BeornOTNS Posted February 5 Posted February 5 First, let me say... I love this build. I love the concept, and the execution in both S/L farms and in the open world are fine. Just fine. But only fine. I am okay at Mids' Reborn. But I am no innovator. I look to better crafters than I am to fashion these things, and was hoping to maintain the overall look, feel, and play of this character, but make her more... more? Resists are pretty good (ecept for Toxic), and melee defense is alright, but only alright. It is very hard to run out of endurance on this brute as slotted. The electric animations make it no Street Justice rotation, but she'll do. I guess what I am saying is, is there a way to optimize this build without removing the essence of the concept (earth-bound daughter of a certain Thunder-and-Lighting Diety)? Thanks! ~Beorn | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;657;1314;HEX;| |78DA5593594F135114C7EF2CB5022DA562294B4B3729652B8BCB835B5CA00F42131| |2135FEBA4DC9626159A9992E807F0D144C1C4171714707B76FB0068F43BF8155C12| |35E283D6D39EFF4DCBA4D3DFDC73EFFF9CFFB977267B7DD6532864CE09ADE362D97| |29CDC057BAD2A5D59AB58CA1B4208CFACB562D95674DE92B6E5A640A8B120979565| |29D3736599AFDAA5BC55E60026676541AE38CDE9DC79FBDAAA2D3C8BABABE5F482B| |42AA595627B6370B922E592B7F198291597AB34E153AB96A4ED2C972A81B94A299F| |46D5B55CD672AAD2BED14B56A274FFA55B68F53F5133C52E3D4D9BC27CCF3CF001F| |CC83CF889B9B54FF4D3E0C95FCCF6DFE01ED313A4956153FCAB6B2072691E9327BD| |CCCE4ED0C7ECEA02FDCC6D52194A6C6C72E6438FC127CCC35BE036B3678719A47D7| |709160BD767BD11DCA1915BF5E0460F3DE8A1173DF4A287FE1966BDE93695A96D4C| |B088D27720A87504788BFA7FB0A2DEB15719F7DEE76E420FC087CCC147E02678933| |D3E25954F79F4C163141EA3F01885C7D81F669CECF8951D3F3CC6C067846E6434BA| |9131868C09644C20637DC303C864066EB3B7C41DE691757003BCCBD4A97C1015441| |08D1814EC5365FB503689B249944DA2EC0B5A35A0CA0E8438381C0607C1087324CA| |34A9421815B4300E61649E275D348CA843889C84F21473F43478063CCB1C87F797A| |48AF3EB5ED3E31B1C1CBF05625F9F138654D743131CBC4A8952AA91D40C2B268E82| |C7C0E3CCC9134C8B44634A34F68A3775F235F88639FD167CC7F453F76975E669743| |FBD271A1F9E4EC329E56DCAE1322153A8AB463FBA44C66C7ED5B5859601BDF32C5A| |34558C825A43F4A5BD751D1AFFD612D4458CF753BFC2B6F44BC461537CDDA74CB1F| |27B4B5013EB5CD6BCC7DC1D6D7EC7B5FFF419CAAC| |-------------------------------------------------------------------| I love ALL Archetypes, but prefer to play them Blue-Side.
BeornOTNS Posted February 5 Author Posted February 5 This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Danara Kaera: Level 50 Magic BrutePrimary Power Set: Electrical MeleeSecondary Power Set: Electric ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Charged Brawl (A) Call of the Sandman - Accuracy/Recharge (5) Call of the Sandman - Endurance/Sleep (7) Call of the Sandman - Accuracy/Endurance (7) Call of the Sandman - Accuracy/Sleep/Recharge (9) Call of the Sandman - Chance of Heal SelfLevel 1: Charged Armor (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (13) Steadfast Protection - Resistance/+Def 3%Level 2: Havoc Punch (A) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Damage/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - RechargeTime/+Regen/+EndLevel 4: Lightning Field (A) Superior Brute's Fury - Accuracy/Damage (19) Superior Brute's Fury - Damage/Recharge (19) Superior Brute's Fury - Accuracy/Damage/Recharge (21) Superior Brute's Fury - Damage/Endurance/RechargeTime (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (23) Superior Brute's Fury - Recharge/Fury BonusLevel 6: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 8: Conductive Shield (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Gladiator's Armor - TP Protection +3% Def (All)Level 10: Build Up (A) Recharge Reduction IOLevel 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Reactive Defenses - Scaling Resist DamageLevel 14: Thunder Strike (A) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Force Feedback - Chance for +RechargeLevel 16: Static Shield (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HPLevel 18: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IOLevel 20: Grounded (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTimeLevel 22: Chain Induction (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTimeLevel 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Tough (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance/RechargeTimeLevel 28: Energize (A) Panacea - Heal/Endurance (40) Panacea - Endurance/Recharge (40) Panacea - Heal/Recharge (40) Panacea - Heal/Endurance/Recharge (42) Panacea - HealLevel 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All)Level 32: Lightning Rod (A) Fury of the Gladiator - Accuracy/Damage (42) Fury of the Gladiator - Damage/Recharge (43) Fury of the Gladiator - Damage/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Endurance/Recharge (43) Fury of the Gladiator - Accuracy/Damage/End/Rech (45) Force Feedback - Chance for +RechargeLevel 35: Power Sink (A) Performance Shifter - EndMod/Recharge (45) Efficacy Adaptor - EndMod/Recharge (45) Recharge Reduction IOLevel 38: Lightning Reflexes (A) Run Speed IOLevel 41: Electrifying Fences (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/EnduranceLevel 44: Ball Lightning (A) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance (48) Superior Frozen Blast - Accuracy/Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Recharge (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTimeLevel 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Karma - Knockback ProtectionLevel 49: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 1: Brawl (A) EmptyLevel 1: Fury Level 1: Sprint I love ALL Archetypes, but prefer to play them Blue-Side.
