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Wondering if some kind soul could take a look at this EB / EA Sentinel build. It was made eons ago, prior to any AT changes, so I’m not sure if it still holds up or needs a revamp.

 

I should specify that it was built with a specific character concept and appearance in mind, hence why it has those particular Pools. Ideally, I want to stick to those as much as I can, even if it means having gaps—but I’d hope to be as optimal within those parameters.

 

It doesn’t have an Ancillary/Epic/Patron Pool because I didn’t feel like any of the powers and their animations fit the bill, but I’m curious about Leviathan Mastery’s Knockout Blow. Would it be worthwhile to have that one melee attack?  

 

I guess my main questions are… Should I…

 

  • Put more/less slots in certain powers? Use different Enhancements than those I currently have?
  • Drop Power Bolt since it deals less damage than Blast?  
  • Drop Power Drain and/or Overload? Overload’s come in handy while solo'ing some content, but Power Drain was definitely more for the flavor of the character. I barely use it, but if it serves a purpose as an Enhancement mule, then that’s better than nothing.
  • Include Hover and/or Air Superiority?
  • Could I swap Kick for Boxing? Does it matter because it merely functions as a mule?

 

I've attached the .mbd file and beneath the spoiler tags are the line-by-line description and a build data chunk for Mids if anyone's willing to take a look.  

 

Thank you in advance!

 

Spoiler

Primary powerset: Energy Blast

Secondary powerset: Energy Aura

Pool powerset (#1): Flight

Pool powerset (#2): Fighting

Pool powerset (#3): Leadership

Pool powerset (#4): Speed

──────────────────────────────

Powers taken:

Level 1: Power Blast

A: Superior Winter's Bite: Accuracy/Damage

3: Superior Winter's Bite: Damage/RechargeTime

3: Superior Winter's Bite: Accuracy/Damage/Endurance

5: Superior Winter's Bite: Accuracy/Damage/Recharge

5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime

7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

 

Level 1: Kinetic Shield

A: Luck of the Gambler: Defense/Increased Global Recharge Speed

7: Luck of the Gambler: Defense/Endurance/Recharge

9: Luck of the Gambler: Defense/Endurance

9: Kismet: Accuracy +6%

 

Level 2: Power Bolt

A: Thunderstrike: Accuracy/Damage

48: Thunderstrike: Accuracy/Damage/Recharge

48: Thunderstrike: Accuracy/Damage/Endurance

50: Thunderstrike: Damage/Endurance/Recharge

 

Level 4: Energy Torrent

A: Ragnarok: Damage

11: Ragnarok: Damage/Recharge

11: Ragnarok: Damage/Recharge/Accuracy

13: Ragnarok: Recharge/Accuracy

13: Ragnarok: Damage/Endurance

15: Sudden Acceleration: Knockback to Knockdown

 

Level 6: Kinetic Dampening

A: Aegis: Resistance/Endurance

19: Aegis: Resistance/Endurance/Recharge

19: Aegis: Psionic/Status Resistance

 

Level 8: Power Burst

A: Superior Sentinel's Ward: Accuracy/Damage

21: Superior Sentinel's Ward: Damage/RechargeTime

21: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime

23: Superior Sentinel's Ward: Accuracy/Damage/Endurance

23: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime

25: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

 

Level 10: Power Shield

A: Luck of the Gambler: Defense/Increased Global Recharge Speed

25: Luck of the Gambler: Defense/Endurance/Recharge

27: Luck of the Gambler: Defense/Endurance

27: Shield Wall: +Res (Teleportation), +5% Res (All)

 

Level 12: Aim

A: Gaussian's Synchronized Fire-Control: To Hit Buff

29: Gaussian's Synchronized Fire-Control: Chance for Build Up

29: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance

31: Gaussian's Synchronized Fire-Control: Recharge/Endurance

31: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

 

Level 14: Energize

A: Preventive Medicine: Heal

33: Preventive Medicine: Heal/RechargeTime/Endurance

33: Preventive Medicine: Heal/Endurance

33: Preventive Medicine: Endurance/RechargeTime

34: Preventive Medicine: Heal/RechargeTime

34: Preventive Medicine: Chance for +Absorb

 

