hakurr Posted March 15 Posted March 15 (edited) Looking for Feedback i have tried to optimize yet get as much as i can out of this build am i missing anything or should i look at more recharge and damage and less resist? Hero Brute Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Battle AxeSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): FlightEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Beheader A: Superior Brute's Fury: Recharge/Fury Bonus3: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge3: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge5: Superior Brute's Fury: Accuracy/Damage/Recharge7: Superior Brute's Fury: Damage/Endurance/RechargeTime Level 1: Focused Fighting A: Reactive Defenses: Scaling Resist Damage7: Reactive Defenses: Defense/Endurance/RechargeTime9: Reactive Defenses: Defense9: Reactive Defenses: Defense/Endurance11: Reactive Defenses: Endurance/RechargeTime11: Reactive Defenses: Defense/RechargeTime Level 2: Focused Senses A: Luck of the Gambler: Defense/Endurance13: Reactive Defenses: Defense/Endurance/RechargeTime13: Reactive Defenses: Defense15: Reactive Defenses: Defense/Endurance15: Reactive Defenses: Endurance/RechargeTime17: Reactive Defenses: Defense/RechargeTime Level 4: Agile A: Shield Wall: Defense/Endurance17: Shield Wall: Defense/Recharge19: Shield Wall: Defense19: Shield Wall: Defense/Endurance/Recharge Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Pendulum A: Superior Unrelenting Fury: RechargeTime/+Regen/+End21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime25: Superior Unrelenting Fury: Accuracy/Damage27: Superior Unrelenting Fury: Damage/RechargeTime27: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime42: Superior Unrelenting Fury: Damage/Endurance/RechargeTime Level 10: Practiced Brawler A: Invention: Recharge Reduction Level 12: Gash A: Superior Blistering Cold: Recharge/Chance for Hold33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime43: Superior Blistering Cold: Accuracy/Damage43: Superior Blistering Cold: Damage/Endurance43: Superior Blistering Cold: Accuracy/Damage/Endurance48: Superior Blistering Cold: Accuracy/Damage/Recharge Level 14: Hasten A: Invention: Recharge Reduction21: Invention: Recharge Reduction Level 16: Dodge A: Shield Wall: Defense/Endurance31: Shield Wall: Defense/Recharge31: Shield Wall: Defense31: Shield Wall: Defense/Endurance/Recharge Level 18: Swoop A: Hecatomb: Chance of Damage(Negative)29: Hecatomb: Damage/Endurance40: Hecatomb: Damage45: Hecatomb: Damage/Recharge46: Hecatomb: Damage/Recharge/Accuracy Level 20: Evasion A: Luck of the Gambler: Defense/Endurance23: Reactive Defenses: Defense/Endurance/RechargeTime23: Reactive Defenses: Defense33: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Endurance/RechargeTime50: Reactive Defenses: Defense/RechargeTime Level 22: Build Up A: Adjusted Targeting: Recharge25: Adjusted Targeting: To Hit Buff/Endurance40: Adjusted Targeting: To Hit Buff42: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge Level 24: Boxing (Empty) Level 26: Tough A: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3%40: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance/Endurance Level 28: Lucky A: Shield Wall: Defense/Endurance39: Shield Wall: Defense/Recharge39: Shield Wall: Defense39: Shield Wall: Defense/Endurance/Recharge Level 30: Weave A: Shield Wall: Defense/Endurance33: Shield Wall: Defense/Recharge34: Shield Wall: Endurance/Recharge34: Shield Wall: Defense/Endurance/Recharge34: Shield Wall: Defense37: Shield Wall: +Res (Teleportation), +5% Res (All) Level 32: Cleave A: Multi-Strike: Damage/Endurance/Recharge36: Multi-Strike: Accuracy/Damage/Endurance36: Multi-Strike: Accuracy/Damage37: Multi-Strike: Damage/Endurance37: Multi-Strike: Damage/Recharge36: Multi-Strike: Accuracy/Endurance Level 35: Quickness A: Invention: Run Speed Level 38: Superior Conditioning A: Performance Shifter: Chance for +End Level 41: