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Posted
6 hours ago, ZamuelNow said:

I believe people are typing their text without any code and then right clicking to add the code after.  This adds the code in a way that ignores the character limit but makes things a headache to adjust afterwards.  I'd say it's better to be concise with your narrative.

Yeah, you can exceed your character limit but if you get it wrong it can be a tedious pain to fix.

  • Like 1

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

  • 4 weeks later
Posted
On 3/18/2025 at 3:20 PM, Forager said:

As for criticism? I don't love when someone puts dialog in my character's mouth and I hate when I'm told when I think, feel or believe... but that's a personal pet peeve.

 

With this being a recurring bit of feedback, I've opted to remove these.  In the grand scheme of things, it's not needed.  Plus, future projects might play in the space of having players in a role and I'd rather not overdo it elsewhere.

  • 2 months later
Posted

The second arc was great. The Changua Jinamizi are a cool enemy group. Great look, unique feel and the Ravens in particular were badass.

 

I did have a fair bit of trouble in the sand cave mission. I took out a few Circle Mages, realized they weren't the right guy and I ran to the end. Nobody was in there so I had to go back through and treat it like a kill all, only it took me two passes through the whole map to get everyone. I went back to the room and there was a glowy. I don't know if that glowy was always there, or if I triggered it, if I had to kill the Circle Mages... no idea. The final fight in there was neat because the Raven took off and flew around for the entire thing.

 

The map really helped the atmosphere and fit the enemy group, but damn that map sucks.

 

Once again, great custom enemy design. The fight with Ubuge was cool, Auri was a badass and her personal guards were a refreshing change of pace... pun unintentional.

  • Like 2

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

Posted (edited)

@ZamuelNow now I do have a couple of questions. In your first Dhahabu Kingdom arc you have NPC's whose title is "Artist" instead of Minion, Lieutenant, Boss etc...

 

How'd you do that? It looks like it was the Tsoo artist maybe recolored? 

 

Also the crystals in the second one... are they allies instead of objects? What's up with those? Where are they?

 

Or keep your secrets!

Edited by Forager

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

Posted

Oh, I'm willing to share secrets considering the arc has been around since retail.  Yes, it's a recolored Tsoo artist.  Mainly a file space saving measure since we used to have less space to build arcs.  Didn't realize it caused a title change.  The crystals...are renamed Devouring Earth pets (Will of the Earth).  I'd suggest other authors do wiki dives since a lot of enemy groups have interesting mobs to repurpose.

 

16 hours ago, Forager said:

I did have a fair bit of trouble in the sand cave mission. I took out a few Circle Mages, realized they weren't the right guy and I ran to the end. Nobody was in there so I had to go back through and treat it like a kill all, only it took me two passes through the whole map to get everyone. I went back to the room and there was a glowy. I don't know if that glowy was always there, or if I triggered it, if I had to kill the Circle Mages... no idea. The final fight in there was neat because the Raven took off and flew around for the entire thing.

 

The map really helped the atmosphere and fit the enemy group, but damn that map sucks.

 

I'll have to look at the code again next time I'm in game but I forget if it's a triggered glowie or not.  I know it's a swerve narratively to show that the stakes have been raised.  The love/hate reaction to that map has been a constant that I enjoy.  The map sets the tone it needs to.  The only map I have issue with is the first map in the first arc due to the usual outdoor map headaches.

Posted
22 hours ago, ZamuelNow said:

 I'd suggest other authors do wiki dives since a lot of enemy groups have interesting mobs to repurpose.

More often than not I end up disappointed to find out that cool mob's not available from the AE group separately!

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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