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My Mid-Range Budget Staff/Ice Stalker


oddrobin

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This is what I consider to be a mid-range budget build for a staff/ice stalker. It's pricey, but not too far out of reach for a decent build. It could probably be better because I haven't studied the numbers closely at all. But, to me, this build is a great balance of badassery and the thrill of risk. The attacks feel powerful, and the fights last just long enough that the effort feels worthwhile but not tedious. I'm sharing it for the love of stalkers and because I hope everyone is having as much fun as I am when I play this character.

 

I don't have placate because, well, I imagine it would take too long for my quick-liking pace to use it. Also, I haven't studied the attack chain combos to maximize anything. My strategy is this: I try to click the powers with an orange ring as soon as I can, and I try to click my Oh, $#!%! powers (Hoarfrost and Icy Bastion) if I think I'm in trouble. 

 

If you're stalker-curious, staff/ice is a fun one. Highly recommended.


Staff/Ice Mid-Budget - Villain Stalker
Build plan made with Mids' Reborn v3.6.6 rev. 3
https://github.com/LoadedCamel/MidsReborn

Stalker-Staff-Ice-Mid-Budget.mbd

image.png.3df775490da2e88b2b36279d738441c3.png

Spoiler
  • Primary powerset: Staff Fighting
  • Secondary powerset: Ice Armor
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Leviathan Mastery

──────────────────────────────

Powers taken:

Level 1: Precise Strike

  • A: Touch of Death: Damage/Endurance
  • 3: Touch of Death: Accuracy/Damage
  • 3: Touch of Death: Accuracy/Damage/Endurance
  • 5: Touch of Death: Damage/Recharge
  • 5: Touch of Death: Chance of Damage(Negative)
  • 7: Touch of Death: Damage/Endurance/Recharge

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 7: Kismet: Accuracy +6%

Level 2: Guarded Spin

  • A: Scirocco's Dervish: Damage/Recharge
  • 11: Scirocco's Dervish: Accuracy/Damage
  • 11: Scirocco's Dervish: Accuracy/Recharge
  • 13: Scirocco's Dervish: Damage/Endurance
  • 13: Scirocco's Dervish: Accuracy/Damage/Endurance
  • 15: Scirocco's Dervish: Chance of Damage(Lethal)

Level 4: Hoarfrost

  • A: Unbreakable Guard: Endurance/RechargeTime
  • 15: Unbreakable Guard: +Max HP
  • 17: Unbreakable Guard: RechargeTime/Resistance
  • 17: Unbreakable Guard: Resistance/Endurance
  • 19: Unbreakable Guard: Resistance
  • 19: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 6: Assassin's Staff

  • A: Crushing Impact: Damage/Recharge
  • 21: Crushing Impact: Damage/Endurance/Recharge
  • 21: Crushing Impact: Accuracy/Damage
  • 23: Crushing Impact: Accuracy/Damage/Endurance
  • 23: Crushing Impact: Accuracy/Damage/Recharge
  • 25: Crushing Impact: Damage/Endurance

Level 8: Frozen Armor

  • A: Shield Wall: Defense/Endurance
  • 25: Shield Wall: Defense
  • 27: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 27: Shield Wall: Endurance/Recharge
  • 29: Shield Wall: Defense/Recharge
  • 29: Shield Wall: Defense/Endurance/Recharge

Level 10: Wet Ice

  • A: Invention: Endurance Reduction

Level 12: Hasten

  • A: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction

Level 14: Kick

  • (Empty)

Level 16: Chilling Embrace

  • A: Invention: Endurance Reduction

Level 18: Eye of the Storm

  • A: Eradication: Accuracy/Recharge
  • 31: Eradication: Chance for Energy Damage
  • 31: Eradication: Accuracy/Damage/Endurance/Recharge
  • 33: Eradication: Accuracy/Damage/Recharge
  • 33: Eradication: Damage
  • 33: Force Feedback: Chance for +Recharge

Level 20: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 34: Gladiator's Armor: TP Protection +3% Def (All)
  • 34: Impervium Armor: Psionic Resistance
  • 34: Aegis: Psionic/Status Resistance

Level 22: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Luck of the Gambler: Defense

Level 24: Build Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 26: Serpent's Reach

  • A: Thunderstrike: Accuracy/Damage
  • 36: Thunderstrike: Damage/Endurance/Recharge
  • 36: Thunderstrike: Accuracy/Damage/Recharge
  • 37: Thunderstrike: Damage/Endurance
  • 37: Thunderstrike: Accuracy/Damage/Endurance
  • 37: Thunderstrike: Damage/Recharge

Level 28: Glacial Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Reactive Defenses: Defense
  • 39: Reactive Defenses: Defense/Endurance
  • 39: Reactive Defenses: Defense/Endurance/RechargeTime
  • 40: Reactive Defenses: Scaling Resist Damage

Level 30: Super Speed

  • A: Quickfoot: RunSpeed

Level 32: Sky Splitter

  • A: Gladiator's Strike: Accuracy/Endurance/Recharge
  • 40: Gladiator's Strike: Chance for Smashing Damage
  • 40: Gladiator's Strike: Accuracy/Damage
  • 42: Gladiator's Strike: Damage/Endurance/Recharge
  • 42: Gladiator's Strike: Accuracy/Damage/End/Rech
  • 42: Gladiator's Strike: Damage/Recharge

Level 35: Energy Absorption

  • A: Preemptive Optimization: EndMod/Endurance/Recharge
  • 43: Preemptive Optimization: Accuracy/Recharge
  • 43: Preemptive Optimization: EndMod/Accuracy/Recharge
  • 43: Preemptive Optimization: EndMod/Recharge
  • 45: Preemptive Optimization: EndMod/Endurance
  • 45: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Icy Bastion

  • A: Unbreakable Guard: RechargeTime/Resistance
  • 45: Unbreakable Guard: Endurance/RechargeTime
  • 46: Unbreakable Guard: Resistance
  • 46: Unbreakable Guard: Resistance/Endurance
  • 46: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 48: Impervium Armor: Psionic Resistance

Level 41: Water Spout

  • A: Sudden Acceleration: Knockback to Knockdown
  • 48: Artillery: Damage/Endurance
  • 48: Artillery: Accuracy/Damage
  • 50: Artillery: Damage/Recharge
  • 50: Artillery: Accuracy/Damage/Recharge
  • 50: Achilles' Heel: Chance for Res Debuff

Level 44: Hibernate

  • A: Preventive Medicine: Chance for +Absorb

Level 47: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Assault

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Quickfoot: Endurance/RunSpeed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 9: Miracle: +Recovery

Level 1: Stamina

  • A: Power Transfer: Chance to Heal Self
  • 9: Power Transfer: EndMod

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 30: Speed Phase

____________________________________________________________________

 

DATA CHUNK:

 

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

 

P.S. I made a video of this character in action to show off a little. Battle starts at 1:38: 

 

 

 

Edited by oddrobin
Add Data Chunk and InfoGraphic
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