oddrobin Posted February 19 Posted February 19 (edited) This is what I consider to be a mid-range budget build for a staff/ice stalker. It's pricey, but not too far out of reach for a decent build. It could probably be better because I haven't studied the numbers closely at all. But, to me, this build is a great balance of badassery and the thrill of risk. The attacks feel powerful, and the fights last just long enough that the effort feels worthwhile but not tedious. I'm sharing it for the love of stalkers and because I hope everyone is having as much fun as I am when I play this character. I don't have placate because, well, I imagine it would take too long for my quick-liking pace to use it. Also, I haven't studied the attack chain combos to maximize anything. My strategy is this: I try to click the powers with an orange ring as soon as I can, and I try to click my Oh, $#!%! powers (Hoarfrost and Icy Bastion) if I think I'm in trouble. If you're stalker-curious, staff/ice is a fun one. Highly recommended. Staff/Ice Mid-Budget - Villain StalkerBuild plan made with Mids' Reborn v3.6.6 rev. 3https://github.com/LoadedCamel/MidsReborn Stalker-Staff-Ice-Mid-Budget.mbd Spoiler Primary powerset: Staff Fighting Secondary powerset: Ice Armor Pool powerset (#1): Speed Pool powerset (#2): Fighting Pool powerset (#3): Leaping Pool powerset (#4): Leadership Ancillary powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Precise Strike A: Touch of Death: Damage/Endurance 3: Touch of Death: Accuracy/Damage 3: Touch of Death: Accuracy/Damage/Endurance 5: Touch of Death: Damage/Recharge 5: Touch of Death: Chance of Damage(Negative) 7: Touch of Death: Damage/Endurance/Recharge Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 7: Kismet: Accuracy +6% Level 2: Guarded Spin A: Scirocco's Dervish: Damage/Recharge 11: Scirocco's Dervish: Accuracy/Damage 11: Scirocco's Dervish: Accuracy/Recharge 13: Scirocco's Dervish: Damage/Endurance 13: Scirocco's Dervish: Accuracy/Damage/Endurance 15: Scirocco's Dervish: Chance of Damage(Lethal) Level 4: Hoarfrost A: Unbreakable Guard: Endurance/RechargeTime 15: Unbreakable Guard: +Max HP 17: Unbreakable Guard: RechargeTime/Resistance 17: Unbreakable Guard: Resistance/Endurance 19: Unbreakable Guard: Resistance 19: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 6: Assassin's Staff A: Crushing Impact: Damage/Recharge 21: Crushing Impact: Damage/Endurance/Recharge 21: Crushing Impact: Accuracy/Damage 23: Crushing Impact: Accuracy/Damage/Endurance 23: Crushing Impact: Accuracy/Damage/Recharge 25: Crushing Impact: Damage/Endurance Level 8: Frozen Armor A: Shield Wall: Defense/Endurance 25: Shield Wall: Defense 27: Shield Wall: +Res (Teleportation), +5% Res (All) 27: Shield Wall: Endurance/Recharge 29: Shield Wall: