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Emp/Psy/Psi Build


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I am really interested in making an Emp/Psy/Psi defender, but I am bad with knowing how to slot things.

Does anyone have any builds that show slots/sets that they could share, please?  I really appreciate it.

 

I basically always team and am most interested in being built for that type of play.

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I did an Emp/Psi guide back in the "Olden days" which is still pretty relevant. I was going to update it but it's quite long and I have no interest in playing it any more, so it felt a bit daft going to the trouble of writing a guide for something I don't enjoy.

 

https://web.archive.org/web/20120904011100/http://boards.cityofheroes.com/showthread.php?t=123106

 

Basically, Empathy relies on long cooldown powers so recharge is the key. With enough recharge, you can maintain Fortitude on lots of people, thus resulting in far less time spent "healing".

This was my build at shutdown. It was massively overly expensive but played really well. My issue with Empathy was that it took massive investment to make it decent - unlike some of the other sets. With the state of the market today, it's nowhere near as bad.

 

Hasten is perma with just 1 slot of recharge. Recovery Aura is back 25 seconds after it exhausts and Fortitude recharges in just 13 seconds allowing you to cover an entire team in it. That's not including the Force Feedback proc.

It relies on team play and rarely pulling agro for defence which isn't great. Defender blasts are pretty insipid compared to other ATs so as long as you're careful with your AoEs (Scream), you'll do OK. With the silly recharge, TK blast is your bread & butter as a fast activating attack chained with Will Domination, dropping Scream in when it recharges.

 

I tend to apply Fort to Blasters, Cors, Scrappers, Khelds/Villain epics, & Brutes, and Clear Mind to other Defenders, Blasters, Cors, Controllers, Khelds and Doms. That generally keeps you fairly busy. On teams light in these ATs, you can blast a bit more.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Mellenta: Level 50 Magic Defender

Primary Power Set: Empathy

Secondary Power Set: Psychic Blast

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Power Pool: Flight

Ancillary Pool: Psychic Mastery

 

Hero Profile:

Level 1: Healing Aura

  • (A) Panacea - Heal/Endurance
  • (3) Panacea - Hea/Recharge
  • (3) Panacea - Endurance/Recharge
  • (5) Panacea - Heal/Endurance/Recharge
  • (5) Panacea - +Hit Points/Endurance
  • (31) Panacea - Heal

Level 1: Mental Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (39) Devastation - Accuracy/Damage

Level 2: Heal Other

  • (A) Panacea - Heal
  • (11) Panacea - Heal/Endurance
  • (13) Panacea - Endurance/Recharge
  • (13) Panacea - Hea/Recharge
  • (15) Panacea - Heal/Endurance/Recharge

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (9) Karma - Knockback Protection
  • (11) Kismet - Accuracy +6%

Level 6: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (7) Red Fortune - Defense/Recharge
  • (7) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (15) Red Fortune - Defense
  • (34) Red Fortune - Defense/Endurance

Level 8: Psionic Lance

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Damage/Recharge
  • (43) Overwhelming Force - Damage/Endurance/Recharge
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge

Level 10: Psychic Scream

  • (A) Ragnarok - Damage
  • (17) Ragnarok - Chance for Knockdown
  • (17) Ragnarok - Damage/Endurance
  • (19) Ragnarok - Accuracy/Recharge
  • (19) Ragnarok - Accuracy/Damage/Recharge

Level 12: Fortitude

  • (A) Adjusted Targeting - Endurance/Recharge
  • (21) Adjusted Targeting - Recharge
  • (23) Adjusted Targeting - To Hit Buff
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Luck of the Gambler - Recharge Speed

Level 14: Super Speed

  • (A) Endurance Reduction IO

Level 16: Telekinetic Blast

  • (A) Apocalypse - Damage
  • (27) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Accuracy/Damage/Recharge
  • (31) Force Feedback - Chance for +Recharge