Physical Perfection A: Performance Shifter: Chance for +End Level 44: Axe Cyclone A: Armageddon: Chance for Fire Damage45: Armageddon: Damage/Endurance46: Armageddon: Damage48: Armageddon: Damage/Recharge45: Armageddon: Damage/Recharge/Accuracy Level 47: Focused Accuracy A: Adjusted Targeting: To Hit Buff/Endurance50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff Level 49: Super Speed A: Thrust: Endurance/Running ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End Level 49: Speed Phase Level 4: Athletic Run ────────────────────────────── Incarnates: Reactive Total Core ConversionAgility Total Core RevampAssault Partial Radial Graft ────────────────────────────── Stats Breakdown: - Defense - Smashing: 27.52%Lethal: 27.52%Fire: 20.02%Cold: 20.02%Energy: 14.08%Negative: 14.08%Toxic: 14.08%Psionic: 14.08%Melee: 56.67%Ranged: 45%AoE: 49.5% - Resistance - Smashing: 90%Lethal: 90%Fire: 90%Cold: 90%Energy: 90%Negative: 90%Toxic: 11.75%Psionic: 11.75% - HP & Endurance - Regeneration: 236%Max HP: 1875.69 | End Recovery: 2.69/sEnd Use: 1.27/s End. (Net gain: 1.42/s)Max End: 105 - Movement - Run Speed: 28.59 mphJump Speed: 39.85 mphJump Height: 21.5 ftFly Speed: 0 mph - Stealth & Perception - Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 1100 ft - Misc - Haste: 241.25%ToHit: 38.57%Accuracy: 59%Damage: 334.5%End Rdx: 20.4%Threat: 400 - Status Protection - Held: 10.38Stunned: 10.38Sleep: 10.38Immobilized: 20.76Knockback: 10Repel: 0Confused: 10.38Terrorized: 0Taunt: 4Placate: 0Teleport: 0 - Status Resistance - Held: 147.5%Stunned: 147.5%Sleep: 208.05%Immobilized: 208.05%Knockback: 10000%Repel: 0%Confused: 147.5%Terrorized: 147.5%Taunt: 0%Placate: 0%Teleport: 200% - Debuff Resistance - Defense: 95%Endurance: 0%Recovery: 0%PerceptionRadius: 100%ToHit: 69.2%RechargeTime: 55%SpeedRunning: 55%Regeneration: 0% ────────────────────────────── Set Effects Breakdown Superior Brute's Fury (Beheader) 44.98 HP (3%) HitPoints5% Defense(Smashing,Lethal), 2.5% Defense(Melee)4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Smashing,Lethal), 10% Status Resistance Reactive Defenses (Focused Fighting) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All) Reactive Defenses (Focused Senses) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount) Shield Wall (Agile) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Luck of the Gambler (Combat Jumping) +7.5% Enhancement(RechargeTime) Superior Unrelenting Fury (Pendulum) 4% DamageBuff(All)16% (1 HP/sec) Regeneration4% (0.07 End/sec) Recovery5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold) Superior Blistering Cold (Gash) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance5% Defense(Smashing,Lethal), 2.5% Defense(Melee)5% Defense(Fire,Cold), 2.5% Defense(AoE) Shield Wall (Dodge) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Hecatomb (Swoop) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Reactive Defenses (Evasion) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount) Adjusted Targeting (Build Up) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime) Gladiator's Armor (Tough) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Steadfast Protection (Tough) 3% Defense(All) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount)112.4 HP (7.5%) HitPoints Shield Wall (Lucky) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Shield Wall (Weave) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance2.5% DamageBuff(All)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance5% Resistance(All), 100% MezResist(Teleport) (20% chance) Multi-Strike (Cleave) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2.25% Resistance(Energy,Negative), 3.75% Status Resistance1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing) Armageddon (Axe Cyclone) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Adjusted Targeting (Focused Accuracy) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance ────────────────────────────── Set