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Mainly it's horrid secondary effects helping with actual survival and reliance on time wall (again reliance, not "makes better" in the case of the 2 melees it's extra bad)

 

For one, the 2 melee skills have basically zero secondary effects. The tier2 has just a small dot which is likely calculated on the power's damage anyway outside of the tiny extra if you use time wall. This would be a great place for a knockdown or at the very least a -recharge on it. It has end drain for some odd reason too, which is extra odd since you can't even enhance it to throw in a heal proc. And future pain is even worse. For being the big attack with a long recharge, without time wall it has basically zero effect, for such a low chance, only mag 3, and FEAR effect that means nothing when you're constantly attacking the target anyway. Even with time wall, it's still just a mag 3 short duration fear that usually amounts to nothing useful.

 

On top of those, the worst offender is Time Stop. It's the WORST single target hold on a blaster secondary (or primary whos main focus is hold not damage)

 

This is entirely baffling because it doens't even do damage like the others, so you can't even slot damage procs like apocalpyse, and even worse, can only slot the lockdown proc to overmag on a boss, where the devastation proc has better chances than it, also which is really dumb.

 

On top of that, it has the LONGEST animation of them at 2.17s, others are 1.03, 1.67, and 2.07, and for not doing any damage, somehow still only has the same duration.

 

Since it doesn't do damage which is fine, it should have the fastest, or close to it case, the single hand flip like gust has or something at 1.17s or honestly one that's 1s, and hands down, since it has no damage, it should have a longer duration than those other holds, at 14.9s instead of 11.92 scalar like the other holds that do damage have. Since it lacks that damage and proc-ablility, it should hands down at least be the best at holding versus the other ones.

 

As some of it's effectiveness hinders on time wall as well, among all the tier 1 immobs needing fixed really too anyway, it shouldn't be NEEDED to have time wall to make time stop more effective, again, especially lacking that damage component that the others have. NEEDING time wall, and time stop in comparison to the others which get that damage ability and faster cast, is not good. It's fine if it doesn't do damage, but it definitely then needs its cast time much faster, and should have a longer duration inherently as well (ie not needing time stop). Time wall is decent among the tier 1s, but the cast is still way too long and low damage, where all should be more standardized like the tier 1 blasts with 1s casts and, for those that do DOT have the dot occur within 4s like Freezing touch/ice arrow do.

 

Time Shift could use a cast time reduction as well, but at least it's one of the better more useful aoe mezzes on blasters since it has that slow/-to hit component for procs.

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