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Been running this same character since Homecoming opened up to the public, but never tuned them at all. Trying to fix that. Any and all help would be greatly appreciated

 

Villain Mastermind
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Necromancy
  • Secondary powerset: Kinetics
  • Pool powerset (#1): Leadership
  • Pool powerset (#2): Concealment
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Flight
  • Ancillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Zombie Horde

  • A: Soulbound Allegiance: Damage
  • 3: Soulbound Allegiance: Damage/Recharge
  • 3: Soulbound Allegiance: Damage/Recharge/Accuracy
  • 5: Soulbound Allegiance: Recharge/Accuracy
  • 5: Soulbound Allegiance: Damage/Endurance
  • 7: Soulbound Allegiance: Chance for Build Up

Level 1: Transfusion

  • A: Theft of Essence: Accuracy/Endurance/Healing
  • 7: Theft of Essence: Accuracy/Endurance/Recharge
  • 9: Theft of Essence: Chance for +Endurance
  • 9: Touch of the Nictus: Healing/Absorb/Recharge
  • 11: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
  • 11: Touch of the Nictus: Chance for Negative Energy Damage

Level 2: Siphon Power

  • A: Invention: Accuracy
  • 36: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 4: Assault

  • A: Invention: Endurance Reduction

Level 6: Enchant Undead

  • A: Steadfast Protection: Resistance/+Def 3%
  • 40: Gladiator's Armor: TP Protection +3% Def (All)

Level 8: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Red Fortune: Defense/Endurance
  • 39: Red Fortune: Endurance/Recharge
  • 46: Red Fortune: Defense/Endurance/Recharge
  • 46: Red Fortune: Endurance
  • 47: Red Fortune: Defense/Recharge

Level 10: Siphon Speed

  • A: Invention: Accuracy
  • 34: Invention: Accuracy
  • 37: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction
  • 39: Impeded Swiftness: Chance of Damage(Smashing)
  • 39: Ice Mistral's Torment: Chance for Cold Damage

Level 12: Grave Knight

  • A: Superior Mark of Supremacy: Accuracy/Damage
  • 13: Superior Mark of Supremacy: Accuracy/Damage/Endurance
  • 13: Superior Command of the Mastermind: Accuracy/Damage/Recharge
  • 15: Superior Command of the Mastermind: Damage/Endurance/Recharge
  • 15: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
  • 17: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura

Level 14: Tactics

  • A: Rectified Reticle: Increased Perception
  • 36: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 16: Increase Density

  • A: Ribosome Exposure

Level 18: Soul Extraction

  • A: Call to Arms: Defense Bonus Aura for Pets
  • 19: Edict of the Master: Defense Bonus
  • 19: Sovereign Right: Resistance Bonus
  • 21: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 21: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen
  • 27: Superior Mark of Supremacy: Damage/Endurance

Level 20: Speed Boost

  • A: Invention: Endurance Modification
  • 34: Invention: Endurance Modification

Level 22: Lich

  • A: Superior Mark of Supremacy: Damage
  • 23: Superior Mark of Supremacy: Accuracy/Endurance
  • 23: Call to Arms: Accuracy/Recharge
  • 25: Call to Arms: Damage/Endurance
  • 25: Call to Arms: Accuracy/Damage/Recharge
  • 27: Call to Arms: Endurance/Damage/Recharge

Level 24: Dark Blast

  • A: Entropic Chaos: Accuracy/Damage
  • 40: Entropic Chaos: Damage/Endurance
  • 40: Entropic Chaos: Damage/Recharge
  • 42: Entropic Chaos: Damage/Endurance/Recharge
  • 42: Entropic Chaos: Chance of Heal Self

Level 26: Dark Empowerment

  • A: Preventive Medicine: Chance for +Absorb

Level 28: Transference

  • A: Efficacy Adaptor: EndMod
  • 29: Efficacy Adaptor: EndMod/Recharge
  • 29: Efficacy Adaptor: EndMod/Accuracy/Recharge
  • 33: Efficacy Adaptor: Accuracy/Recharge
  • 33: Efficacy Adaptor: EndMod/Accuracy
  • 33: Efficacy Adaptor: EndMod/Endurance

Level 30: Fulcrum Shift

  • A: Invention: Accuracy
  • 31: Invention: Recharge Reduction
  • 31: Invention: Accuracy
  • 31: Invention: Recharge Reduction

Level 32: Gloom

  • A: Entropic Chaos: Accuracy/Damage
  • 42: Entropic Chaos: Damage/Endurance
  • 43: Entropic Chaos: Damage/Recharge
  • 43: Entropic Chaos: Damage/Endurance/Recharge
  • 43: Entropic Chaos: Chance of Heal Self

Level 35: Scorpion Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 47: Red Fortune: Defense/Endurance
  • 48: Red Fortune: Defense/Recharge
  • 48: Red Fortune: Endurance/Recharge
  • 48: Red Fortune: Defense/Endurance/Recharge
  • 49: Red Fortune: Endurance

Level 38: Life Drain

  • A: Entropic Chaos: Accuracy/Damage
  • 45: Entropic Chaos: Damage/Endurance
  • 45: Entropic Chaos: Damage/Recharge
  • 45: Entropic Chaos: Damage/Endurance/Recharge
  • 46: Entropic Chaos: Chance of Heal Self

Level 41: Power Boost

  • A: Invention: Recharge Reduction

Level 44: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 47: Infiltration

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 1: Supremacy


Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 17: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 34: Performance Shifter: EndMod

Level 22: Lich


Level 12: Grave Knight


Level 1: Zombie


 

Mastermind (Necromancy - Kinetics).mbd

Formerly Infinity, Currently Everlasting

 

50s:  Necro/Kin MM, Ill/Storm 'Troller, Kin/EnA Stalker, NRG/EnA Sentinel, Grav/Elec Dom, Invuln/Staff Tanker, Mind/Dark 'Troller, Earth/Nature 'Troller, Merc/FF MM

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