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Archery/Storm Corruptor


BazookaTwo

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I thought I would give the forums a run down on my latest creation…an archery/storm Corruptor. Dodgy Weather has been a concept in my head, and a character that I leveled quickly on a farm, and then parked for a few years.

I haven’t had access to mids in a long time (I’m on a Macbook), so I’m sharing a power breakdown here, to see if anyone has any interesting tweaks. As it is, I’m quite happy with what he does and how he plays. I didn’t see many archery corrs on the forums, and I didn’t see ANY Archery/Storm. I know it’s not the most meta, min-max build but here’s a rough breakdown of a few stats, plus some explanations on power picks.

Defense:

  • Ranged Defense: 51.81%

  • Energy/Negative Def: 45.88%

  • AOE, Fire/Cold Defense: 44.62%

  • Melee, S/L, Psi Defense: 37.12%

  • Toxic Def 37.60%

 

Resistance:

  • S/L: 25%

  • Fire/Cold: 30%

  • Energy Resist: 26%

  • Neg/Psi/Toxic: 11%

 

  • Recharge*:160% (FF Procs change this in combat)

  • Rech Resist: 15%

  • Decent Hold resistance, but still gets held

  • Damage Bonus: 40%

  • toHit Bonus: 81%

  • Range Bonus 15%


 

 Powerset breakdown

Archery:

  • Aimed Shot: Superior Malice of the Corruptor * 6

  • Fistful of Arrows: Superior Scourging Blast *3  (proc here), Artillery * 3

  • Blazing Arrow:Superior Scourging Blast *3, Gladiator’s Javelin (w/proc) *3

  • Ranged Shot: Experienced Marksman *2 (for range bonus), 4 Sting of the Manticore (w/ proc)

  • Rain of Arrows: Superior Frozen Blast *6

  • Aim: Rech, Gaussian’s Proc

 

Storm:

  • Gale: Sudden Acc KB to KD Proc, Force Feedback +Recharge Proc

  • Steamy Mist: Red Fortune*6

  • Snow Storm: End Reduc

  • Freezing Rain: 1 Rech, 2 Achilles Heel (incl the proc)

  • Hurricane: Sudden Acc KB to KD Proc, Dark Watcher’s Despair *4 (with the proc)

  • Tornado: Overwhelming Force Proc, Force Feedback +Rech proc, Expedient Reinforcement (incl Proc)*4

  • Lightning Storm: Decimation Build-up Proc, Apocalypse *4 (with proc)

 

Fitness

  • Swift: 2 Fly

  • Hurdle (1 Jump)

  • Health: Numina’s Proc, Miracle Proc

  • Stamina: Preemptive Optimization *6 

 

Flight

  • Hover: LotG +Rech

  • Fly: Hypersonic Fly protection

  • Evasive Maneuvers: LotG +Rech, Kismet +Acc

  • Air Superiority: Touch of Death *4

 

Speed

  • Super Speed: Thrust Proc

  • Hasten: Rech * 2

  •  

Fighting

  • Kick: Force Feedback +Rech proc

  • Tough: Steadfast Protection *2 (Res/def and kb protection), Unbreakable Guard (Res and HP Proc), Impervious Skin (status prot), Gladiator (+def)

  • Weave:LotG +Rech, Shield Wall Proc

 

Leadership:

  • Maneuvers:LotG +Rech, Reactive Defenses Proc)

  • Assault: End Reduction

 

Incarnates

  • Cardiac

  • Gravitic

  • Ageless

  • Ionic

  • Assault (Doublehit)

 

Overall, I have a corruptor meant to play at range, but able to dive in the pile if need be (with hurricane, Air superiority). The recharge in combat is ridiculous, and easily able to drop three lightning storms during Manticore’s last AV fights.I’m stealthy so that’s good, but I’m also pretty dang tough. 

 

Wishlist: If there was a way to add some hold resistance into this build without a major sacrifice elsewhere, then I’m all ears. I would also gladly skip Snow Storm for something else (Vengeance comes to mind).

Edited by BazookaTwo
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Playing at range you will not need much hold resistance. My current main is a Ice/Dark Corr with NO hold resistance. I carry 2-5 medium breakfrees depending on TF and random arrangement in my tray.  I hoard T3 breakfrees for crazy TFs with a lot going on. Sometimes i get held or slept for 5 seconds.   No worries.  The most annoying “mez” that hit my character over the last week (1-27 vet levels) was in a MoM where one of the tanks kept getting confused and then taunted ME.  4 times.   Never happened in a mom before or anywhere else. Almost felt like griefing by the end. But holds are nothing if you plan for it.  And.  Stay.  At.   Range.

 

Have fun, looks like a hoot. 

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  • 3 weeks later

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