Buffs Totals Damage(All) (14.5% Total)+4% Damage(All) (From Superior Brute's Fury in Beheader)+4% Damage(All) (From Superior Unrelenting Fury in Pendulum)+2.5% Damage(All) (From Shield Wall in Weave)+2% Damage(All) (From Adjusted Targeting in Build Up)+2% Damage(All) (From Adjusted Targeting in Focused Accuracy) S/L Defense (19.44% Total)+5% S/L Defense (From Superior Brute's Fury in Beheader)+5% S/L Defense (From Superior Blistering Cold in Gash)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% S/L Defense (From Superior Unrelenting Fury in Pendulum)+0.94% S/L Defense (From Multi-Strike in Cleave) Fire/Cold Defense (11.94% Total)+5% Fire/Cold Defense (From Superior Blistering Cold in Gash)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% Fire/Cold Defense (From Multi-Strike in Cleave) Energy/Negative Defense (6% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Toxic) (6% Total)+3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Melee) (17.88% Total)+5% Defense(Melee) (From Superior Unrelenting Fury in Pendulum)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(Melee) (From Superior Brute's Fury in Beheader)+2.5% Defense(Melee) (From Superior Blistering Cold in Gash)+1.88% Defense(Melee) (From Multi-Strike in Cleave) Defense (Ranged) (6% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (AoE) (10.38% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(AoE) (From Superior Blistering Cold in Gash)+1.88% Defense(AoE) (From Multi-Strike in Cleave) Enhancement (Accuracy) (39% Total)+15% Enhancement(Accuracy) (From Hecatomb in Swoop)+15% Enhancement(Accuracy) (From Armageddon in Axe Cyclone)+9% Enhancement(Accuracy) (From Adjusted Targeting in Build Up) Enhancement (EnduranceDiscount) (13.75% Total)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Fighting)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Senses)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Evasion)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Tough) Enhancement (RechargeTime) (51.25% Total)+10% Enhancement(RechargeTime) (From Superior Brute's Fury in Beheader)+10% Enhancement(RechargeTime) (From Hecatomb in Swoop)+10% Enhancement(RechargeTime) (From Armageddon in Axe Cyclone)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Focused Fighting)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)+5% Enhancement(RechargeTime) (From Adjusted Targeting in Build Up) HitPoints (376.69 HP Total / 25.13% of Base HP)+112.4 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Tough)+44.98 HP (3%) HitPoints (From Superior Brute's Fury in Beheader)+33.73 HP (2.25%) HitPoints (From Shield Wall in Agile)+33.73 HP (2.25%) HitPoints (From Shield Wall in Dodge)+33.73 HP (2.25%) HitPoints (From Shield Wall in Lucky)+33.73 HP (2.25%) HitPoints (From Shield Wall in Weave)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Fighting)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Senses)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Evasion) MezResist(All) (147.5% Total)+10% MezResist(All) (From Superior Brute's Fury in Beheader)+10% MezResist(All) (From Armageddon in Axe Cyclone)+10% MezResist(All) (From Superior Blistering Cold in Gash)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Hecatomb in Swoop)+7.5% MezResist(All) (From Shield Wall in Dodge)+7.5% MezResist(All) (From Shield Wall in Lucky)+7.5% MezResist(All) (From Shield Wall in Weave)+7.5% MezResist(All) (From Shield Wall in Agile)+6.25% MezResist(All) (From Shield Wall in Weave)+5% MezResist(All) (From Reactive Defenses in Focused Senses)+5% MezResist(All) (From Reactive Defenses in Focused Fighting)+5% MezResist(All) (From Reactive Defenses in Evasion)+5% MezResist(All) (From Adjusted Targeting in Build Up)+5% MezResist(All) (From Adjusted Targeting in Focused Accuracy)+3.75% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Reactive Defenses in Focused Senses)+2.5% MezResist(All) (From Reactive