PLVRIZR Posted February 7 Posted February 7 Posted mine, below. Sacrificed some damage for significant survivability. Does more damage than the Elec/Elec tank version, but the tank is sturdier. No taunt on a brute...personal preference. Other differences: 1. Charged Brawl - Full set of Touch of Death 2. Charged Armor - Full set of Aegis 3. Havoc Punch gets the Superior Brute's Fury (procs alot) 4. Jacob's Ladder, took it, since I went with Energy Mastery, instead of an offensive Epic, full set of Obliteration 5. Lightning Field - Full set of Superior Unrelenting Fury (procs alot) 6. Thunder Strike - Needs a KB to KD, or they go flying. Didn't bother with FF +rech, since I use Hasten and the proc in Lightning Field and have FF +rech in Lightning Rod. Cheapo Razzle Dazzle gives End, HP and Melee Def. 7. Build Up - Full set of Gaussians, for the Melee Def (along with alot of other benes) 8. Chain Induction - four slots (limited by other choices), so put a cheapo Pounding Slugfest full set (8% Regen and 2% Damage) 9. Energize - Full set of Preventive Medicine (8.75% recharge) 10. Lighting Rod - needs KB to KD or they go flying. Yes, I put a FF +rech in there 11. Panacea in Health and Power Transfer in Stamina (+HP) means bonus green numbers floating, as well. Incarnates include Ion (for theme), Musculature (for damage), Carnival (for Forge) and Barrier (of course). So I'll say it for everyone else. Tanky Brute?..."I would have put a whole lot more damage in there"... 😁 Let's just say, he farms the "Just teh Council" S/L Dreck map just fine. With no tricks or Incarnates, you get 43% Melee Def. (no DDR, so can be stripped quickly) and right at 90% S/L resist. 90+ Energy (of course) and 54 Neg/63 F-C/66 Psi. Just my $.02 infl and take on the theme. ZZAAPPP_v4.0 - Brute (Electrical Melee).mbd 4 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
BeornOTNS Posted February 7 Author Posted February 7 2 hours ago, PLVRIZR said: Posted mine, below. Sacrificed some damage for significant survivability. Does more damage than the Elec/Elec tank version, but the tank is sturdier. No taunt on a brute...personal preference. Other differences: 1. Charged Brawl - Full set of Touch of Death 2. Charged Armor - Full set of Aegis 3. Havoc Punch gets the Superior Brute's Fury (procs alot) 4. Jacob's Ladder, took it, since I went with Energy Mastery, instead of an offensive Epic, full set of Obliteration 5. Lightning Field - Full set of Superior Unrelenting Fury (procs alot) 6. Thunder Strike - Needs a KB to KD, or they go flying. Didn't bother with FF +rech, since I use Hasten and the proc in Lightning Field and have FF +rech in Lightning Rod. Cheapo Razzle Dazzle gives End, HP and Melee Def. 7. Build Up - Full set of Gaussians, for the Melee Def (along with alot of other benes) 8. Chain Induction - four slots (limited by other choices), so put a cheapo Pounding Slugfest full set (8% Regen and 2% Damage) 9. Energize - Full set of Preventive Medicine (8.75% recharge) 10. Lighting Rod - needs KB to KD or they go flying. Yes, I put a FF +rech in there 11. Panacea in Health and Power Transfer in Stamina (+HP) means bonus green numbers floating, as well. Incarnates include Ion (for theme), Musculature (for damage), Carnival (for Forge) and Barrier (of course). So I'll say it for everyone else. Tanky Brute?..."I would have put a whole lot more damage in there"... 😁 Let's just say, he farms the "Just teh Council" S/L Dreck map just fine. With no tricks or Incarnates, you get 43% Melee Def. (no DDR, so can be stripped quickly) and right at 90% S/L resist. 90+ Energy (of course) and 54 Neg/63 F-C/66 Psi. Just my $.02 infl and take on the theme. ZZAAPPP_v4.0 - Brute (Electrical Melee).mbd 44.75 kB · 0 downloads Wow! Thank you so very much! This was exactly what I needed! ~Beorn I love ALL Archetypes, but prefer to play them Blue-Side.
