Jump to content

Recommended Posts

Posted

First, I think the addition of any actually new powersets is amazing and welcome.

But I also like the idea of taking existing powersets, and giving them new animation options that allows a single powerset to be used for multiple different character concepts. This can be achieved by just having new animations for the existing powersets.

For example, a "magical staff" animation set that lets a character choose a staff weapon model and animations that "cast" a power from the staff. This could be applied to any ranged powerset that doesn't already have a weapon animation set. This can achieve a "wizard throwing fireballs" concept. Or using a rifle model and animation set can achieve a "Captain Cold" or "superhero with an elemental weapon" concept.

Conversely, having a "non-weapon" animation set for a weapon powerset could achieve the same end. Imagine reflavoring "assault rifle" powerset to "shoot" from the wrists or hands to achieve an Iron Man-like look.

  • Like 1
  • Thanks 2
Posted

Very much in support of this.

 

Perhaps also alternate vfx to add coverage for overlapping themes and effects - such as energy blast having alternates for force field and kinetics  in place of the molecular look since all three are energy-related and generally do knockback anyway.

  • Like 3
Posted
On 1/27/2024 at 8:57 PM, lolcritrockets said:

Conversely, having a "non-weapon" animation set for a weapon powerset could achieve the same end. Imagine reflavoring "assault rifle" powerset to "shoot" from the wrists or hands to achieve an Iron Man-like look.

 

This 100%. I've created a tech hero who is basically a fighter jet, in the form of an Iron Man like suit. The problem is that I do not want an actual assault rifle on my character. I want the weapons to come out of his wrists / hands.

Posted

100% support this idea.

"Minimal FX Everything!"

 

I love this game. I'm eternally grateful that it was brought back.

 

"It's not enough that I win, somebody else has to lose" is not the attitude of a Hero.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...