Defenses in Focused Fighting)+2.5% MezResist(All) (From Reactive Defenses in Evasion)+2.5% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Multi-Strike in Cleave) MezResist (Teleport) (200% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave) Recovery (16% Total)+4% (0.07 End/sec) Recovery (From Superior Unrelenting Fury in Pendulum)+4% (0.07 End/sec) Recovery (From Superior Blistering Cold in Gash)+4% (0.07 End/sec) Recovery (From Hecatomb in Swoop)+4% (0.07 End/sec) Recovery (From Armageddon in Axe Cyclone) Regeneration (56% Total / 18.44 HP/s)+16% (1 HP/sec) Regeneration (From Superior Unrelenting Fury in Pendulum)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Agile)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Dodge)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Lucky)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Weave) ResEffect (SpeedFlying) (15% Total)+15% ResEffect(SpeedFlying) (From Superior Blistering Cold in Gash) ResEffect (RechargeTime) (15% Total)+15% ResEffect(RechargeTime) (From Superior Blistering Cold in Gash) ResEffect (SpeedRunning) (15% Total)+15% ResEffect(SpeedRunning) (From Superior Blistering Cold in Gash) S/L Resistance (26% Total)+6% S/L Resistance (From Superior Brute's Fury in Beheader)+6% S/L Resistance (From Superior Unrelenting Fury in Pendulum)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Senses)+1.5% S/L Resistance (From Reactive Defenses in Evasion)+1.5% S/L Resistance (From Multi-Strike in Cleave) Fire/Cold Resistance (42.5% Total)+6% Fire/Cold Resistance (From Superior Unrelenting Fury in Pendulum)+6% Fire/Cold Resistance (From Superior Blistering Cold in Gash)+6% Fire/Cold Resistance (From Hecatomb in Swoop)+6% Fire/Cold Resistance (From Armageddon in Axe Cyclone)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Senses)+3% Fire/Cold Resistance (From Reactive Defenses in Evasion)+1.5% Fire/Cold Resistance (From Multi-Strike in Cleave) Energy/Negative Resistance (40.25% Total)+6% Energy/Negative Resistance (From Superior Unrelenting Fury in Pendulum)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+4.5% Energy/Negative Resistance (From Shield Wall in Agile)+4.5% Energy/Negative Resistance (From Shield Wall in Dodge)+4.5% Energy/Negative Resistance (From Shield Wall in Lucky)+4.5% Energy/Negative Resistance (From Shield Wall in Weave)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Energy/Negative Resistance (From Adjusted Targeting in Build Up)+3% Energy/Negative Resistance (From Adjusted Targeting in Focused Accuracy)+2.25% Energy/Negative Resistance (From Multi-Strike in Cleave) Resistance (Toxic) (11.75% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Toxic) (From Shield Wall in Weave)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting) Resistance (Psionic) (11.75% Total)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Psionic) (From Shield Wall in Weave)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting) Brute - Battle Axe - Super Reflexes.mbd Edited March 15 by hakurr
Meknomancer Posted March 19 Posted March 19 On 3/15/2024 at 3:59 PM, hakurr said: Looking for Feedback i have tried to optimize yet get as much as i can out of this build am i missing anything or should i look at more recharge and damage and less resist? Hero Brute Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Battle AxeSecondary powerset: Super ReflexesPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): FlightEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Beheader A: Superior Brute's Fury: Recharge/Fury Bonus3: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge3: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge5: Superior Brute's Fury: Accuracy/Damage/Recharge7: Superior Brute's Fury: Damage/Endurance/RechargeTime Level 1: Focused Fighting A: Reactive Defenses: Scaling Resist Damage7: Reactive Defenses: Defense/Endurance/RechargeTime9: Reactive Defenses: Defense9: Reactive