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Martial Arts/Ninjitsu Build


Burnt Toast

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I have been looking for a good MA scrapper build - I had a MA/Regen on the pre-sunset game, but wanted to change it up some.

 

This build is slightly end heavy, but has an end recovery power. It is soft capped to all positional damage.

 

No name or server has been chosen yet....

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Martial Arts

Secondary Power Set: Ninjitsu

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Weapon Mastery

 

Hero Profile:

Level 1: Thunder Kick

  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)

Level 1: Ninja Reflexes

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Luck of the Gambler - Defense

Level 2: Storm Kick

  • (A) Touch of Death - Accuracy/Damage
  • (31) Touch of Death - Damage/Endurance
  • (34) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (36) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)

Level 4: Cobra Strike

  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 6: Danger Sense

  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Endurance/Recharge

Level 8: Shinobi-Iri

  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge

Level 10: Kuji-In Rin

  • (A) Recharge Reduction IO
  • (13) Endurance Reduction IO

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (15) Defense Buff IO

Level 14: Super Speed

  • (A) Run Speed IO

Level 16: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 18: Crippling Axe Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)

Level 20: Kuji-In Sha

  • (A) Miracle - Heal
  • (21) Miracle - Heal/Endurance
  • (21) Miracle - Endurance/Recharge
  • (25) Miracle - Heal/Recharge
  • (25) Miracle - Heal/Endurance/Recharge

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Dragon's Tail

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (29) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (33) Scirocco's Dervish - Chance of Damage(Lethal)

Level 28: Bo Ryaku

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 30: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance

Level 32: Eagles Claw

  • (A) Crushing Impact - Accuracy/Damage
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Damage/Endurance/Recharge

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance

Level 38: Caltrops

  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (48) Positron's Blast - Accuracy/Damage

Level 41: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Red Fortune - Defense/Endurance

Level 44: Targeting Drone

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Endurance Reduction IO

Level 47: Seishinteki Kyoyo

  • (A) Efficacy Adaptor - EndMod/Recharge

Level 49: Super Jump

  • (A) Jumping IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Numina's Convalesence - Heal
  • (50) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
  • (50) Endurance Modification IO

------------

------------

Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 13% Defense(Melee)
  • 13% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 43% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 42.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • 205.8 HP (15.37%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 41.25%
  • MezResist(Held) 41.25%
  • MezResist(Immobilized) 41.25%
  • MezResist(Sleep) 41.25%
  • MezResist(Stunned) 41.25%
  • MezResist(Terrorized) 41.25%
  • 5% (0.08 End/sec) Recovery
  • 62% (3.46 HP/sec) Regeneration
  • 16.5% Resistance(Smashing)
  • 16.5% Resistance(Lethal)
  • 5.25% Resistance(Energy)
  • 5.25% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 22.5% SpeedRunning

 

 

 

 

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An alternate version of the MA/Ninjitsu build:

 

Not much difference, but I think this is the one I have settled on.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Scrapper

Primary Power Set: Martial Arts

Secondary Power Set: Ninjitsu

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Weapon Mastery

 

Hero Profile:

Level 1: Thunder Kick

  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Damage/Endurance/Recharge

Level 1: Ninja Reflexes

  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Endurance/Recharge

Level 2: Storm Kick

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage
  • (25) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (27) Mako's Bite - Accuracy/Endurance/Recharge

Level 4: Danger Sense

  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge

Level 6: Cobra Strike

  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (29) Crushing Impact - Damage/Endurance/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Damage/Endurance
  • (34) Kinetic Combat - Knockdown Bonus

Level 8: Shinobi-Iri

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance/Recharge

Level 10: Kuji-In Rin

  • (A) Endurance Reduction IO

Level 12: Super Speed

  • (A) Run Speed IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 16: Seishinteki Kyoyo

  • (A) Endurance Modification IO

Level 18: Crippling Axe Kick

  • (A) Touch of Death - Chance of Damage(Negative)
  • (36) Touch of Death - Damage/Endurance/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Damage/Endurance
  • (37) Touch of Death - Accuracy/Damage

Level 20: Kuji-In Sha

  • (A) Miracle - Heal/Endurance
  • (21) Miracle - Endurance/Recharge
  • (21) Miracle - Heal/Recharge
  • (23) Miracle - Heal
  • (25) Miracle - Heal/Endurance/Recharge

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (39) Unbounded Leap - +Stealth

Level 24: Super Jump

  • (A) Jumping IO

Level 26: Dragon's Tail

  • (A) Obliteration - Damage
  • (39) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge

Level 28: Bo Ryaku

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 30: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 32: Eagles Claw

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Accuracy/Endurance/Recharge

Level 35: Kick

  • (A) Empty

Level 38: Tough

  • (A) Aegis - Resistance/Endurance
  • (39) Titanium Coating - Resistance/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Red Fortune - Defense/Endurance

Level 44: Caltrops

  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (48) Tempered Readiness - Endurance/Recharge/Slow

Level 47: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Gift of the Ancients - Defense/Endurance

Level 49: Blinding Powder

  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (50) Siphon Insight - Accuracy/Endurance/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (3) Numina's Convalesence - Heal
  • (3) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (5) Endurance Modification IO

------------

------------

Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 58.75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 205.8 HP (15.37%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • 7.5% (0.13 End/sec) Recovery
  • 62% (3.46 HP/sec) Regeneration
  • 16.5% Resistance(Smashing)
  • 16.5% Resistance(Lethal)
  • 2.25% Resistance(Fire)
  • 2.25% Resistance(Cold)
  • 1.5% Resistance(Energy)
  • 1.5% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

 

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I'm playing a Staff Fighting/Ninjitsu scrapper that I wanted to try out just for giggles. I'm not 100% sure about it yet. Unlike Super Reflexes (that I used for an old katana/SR build back in the Days) the defense seems a bit more spread out and with no passives it becomes pretty endurance Heavy. I'm unsure how it's going to work out at later levels (I've only just reached lvl 20 with maxed out lvl 20 IO enh) so I'm not sure how it'll all bear out. Still experimenting, but I def feel squishier than I've done with my other scrappers.

 

Also, staff doesn't contain a build-up (which I'm used to from other scrappers) and I don't feel like I quite see the benefit from this set either coupled with Ninjitsu.

 

It's fun to play around though

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  • 2 years later

I'm currently using a Martial arts/Ninjitsu build and this was the only thread I could find. What does everyone else think of the builds in this thread? Are they ok as they are or is a little adjustment needed? If possible please post a new build as I couldn't see them(in this thread) when clicking on DataLink. My Mid's encountered some problems but was ok when I was clicking other DataLinks in other parts of the forum.

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16 hours ago, Palehood said:

I'm currently using a Martial arts/Ninjitsu build and this was the only thread I could find. What does everyone else think of the builds in this thread? Are they ok as they are or is a little adjustment needed? If possible please post a new build as I couldn't see them(in this thread) when clicking on DataLink. My Mid's encountered some problems but was ok when I was clicking other DataLinks in other parts of the forum.

 

Those builds are from two years ago, not sure if people will still have them.

 

At a glance (I don't have mids to do a deep dive into the numbers; mac user), I think that those builds underinvest in resistance.  I think it's a shame to have three LotG sets at 4 pieces, leaving yourself three slots from more than 10% S/L resist.

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  • 2 weeks later

I have a MA/Nin scrapper and have loads of fun playing it.  great combo!

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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