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Posted

I like the Council changes to their forces fielded. They've gone from a snooze fest, to an actual danger. I was thinking how this might be implemented further in future (filling in a gap in a weakness of damage/troop type; really leaning into a focus, etc), and wondered how viable/possible it is, to tie them into community events--special missions.

 

The first X (for whatever structured period of time) would be basic little short missions: the Council is fielding some strange weapons. Where'd they get those?

The next X, the missions might get a little more in depth: new weapons and new troops? 

The third and final X, the missions leading up until the full patch level change: strange new weapons, new troops, and a shadowy benefactor? All that gear had to come from somewhere!

I do not know how mechanically viable it is with the game's code, but I recall back in vanilla WoW with AQ 40 and the opening of the gates. How it took both factions to build up the materials necessary, before that global server event would trigger. If similar is possible with CoH's code and tools and all that under-the-hood stuff I don't know about--I'm curious how that might be used in potential rollouts like this as well.

Perhaps, with an example!

Lord Recluse is up to some devious scheme of plotting some new hybrid of troop--mixing a big ol' Crabbo with some Fortunata mind-powers. Dang, that'd be somethin'! Something probably not very good. Those on the blue side might undertake missions of sabotage and the like, in favor of reducing that potential future. Those on red might undertake missions of their own, to try and bring it to fruition. Such give all manner of people with their own varying interests in the game some way to engage on the larger scale: from SG banding together internally to run 'em, to RP-focused fun, to that solo player who just likes to chill and do their thing--it helps build that larger feeling of a world.

 

The payoff? A binary yes/no pass/fail usually brings about more bitterness of time spent 'for nothing', than much else, so something of a sliding scale. Yes, Arachnos will be able to field some of such hybrid troops--but what the fight is over, is how much. Maybe the blues really stifle them, to where they're a rarity to be seen--maybe those handsome and cute red-siders do one heck of a job, and through their efforts, see Arachnos fielding said troops as regular support. Either way, no one100% wins, and no one 100% loses. A binary choice as such works in super duper small groups (like a D&D game), but that sliding scale of success I think is much required for an MMO-sized gathering.

 

Anyways. I like the changes. Please keep making more of such in the future. I just think it would be neat if they were built around something in game that we as players got to do to influence it further/uncover more of whatever story's behind it. 

Posted

I for one, am angry about the Council changes.

 

Not the improved models or the increased challenge.  No, that stuff's baller!  I love that the Council are no longer just simple speedbumps!  They actually seem like genuine contenders on the world stage now!

 

But there's one thing that filled me with intense, seething rage.

 

They got the Freem!.

 

I fought Council in the 30s and at level 50.  Both groups had the Freem!.

 

THAT'S SUPPOSED TO BE OURS!  WE WERE SUPPOSED TO HAVE IT FIRST!

 

CITY COUNCIL!  GIVE US OUR FREEEEEEEEEM!!!!

  • Like 1

You can be a good man, the best man in the world...  But there will always be somebody who hates a good man.

Posted

Posi 1 TaskForce was another fun change, since the CoT were buffed as well!

 

Those Ruin Mages sure ruined us!

 


Also, Adamastor got buffed too! 

 

Haven't tried Council since the Buff yet 🙂

Posted
16 minutes ago, KITANYA said:

Posi 1 TaskForce was another fun change, since the CoT were buffed as well!

 

Those Ruin Mages sure ruined us!

 


Also, Adamastor got buffed too! 

 

Haven't tried Council since the Buff yet 🙂

CoT at that level should not have changed. One of the reason for the high level change is that CoT got easier the higher you went.

 

Ruin mages has always been the bane of Posi 1 & 2.

Posted
44 minutes ago, kanga said:

i think they went too far, I have an easier time dealing with carnies and arachnos than council now.

Curious what is causing you the most problems with Council? I still find Council to be the easiest of the PI radios groups, just not wimps they were before.

 

Though I now refer to all galaxy spawn as speed bumps, because they slow the team down a lot.

 

Side note, breaking line of site after you drop a galaxy or moving far enough away will keep them from rezing.

  • Like 1
Posted
1 hour ago, KaizenSoze said:

CoT at that level should not have changed. One of the reason for the high level change is that CoT got easier the higher you went.

 

Ruin mages has always been the bane of Posi 1 & 2.

Yep, Posi 1&2 CoT shouldn't have changed at all. Ruins were always dicks. It's the combo of multiple Quicksands and multiple Earthquakes piling on loads of -Def and -ToHit.

 

You need to get out of the death patches asap, especially if there's more than one Ruin Mage.

Posted

Malta Group buffs next, no way they're gonna take all these IO'd Incarnates running around lying down. Bring on the Super Sappers, and Maelstrom Gunslingers!

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