Defenses: Defense/Endurance11: Reactive Defenses: Endurance/RechargeTime11: Reactive Defenses: Defense/RechargeTime Level 2: Focused Senses A: Luck of the Gambler: Defense/Endurance13: Reactive Defenses: Defense/Endurance/RechargeTime13: Reactive Defenses: Defense15: Reactive Defenses: Defense/Endurance15: Reactive Defenses: Endurance/RechargeTime17: Reactive Defenses: Defense/RechargeTime Level 4: Agile A: Shield Wall: Defense/Endurance17: Shield Wall: Defense/Recharge19: Shield Wall: Defense19: Shield Wall: Defense/Endurance/Recharge Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Pendulum A: Superior Unrelenting Fury: RechargeTime/+Regen/+End21: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime25: Superior Unrelenting Fury: Accuracy/Damage27: Superior Unrelenting Fury: Damage/RechargeTime27: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime42: Superior Unrelenting Fury: Damage/Endurance/RechargeTime Level 10: Practiced Brawler A: Invention: Recharge Reduction Level 12: Gash A: Superior Blistering Cold: Recharge/Chance for Hold33: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime43: Superior Blistering Cold: Accuracy/Damage43: Superior Blistering Cold: Damage/Endurance43: Superior Blistering Cold: Accuracy/Damage/Endurance48: Superior Blistering Cold: Accuracy/Damage/Recharge Level 14: Hasten A: Invention: Recharge Reduction21: Invention: Recharge Reduction Level 16: Dodge A: Shield Wall: Defense/Endurance31: Shield Wall: Defense/Recharge31: Shield Wall: Defense31: Shield Wall: Defense/Endurance/Recharge Level 18: Swoop A: Hecatomb: Chance of Damage(Negative)29: Hecatomb: Damage/Endurance40: Hecatomb: Damage45: Hecatomb: Damage/Recharge46: Hecatomb: Damage/Recharge/Accuracy Level 20: Evasion A: Luck of the Gambler: Defense/Endurance23: Reactive Defenses: Defense/Endurance/RechargeTime23: Reactive Defenses: Defense33: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Endurance/RechargeTime50: Reactive Defenses: Defense/RechargeTime Level 22: Build Up A: Adjusted Targeting: Recharge25: Adjusted Targeting: To Hit Buff/Endurance40: Adjusted Targeting: To Hit Buff42: Adjusted Targeting: To Hit Buff/Recharge48: Adjusted Targeting: To Hit Buff/Endurance/Recharge Level 24: Boxing (Empty) Level 26: Tough A: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3%40: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance/Endurance Level 28: Lucky A: Shield Wall: Defense/Endurance39: Shield Wall: Defense/Recharge39: Shield Wall: Defense39: Shield Wall: Defense/Endurance/Recharge Level 30: Weave A: Shield Wall: Defense/Endurance33: Shield Wall: Defense/Recharge34: Shield Wall: Endurance/Recharge34: Shield Wall: Defense/Endurance/Recharge34: Shield Wall: Defense37: Shield Wall: +Res (Teleportation), +5% Res (All) Level 32: Cleave A: Multi-Strike: Damage/Endurance/Recharge36: Multi-Strike: Accuracy/Damage/Endurance36: Multi-Strike: Accuracy/Damage37: Multi-Strike: Damage/Endurance37: Multi-Strike: Damage/Recharge36: Multi-Strike: Accuracy/Endurance Level 35: Quickness A: Invention: Run Speed Level 38: Superior Conditioning A: Performance Shifter: Chance for +End Level 41: Physical Perfection A: Performance Shifter: Chance for +End Level 44: Axe Cyclone A: Armageddon: Chance for Fire Damage45: Armageddon: Damage/Endurance46: Armageddon: Damage48: Armageddon: Damage/Recharge45: Armageddon: Damage/Recharge/Accuracy Level 47: Focused Accuracy A: Adjusted Targeting: To Hit Buff/Endurance50: Adjusted Targeting: Endurance/Recharge50: Adjusted Targeting: To Hit Buff Level 49: Super Speed A: Thrust: Endurance/Running ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End Level 49: Speed Phase Level 4: Athletic Run ────────────────────────────── Incarnates: Reactive Total Core ConversionAgility Total Core RevampAssault Partial Radial Graft ────────────────────────────── Stats Breakdown: - Defense - Smashing: 27.52%Lethal: 27.52%Fire: 20.02%Cold: 20.02%Energy: 