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Posted (edited)

This would basically be the melee equivalent of dual pistols, in that this "Omni-Club" would have different damage types & effects, depending upon the "weapon-mode" you choose, (which would be its own power).  The weapon modes would be: Blunt, Resonant (Sonic/Energy), Toxic, and Umbral (Dark).

 

The general breakdown of each weapon mode is as follows:

- Blunt has a chance of stunning or knocking down and deals smashing damage.

- Resonant applies a -res effect instead and deals some energy damage.

- Toxic deals toxic damage, a -regen effect, and an additional DoT effect.

- Umbral applies a -tohit effect, perhaps with a couple of powers also applying a fear effect, and deals negative energy damage.

 

1. Swift Strike - Quick single target attack

2. Purposeful Blow - Slightly slower and harder hitting single target attack

3. Bludgeon - Slower, heavier strike.

4. Change Weapon Mode - Provides 3 mutually exclusive toggles, (Resonant, Toxic, and Umbral, with none toggled on equaling Blunt mode).

5. Arcing Strike - Cone attack dealing moderate damage.

6. Taunt/Confront

7. Spinning Truncheon - PBAoE attack, moderate damage.

8. Decimating Blow - Heavy single target attack

9. Calamitous Strike - A PBAoE attack where you rapidly alternate between weapon modes, sending out a shockwave dealing smashing, toxic, energy, and negative energy damage, applying a variety of debuffs as well.  This power would function the same regardless of the weapon mode you have toggled on.

 

This set would utilize existing animations drawn from war mace, battle axe, broadsword, and so on, just to keep things simple, as well as utilizing existing weapon models.

Edited by biostem
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Posted

Tankers and Brutes, yeah?  Or do you have variants for Scrappers and Stalkers?  I'd be down for making a Stalker with a pipe wrench Resonant-infused Assassin's Bludgeon; I'd even be willing to part with Build Up for it.

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Posted
21 hours ago, ThatGuyCDude said:

Tankers and Brutes, yeah?  Or do you have variants for Scrappers and Stalkers?  I'd be down for making a Stalker with a pipe wrench Resonant-infused Assassin's Bludgeon; I'd even be willing to part with Build Up for it.

The set as suggested would basically be for tankers, brutes & scrappers.  I'm not sure how much it'd need to be rearranged for stalkers...

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