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Heroes aren't showing up in MOST mayhem missions


TimesSeven
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Just finished Bricks. No hero appeared despite the NPC chat from Holo Man. Ran through FF mayhem five times yesterday and I hero showed ONCE. I can't even begin to count the number of PI missions I've failed because the hero hasn't appeared. 

 

Starting to wonder if I should log a petition as soon as I zone in the hopes that MAYBE a GM will arrive before the deadline. 

 

Going to stop mayhem missions if they are this broken. 

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I think I may have figured this out... when running x1 mayhem missions, the hero showed almost every time. When doing x3,  the hero was pretty reliable. I just finished an x6 mission where I had to search for the hero, but eventually found him loitering on the map. Guess he was part of a spawn and got stuck. I think that the more enemies you choose to fight, the greater the chance of the game getting "stuck" with the spawns. Just a theory, 

 

A few days ago, I was doing a PI mayhem mission when I saw what is in the screenshot listed below. All of the Longbow were on top of the bank in a very strange, formulaic position.  They didn't move or attack until I drew close. After killing them, THEN the hero appeared. If the same spawn algorithm is similar on each mission, that could be the problem. 

hero didnt show PI reason.png

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3 hours ago, TimesSeven said:

No hero appeared despite the NPC chat from Holo Man. Ran through FF mayhem five times yesterday and I hero showed ONCE. I can't even begin to count the number of PI missions I've failed because the hero hasn't appeared. 

While not a bug, this has always been my biggest complaint about mayhems. You're there to rob the bank. Except you are there to sit and wait for the NPC hero to show up for you to beat down. Shouldn't your objective be to just rob the bank and get away with the loot like the NPC villains do in the safeguards? And if the spawned hero gets stuck somewhere? Now you are left wondering if you need to wait a little bit longer for the hero to show up, or go looking for the hero and hope you aren't missing each other in your search (because you are likely faster than the hero), all while that timer is ticking down to mission failure despite having the loot from the bank in hand and your escape method right there waiting to be used. (I've actually managed to leave the bank a few times, get to my escape method, and then be standing there until the mission almost fails before the hero who is always actively moving to your character no matter where you go finally found me.)

 

(I know, I know. We are supposed to wait for and beat the NPC hero for game balance between mayhems and safeguards, or something like that, or the mayhems would be too easy. I just think it was a silly way to work the mayhems since your goal is to rob the bank, not stand around and wait for a hero to show up and defeat. Side rant finished. Sorry for derailment.)

 

Edit: Oh, @TimesSeven? In my case, I was playing on the default +0/x1 difficulty, so no, it is not the difficulty settings. I have on several occasions reached the exit for the bank and just stood there for a good long while before the hero finally showed up. Sometimes they just get stuck somewhere. (And considering you can fall through the ground entering/leaving some buildings in mayhems? They may have fallen through the ground and been unable to get back on the map. Though normally it is the PPD building where that happens.)

Edited by Rudra
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