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Icono04

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Everything posted by Icono04

  1. Not only that, but the majority of our attacks are in melee range. Anyone who needs a targeting reticle to hit a target which is within arm's-length distance, probably ought to find a different, non-combat-oriented line of work. I mean, if you need assistance to hit a melee-range target, how do you manage daily tasks like eating lunch or brushing your teeth?
  2. Thanks a bunch, @tidge and @ZemX, nicely detailed information and just what I needed. Much appreciated. Now I need to dig into CoD a bit more and learn about the powers I already use on other chars without actually understanding how they work 🙂
  3. I am trying to get a sense of the AoE damage potential of Electric Melee --> Thunder Strike. From what I understand, it is an ST attack with a percentage chance of adding some damage to surrounding targets as well - but what is the probability of hitting additional targets and for how much damage? I figure the answer is on CoD, but since I have never bothered to learn the terminology/format of CoD, I am not sure what to look for in the data sheet: https://cod.uberguy.net/html/power.html?power=tanker_melee.electrical_melee.thunder_strike&at=tanker tl;dr: Can a kind soul please explain to me how Thunder Strike works? Oh, and to be clear, I do understand that TS has other effects besides the damage, such as the KD, but those I mostly understand, it is only the damage part I am ignorant of.
  4. Well, of course. That's a relevant reply no matter what the thread is about. Even *I* know that. If I knew how to find meme GIF's, this is the point where I would post a GIF of Alex Baldwin's "this is my serious face" from Team America: World Police.
  5. Of course not. Like any troll and/or bully, the OP wants an activity that is fun and completely safe for himself while being awful for his victims fellow players.
  6. So many people refuse to play the game of this thread - i.e. answer the OP's hypothetical question - yet they still feel that they should post a (non-relevant) reply in the thread. Guys, you are entitled to have an opinion on Fold Space and to post about it, but please do so in a thread that invites open-ended discussion, not a thread that is focused on a specific, hypothetical question. If you think the question in the OP was silly, then simply ignore the thread. Sorry if that sounds harsh, but this is a pet peeve of mine.
  7. Elec melee for stalker has plenty of ST damage, don't worry. My currently (pun intended) favorite char is an elec/SR stalker. Elec's ST damage output is still better than its AoE; the gap between the ST and AoE output is just not as large on Elec as it is on other stalker primaries, that's all. I hope that answers your question. I have not played Energy melee since the Live days, but if the set's only AoE is a cone... well, personally I find that cone melee attacks suffer from the problem of having to position yourself to get the bad guys within the cone, and positioning takes time, and that time could be better spent punching mobs. Not a problem for people with good reflexes, but sadly I am not one of those people. Power Crash has a nice, wide cone radius of 120 degrees, which probably helps. But personally I still generally prefer PBAoE to cones. And to reiterate, this is just my biased opinion of a set I have not even played, so take it with a huge grain of salt. Still, considering the fact that no one else has responded to your OP, even a reply of dubious quality is still the smartest reply in the thread so far 😉
  8. Is "Victory becomes a new, separate shard" different from "All the Victory players are switching to HC, and we are creating a new, separate shard named Victory for them to start on"? I assume there is a difference, otherwise the HC folks wouldn't have gone to the effort of making a separate shard. I just can't figure out what the difference might be. From what I have heard, Victory has been getting the same updates as HC, so in terms of gameplay there will be no difference between New Victory and all the current 5 HC servers - right? If that is the case, and if HC players are allowed to play on the New Victory shard and vice versa, then for all practical purposes New Victory is simply a 6th shard identical to the 5 current ones. What am I overlooking here?
