness for running Of Guns and Asa Ronan. I am hopping on it today, and will check on the customs. I may just push things up to 20 to make it more reasonable for teams. Bear in mind that I design with soloists in mind, and I usually expect exemplared toons, IOs and such. That said, the challenge should be tough, but fair. It sounds like some things may not be, so I'll make a pass at it, for sure. 

 

Thanks much. If you run anything else I've designed, be sure to hit me up. The key word in AE is Entertainment, and I definitely don't want to take away from that.

 

Thanks again,

Crane

Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. Fallout (in progress). One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field

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The comments were about CC effects and the DP group (the PPD Stingers). When I checked their powers, it looks like I had designed them to be viable all the way to L25. Rather than tweak every group, I bumped the lvl range to 15-20. I assume that, since the group grinded their way through at 15, a bump in PC powers was the simplest fix.  That said, because the mish includes Vazh, which top out at 20, I had to maintain that as the max level, rather than ramp up to, say, 20-25. You never really know how things will actually go until tests, but I do test all my arcs extensively, albeit solo. So team feedback is invaluable.

 

Hopefully, this will keep the arc challenging, but not over-powered. As a general warning to anyone not familiar with AE missions, however, I would advise always having some insps available before going in. Custom enemies can be a bear, but part of the fun, we hope (if I can speak for others here) is dealing with and overcoming these unique threats. Which means you might run into stuff you don't usually find in the regular game. That can be a fine line to tread, though, so feedback is key to ensuring that the "E" in AE is just that, for all involved.

 

Thanks again. Let me know if you rerun it, and how it comes out. Or anything else of mine you may run across. I always hope to get better.

 

Shine on heroes (and skanky-ass villains),:-)

C

Edited by cranebump

Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. Fallout (in progress). One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field

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If memory serves, the updates a few "pages" ago included requiring more powers in AE to give full xp.

 

In my limited experience looking at the differences, this can make the mobs much tougher. (on sets that actually use it - a few broken ones don't still 😕 )  

I suspect this was targeting farming, and have to wonder if it really scales down to level 20 well.

When it comes to balancing I do rely on the tool for it mostly. It's not easy and why I also don't do a lot of customs at lower levels. At higher levels toons have more mitigation options and more inspirations to handle things that are out of the ordinary so I worry a little less.

 

When things get into teams I've had some real challenges because of stacking. In part it's why I almost always only put defender powers on LTs. That means, when a team is running x8 or whatever, there's less stacking, and it also means they're not too hard to kill if there is some. The other way to do it is just have ratio of  a few minion out of a group of several have those powers.

 

Some things I have slowly learned to be cautious of.

  1. Poison - stacking debuffs in large groups melt tanks
  2. Sonic - see above
  3. Aura shielding, like cold or storm stacking or bubblers
  4. Flash arrow - everyone being heavily blinded from range is not fun

AE Arcs: Search for @Ankylosaur for the below and more...

  • New:  Adventures in Oz - 40-54 Adventures in Neverland - 45-54
  • Dev's Choice:  Adventures in Wonderland - 25-54  Rularularian - 41-54 | The Serpent Beyond the Horizon - 46-52  | Robolution - 25-34  | The Genesis & Geneticists of The Coming Hamiggedon -  41-54 | All That Glows 4.1: Nictus Evictus - 40-54 
  • Post-Praetoria Campaign:  Explores the effects on Prime Earth of The Fall of Praetoria. Intro 1-20, Others fork off it in the 20's-ish to 54

All That Glitters: Intro (3 Arcs) 

Glitters: Gold Brickers (9 Arcs)Glimmers: First Warders (9 Arcs) |  Glints: The Awakened (3 Arcs) | Glows: Nictus (3 Arcs)

All That Gleams: Finale (1 Arc)

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