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Need build advice - Dark Melee/Energy Aura Brute


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Posted

I've been really enjoying playing a dark melee brute with the energy aura defense. The combination of to hit debuffs and defenses/resistances seem to make me very survivable which is nice. I have hit level 23, but I'm not sure what I should be picking for this character build to make them effective. I have noticed that I'm running into endurance issues if I get into extended fights but my damage output has been surprisingly good. I'm only doing +1 level/1 player content as of right now.

 

I could use some build suggestions, and IO set recommendations for when I get to 50. Currently I only have Boxing/Tough/Weave from ancillary pools.

Posted

What follows is the plan for me DM/EA Scrapper. As a Brute I would probably work to push the S/L resistances a bit higher.

 

Spoiler

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  • 1 year later
Posted

MO - Villain Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Dark Melee
  • Secondary powerset: Energy Aura
  • Pool powerset (#1): Teleportation
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Flight
  • Ancillary powerset: Leviathan Mastery

──────────────────────────────

Powers taken:

Level 1: Smite

  • A: Siphon Insight: Chance for +ToHit

Level 1: Dampening Field

  • A: Unbreakable Guard: Resistance
  • 3: Unbreakable Guard: Resistance/Endurance
  • 3: Unbreakable Guard: RechargeTime/Resistance
  • 5: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 2: Shadow Maul

  • A: Superior Unrelenting Fury: RechargeTime/+Regen/+End
  • 13: Superior Unrelenting Fury: Accuracy/Damage
  • 13: Superior Unrelenting Fury: Damage/RechargeTime
  • 15: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 15: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 33: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime

Level 4: Kinetic Shield

  • A: Reactive Defenses: Defense
  • 34: Reactive Defenses: Defense/Endurance/RechargeTime
  • 34: Reactive Defenses: Defense/Endurance
  • 34: Reactive Defenses: Defense/RechargeTime

Level 6: Touch of Fear

  • A: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 7: Superior Brute's Fury: Accuracy/Damage
  • 7: Superior Brute's Fury: Damage/Recharge
  • 9: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 9: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 11: Superior Brute's Fury: Recharge/Fury Bonus

Level 8: Siphon Life

  • A: Doctored Wounds: Recharge
  • 40: Doctored Wounds: Heal/Endurance
  • 40: Doctored Wounds: Heal
  • 43: Doctored Wounds: Heal/Recharge

Level 10: Entropic Aura

  • A: Invention: Endurance Reduction

Level 12: Power Shield

  • A: Reactive Defenses: Defense
  • 36: Reactive Defenses: Defense/RechargeTime
  • 36: Reactive Defenses: Defense/Endurance/RechargeTime
  • 36: Reactive Defenses: Defense/Endurance

Level 14: Teleport

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Energy Protection

  • A: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 17: Unbreakable Guard: +Max HP
  • 17: Unbreakable Guard: Resistance
  • 19: Unbreakable Guard: Resistance/Endurance

Level 18: Dark Consumption

  • A: Superior Avalanche: Recharge/Chance for Knockdown
  • 19: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 21: Superior Avalanche: Damage/Endurance
  • 21: Superior Avalanche: Accuracy/Damage
  • 33: Superior Avalanche: Accuracy/Damage/Endurance
  • 33: Superior Avalanche: Accuracy/Damage/Recharge

Level 20: Teleport Target

  • A: Warp: Range / Increased Perception

Level 22: Soul Drain

  • A: Armageddon: Recharge/Accuracy
  • 23: Armageddon: Damage/Recharge/Accuracy
  • 23: Armageddon: Damage
  • 27: Armageddon: Chance for Fire Damage
  • 29: Fury of the Gladiator: Chance for Res Debuff
  • 29: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 24: Energy Drain

  • A: Kismet: Accuracy +6%
  • 25: Luck of the Gambler: Defense
  • 25: Kismet: Defense/Recharge
  • 27: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Fold Space

  • A: D-Sync Guidance

Level 28: Energize

  • A: Preventive Medicine: Chance for +Absorb
  • 37: Preventive Medicine: Heal/RechargeTime/Endurance
  • 37: Preventive Medicine: Heal/RechargeTime
  • 37: Preventive Medicine: Endurance/RechargeTime
  • 39: Preventive Medicine: Heal/Endurance
  • 40: Preventive Medicine: Heal

Level 30: Energy Cloak

  • A: Reactive Defenses: Scaling Resist Damage
  • 31: Reactive Defenses: Defense
  • 31: Reactive Defenses: Defense/Endurance
  • 31: Reactive Defenses: Defense/RechargeTime

Level 32: Midnight Grasp

  • A: Superior Blistering Cold: Recharge/Chance for Hold
  • 43: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 43: Superior Blistering Cold: Damage/Endurance
  • 45: Superior Blistering Cold: Accuracy/Damage
  • 45: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 45: Superior Blistering Cold: Accuracy/Damage/Recharge

Level 35: Kick

  • (Empty)

Level 38: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 39: Gladiator's Armor: TP Protection +3% Def (All)
  • 39: Impervium Armor: Psionic Resistance

Level 41: Weave

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 42: Shield Wall: Defense/Endurance
  • 42: Shield Wall: Defense
  • 42: Shield Wall: Defense/Recharge
  • 50: Shield Wall: Endurance/Recharge
  • 50: Shield Wall: Defense/Endurance/Recharge

Level 44: School of Sharks

  • A: Enfeebled Operation: Accuracy/Recharge
  • 46: Enfeebled Operation: Accuracy/Immobilize
  • 46: Enfeebled Operation: Accuracy/Immobilize/Recharge
  • 46: Enfeebled Operation: Accuracy/Endurance

Level 47: Bile Spray

  • A: Detonation: Accuracy/Damage
  • 48: Detonation: Accuracy/Damage/Endurance
  • 48: Detonation: Damage/Endurance/Range
  • 48: Detonation: Damage/Range

Level 49: Hasten

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 5: Numina's Convalesence: +Regeneration/+Recovery
  • 11: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Posted
On 2/18/2024 at 10:35 PM, Runetide said:

I've been really enjoying playing a dark melee brute with the energy aura defense. The combination of to hit debuffs and defenses/resistances seem to make me very survivable which is nice. I have hit level 23, but I'm not sure what I should be picking for this character build to make them effective. I have noticed that I'm running into endurance issues if I get into extended fights but my damage output has been surprisingly good. I'm only doing +1 level/1 player content as of right now.

 

I could use some build suggestions, and IO set recommendations for when I get to 50. Currently I only have Boxing/Tough/Weave from ancillary pools.

 

Made this last year, not sold on the build it still feels squishy. Once you get have energy drain and energize your endurance issues will be solved. I'd normally aim for perma energize but i wanted slow resists and some proc damage, i really like touch of fear, midnight grasp, gloom and dark oblit even though it meant dropping shadow maul. Since its the brute version of shadow maul its not the loss that the tanker version would be. Slotting this way means defenses aren't anywhere near what they could be and neither are resists. You need to decide what you want to be, dps or tanker and it can be difficult to get both in. So i just picked what i wanted and slotted the way i wanted for fun.  

DM NRG - Brute (Dark Melee - Energy Aura).mbd

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