Bananiac Posted April 14 Posted April 14 Exactly what I was looking for, too! Thx a lot! 1 That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
Icono04 Posted August 14 Posted August 14 On 2/7/2024 at 2:32 AM, PLVRIZR said: farms the "Just teh Council" S/L Dreck map just fine. What is your attack rotation when farming? Some of the PBAoE's seem to slotted as IO-bonus mules rather than for active use, but maybe I am overlooking something there. I am hoping to learn something here to use my own elec/elec brute better, so any feedback will be appreciated, thanks.
PLVRIZR Posted August 14 Posted August 14 (edited) 4 hours ago, Icono04 said: What is your attack rotation when farming? Some of the PBAoE's seem to slotted as IO-bonus mules rather than for active use, but maybe I am overlooking something there. I am hoping to learn something here to use my own elec/elec brute better, so any feedback will be appreciated, thanks. As a tanker-at-heart, you are correct and it's because I also use this guy in general play. I'm no pro farmer, by any means, and if I want max reward I dual-box and drag a Inv/SS tank (Foot Stomp on auto) following behind a Spines/Fire true fire farming broot. To your point, you could drop the Panacea and Power transfer +HP procs, because the toon doesn't really need it for farming, and add back damage procs to Thunder Strike and Lightning Rod. Attack rotation is BU:LR:TS:CB:HP:JL:CI to open, then (with Hasten active) it's really a down the line button pushing of CB:HP:JL:CI:TS with LR when available. There's also Ion Judgement, every time it's up on a full mob. Edited August 14 by PLVRIZR reworded Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Icono04 Posted August 14 Posted August 14 You had me at "...down the line button pushing..." 🙂 I like an easy-to-use rotation. And I, too, would like to continue to use my E/E in general play as well, so this works out nice. Thanks!
PLVRIZR Posted August 14 Posted August 14 Just now, Icono04 said: You had me at "...down the line button pushing..." 🙂 I like an easy-to-use rotation. And I, too, would like to continue to use my E/E in general play as well, so this works out nice. Thanks! 😆 and welcome. Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
WuTang Posted September 11 Posted September 11 (edited) On 2/6/2024 at 7:32 PM, PLVRIZR said: Posted mine, below. Sacrificed some damage for significant survivability. Does more damage than the Elec/Elec tank version, but the tank is sturdier. No taunt on a brute...personal preference. Other differences: 1. Charged Brawl - Full set of Touch of Death 2. Charged Armor - Full set of Aegis 3. Havoc Punch gets the Superior Brute's Fury (procs alot) 4. Jacob's Ladder, took it, since I went with Energy Mastery, instead of an offensive Epic, full set of Obliteration 5. Lightning Field - Full set of Superior Unrelenting Fury (procs alot) 6. Thunder Strike - Needs a KB to KD, or they go flying. Didn't bother with FF +rech, since I use Hasten and the proc in Lightning Field and have FF +rech in Lightning Rod. Cheapo Razzle Dazzle gives End, HP and Melee Def. 7. Build Up - Full set of Gaussians, for the Melee Def (along with alot of other benes) 8. Chain Induction - four slots (limited by other choices), so put a cheapo Pounding Slugfest full set (8% Regen and 2% Damage) 9. Energize - Full set of Preventive Medicine (8.75% recharge) 10. Lighting Rod - needs KB to KD or they go flying. Yes, I put a FF +rech in there 11. Panacea in Health and Power Transfer in Stamina (+HP) means bonus green numbers floating, as well. Incarnates include Ion (for theme), Musculature (for damage), Carnival (for Forge) and Barrier (of course). So I'll say it for everyone else. Tanky Brute?..."I would have put a whole lot more damage in there"... 😁 Let's just say, he farms the "Just teh Council" S/L Dreck map just fine. With no tricks or Incarnates, you get 43% Melee Def. (no DDR, so can be stripped quickly) and right at 90% S/L resist. 90+ Energy (of course) and 54 Neg/63 F-C/66 Psi. Just my $.02 infl and take on the theme. ZZAAPPP_v4.0 - Brute (Electrical Melee).mbd 44.75 kB · 215 downloads Have you tried this build without the KB>KD enhancements? I don't think Thunderstrike and Lightning Rod need them. I've got a Scrapper and built a Brute for my son, both are Ele/Ele, and neither have the KB>KD loaded and neither knockback any enemies. The game lists it as knockback but in the description in both is states "knockdown," and so far for me and my son, that is all the enemies do. Trust me I'm not a fan of KB at all and appreciate anyone who feels the same :)) Edited September 11 by WuTang
PLVRIZR Posted September 11 Posted September 11 1 hour ago, WuTang said: Have you tried this build without the KB>KD enhancements? I don't think Thunderstrike and Lightning Rod need them. I've got a Scrapper and built a Brute for my son, both are Ele/Ele, and neither have the KB>KD loaded and neither knockback any enemies. The game lists it as knockback but in the description in both is states "knockdown," and so far for me and my son, that is all the enemies do. Trust me I'm not a fan of KB at all and appreciate anyone who feels the same :)) This is an older build, but one of my usual leveling builds, that was played from 1-50. Early on, it was clear I needed the enhancements, as (on a tank, at least) the minions went flying. I don't read every detail of all the updates, so something certainly could have changed. 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
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