retiarius Posted June 18, 2019 Posted June 18, 2019 I was directed to post this to the Bug Reports forum after inquiring about it in the 'in-game help' channel in the Discord. The description for 'Against All Odds' (in the 'Shield Defense' powerset, specifically as a Scrapper secondary) details that it accepts Taunt Enhancement sets, yet it will not accept enhancements from 'Mocking Beratement', which is a Taunt IO set -- the power's slots do not light up green upon mouse grab of a MB Enhancement, nor can Enhancements from this set be dragged and dropped into open slots in this power. Thank you for your attention to this! =D Edit: Apologies, I did a cursory search, but missed a previous post regarding this issue here: https://forums.homecomingservers.com/index.php/topic,3696.0.html
Trickshooter Posted June 18, 2019 Posted June 18, 2019 Like it says in the other thread, none of the Taunt Auras accept Taunt IO sets, but I can't remember the specific reasoning, though I think it had to do with the sets that have procs. Just a bit of history, Taunt IO sets were added with Issue 11 and there was only about a 3.5 month window where Taunt Auras could accept them before it was patched out. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
retiarius Posted June 19, 2019 Author Posted June 19, 2019 Admittedly, it was frustrating (to say the least) to be able to slot a SO Taunt Enhancement into the power, only to discover later (i.e. after I'd bought the recipes) that it wouldn't take Taunt Enhancements from a given set. =\
Trickshooter Posted June 19, 2019 Posted June 19, 2019 Admittedly, it was frustrating (to say the least) to be able to slot a SO Taunt Enhancement into the power, only to discover later (i.e. after I'd bought the recipes) that it wouldn't take Taunt Enhancements from a given set. =\ For future reference, in the enhancement screen, you can double check this stuff by hovering over a power. It will show you accepted enhancements, and then underneath that it will show you accepted sets. You always want to give that a look because sometimes things don't accept what you think, whether intentionally (like in this case) or as a bug (like in the multiple cases where the original devs confused whether a power should take Targeted AoE/PBAoE/Melee sets). Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Parabola Posted June 19, 2019 Posted June 19, 2019 IIRC this was because taunt modifications affect your threat level so that part of the power is actually affecting you rather than the enemies. Therefore a proc working on the taunt part of the power hits you not them. I can't remember if that really was a thing or whether it was one of those things that I just assumed to be the case though!
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