14.08%Negative: 14.08%Toxic: 14.08%Psionic: 14.08%Melee: 56.67%Ranged: 45%AoE: 49.5% - Resistance - Smashing: 90%Lethal: 90%Fire: 90%Cold: 90%Energy: 90%Negative: 90%Toxic: 11.75%Psionic: 11.75% - HP & Endurance - Regeneration: 236%Max HP: 1875.69 | End Recovery: 2.69/sEnd Use: 1.27/s End. (Net gain: 1.42/s)Max End: 105 - Movement - Run Speed: 28.59 mphJump Speed: 39.85 mphJump Height: 21.5 ftFly Speed: 0 mph - Stealth & Perception - Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 1100 ft - Misc - Haste: 241.25%ToHit: 38.57%Accuracy: 59%Damage: 334.5%End Rdx: 20.4%Threat: 400 - Status Protection - Held: 10.38Stunned: 10.38Sleep: 10.38Immobilized: 20.76Knockback: 10Repel: 0Confused: 10.38Terrorized: 0Taunt: 4Placate: 0Teleport: 0 - Status Resistance - Held: 147.5%Stunned: 147.5%Sleep: 208.05%Immobilized: 208.05%Knockback: 10000%Repel: 0%Confused: 147.5%Terrorized: 147.5%Taunt: 0%Placate: 0%Teleport: 200% - Debuff Resistance - Defense: 95%Endurance: 0%Recovery: 0%PerceptionRadius: 100%ToHit: 69.2%RechargeTime: 55%SpeedRunning: 55%Regeneration: 0% ────────────────────────────── Set Effects Breakdown Superior Brute's Fury (Beheader) 44.98 HP (3%) HitPoints5% Defense(Smashing,Lethal), 2.5% Defense(Melee)4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Smashing,Lethal), 10% Status Resistance Reactive Defenses (Focused Fighting) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All) Reactive Defenses (Focused Senses) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount) Shield Wall (Agile) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Luck of the Gambler (Combat Jumping) +7.5% Enhancement(RechargeTime) Superior Unrelenting Fury (Pendulum) 4% DamageBuff(All)16% (1 HP/sec) Regeneration4% (0.07 End/sec) Recovery5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold) Superior Blistering Cold (Gash) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance5% Defense(Smashing,Lethal), 2.5% Defense(Melee)5% Defense(Fire,Cold), 2.5% Defense(AoE) Shield Wall (Dodge) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Hecatomb (Swoop) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Reactive Defenses (Evasion) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance28.11 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount) Adjusted Targeting (Build Up) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime) Gladiator's Armor (Tough) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Steadfast Protection (Tough) 3% Defense(All) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount)112.4 HP (7.5%) HitPoints Shield Wall (Lucky) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance Shield Wall (Weave) 10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance2.5% DamageBuff(All)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance5% Resistance(All), 100% MezResist(Teleport) (20% chance) Multi-Strike (Cleave) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2.25% Resistance(Energy,Negative), 3.75% Status Resistance1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing) Armageddon (Axe Cyclone) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Adjusted Targeting (Focused Accuracy) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance ────────────────────────────── Set Buffs Totals Damage(All) (14.5% Total)+4% Damage(All) (From Superior Brute's Fury in Beheader)+4% Damage(All) (From Superior Unrelenting Fury in Pendulum)+2.5% Damage(All) (From Shield Wall in Weave)+2% Damage(All) (From Adjusted Targeting in Build Up)+2% Damage(All) (From Adjusted Targeting in Focused Accuracy) S/L Defense (19.44% Total)+5% S/L Defense (From Superior Brute's Fury in Beheader)+5% S/L Defense (From Superior Blistering Cold in Gash)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% S/L Defense (From Superior Unrelenting Fury in Pendulum)+0.94% S/L Defense (From Multi-Strike in Cleave) Fire/Cold Defense (11.94% Total)+5% Fire/Cold Defense (From Superior Blistering Cold