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Old Arc Tweaks (final tests)

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Greets again, all. I'm going back to my older Ordinary People series, tweaking/fixing/slightly altering them to put into play lessons learned from all my abysmal failures (also known as, How Crane goes through life in general). I think a couple of stalwarts have done them. I know our buddy @Zhym has justifiably demurred because the older stories contain just about everything that would annoy any player - namely timers, defeat alls, and niggling text errors. The story, however, is pretty strong. And since OP1-3 feeds into Leviathan which feeds into Mobius, I think it's worth it to bring it up to speed where it's at least a passable intro into what I think is a decent megatale, with a nice wrapup.


So, I'll post status updates on that project, as I complete them. For those who've run them before, and care to note the details, I'll post here, as spoilers. Hoping to get all 3 arcs nipped and tucked by mid-July. Also working on the follow-up story, which takes us in a different, but hopefully still interesting direction. In any case, if you are interested in checking out the "new "old stuff, drop me a line. I'm always looking to improve. Have to, if I want to come close to keeping up with the masters.:-)


As of now, OP1: Standard Operating Procedure is refitted and ready. At least, I hope it is...:-)


Retrofit Notes: Ordinary People 1: Standard Operating Procedure


  • Dropped a lot of descriptive text, like "He grins," etc., in order to keep focus on what the contact is telling you. So, the look is less cluttered, IMHO.
  • Dropped in some musing from Joe about how suspicious things look regarding the Skullionz (in order to presage OP2 and OP3 reveals).
  • Got rid of all timers. Deleted the one Defeat All in finale.
  • Allies are optional, but tried to put them in the line of movement. So you run across them, they get introduced, but you don't have to keep them around.
  • Changed placement on most everything in M1, sticking Boss in the front, as he is mainly there to deliver a clue about the Skullionz being sorta forced into the whole Hellions/Skulls equation. 
  • M2: Made security guard a rescue, and only one. Gave him runaway verbiage of Let's split up, because the player really doesn't need his help.
  • Fiddled with Mutant Hackers, who had annoying rez on minions. DID place the rez on Boss version, though, for people who run bigger spawns, and want the pain.:-)
  • Made clue numbering consecutive. I also had several needless clues, esp. at beg/end of mishes, which I dropped, save for the very last one.
  • Really wanted to introduce Pep and his toast points here, but there was nowhere to do it.:-)
  • Since this is a groundwork piece, just stuck to Wtf is up with these Skullionz? Okay, we have to find this diamond. Great, we got it, but what as all THAT about.
  • Added some small details around Powers Division and Amberson, Murray-Davies and Brinell: foreshadowing for OP3.
  • Verdict: it's better. Or at least it's tighter and cleaner. Experience helps.:-)


 Moving on to OP2: Hope and Bullets. This was a bit easier.

  • Tweaked Arc Description to foreshadow ending.
  • Streamlined objectives. Removed any Defeat All conditions (mainly boss running away).
  • Took out yellow text to indicate dialog, in keeping with standard style.
  • Took out extraneous glowies.
  • Added some descriptive text to NPCs
  • Arc was generally clean, save for the annoying stuff (running bosses, extra glowies, et al).
  • Pep still hasn't offered toast points.:-)


3's next. If I recall correctly, lots of color-code and such to clean up.

  • Woo. Yeah...LOTS of text color formatting. Gets dicey in M4 and Finale. 
  • Timers deleted. No failure conditions anywhere.
  • Numbering of clues
  • Changed text from NPCs to better align with narrative.
  • Cleaned up objective text (missing verbs).
  • Changed M1 infiltration to feature Skullionz, rather than family.
  • GODDAMN the finale fight is hard. Still tweaking that.


Edited by cranebump
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Looking for SFMA content over multiple arcs? Search for the following under "cranebump.LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. Fallout (3 Parts) When your initial investigation into a theft at a local S&L reveals a connection to its stolen tech, the drawn-down Autumn Wards bring you in to investigate. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field; Magnjficence; Squalls and the Comet, Turf

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