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Help tweaking Electric/Electric/Mu/Ion build.


BeornOTNS

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First, let me say... I love this build. I love the concept, and the execution in both S/L farms and in the open world are fine. Just fine.

 

But only fine. I am okay at Mids' Reborn. But I am no innovator. I look to better crafters than I am to fashion these things, and was hoping to maintain the overall look, feel, and play of this character, but make her more... more? Resists are pretty good (ecept for Toxic), and melee defense is alright, but only alright. It is very hard to run out of endurance on this brute as slotted. The electric animations make it no Street Justice rotation, but she'll do.

 

I guess what I am saying is, is there a way to optimize this build without removing the essence of the concept (earth-bound daughter of a certain Thunder-and-Lighting Diety)?

 

Thanks! ~Beorn

 

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I love ALL Archetypes, but prefer to play them Blue-Side.

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This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Danara Kaera: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Call of the Sandman - Accuracy/Recharge
  • (5) Call of the Sandman - Endurance/Sleep
  • (7) Call of the Sandman - Accuracy/Endurance
  • (7) Call of the Sandman - Accuracy/Sleep/Recharge
  • (9) Call of the Sandman - Chance of Heal Self

Level 1: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (13) Steadfast Protection - Resistance/+Def 3%

Level 2: Havoc Punch

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (13) Superior Unrelenting Fury - Damage/RechargeTime
  • (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (17) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 4: Lightning Field

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (19) Superior Brute's Fury - Damage/Recharge
  • (19) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (21) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Brute's Fury - Recharge/Fury Bonus

Level 6: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 8: Conductive Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 10: Build Up

  • (A) Recharge Reduction IO

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Reactive Defenses - Scaling Resist Damage

Level 14: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (29) Superior Avalanche - Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Force Feedback - Chance for +Recharge

Level 16: Static Shield

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - RechargeTime/Resistance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 20: Grounded

  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 22: Chain Induction

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 24: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 26: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 28: Energize

  • (A) Panacea - Heal/Endurance
  • (40) Panacea - Endurance/Recharge
  • (40) Panacea - Heal/Recharge
  • (40) Panacea - Heal/Endurance/Recharge
  • (42) Panacea - Heal

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Lightning Rod

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (42) Fury of the Gladiator - Damage/Recharge
  • (43) Fury of the Gladiator - Damage/Endurance/Recharge
  • (43) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (43) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (45) Force Feedback - Chance for +Recharge

Level 35: Power Sink

  • (A) Performance Shifter - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Recharge
  • (45) Recharge Reduction IO

Level 38: Lightning Reflexes

  • (A) Run Speed IO

Level 41: Electrifying Fences

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance

Level 44: Ball Lightning

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (48) Superior Frozen Blast - Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (50) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (50) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Karma - Knockback Protection

Level 49: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 1: Brawl

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

I love ALL Archetypes, but prefer to play them Blue-Side.

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Posted mine, below.  Sacrificed some damage for significant survivability.  Does more damage than the Elec/Elec tank version, but the tank is sturdier.  No taunt on a brute...personal preference.

 

Other differences:

1.  Charged Brawl - Full set of Touch of Death

2.  Charged Armor - Full set of Aegis

3.  Havoc Punch gets the Superior Brute's Fury (procs alot)

4.  Jacob's Ladder, took it, since I went with Energy Mastery, instead of an offensive Epic, full set of Obliteration

5.  Lightning Field - Full set of Superior Unrelenting Fury (procs alot)

6.  Thunder Strike - Needs a KB to KD, or they go flying.  Didn't bother with FF +rech, since I use Hasten and the proc in Lightning Field and have FF +rech in Lightning Rod.  Cheapo Razzle Dazzle gives End, HP and Melee Def.

7.  Build Up - Full set of Gaussians, for the Melee Def (along with alot of other benes)

8.  Chain Induction - four slots (limited by other choices), so put a cheapo Pounding Slugfest full set (8% Regen and 2% Damage)

9.  Energize - Full set of Preventive Medicine (8.75% recharge)

10.  Lighting Rod - needs KB to KD or they go flying.  Yes, I put a FF +rech in there

11.  Panacea in Health and Power Transfer in Stamina (+HP) means bonus green numbers floating, as well.

 

Incarnates include Ion (for theme), Musculature (for damage), Carnival (for Forge) and Barrier (of course).

 

So I'll say it for everyone else.  Tanky Brute?..."I would have put a whole lot more damage in there"... 😁  Let's just say, he farms the "Just teh Council" S/L Dreck map just fine.

 

With no tricks or Incarnates, you get 43% Melee Def. (no DDR, so can be stripped quickly) and right at 90% S/L resist.  90+ Energy (of course) and 54 Neg/63 F-C/66 Psi. 

 

Just my $.02 infl and take on the theme.

 

ZZAAPPP_v4.0 - Brute (Electrical Melee).mbd

  • Like 4

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2 hours ago, PLVRIZR said:

Posted mine, below.  Sacrificed some damage for significant survivability.  Does more damage than the Elec/Elec tank version, but the tank is sturdier.  No taunt on a brute...personal preference.

 

Other differences:

1.  Charged Brawl - Full set of Touch of Death

2.  Charged Armor - Full set of Aegis

3.  Havoc Punch gets the Superior Brute's Fury (procs alot)

4.  Jacob's Ladder, took it, since I went with Energy Mastery, instead of an offensive Epic, full set of Obliteration

5.  Lightning Field - Full set of Superior Unrelenting Fury (procs alot)

6.  Thunder Strike - Needs a KB to KD, or they go flying.  Didn't bother with FF +rech, since I use Hasten and the proc in Lightning Field and have FF +rech in Lightning Rod.  Cheapo Razzle Dazzle gives End, HP and Melee Def.

7.  Build Up - Full set of Gaussians, for the Melee Def (along with alot of other benes)

8.  Chain Induction - four slots (limited by other choices), so put a cheapo Pounding Slugfest full set (8% Regen and 2% Damage)

9.  Energize - Full set of Preventive Medicine (8.75% recharge)

10.  Lighting Rod - needs KB to KD or they go flying.  Yes, I put a FF +rech in there

11.  Panacea in Health and Power Transfer in Stamina (+HP) means bonus green numbers floating, as well.

 

Incarnates include Ion (for theme), Musculature (for damage), Carnival (for Forge) and Barrier (of course).

 

So I'll say it for everyone else.  Tanky Brute?..."I would have put a whole lot more damage in there"... 😁  Let's just say, he farms the "Just teh Council" S/L Dreck map just fine.

 

With no tricks or Incarnates, you get 43% Melee Def. (no DDR, so can be stripped quickly) and right at 90% S/L resist.  90+ Energy (of course) and 54 Neg/63 F-C/66 Psi. 

 

Just my $.02 infl and take on the theme.

 

ZZAAPPP_v4.0 - Brute (Electrical Melee).mbd 44.75 kB · 0 downloads

Wow! Thank you so very much! This was exactly what I needed!

 

~Beorn

I love ALL Archetypes, but prefer to play them Blue-Side.

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  • 2 months later

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