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Rad/Rad corruptor - build submitted for review and, if necessary, shaming


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This is a Rad/Rad build I cobbled together. And by "cobbled together" I actually mean "I put a lot of effort into this, but you can't tell from the final result". So this is my plea to you corruptor savants: What improvements can you suggest for this build? 

 

Build goals:

- PvE only; mainly PUG's, no 4* or hardcore content

- Mostly for team play, but would like the build to be pretty good non-terrible  for solo play as well

- Can't be dependent on incarnate powers or epic pool powers, as I like to exemplar down for sub-lvl35 content

- Cost is not an issue, I can buy whatever expensive IOs are needed

 

I am open to scrapping the build entirely if need be, if someone can post a better Rad/Rad build to use instead. 

 

Many thanks in advance.

ScareGlow 3e v2 - Corruptor Rad_Rad.mbd

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I cobbled together my own for comparison!

 

Your build is actually pretty solid. Your broad base of defense layers nicely with RI, allowing you to floor hit chance for mobs in a variety of scenarios.

 

However, your end consumption is a bit out of hand if you consider all the toggles you might feasibly use in battle, not to mention if you leave on Fly. Without Fly (assuming you use speed on demand to hover, or use Hover+evasive for its amazing maneuverability in-combat), you are only .99 end/s positive. That's really rough.

 

My build does a few things different:

  • Incorporates slow resist. This keeps you in sync for your AM+Hasten combo even when debuffed. Many slow debuffs are autohit.
  • Procced out some more choice powers. You have a solid base on yours, but I took it a bit further. The snipe especially benefits from this (most apparent when quick form is enabled).
  • Oppressive gloom is a fun fallback 35+, as it sorts out minion melee, and you can easily layer the stun from cosmic. The build by no means relies on epics prior to this. RI and enervating are a strong survival package by themselves. 
  • Defense focus is purely on ranged, and not hitting softcap out the gate. RI makes up the difference easily, and is nice and quick to cast these days. 
  • When you are doing higher level content, Soul Drain is an amazing boon, and the recharge here makes it just a couple seconds shy of perma.
  • Resists are stronger across the board.
  • End is much more manageable, hitting 1.85/sec positive even with everything toggled on, with plenty of room to drop certain toggles depending on the scenario.

 

I did drop Mutation in favor of another lotg power. 

 

Note that I did not include Achilles in RI. It doesn't work super well in a pulsing power like this. If you were to squeeze an Achilles in, I would suggest subbing a proc from Irradiate.

 

Corruptor (Radiation Blast - Radiation Emission).mbd

 

Text:

Spoiler

Selected Powers

Level 1: X-Ray Beam

  • Slot Level 1: Superior Scourging Blast: Damage/RechargeTime
  • Slot Level 33: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • Slot Level 42: Superior Scourging Blast: RechargeTime/PBAoE +End
  • Slot Level 43: Superior Winter's Bite: Accuracy/Damage/Endurance
  • Slot Level 46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 48: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 1: Radiation Infection

  • Slot Level 1: Dark Watcher's Despair: To Hit Debuff/Endurance

Level 2: Irradiate

  • Slot Level 2: Superior Avalanche: Accuracy/Damage
  • Slot Level 3: Superior Avalanche: Damage/Endurance
  • Slot Level 3: Eradication: Chance for Energy Damage
  • Slot Level 40: Obliteration: Chance for Smashing Damage
  • Slot Level 42: Obliteration: Damage
  • Slot Level 42: Armageddon: Chance for Fire Damage

Level 4: Accelerate Metabolism

  • Slot Level 4: Preemptive Optimization: Accuracy/Recharge
  • Slot Level 5: Preemptive Optimization: EndMod/Endurance
  • Slot Level 5: Preemptive Optimization: EndMod/Recharge
  • Slot Level 37: Preemptive Optimization: EndMod/Accuracy/Endurance
  • Slot Level 40: Preemptive Optimization: EndMod/Accuracy/Recharge
  • Slot Level 40: Preemptive Optimization: EndMod/Endurance/Recharge

Level 6: Radiant Aura

  • Slot Level 6: Numina's Convalesence: Heal/Endurance
  • Slot Level 7: Numina's Convalesence: Endurance/Recharge
  • Slot Level 7: Numina's Convalesence: Heal/Recharge
  • Slot Level 13: Numina's Convalesence: Heal/Endurance/Recharge
  • Slot Level 37: Numina's Convalesence: Heal
  • Slot Level 37: Numina's Convalesence: +Regeneration/+Recovery

