ryokoryu Posted July 2, 2023 Posted July 2, 2023 You know we need it, I know we need it. give us that ignores some defense trait and some bleeding effects (obviously not visually) Poisoned bolt gives some toxic damage and -spd. Split bolt for a cone shot, Ballista bolt as a narrow cone nuke and loaded bolt would be a bolt with cantrops that drop all over the place as a targeted AOE DOT.
MoonSheep Posted July 12, 2023 Posted July 12, 2023 uh.. like, some sort of, archery set for blasters? would never happen 1 If you're not dying you're not living
biostem Posted July 12, 2023 Posted July 12, 2023 On 7/2/2023 at 6:34 AM, ryokoryu said: You know we need it, I know we need it. give us that ignores some defense trait and some bleeding effects (obviously not visually) Poisoned bolt gives some toxic damage and -spd. Split bolt for a cone shot, Ballista bolt as a narrow cone nuke and loaded bolt would be a bolt with cantrops that drop all over the place as a targeted AOE DOT. The problem are the animations. If they were to simply make these pistol crossbows, and use existing pistol animations, would that suffice? The reason why earth blast was already done was because it basically used existing animations. I think some Vahzilok and Knives of Artemis enemies use a crossbow attack, but it's just the 1 animation, and it's the aforementioned small pistol crossbow... Maybe a hand crossbow model for dual pistols, as an option?
honoroit Posted July 12, 2023 Posted July 12, 2023 (edited) 19 minutes ago, biostem said: The problem are the animations. If they were to simply make these pistol crossbows, and use existing pistol animations, would that suffice? The reason why earth blast was already done was because it basically used existing animations. I think some Vahzilok and Knives of Artemis enemies use a crossbow attack, but it's just the 1 animation, and it's the aforementioned small pistol crossbow... Maybe a hand crossbow model for dual pistols, as an option? the ammo typed ones in particular kind of look like tracer rounds, which could be confused for small bolts, kupo. i wish we had a 'no weapon option' with emit point from the hand, so things like using the prism costume of the rikti with the arm rifle would work. as is, any wrapon juts out clipped from an arm that otherise is a perfectly functional beam rifle / ar, or even a bow - were the emit point to be the hand where the gun attaches. anyhow, hand crossbow things, that might work well. a power set for crossbows would be also v nice, perhaps with a long reload skill thats like build up but gives ammo charges that do stuff. a shoulder bash (dark souls 3 most crossbow L2), and puncturing shots, splinter ammo (bleed), and a bear trap. 🐻 Edited July 12, 2023 by honoroit
ryokoryu Posted July 12, 2023 Author Posted July 12, 2023 5 minutes ago, honoroit said: the ammo typed ones in particular kind of look like tracer rounds, which could be confused for small bolts, kupo. i wish we had a 'no weapon option' with emit point from the hand, so things like using the prism costume of the rikti with the arm rifle would work. as is, any wrapon juts out clipped from an arm that otherise is a perfectly functional beam rifle / ar, or even a bow - were the emit point to be the hand where the gun attaches. anyhow, hand crossbow things, that might work well. a power set for crossbows would be also v nice, perhaps with a long reload skill thats like build up but gives ammo charges that do stuff. a shoulder bash (dark souls 3 most crossbow L2), and puncturing shots, spluter ammo (bleed), and a bear trap. 🐻 Rifle animations could probably work for 2-handed crossbows 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now