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Posted (edited)

  

33 minutes ago, Rudra said:

Technology does not cast spells. Technology does not use spells

It does if the player says it does.  Boom, you're wrong again.  As usual.

Also...

https://homecoming.wiki/wiki/Tin_Mage

https://homecoming.wiki/wiki/Tin_Mage_Mark_II

 

  

33 minutes ago, Rudra said:

Correct, a mutant can have the ability to wield mana, aether, or whatever name. That doesn't mean the mutant casts spells. Just channeling any other form of energy, the mutant simply does. So you are again pigeonholing to a specific interpretation of that mutant.

 

Incorrect.  I suggested a mutant using magic... as in having an understanding of how to cast spells as their mutant power.  Why must you always be wrong?

 

 

  

33 minutes ago, Rudra said:

It's science. They understand it. And why would they wield it like they were casting a spell when  there are much better ways for them to do so? Again, you are requiring them to use magic.

 

It's science.  Science has rules.  Maybe part of the rules involve making hand-wavey gestures.  Deal with it.

 

 

  

33 minutes ago, Rudra said:

The entities that wield such power naturally don't typically wave their hands and intone incantations. They simply wield the power to achieve their goals, like a mutant would. So again, you are requiring the natural to wield spells as if a magic origin character.

 

That's your interpretation.  Why do you insist on forcing YOUR interpretation on what other people can and can't decide for their own characters?

 

 

  

33 minutes ago, Rudra said:

No. It having a magic specific name with magic specific named powers using magic themed animations is what makes the set mandatory magic origin. Break that grouping and it suddenly opens up a wide variety of interpretation for players to use.

 

Nothing is mandatory.  You simply choose whatever origin you want... then explain it or don't.  There is literally NO RULE forcing ANYONE to take ANY ORIGIN for ANY POWERSET or AT.  Everything is left to the players' choice and they can choose to explain (or not) how it all fits together for their vision of their character.  YOU have a specific view of how things must work together and are trying to make that everyone else's problem.  YOU ARE THE PROBLEM.  If you can't use your imagination, that's on you.

 

 

 

 

Edited by Player2
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Posted
7 minutes ago, Player2 said:

If you can't use your imagination, that's on you.

Is that why you are so insistent it be called Sorcery or Arcane? How is a Primal Forces or Chaos set not easily interpreted as a magic set (while still leaving it open to easy interpretation of anything other than magic as the player sees fit? Why must it be Sorcery Blast, Arcane Blast, Magic Blast, or Mystic Blast rather than something more open to players to define for their characters? Insisting it be called Arcane Blast (while not defining how the actual definition of arcane even applies because you don't actually mean the definition of arcane but rather the pop culture/fantasy gaming use of the word) or Sorcery Blast or Magic Blast or Mystic Blast by its name pigeonholes the set because other than arcane which does not have a magic meaning other than pop culture use (which I would contend is the more readily recognized usage) still tells the player "You are using a magic set". It can have more magic-themed animations like Demon Summoning has without using the name to pigeonhole the set.

 

To insist that the only way the proposed set can exist is to have a magic set name with magic named powers using magic animations shows a narrowmindedness on your part. An unwillingness to accept a more character friendly set name that is more open to player interpretation and use for the sake of having a power set you can point to and say "Behold! The magic set!" because otherwise it isn't the magic set you want.

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Posted
1 hour ago, Player2 said:

Well why do robots have to look inherently robotic?  Why couldn't they have looked as generic as the Phantom Army illusions and just say they were complicated androids?  Why do powers from Traps have to have an inherently technological look to them instead of being generic boxes that could be explained as filled with technology, magical energies, stored mutant power, or whatever?  It doesn't,

You're right! People have been asking for that kind of stuff for a long time. Henchman customization, arcane traps skins (especially triage beacon and force field generator), etc.

 

We're very much circling the drain at this point.

 

Sorry about the thread hijack, tiggertoga. Again, welcome to the forums.

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