cranebump Posted June 9 Share Posted June 9 (edited) Greets again, all. I'm going back to my older Ordinary People series, tweaking/fixing/slightly altering them to put into play lessons learned from all my abysmal failures (also known as, How Crane goes through life in general). I think a couple of stalwarts have done them. I know our buddy @Zhym has justifiably demurred because the older stories contain just about everything that would annoy any player - namely timers, defeat alls, and niggling text errors. The story, however, is pretty strong. And since OP1-3 feeds into Leviathan which feeds into Mobius, I think it's worth it to bring it up to speed where it's at least a passable intro into what I think is a decent megatale, with a nice wrapup. So, I'll post status updates on that project, as I complete them. For those who've run them before, and care to note the details, I'll post here, as spoilers. Hoping to get all 3 arcs nipped and tucked by mid-July. Also working on the follow-up story, which takes us in a different, but hopefully still interesting direction. In any case, if you are interested in checking out the "new "old stuff, drop me a line. I'm always looking to improve. Have to, if I want to come close to keeping up with the masters.:-) As of now, OP1: Standard Operating Procedure is refitted and ready. At least, I hope it is...:-) Spoiler Retrofit Notes: Ordinary People 1: Standard Operating Procedure Dropped a lot of descriptive text, like "He grins," etc., in order to keep focus on what the contact is telling you. So, the look is less cluttered, IMHO. Dropped in some musing from Joe about how suspicious things look regarding the Skullionz (in order to presage OP2 and OP3 reveals). Got rid of all timers. Deleted the one Defeat All in finale. Allies are optional, but tried to put them in the line of movement. So you run across them, they get introduced, but you don't have to keep them around. Changed placement on most everything in M1, sticking Boss in the front, as he is mainly there to deliver a clue about the Skullionz being sorta forced into the whole Hellions/Skulls equation. M2: Made security guard a rescue, and only one. Gave him runaway verbiage of Let's split up, because the player really doesn't need his help. Fiddled with Mutant Hackers, who had annoying rez on minions. DID place the rez on Boss version, though, for people who run bigger spawns, and want the pain.:-) Made clue numbering consecutive. I also had several needless clues, esp. at beg/end of mishes, which I dropped, save for the very last one. Really wanted to introduce Pep and his toast points here, but there was nowhere to do it.:-) Since this is a groundwork piece, just stuck to Wtf is up with these Skullionz? Okay, we have to find this diamond. Great, we got it, but what as all THAT about. Added some small details around Powers Division and Amberson, Murray-Davies and Brinell: foreshadowing for OP3. Verdict: it's better. Or at least it's tighter and cleaner. Experience helps.:-) Moving on to OP2: Hope and Bullets. This was a bit easier. Spoiler Tweaked Arc Description to foreshadow ending. Streamlined objectives. Removed any Defeat All conditions (mainly boss running away). Took out yellow text to indicate dialog, in keeping with standard style. Took out extraneous glowies. Added some descriptive text to NPCs Arc was generally clean, save for the annoying stuff (running bosses, extra glowies, et al). Pep still hasn't offered toast points.:-) 3's next. If I recall correctly, lots of color-code and such to clean up. Spoiler Woo. Yeah...LOTS of text color formatting. Gets dicey in M4 and Finale. Timers deleted. No failure conditions anywhere. Numbering of clues Changed text from NPCs to better align with narrative. Cleaned up objective text (missing verbs). Changed M1 infiltration to feature Skullionz, rather than family. GODDAMN the finale fight is hard. Still tweaking that. Edited June 10 by cranebump 1 1 Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]: Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. Fallout (3 Parts) When your initial investigation into a theft at a local S&L reveals a connection to its stolen tech, the drawn-down Autumn Wards bring you in to investigate. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit. The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry.. One Shots: Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field; Magnjficence; Squalls and the Comet, Turf Link to comment Share on other sites More sharing options...
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