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  1. For what it's worth, I'd be interested in seeing an updated version of this Support/Control Bane.
  2. As someone who rarely engage with "endgame content" in general, I'd at least like to speak up about the 50 zone cap as it pertain to large group events like Hami or MSR. Which I was thoroughly enjoying once I stepped out of my comfort zone and started joining them. I much preferred the higher zone caps so we could bomb Hami or overwhelm the Rikti. It felt like a more fun and more casual time. It was more accessible to me, and I feel like it was also more accessible for other people too. Straightforward nature of Hamikaze was easy to understand and more people could contribute without doing a big study session on "proper" raid procedure or something. That's the kind of thing that always pushed me away from the very high-end content: the notion that you pretty much needed THE build and have memorized THE strategy in order to contribute. Otherwise you were a burden, useless to the group and a waste of time for yourself. Doing raids with higher-intended-numbers might not have been... intended and less challenging(i.e. less fun) to some folks, but I can't help asking what the massive problem seems to be? "Hipster leechers" and "people not running the raid "properly" is dangerously close to "Old man yells at cloud territory" for me. So what if people are somehow benefiting from the raid without contributing? How does that actually effect you? Assuming a Hamikaze succeeds, people still get the rewards, but... other people also get them? Stepping away from how this applies in real life, this is a video game. Calm down. And the whole "you must run the raid THIS way" notion is what pushed me away in the beginning, and is just feels like gatekeeping nonsense. "I had to do it the hard way, so you ALSO have to do it the hard way. Despite an easier way existing." I fail to see any tangible problem other than the same problems that have plagued video games, and most subcultures in general, insularity. Griefers? Annoying, sure. But I honestly can't think of a good way to deal with them that doesn't require significant and constant oversight from the GMs or devs, which is pretty much always the case in any video game. Other people in this thread have touched on it better, but basically griefers will always find a way because getting a rise out of people is the end goal, and that goal has many options for achievement. But as it pertains to my experience in Hami raids, they didn't seem to hamper the end result and just got lumped-in with the "leechers" on safety rock anyway. Hami may have got killed slower or respawned slower, but it always still happened. Lag? Sure. I can at least see that as being a legitimate and tangible issue that can be addressed with the zone caps. If it's a literal technical problem, then there isn't much that can be done and I can accept that. I understand that some players want that challenge of difficulty and organization. That's fine. It's not for me, but that's fine. But my hope was that there was at least an option for less, for lack of a better term, "hardcore" players to also somehow enjoy the same content without NEEDING that level of difficulty. Some people may call that entitled or whatever, but at the end of the day I like playing this game with other people AND I also like to play this game at a less-than-hardcore level. And being able to run those raids with lots of other people, even if there were some bad eggs, was... enjoyable. And that's why I liked the game, and was happy to see it back. I'll continue to keep playing regardless, but I don't like the injection of exclusionary attitudes. Wow. That got long and involved. But that's my 2 cents on zone caps.
  3. So I wanted to try my hand at making a build. This is my first try and I'm looking for feedback. My concept was basically "Manbat" from "Batman." AND I didn't want to use any Purple set to put this within range of more casual players. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sky Render: Level 50 Mutation Scrapper Primary Power Set: Savage Melee Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Speed Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Savage Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(13) Level 1: Fast Healing -- RgnTss-Heal/EndRdx(A), RgnTss-Regen+(17), RgnTss-Heal/Rchg(37), RgnTss-Heal/EndRdx/Rchg(46), RgnTss-EndRdx/Rchg(50) Level 2: Reconstruction -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-Rchg/ResDam(39), UnbGrd-EndRdx/Rchg(46) Level 4: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(13) Level 6: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/EndRdx(25), EffAdp-EndMod/Rchg(39), EffAdp-EndMod/Acc(46) Level 8: Blood Thirst -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27) Level 10: Dull Pain -- Trg-Heal/EndRdx(A), Trg-EndRdx/Rchg(25), Trg-Heal/Rchg(40), Trg-Heal/EndRdx/Rchg(50) Level 12: Boxing -- HO:Nucle(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), GldArm-End/Res(15) Level 16: Integration -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(31), NmnCnv-Heal/EndRdx/Rchg(45) Level 18: Vicious Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23) Level 20: Resilience -- Ags-Psi/Status(A), Ags-ResDam(29), ResDam-I(29) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(37), Obl-%Dam(37) Level 26: Hemorrhage -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34) Level 28: Instant Healing -- Mrc-Rcvry+(A), Mrc-Heal(40), Mrc-Heal/Rchg(42), Mrc-Heal/EndRdx/Rchg(48) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Revive -- HY:PosiP(A), RechRdx-I(42) Level 41: Moment of Glory -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(42) Level 44: Fly -- WntGif-ResSlow(A) Level 47: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(48), EndRdx-I(48) Level 49: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), Pnc-Heal/+End(43), Pnc-Heal(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3) Level 1: Blood Frenzy ------------
  4. Are there any guides or posts out there that give some general tips and points for constructing a build? For when you can't find the exact build or guide for the one particular power set(s) that you're interested in. Like, when is it better to put six slots into a power? One or two slots? What are some powers that should always/never be slotted? Should some ATs put more slots into their primary or secondary? When is a good time to take a travel power, or put it off? Obviously not every build is going to be optimized completely, but sometimes we want to make a build for less conventional power selections! At the very least, maybe this could make more guides available for searching!
  5. This has happened twice with two different timed missions, both from contacts in Skyway City. I receive a timed mission ("Recover the scroll of the Spirit Dragon from the Tsoo" from Cho Ge, and "Destroy the Portal" from Kong Bao). I go to the mission door and enter. I get to the loading screen, but then the whole game closes. Launcher remains. If I log back in, it still closes when I attempt to enter again.
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