Defense/Recharge 29: Shield Wall: Defense/Endurance/Recharge Level 10: Wet Ice A: Invention: Endurance Reduction Level 12: Hasten A: Invention: Recharge Reduction 31: Invention: Recharge Reduction Level 14: Kick (Empty) Level 16: Chilling Embrace A: Invention: Endurance Reduction Level 18: Eye of the Storm A: Eradication: Accuracy/Recharge 31: Eradication: Chance for Energy Damage 31: Eradication: Accuracy/Damage/Endurance/Recharge 33: Eradication: Accuracy/Damage/Recharge 33: Eradication: Damage 33: Force Feedback: Chance for +Recharge Level 20: Tough A: Steadfast Protection: Resistance/+Def 3% 34: Gladiator's Armor: TP Protection +3% Def (All) 34: Impervium Armor: Psionic Resistance 34: Aegis: Psionic/Status Resistance Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Luck of the Gambler: Defense Level 24: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Serpent's Reach A: Thunderstrike: Accuracy/Damage 36: Thunderstrike: Damage/Endurance/Recharge 36: Thunderstrike: Accuracy/Damage/Recharge 37: Thunderstrike: Damage/Endurance 37: Thunderstrike: Accuracy/Damage/Endurance 37: Thunderstrike: Damage/Recharge Level 28: Glacial Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Reactive Defenses: Defense 39: Reactive Defenses: Defense/Endurance 39: Reactive Defenses: Defense/Endurance/RechargeTime 40: Reactive Defenses: Scaling Resist Damage Level 30: Super Speed A: Quickfoot: RunSpeed Level 32: Sky Splitter A: Gladiator's Strike: Accuracy/Endurance/Recharge 40: Gladiator's Strike: Chance for Smashing Damage 40: Gladiator's Strike: Accuracy/Damage 42: Gladiator's Strike: Damage/Endurance/Recharge 42: Gladiator's Strike: Accuracy/Damage/End/Rech 42: Gladiator's Strike: Damage/Recharge Level 35: Energy Absorption A: Preemptive Optimization: EndMod/Endurance/Recharge 43: Preemptive Optimization: Accuracy/Recharge 43: Preemptive Optimization: EndMod/Accuracy/Recharge 43: Preemptive Optimization: EndMod/Recharge 45: Preemptive Optimization: EndMod/Endurance 45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Icy Bastion A: Unbreakable Guard: RechargeTime/Resistance 45: Unbreakable Guard: Endurance/RechargeTime 46: Unbreakable Guard: Resistance 46: Unbreakable Guard: Resistance/Endurance 46: Unbreakable Guard: Resistance/Endurance/RechargeTime 48: Impervium Armor: Psionic Resistance Level 41: Water Spout A: Sudden Acceleration: Knockback to Knockdown 48: Artillery: Damage/Endurance 48: Artillery: Accuracy/Damage 50: Artillery: Damage/Recharge 50: Artillery: Accuracy/Damage/Recharge 50: Achilles' Heel: Chance for Res Debuff Level 44: Hibernate A: Preventive Medicine: Chance for +Absorb Level 47: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint A: Quickfoot: Endurance/RunSpeed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 9: Miracle: +Recovery