Level 8: Proton Volley

  • Slot Level 8: Sting of the Manticore: Accuracy/Damage
  • Slot Level 9: Sting of the Manticore: Damage/Endurance
  • Slot Level 9: Sting of the Manticore: Chance of Damage(Toxic)
  • Slot Level 11: Touch of Lady Grey: Chance for Negative Damage
  • Slot Level 11: Apocalypse: Damage
  • Slot Level 13: Apocalypse: Chance of Damage(Negative)

Level 10: Enervating Field

  • Slot Level 10: Invention: Endurance Reduction

Level 12: Aim

  • Slot Level 12: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 14: Combat Jumping

  • Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 15: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 15: Reactive Defenses: Scaling Resist Damage
  • Slot Level 36: Winter's Gift: Slow Resistance (20%)
  • Slot Level 43: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • Slot Level 43: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 16: Hasten

  • Slot Level 16: Invention: Recharge Reduction
  • Slot Level 17: Invention: Recharge Reduction

Level 18: Cosmic Burst

  • Slot Level 18: Superior Scourging Blast: Accuracy/Damage
  • Slot Level 19: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime
  • Slot Level 19: Superior Scourging Blast: Damage/Endurance/RechargeTime
  • Slot Level 34: Apocalypse: Damage/Endurance
  • Slot Level 36: Gladiator's Javelin: Chance of Damage(Toxic)
  • Slot Level 36: Touch of Lady Grey: Chance for Negative Damage

Level 20: Lingering Radiation

  • Slot Level 20: Impeded Swiftness: Accuracy/Slow
  • Slot Level 21: Impeded Swiftness: Chance of Damage(Smashing)
  • Slot Level 21: Ice Mistral's Torment: Chance for Cold Damage

Level 22: Neutron Bomb

  • Slot Level 22: Superior Malice of the Corruptor: Accuracy/Damage
  • Slot Level 23: Superior Malice of the Corruptor: Damage/Recharge
  • Slot Level 23: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • Slot Level 25: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • Slot Level 25: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • Slot Level 34: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage

Level 24: Hover

  • Slot Level 24: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • Slot Level 29: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 26: Atomic Blast

  • Slot Level 26: Armageddon: Damage
  • Slot Level 27: Armageddon: Damage/Recharge
  • Slot Level 27: Armageddon: Damage/Recharge/Accuracy
  • Slot Level 33: Armageddon: Recharge/Accuracy
  • Slot Level 34: Armageddon: Damage/Endurance
  • Slot Level 50: Touch of Lady Grey: Chance for Negative Damage

Level 28: Fly

  • Slot Level 28: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • Slot Level 33: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 30: EM Pulse

  • Slot Level 30: Superior Entomb: Recharge/Chance for +Absorb
  • Slot Level 31: Superior Entomb: Hold/Recharge
  • Slot Level 31: Superior Entomb: Endurance/Recharge
  • Slot Level 31: Superior Entomb: Accuracy/Hold/Endurance
  • Slot Level 48: Superior Entomb: Accuracy/Hold/Endurance/Recharge

Level 32: Maneuvers

  • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Oppressive Gloom

  • Slot Level 35: Absolute Amazement: Recharge/Accuracy
  • Slot Level 45: Absolute Amazement: Stun/Recharge/Accuracy
  • Slot Level 48: Absolute Amazement: Chance for ToHit Debuff

Level 38: Dark Embrace

  • Slot Level 38: Gladiator's Armor: End/Resist
  • Slot Level 39: Gladiator's Armor: Resistance
  • Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All)
  • Slot Level 39: Steadfast Protection: Resistance/+Def 3%

Level 41: Tactics

  • Slot Level 41: Adjusted Targeting: To Hit Buff/Endurance

Level 44: Vengeance

  • Slot Level 44: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Soul Drain

  • Slot Level 47: Superior Avalanche: Accuracy/Damage/Recharge
  • Slot Level 46: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • Slot Level 46: Superior Avalanche: Recharge/Chance for Knockdown

Level 49: Evasive Maneuvers

  • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • Slot Level 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

 

Inherent Powers

Sprint:

  • Slot Level 1: Celerity: +Stealth

Health:

  • Slot Level 1: Panacea: +Hit Points/Endurance
  • Slot Level 17: Preventive Medicine: Chance for +Absorb
  • Slot Level 45: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 45: Performance Shifter: EndMod

 

Chunk:

Spoiler

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Edited by Onlyasandwich
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Good stuff, @Onlyasandwich, thanks a bunch! Looks like an improvement on my own version in several important areas, so this should be a step up in playability for me. 🙂

 

Of course, if anyone else feels like adding more thoughts on Rad/Rad, I would love to hear that as well. Cheers!

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