Bill of Rights Posted February 25 Posted February 25 Hey all. I started playing the game at launch, and back before IOs and incarnate stuff the mantra was always "DM/regen scrappers are basically unkillable." Now, I know things have changed a lot, so when I returned to HC after the license was issued I just rebuilt my main the way I did before. Anybody have a good guide for powers/ slots that is relevant to the current game? To be clear, I'm still really happy with the powerset and love playing him, just looking for pointers on planning out slotting for the good IO sets.
Reddawg99 Posted February 25 Posted February 25 Here is something I came up with in about a hour. 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 My main focus here was getting regen and healing to it's utmost maximum, while also granting decent damage and area control powers. This monster should be very survivable. However, it is possible someone more experienced in frankenslotting can do far better. (I hate designing frankenslot builds, lol.)
Bill of Rights Posted February 27 Author Posted February 27 I'm not sure what I'm supposed to do with that block of text...?
Major_Decoy Posted February 27 Posted February 27 That's a mids reborn block. https://midsreborn.com/ When it comes to Regeneration, you typically want to slot for recharge to Instant Healing and Dull Pain up faster. Maybe even perma-hasten. When choosing set bonuses, it's a bit easier to build for defense than resistance, and since Luck of the Gambler has the +7.5% recharge bonus enhancement, building for defense will also help you get more recharge. They've altered how defense works. Where it used to be that almost every attack had either smashing or lethal typing as well as elemental or energy typing, now each attack has at most two associated tags, one positional and one typed. So where Greater Ice Sword used to be Melee, Cold, Lethal, and having 45% Smashing/Lethal defense would help against it, now it's just Melee, Cold and will entirely ignore Smashing/Lethal defense. The other thing they're doing now is changing up enemy groups. Where council used to be mostly smashing/lethal damage, they have now added a lot of negative energy damage. All of this is just to say that it's hard to decide where to focus your defense building. Touch of Fear is AoE now, but only the damage is AoE, the fear and the to-hit debuffs are still single target only.
Koopak Posted February 27 Posted February 27 I generally recommend skipping quick recovery and slotting to not need it so you can use the extra power picks to take pool powers. You can get good milage out of toggles but the best success I've seen is with long recharge click powers and lots of recharge slotting. I actually end up using MoG as an end tool sometimes which is funny. That said quick recovery serum from the START vender will cover any end issues. Dark is not great damage in ST or in a team that buffs damage but does very well in small teams or solo. If you wanna get into the nitty gritty see the tool I've built in my signature Regeneration CalculatorClear Speed Leaderboard
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