in Gash)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% Fire/Cold Defense (From Multi-Strike in Cleave) Energy/Negative Defense (6% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Toxic) (6% Total)+3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Melee) (17.88% Total)+5% Defense(Melee) (From Superior Unrelenting Fury in Pendulum)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(Melee) (From Superior Brute's Fury in Beheader)+2.5% Defense(Melee) (From Superior Blistering Cold in Gash)+1.88% Defense(Melee) (From Multi-Strike in Cleave) Defense (Ranged) (6% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (AoE) (10.38% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(AoE) (From Superior Blistering Cold in Gash)+1.88% Defense(AoE) (From Multi-Strike in Cleave) Enhancement (Accuracy) (39% Total)+15% Enhancement(Accuracy) (From Hecatomb in Swoop)+15% Enhancement(Accuracy) (From Armageddon in Axe Cyclone)+9% Enhancement(Accuracy) (From Adjusted Targeting in Build Up) Enhancement (EnduranceDiscount) (13.75% Total)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Fighting)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Focused Senses)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Evasion)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Tough) Enhancement (RechargeTime) (51.25% Total)+10% Enhancement(RechargeTime) (From Superior Brute's Fury in Beheader)+10% Enhancement(RechargeTime) (From Hecatomb in Swoop)+10% Enhancement(RechargeTime) (From Armageddon in Axe Cyclone)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Focused Fighting)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)+5% Enhancement(RechargeTime) (From Adjusted Targeting in Build Up) HitPoints (376.69 HP Total / 25.13% of Base HP)+112.4 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Tough)+44.98 HP (3%) HitPoints (From Superior Brute's Fury in Beheader)+33.73 HP (2.25%) HitPoints (From Shield Wall in Agile)+33.73 HP (2.25%) HitPoints (From Shield Wall in Dodge)+33.73 HP (2.25%) HitPoints (From Shield Wall in Lucky)+33.73 HP (2.25%) HitPoints (From Shield Wall in Weave)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Fighting)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Focused Senses)+28.11 HP (1.88%) HitPoints (From Reactive Defenses in Evasion) MezResist(All) (147.5% Total)+10% MezResist(All) (From Superior Brute's Fury in Beheader)+10% MezResist(All) (From Armageddon in Axe Cyclone)+10% MezResist(All) (From Superior Blistering Cold in Gash)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Superior Unrelenting Fury in Pendulum)+10% MezResist(All) (From Hecatomb in Swoop)+7.5% MezResist(All) (From Shield Wall in Dodge)+7.5% MezResist(All) (From Shield Wall in Lucky)+7.5% MezResist(All) (From Shield Wall in Weave)+7.5% MezResist(All) (From Shield Wall in Agile)+6.25% MezResist(All) (From Shield Wall in Weave)+5% MezResist(All) (From Reactive Defenses in Focused Senses)+5% MezResist(All) (From Reactive Defenses in Focused Fighting)+5% MezResist(All) (From Reactive Defenses in Evasion)+5% MezResist(All) (From Adjusted Targeting in Build Up)+5% MezResist(All) (From Adjusted Targeting in Focused Accuracy)+3.75% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Reactive Defenses in Focused Senses)+2.5% MezResist(All) (From Reactive Defenses in Focused Fighting)+2.5% MezResist(All) (From Reactive Defenses in Evasion)+2.5% MezResist(All) (From Multi-Strike in Cleave)+2.5% MezResist(All) (From Multi-Strike in Cleave) MezResist (Teleport) (200% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave) Recovery (16% Total)+4% (0.07 End/sec) Recovery (From Superior Unrelenting Fury in Pendulum)+4% (0.07 End/sec) Recovery (From Superior Blistering Cold in Gash)+4% (0.07 End/sec) Recovery (From Hecatomb in Swoop)+4% (0.07 End/sec) Recovery (From Armageddon in Axe Cyclone) Regeneration (56% Total / 18.44 HP/s)+16% (1 HP/sec) Regeneration (From Superior