Level 1: Stamina A: Power Transfer: Chance to Heal Self 9: Power Transfer: EndMod Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 30: Speed Phase ____________________________________________________________________ DATA CHUNK: G+VjACwK7IbjCwGsPnVC885ZIHyFAJFSdSKil6WyaUpsJ20Qvk7YWS2dinhRpYcZ3HOeI8Mw006KyZE2P6AnTyiuQER8VfWbVkNXur172K9jF2jpJSYikQJJ5Xern75Sh2WCGiCBQSRSSgMwwzM81unpuZbypC/3ilI6ag25IAMahoyZ99L0UioyNWB2TMY01O6Zg7BjpP4n34dgkTVTIbbugo2RQuLqn6YDZG4CmhulsL29KhNADikrBSi2JajPKe+zNHF2n7ej8DAXIpqHfQDMnZK6nZRhmYmw3talFL5UcIVvSAKtsEOiIyHDRJaOfGBiuCfCD3tLDNLrP8JTX3x685zQgFWELC7PRol4LxFNi9zMFWRmXS35uGxtqwCWM8j3i/ONETQWysyYaAtqcFm/pSrizuTYMVkDU9VTWpD2In12ubGpF1rEwrcx90EB1Tea2FXBX7+MML4hWXh0woyN/24J4UkfuZqWxx2BN9Ldt3XxdHLCIPG/abioGa1XwzxozfrBy1TiVRLSnH+U3Ak9YLarjXIfikaZW/JrTb86Zv/BzE02JXXaS7MTzLiLqpBVulSn31imeQr3OQxnzRyLNJCuE3Rs8w104zFQCbCCwPQ3CEyWI9EYvUFheYfqDiaXGFI6QnhGe1uOLPW1oMR9lgjV5csyWNsrozhJxK7dganPcH/vXi3X8NOqtRFZjd6G+tFgO6jxWx2EXabhuAI1MMCvW2hulnpMYO+IYOlOFzoX1QEm94SOhk81k6yiLhssK41pDOYaKGxain667jZ2Zw9GUfhlqTNReMZnfHd4LmG6vGMCdmFIp4DFY3aFTGA854g4qa30crz8GiW7mHqEqxrbGOzkS7L7VhkdxRVz7FJDVjEBX4wUGst+Q4keF/uHePO3y+qHbeNmsQtG0I8YIAVlkLDeT/LmtdGSqxswd3Jn8fykcta4jcHdQ9j0k+U6Ixdge+PoH4JkJZbBwCa6fzNqkI7C+QDIU0Erz8FGOrWFNn2GPKCcNT7G4NMEJ6PVpjHJsiNA7p/6AoBDtpn7PajDl+dAw1ALClb54kPH8uSeyVr7Agk4Fpv64SHG6ffnCvjh5hMmIrtS5K5zLCc5llJTisrzshlfWFau1lk/frXkAbFinWnMo2BjmJ1anzrlST84d8hMoKX8R93rbHN6JmQ7IPAh3azbbCzXrPphFArp3EaDNphlD1nqCfJumf8Ty+Vq3fp1PsbgE6ualkHrwauh0Z1BlApA1gXkLLWm5VGOi0scfjPteK4SHCFieCDyWaOaRqZ0dKa5vUM8WTxyjP3A0Hk9l+di7Jq/TbGCyY5lUYCqjL0iJewuOt9vSOKybIthDPaGplFlCrVPtyQobtyNP7CqFtoWNAPPsSOf+7o+YHeeffUyVGcVLrUxugtFPcOVnfaYTa+ZPGH73asn6A6Nab5NKFT2G6nhcZJ0JoWhy/M12Ak51zbpDEAb03RnkkUunqTRSFnPqC0fjf0xioU7DiboYQsnLlII2Dgke9Yoq7qLzm0M7uRxjmIiGsIFW283tQKAX3saKLkDIJJAbQfhFIEcGIdCPUM1AE9rGhWmVm2qM5f/KDzpJIMntWOsYgEp3g88Ey/9M9cwsMVHl96BKQuFCuNFrk0EWbgVZ6S9PzZ7T+mCyJWTRoumJWDNDYkyfQooPpLS2benPEmG5QGzb51pppAlQ6MhFQGcJF1yByJ3xiwbnWSzyMfyC0g6DxgKMwmQ20HBEzq5TWc24TCX5LZr9q7vDh9+4whW2ZDLozI9L7GqWTWgjxRFZLlZ3vmZqsF380+tviMgAiW9CO9ghOt8SGDCO+1UTwOEBS+/jR8mJ7iyWY2Tb5ALQA6J/3HrLr8LPKutfx/x6Rcd70jAGevre8QFvEPYgWjYKl4nRXHOFTrjD3aaS+x8AmatkF+o0XYXRMtNtR09YOl044yV3oVZcGuwp2wsi9TDFiEsXcXOnUVls5O2zimKI+V8on8aC0g3WEHntV0kjnm56JfmqOXjRqHASmebyXem58Qd4kx/10O+k4pDdDwOQnHkeqvQflBkP/tDqq3rvM23zM6eeSrsjF1bD6g6g85jvvIzPoiDIH69455eEbS2vYHSfIDkRg8taQWkfgidKRq6hpnE7b/+U81xiZpQeJ+wp3V4aAkcesYS/yHWN+GBLytcWeihHJ/zj5wSb3lb7X8AO602LEU6CP1gN7WSa7N5JaEC2pHlmEOceLntSZ7FycRGJW9HzXtAKlwKHYQdoIM6C61tiM7PE5O5oay/Lhxv/QoxvnjDGwTVXeFH6M3E78TLPYdF/ug7k06DSfPXlOZrJ0MJhOjcmBFgMUIiOWkf P.S. I made a video of this character in action to show off a little. Battle starts at 1:38: Edited February 19 by oddrobin Add Data Chunk and InfoGraphic
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