Level 16: Fly

A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

34: Blessing of the Zephyr: Knockback Reduction (4 points)

 

Level 18: Entropy Shield

A: Invention: Endurance Reduction

 

Level 20: Explosive Blast

A: Superior Opportunity Strikes: Accuracy/Damage

36: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime

36: Superior Opportunity Strikes: Accuracy/Damage/Endurance

36: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime

37: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

37: Sudden Acceleration: Knockback to Knockdown

 

Level 22: Power Armor

A: Gladiator's Armor: TP Protection +3% Def (All)

 

Level 24: Kick

A: Superior Blistering Cold: Accuracy/Damage

37: Superior Blistering Cold: Damage/Endurance

39: Superior Blistering Cold: Accuracy/Damage/Endurance

39: Superior Blistering Cold: Accuracy/Damage/Recharge

39: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

 

Level 26: Tough

A: Steadfast Protection: Resistance/+Def 3%

 

Level 28: Focused Power Bolt

A: Apocalypse: Damage/Recharge

40: Apocalypse: Damage/Recharge/Accuracy

40: Apocalypse: Recharge/Accuracy

40: Apocalypse: Damage/Endurance

42: Apocalypse: Chance of Damage(Negative)

 

Level 30: Repelling Force

A: Luck of the Gambler: Defense/Increased Global Recharge Speed

42: Luck of the Gambler: Defense

42: Luck of the Gambler: Defense/Endurance

 

Level 32: Nova

A: Overwhelming Force: Accuracy/Damage

43: Overwhelming Force: Endurance/Recharge

45: Overwhelming Force: Accuracy/Damage/Endurance

45: Overwhelming Force: Damage/Endurance/Recharge

45: Overwhelming Force: Accuracy/Damage/Endurance/Recharge

46: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

 

Level 35: Weave

A: Luck of the Gambler: Defense/Increased Global Recharge Speed

43: Luck of the Gambler: Defense/Endurance/Recharge

43: Luck of the Gambler: Defense/Endurance

 

Level 38: Power Drain

A: Power Transfer: Chance to Heal Self

46: Performance Shifter: Chance for +End

 

Level 41: Maneuvers

A: Luck of the Gambler: Defense/Increased Global Recharge Speed

46: Luck of the Gambler: Defense/Endurance/Recharge

48: Luck of the Gambler: Defense/Endurance

 

Level 44: Assault

A: Invention: Endurance Reduction

 

Level 47: Hasten

A: Invention: Recharge Reduction50: Invention: Recharge Reduction

 

Level 49: Overload

A: Reactive Defenses: Scaling Resist Damage

 

──────────────────────────────

Inherents:

 

Level 1: Opportunity

 

Level 1: Brawl

A: Mako's Bite: Accuracy/Damage

 

Level 1: Sprint

A: Invention: Run Speed

 

Level 2: Rest

(Empty)

 

Level 2: Swift

A: Invention: Flight Speed

 

Level 2: Hurdle

A: Invention: Jumping

 

Level 2: Health

A: Panacea: +Hit Points/Endurance

15: Numina's Convalesence: +Regeneration/+Recovery

17: Miracle: +Recovery

50: Regenerative Tissue: +Regeneration

 

Level 2: Stamina

A: Performance Shifter: EndMod

17: Performance Shifter: Chance for +End

 

Level 16: Afterburner

 

Level 4: Athletic Run

 

──────────────────────────────

Accolades:

Portal Jockey

The Atlas Medallion

Freedom Phalanx Reserve

Task Force Commander

 

──────────────────────────────

Incarnates:

Alpha: Cardiac Core Paragon

Judgement: Ion Core Final

Interface: Preemptive Radial Flawless

Lore: Polar Lights Core Superior

Destiny: Ageless Core Epiphany

Hybrid: Assault Core Embodiment

 

Spoiler

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Sent_EB_EA.mbd

Edited by Blowout
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  • Blowout changed the title to Energy Sentinel Build
  • 7 months later

I like Hover + Air Superiority for the theme for sure. Fun to play it in groups or solo.

 

The -RES procs are great but not sure if they are worth it on the EB Build. I know the Rad primary players usually pick it up. 

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