temnix Posted February 28 Share Posted February 28 (edited) 1) Wings that only sprout and remain as long as a flight power is used; 2) Something to decorate the character's back with. For my current character I would like a row of spikes down her spine; 3) "Monstrous" (clawed) gloves with more sleeve options, e.g. Spiked; 4) Spikes etc. for thighs; 5) Roman Sybils sans the belt; 6) Accents for the lower legs. Anklets, perhaps. Also monster leg choices permit too few variations. Some anklets even for them, perhaps, and tintable claws in any event. This character is sheer black except for a tinge of her horns, but her leg claws are white like an angel's toenails. As a general point, the designers in charge of costumes should think about the choice of details from the angle of the final look rather than realism, as the original developers did. Often players draw from many different styles and tint, hide or recombine parts to bring about the appearance they want, irrespective of what those parts were supposed to represent. And here it would be better to forget realism and pool options. For instance, in Heads we have Standard as one choice, Full Masks as another. They share many of the available accessories under Detail, but Standard gets Hair and details like Back of Head Tattoo, while Full Masks has Crystal Crown inter alia. Strangely enough, both have Horns. My current character is constructed with Full Mask and clothes all over her body because the available skin colors are too limited, but I aim to make this clothing look like skin. I would like that "tattoo" (just call it a pattern instead) above her collar, but it is incompatible with Full Masks; I might like something from Hair, too, but I definitely want the Crystal Crown, not to be had without a mask. There are also some facial details that only helmets provide (e. g. Wolverine-style zigzag sideburns). I say, forget what makes sense here and give players three, four full menus of details everywhere. Let players worry about whether hair grows on a helmet. Edited February 28 by temnix 3 Link to comment Share on other sites More sharing options...
Rudra Posted February 28 Share Posted February 28 2 minutes ago, temnix said: are white like an angel's toenails. Uhm... what? 3 minutes ago, temnix said: My current character is constructed with Full Mask and clothes all over her body because the available skin colors are too limited, but I aim to make this clothing look like skin. I would like that "tattoo" (just call it a pattern instead) above her collar, but it is incompatible with Full Masks; I might like something from Hair The way this reads to me, is that you are trying to find a work around for a naked character? Correct me if I'm wrong by all means. Wouldn't be the first time I misread something. Link to comment Share on other sites More sharing options...
RikOz Posted February 29 Share Posted February 29 6 hours ago, temnix said: 1) Wings that only sprout and remain as long as a flight power is used; Oh god yes. I tried those phoenix wings on one character, and they looked amazing and suited her look perfectly. Then I took her into a mission and I couldn't see what I was doing. 1 1 1 Link to comment Share on other sites More sharing options...
biostem Posted February 29 Share Posted February 29 (edited) On 2/28/2024 at 1:59 PM, temnix said: As a general point, the designers in charge of costumes should think about the choice of details from the angle of the final look rather than realism I'll try to be as charitable as I can, here, but the way the current costume system works, pieces must fall into one of the existing categories, with all the requirements and limitations that entails. For instance, there is no ankle slot/section; There are legs and boots. Same for monstrous hands - they are their own category that basically consists of the regular ones with extended fingers with more pronounced claws - they simply may not be able to include any overly bulky pieces there. As for the Sibil outfit - it seems they had to shoehorn it in by taking up the belt and cape slots, so they may have to manually add other options in manually, and there may not be adequate geometry to substitute any other belts, (at least not terribly thin ones). Edited February 29 by biostem 1 Link to comment Share on other sites More sharing options...
InvaderStych Posted February 29 Share Posted February 29 20 hours ago, temnix said: 1) Wings that only sprout and remain as long as a flight power is used; 14 hours ago, RikOz said: Oh god yes. FWIW: This can already be done with a little bit of binding ... More info in this thread: Following the link at the tail end of the thread will give more general info on the bind system in the game. You see a mousetrap? I see free cheese and a f$%^ing challenge. Link to comment Share on other sites More sharing options...
Vic Raiden Posted February 29 Share Posted February 29 (edited) I unironically wonder how difficult it would be to add an item section to the character creator, especially without breaking every single costume file already around. Just this last update, a lot of people have reported broken costumes they had to fix, and that's just from adding a couple new parts like the snakeskin mantles. That said, I'm all for giving more love to the Monstrous Legs category because what we have right now is very lackluster. Edited February 29 by Vic Raiden Link to comment Share on other sites More sharing options...
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