Level 18: Recovery Aura

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 20: Will Domination

  • (A) Defender's Bastion - Accuracy/Damage
  • (33) Defender's Bastion - Damage/Recharge
  • (33) Defender's Bastion - Damage/Endurance/Recharge
  • (33) Defender's Bastion - Accuracy/Damage/Endurance
  • (34) Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (34) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 22: Hasten

  • (A) Recharge Reduction IO

Level 24: Resurrect

  • (A) Endurance Reduction IO

Level 26: Regeneration Aura

  • (A) Panacea - Heal/Endurance
  • (27) Panacea - Endurance/Recharge
  • (36) Panacea - Hea/Recharge
  • (36) Panacea - Heal/Endurance/Recharge
  • (36) Panacea - Heal

Level 28: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Adjusted Targeting - To Hit Buff/Endurance
  • (39) Rectified Reticle - Increased Perception
  • (50) Adjusted Targeting - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Clear Mind

  • (A) Endurance Reduction IO

Level 32: Adrenalin Boost

  • (A) Panacea - Heal/Endurance
  • (40) Panacea - Endurance/Recharge
  • (40) Panacea - Hea/Recharge
  • (40) Panacea - Heal/Endurance/Recharge
  • (42) Panacea - Heal

Level 35: Scramble Thoughts

  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (37) Absolute Amazement - Stun
  • (42) Absolute Amazement - Endurance/Stun
  • (43) Absolute Amazement - Accuracy/Stun/Recharge
  • (43) Absolute Amazement - Stun/Recharge

Level 38: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 41: Assault

  • (A) Endurance Reduction IO

Level 44: Mass Hypnosis

  • (A) Fortunata Hypnosis - Sleep
  • (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (46) Fortunata Hypnosis - Sleep/Recharge
  • (46) Fortunata Hypnosis - Sleep/Endurance
  • (46) Fortunata Hypnosis - Accuracy/Recharge

Level 47: Psychic Wail

  • (A) Armageddon - Damage
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance

Level 49: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Empty

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Stamina

  • (A) Endurance Modification IO

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Vigilance

Level 4: Ninja Run

Level 50: Spiritual Core Paragon

------------

 

 

 

 

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  • 2 years later

Very handy - am rebuilding DreamWeaver (well, Miss Dream Weaver now... guess the name was probably going to go as I didn't sign in here for 2 years post-launch).

 

That said... what do you think of rigging the Sorcery pool into this build? I'm loving it,and it adds a whole range of handy Emp/Psi friendly extras, like a solid extra attack, Flight (and TP!) and togglable extra protection and damage for your lead tank (though I've not tried using Enflame on an enemy yet.)

WAKE UP YA MISCREANTS AND MEDIOCRITIES!

Look out for me as: Miss Dream Weaver (Corr-Psi/Emp), Ranger Emily (Blaster-AR/Dev/Mun), Dr Amy Weaver MD (Corr-DP/Emp/Power), Dr Regan Sprungler (Sentinel-Beam/Ninja), Agatha Heterodyne (MM-Robots/Devices), Powerstar Gold (Blapper-Energy/Energy/Elec/Chaos/Puns), HarveyTWonderhamster (Tank-Rad/Titan) Elsa Van Arendelle (Domi-Ice/Ice/Showtunes)

 

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On 1/10/2022 at 3:24 PM, ThaOGDreamWeaver said:

Very handy - am rebuilding DreamWeaver (well, Miss Dream Weaver now... guess the name was probably going to go as I didn't sign in here for 2 years post-launch).

 

That said... what do you think of rigging the Sorcery pool into this build? I'm loving it,and it adds a whole range of handy Emp/Psi friendly extras, like a solid extra attack, Flight (and TP!) and togglable extra protection and damage for your lead tank (though I've not tried using Enflame on an enemy yet.)

     Yes it's definitely worth exploring.  If my computer hadn't up and died on me I'd add some more thoughts from experience with it.  But as is what experience I did have was pre Rune of Protection changes but it undoubtedly looks enticing.

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