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Rad/Rad corruptor - build submitted for review and, if necessary, shaming


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Posted

This is a Rad/Rad build I cobbled together. And by "cobbled together" I actually mean "I put a lot of effort into this, but you can't tell from the final result". So this is my plea to you corruptor savants: What improvements can you suggest for this build? 

 

Build goals:

- PvE only; mainly PUG's, no 4* or hardcore content

- Mostly for team play, but would like the build to be pretty good non-terrible  for solo play as well

- Can't be dependent on incarnate powers or epic pool powers, as I like to exemplar down for sub-lvl35 content

- Cost is not an issue, I can buy whatever expensive IOs are needed

 

I am open to scrapping the build entirely if need be, if someone can post a better Rad/Rad build to use instead. 

 

Many thanks in advance.

ScareGlow 3e v2 - Corruptor Rad_Rad.mbdFetching info...

  • Like 1
Posted (edited)

I cobbled together my own for comparison!

 

Your build is actually pretty solid. Your broad base of defense layers nicely with RI, allowing you to floor hit chance for mobs in a variety of scenarios.

 

However, your end consumption is a bit out of hand if you consider all the toggles you might feasibly use in battle, not to mention if you leave on Fly. Without Fly (assuming you use speed on demand to hover, or use Hover+evasive for its amazing maneuverability in-combat), you are only .99 end/s positive. That's really rough.

 

My build does a few things different:

  • Incorporates slow resist. This keeps you in sync for your AM+Hasten combo even when debuffed. Many slow debuffs are autohit.
  • Procced out some more choice powers. You have a solid base on yours, but I took it a bit further. The snipe especially benefits from this (most apparent when quick form is enabled).
  • Oppressive gloom is a fun fallback 35+, as it sorts out minion melee, and you can easily layer the stun from cosmic. The build by no means relies on epics prior to this. RI and enervating are a strong survival package by themselves. 
  • Defense focus is purely on ranged, and not hitting softcap out the gate. RI makes up the difference easily, and is nice and quick to cast these days. 
  • When you are doing higher level content, Soul Drain is an amazing boon, and the recharge here makes it just a couple seconds shy of perma.
  • Resists are stronger across the board.
  • End is much more manageable, hitting 1.85/sec positive even with everything toggled on, with plenty of room to drop certain toggles depending on the scenario.

 

I did drop Mutation in favor of another lotg power. 

 

Note that I did not include Achilles in RI. It doesn't work super well in a pulsing power like this. If you were to squeeze an Achilles in, I would suggest subbing a proc from Irradiate.

 

Corruptor (Radiation Blast - Radiation Emission).mbdFetching info...

 

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Edited by Onlyasandwich
Posted

Good stuff, @Onlyasandwich, thanks a bunch! Looks like an improvement on my own version in several important areas, so this should be a step up in playability for me. 🙂

 

Of course, if anyone else feels like adding more thoughts on Rad/Rad, I would love to hear that as well. Cheers!

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