KingBear Posted March 7 Share Posted March 7 Coincidentally, I'm also working on a Bio/BA Tanker. I just hit 50 last night and I'm trying to plan my build. Bio seems like a very slot-hungry powerset... you want all nine powers and they all want slots (except maybe Inexhaustible). As a result, I have a hard time finding slots for Pool powers that also want them. @Xandyr I checked out the build you posted and it seems like you hit ran into a similar problem - you've got Gloom and Dark Obliteration on there, but not really slotted. Thoughts? Should we take slots of out powers like Ablative Carapace in favor of Dark Obliteration or Maneuvers? Maybe skip the Patron Power entirely and take a couple Stealth powers to act as single-slot LotG Def/Rech% mules? Link to comment Share on other sites More sharing options...
Xandyr Posted March 8 Share Posted March 8 On 3/7/2024 at 1:35 PM, KingBear said: Coincidentally, I'm also working on a Bio/BA Tanker. I just hit 50 last night and I'm trying to plan my build. Bio seems like a very slot-hungry powerset... you want all nine powers and they all want slots (except maybe Inexhaustible). As a result, I have a hard time finding slots for Pool powers that also want them. @Xandyr I checked out the build you posted and it seems like you hit ran into a similar problem - you've got Gloom and Dark Obliteration on there, but not really slotted. Thoughts? Should we take slots of out powers like Ablative Carapace in favor of Dark Obliteration or Maneuvers? Maybe skip the Patron Power entirely and take a couple Stealth powers to act as single-slot LotG Def/Rech% mules? Am I missing something? The build I posted for Bio/BA does not have any Patron powers. If I were to try and take a Patron Power, I'd go Soul Mastery and take Gloom and Darkest Night. I'd probably slot 3 Apocalypse in Gloom (mainly for the set bonuses) and slot DK with 4 pieces of Dark Watcher's Despair ( set bonuses, plus that would get roughly -22.79% To Hit Debuff). A problem with Bios, as I've said before and you did also, is that all 9 powers are great....almost essential. That leaves little to "play around with". I definitely like getting Tough/Weave. Maneuvers is always good (helps hit the Defense soft cap, plus another place for a LotG). Hasten is almost mandatory...then your Travel power. I personally always take CJ/SJ on all my toons ( I had an accident and lost the tip of my left forefinger, so it makes it a little difficult for me if I Hover. CJ is easier for me). What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com) Link to comment Share on other sites More sharing options...
Grimm2 Posted March 9 Share Posted March 9 On 3/7/2024 at 11:35 AM, KingBear said: Coincidentally, I'm also working on a Bio/BA Tanker. I just hit 50 last night and I'm trying to plan my build. Bio seems like a very slot-hungry powerset... you want all nine powers and they all want slots (except maybe Inexhaustible). As a result, I have a hard time finding slots for Pool powers that also want them. Re: slots for Bio armor, especially for those toons that can fit FF +recharge procs, is to 3 slot Ablative and Parasitic with 3 +5'ed heal/rech IOs. If that was suggested already by others, apologies. 1 Link to comment Share on other sites More sharing options...
KingBear Posted March 9 Share Posted March 9 Ah I might have had two builds up and looked at the wrong one, sorry. I'm using Hasten, Combat Jumping, Boxing/Tough/Weave. Rather than Soul Mastery, I did end up taking Stealth/Infiltration/Grant Invisibility for an extra 3% Def from Stealth and 3x LotG mules. My build is attached (I don't have all those purple IOs yet - something to work towards). Once I get my incarnates, I figure I can move the slots from Inexhaustible and Stamina somewhere else. Hopefully, the End problems and general squishiness will also start to go away 😄 Tanker (Bio Armor - Battle Axe).mbd Link to comment Share on other sites More sharing options...
Orlantis Posted July 28 Share Posted July 28 On 1/7/2024 at 4:08 PM, Xandyr said: I believe this is my most current build. Tanker - Bio Armor - Radiation Melee cap def.mbd 42.86 kB · 361 downloads I think this is the help I needed for my Brute. I felt nearly invincible and then something changed. I think I need to round out his defenses and improve his recharge. Your build seems to do that in spades. Thank you. Link to comment Share on other sites More sharing options...
Xandyr Posted July 28 Share Posted July 28 3 hours ago, Orlantis said: I think this is the help I needed for my Brute. I felt nearly invincible and then something changed. I think I need to round out his defenses and improve his recharge. Your build seems to do that in spades. Thank you. Glad to help! What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com) Link to comment Share on other sites More sharing options...
RandomGnome Posted August 17 Share Posted August 17 @Xandyr Do you happen to have a Bio/Staff build? Coming back after a while and trying out a Bio/Staff Tanker for first time saw your sig and posts about Bio so thought I'd ask. How well will it function while leveling without any influence (Essentially a fresh start)? Link to comment Share on other sites More sharing options...
Xandyr Posted August 18 Share Posted August 18 (edited) Howdy! Yeah, I've got that build....it's an old build, but should still do the trick. Staff is so under appreciated IMHO. On a Tank, you hit EVERYTHING. And it has a +DEF(Melee/Lethal). In Form of the Body, with 3 stacks of Perfection, when you execute Eye of the Storm, you cause additional Smashing Damage AND lower enemies' Resistance ( -10% for 6 seconds). Also, in Form of the Body, with 3 stacks of Perfection, when you execute Sky Splitter, it will cause additional Smashing Damage AND give you a bonus to your Resistances ( +13.3% for 15 seconds). That really helps offset the resistance penalty you have while in Offensive Adaptation. 'Course, while in Offensive, your Fire/Cold Defenses are almost 54%, while your Energy/N. Energy Defenses are a little over 55%. With Guarded Spin, your Lethal Defense is almost 48% and your Melee Defense is almost 52%. Even while in Offensive....you shouldn't be getting hit very much. I played this build,and it is fun. Been a long time since I have, but it was worth it. I took Focused Accuracy because, well, I hate to miss and hate my Accuracy being debuffed. Plus it was a good way to get an extra +2% Damage and a little more E/NE Resistance. You can make Bio/Staff work on basic IOs. It just shines when you're able to fully kit it out. What server are you on? Hope that helps.! And have fun! -x Tanker - Bio Armor - Staff Fighting2.mbd Edited August 18 by Xandyr 1 What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com) Link to comment Share on other sites More sharing options...
RandomGnome Posted August 19 Share Posted August 19 Thanks a ton for the build I really appreciate it @Xandyr I am on Excelsior Link to comment Share on other sites More sharing options...
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