  9. Fixed it for you. 😉 @BlakeTheDrake Here is the link to Apparition's side-switching guide: https://homecoming.wiki/wiki/Apparition's_Complete_Guide_to_Praetoria And Redlynne's guide is here:
  10. There is a badge for switching from Loyalist to Resistance or vice-versa once and another badge for doing it 5 times. So if you want both badges, you will have to do it 5 times. If that's still not enough for you, you can make a policy of side-switching every time you get the chance to do so, but that is only for personal satisfaction, not for a separate badge. I have done the switch-sides-EVERY-time thing on a few chars, but these days I agree very much with @Darmian's above statement. I have found that I enjoy it more when each character takes a clear path with his/her own moral choices. This is a matter of personal preference, of course, so I am by no means condeming anyone who takes the more completionist approach. If you do want to swithch back and forth between Resistance and Loyalist, there is a very detailed guide to doing that in the Guides section of the forum. Well, there might be several. One is by Redlynne, the other is by Apparition but I can't seem to find it right now. ...just remember that Loyalists are the shining beacons who uphold the glory of the Cole way, whereas Resistance are society-destroying scum. So every time you switch to Resistance, you must perform an act of penance to restore your moral balance. Just sayin'. All hail Emperor Cole!
  11. It is not often that I agree with Ultra on anything 😉 but in this case I very much do: Teaming with PUG's is generally a good way to avoid that feeling of "I always play the exact same way on this character" (which is a frequent annoyance for me on all the various ATs). Because the team's behavior is unpredictable and changes often, it keeps you on your toes to have to adjust to them. As others have said, if you (the OP) have played hundreds of different characters over multiple years it is unlikely that any of us will be able to suggest a character that ticks all your boxes. However, that won't stop us from trying 🙂 So here are a few ideas you might try, if you haven't already: - Storm/Water defender: My own go-to a couple of years ago when I felt like you do now. Lots of controlled chaos, pretty good ranged damage output. I'll spare you the full sales pitch, as you might already have tried it, but for me this combo felt much like what a dominator should be, without the need to maintain Domination. Not my personal favorite char, but a good mix of controls, chaos and ranged damage, which might work for you. - Energy/ or Dark/ blaster. A bit more plain vanila, but both have knockback in several attacks, which is a soft control of its own and can be turned into KD if you are willng to pay the KB2KD tax. Dark/ also has a few other control elements attached to its attacks. Not a repetitive playstyle. because you have to choose your attacks depending on whether the situation requires a mix of control and damage or simply a max-DPS loadout. I personally have not had endurance issues with any of the above, but tbh that might be due to my builds or my slowish playstyle.
  12. As MoonSheep says, a controller can do reasonable damage when properly slotted, but you are unlikely to ever be the biggest damage dealer on your team (and yes, I am sure someone will chime in with an example of how they solo +6/x12 AVs on their controller or something like that 😉). Which is perfectly fine and not a problem, as long as you don't go in expecting to be the Big (damage) Dog, your contributions to the team are less visible to the untrained eye but still very important. With that said, an all-controller team can be formidable in damage output, and is also tons of fun in an unconventional way. So if you and your buddies agree to all make controller characters and play those chars when you play together, I guarantee(*) that you will have a good time. Depending on whether you enjoy the controller playstyle or not, you might want to make one or more non-controller characters for those times when you are not teamed with your RL friends, but you probably would have done that anyway 🙂 (*) Not an actual, legally binding guarantee. I accept zero liability for any lack of good times you might experience. Your mileage may vary, past results are not necessarily indicative of future performance, etc. etc.
  13. Good stuff, @Onlyasandwich, thanks a bunch! Looks like an improvement on my own version in several important areas, so this should be a step up in playability for me. 🙂 Of course, if anyone else feels like adding more thoughts on Rad/Rad, I would love to hear that as well. Cheers!
  14. Un-freakin'-real. I had long ago given up hope that this would happen. Great job, HC team! What a great start to the new year. I hope that being renamed the City Council won't require you to behave like Robert Alderman the in-game City Council member. 😉 Like others in this thread, I am unclear on what rights and obligations being a Licensee conveys on HomeComing, but if nothing else, we at least don't have to nervously look over our shoulders every day, wondering if NCSoft will suddenly decide to serve a C&D order.