Unrelenting Fury in Pendulum)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Agile)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Dodge)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Lucky)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Weave) ResEffect (SpeedFlying) (15% Total)+15% ResEffect(SpeedFlying) (From Superior Blistering Cold in Gash) ResEffect (RechargeTime) (15% Total)+15% ResEffect(RechargeTime) (From Superior Blistering Cold in Gash) ResEffect (SpeedRunning) (15% Total)+15% ResEffect(SpeedRunning) (From Superior Blistering Cold in Gash) S/L Resistance (26% Total)+6% S/L Resistance (From Superior Brute's Fury in Beheader)+6% S/L Resistance (From Superior Unrelenting Fury in Pendulum)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Fighting)+1.5% S/L Resistance (From Reactive Defenses in Focused Senses)+1.5% S/L Resistance (From Reactive Defenses in Evasion)+1.5% S/L Resistance (From Multi-Strike in Cleave) Fire/Cold Resistance (42.5% Total)+6% Fire/Cold Resistance (From Superior Unrelenting Fury in Pendulum)+6% Fire/Cold Resistance (From Superior Blistering Cold in Gash)+6% Fire/Cold Resistance (From Hecatomb in Swoop)+6% Fire/Cold Resistance (From Armageddon in Axe Cyclone)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Fire/Cold Resistance (From Reactive Defenses in Focused Senses)+3% Fire/Cold Resistance (From Reactive Defenses in Evasion)+1.5% Fire/Cold Resistance (From Multi-Strike in Cleave) Energy/Negative Resistance (40.25% Total)+6% Energy/Negative Resistance (From Superior Unrelenting Fury in Pendulum)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+4.5% Energy/Negative Resistance (From Shield Wall in Agile)+4.5% Energy/Negative Resistance (From Shield Wall in Dodge)+4.5% Energy/Negative Resistance (From Shield Wall in Lucky)+4.5% Energy/Negative Resistance (From Shield Wall in Weave)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Focused Fighting)+3% Energy/Negative Resistance (From Adjusted Targeting in Build Up)+3% Energy/Negative Resistance (From Adjusted Targeting in Focused Accuracy)+2.25% Energy/Negative Resistance (From Multi-Strike in Cleave) Resistance (Toxic) (11.75% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Toxic) (From Shield Wall in Weave)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting) Resistance (Psionic) (11.75% Total)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Weave)+3.75% Resistance(Psionic) (From Shield Wall in Weave)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Focused Fighting) Brute - Battle Axe - Super Reflexes.mbd 43.47 kB · 7 downloads Numbers look good (except those resists) no way SR has 90% to all, i'd bet your sitting around high 30s to 40'ish.
hakurr Posted March 20 Author Posted March 20 when i am at full health i sit 50% S&L 48% F&C and 49% E&NE but when i get over whelmed in a fight and my health drops to about 30% they are all at 90%. and normally my health then stops dropping. i solo 90% of the time and normally run all missions at +2X8
Doomguide2005 Posted March 26 Posted March 26 Were you deliberately trying for ~56% melee defense. For me that's either a little shy of where I'd want to be for the Incarnate cap or quite a bit more than needed for the soft cap. Assuming your DDR is sitting at 95%+ that's over kill. You would need to be hit by over -100% defdebuff before even coming close to getting knocked under the soft cap. I'll have to look closer when I have access to my desktop for using Mids. Even the AoE is a bit higher than needed but getting a mere point or two less when everything else looks solid is very nit picky. Generally I'm shooting for 47, 48% defense. Even 48 is a bit of over kill. Your defense with that sort of DDR well you should last a very long time vs a horde of +4 Cimerorans while reading a paper. As long as you're mobile and attacking they have no hope of dropping you.
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