  15. This is a Rad/Rad build I cobbled together. And by "cobbled together" I actually mean "I put a lot of effort into this, but you can't tell from the final result". So this is my plea to you corruptor savants: What improvements can you suggest for this build? Build goals: - PvE only; mainly PUG's, no 4* or hardcore content - Mostly for team play, but would like the build to be pretty good non-terrible for solo play as well - Can't be dependent on incarnate powers or epic pool powers, as I like to exemplar down for sub-lvl35 content - Cost is not an issue, I can buy whatever expensive IOs are needed I am open to scrapping the build entirely if need be, if someone can post a better Rad/Rad build to use instead. Many thanks in advance. ScareGlow 3e v2 - Corruptor Rad_Rad.mbd
  16. I used to think the same thing, but the official HC Discord has a channel showing constantly updated players numbers - total and by server, no less - so presumably secrecy of player numbers is not a concern for the HC team.
  17. I use it maybe once a month on average. Usually for goldside arcs, more rarely for red or blue arc. I would miss the flashback system a lot if we didn't have it, even though my usage frequency is low. Because the thing is, even though my craving for any particular old arc rarely pops up... well, when it does pop up, I crave it NOW, not in a few days or however long it would take me to unlock that same arc on a level-appropriate character.
  18. +1 vote for the dark/atomic, I have one as well and it plays very smoothly. There are a few extremely nice powers in the secondary, but also a bunch of skippable ones; for me, this is a positive, as you can get a lot of goodness with just a few power picks and still have a good number of picks left over for utility/pool powers. The damage of dark/ is a bit underwhelming compared to some of the other blaster primaries, but as compensation you more controllery effects than from most other blast sets. Another possibility to consider, since you are looking to learn the melee blaster lifestyle, is the /ice secondary. The sustain power, Frigid Protection, is a thing of beauty when it comes to keeping you alive and fighting, and Ice Patch helps with that as well.
  19. Same thing here. Screenshot attached. The game tells me to "Please post a bug report on the forums.", so that is what I am doing. Hopefully this can help our awesome dev team to resolve the issue.
  20. This phrase should be posted at the top of every AT subforum. Or even better: Auto-inserted as a footer in every post in any of the AT subfora. To remind all of us, including myself, not to get too caught up in our arguments for why a particular AT of powerset is better than another. I happen to be in the "no, sentinels do not perform quite as well as a scrapper, a blaster or a corruptor in most game modes in CoH" camp BUT I also concede the point that several people have made in this thread: Whether sentinels are as powerful as other ATs or not is irrelevant, because their main raison d'etre is to fill the role of ranged scrapper, which is a role that a lot of people wanted to be able to play. So I am one of the people being admonished (gently) by @drbuzzard and the abovementioned quote, and I stand corrected.
  21. Wait, what? Which story arc is this in? I must have totally missed it.
  22. The fact that Hero Corps are "...selling their super-powered services to those willing to foot the bill" [quoted from the wiki] makes them difficult for writers of story arcs to use in any high-ish level storylines. Truly epic save-the-world stories need that constant sense of impending doom, and there is not much tension if the heroes stop in the middle of a huge battle and say "Well, that's my 9-to-5 for the day, time to go home. I will be back tomorrow to battle the lovechild of Ruladak and Hamidon which is steadily eating the universe. No universe-saving between 10-12 AM, though - I have to attend a workplace sensitivity seminar then. Mmmhhh, maybe there will be donuts at the meeting!" I exaggerate, of course, but I do think the paid-by-the-hour mindset of Hero Corps lends itself well to low level heroics but not so well to grand, epic showdowns. Hence their redundancy in large parts of CoX gameplay, IMHO.
  23. Definitely this. Good observation, @Greycat. Personally, I wish I played more of the redside content which uses the less-common enemy groups. Coralax, snakes, wailers etc. There is a lot of good storywriting in the redside arcs, but I often forget about them and keep playing my ol' standby blueside arcs. And because one rarely sees teams for this content in LFG, don't get reminded what I am missing unless I read threads like this one. 🙂Btw, this is not a knock on blueside at all, just a comment on the fact that there is (also) lots of good redside stuff that I miss out on due to no one's fault but my own. On a tangential note, the question in the OP was "What content do you wish you could be playing but are not because other players are not playing it?". As in, currently existing content - not content that one wishes existed. A few posts seem to be responding to "What content do you wish existed?", which is an interesting question in itself, but not germane to the thread at hand.
  24. What if we expand the search criteria to include more legs and/or fewer legs?
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