Argentae Posted March 28 Posted March 28 First time through on both of these sets. Random thought: Arsenal/Dark is probably nigh unkillable. Just picked up Trip mine and getting used to it. Love it. Went back to compare it with Time Bomb in Mids... I'll get to start playing with it soon, but, um, it looks worse than Trip mine in every way except radius. Trip mine does substantially more damage (12' radius) and recharges in 20 seconds. Time Bomb does substantially less (20' radius) and recharges in 360 seconds. The large radius is nothing to sneeze at, but at 13 TIMES the recharge, it seems very Meh. What am I missing? On both it looks like I can slot a FF + Rech, so on my Arsenal/Traps it looks like I can slot 3 FF (Nitro, Trip Mine, Time Bomb) which will be nice. Overall loving Arsenal/Traps. Been going through large spawns since the teens. At 29 it's really picking up some serious clear speed. I thought I'd be able to throw together a build by now, but I still have potentially key powers to play with (Poison Trap, Time Bomb, and last and probably least Seeker drones) so I find I'm reserving judgement on what really deserves the precious slots. Appreciate any tips/thoughts from my fellow Controller aficionados! 🙂
arcane Posted March 28 Posted March 28 Temporal Bomb is a buff/debuff power, not a damage power, from what I understand. 1
evetsleep Posted March 29 Posted March 29 12 hours ago, arcane said: Temporal Bomb is a buff/debuff power, not a damage power, from what I understand. I think this is the real answer. It buffs/debuffs and does damage and is uninterruptible. That's why it has the recharge it does... probably.
Uun Posted March 29 Posted March 29 Mid's is out of date. Time Bomb was replaced with Temporal Bomb in p7. https://cod.uberguy.net/html/power.html?power=controller_buff.traps.time_bomb&at=controller 1 Uuniverse
Argentae Posted March 29 Author Posted March 29 1 hour ago, Uun said: Mid's is out of date. Time Bomb was replaced with Temporal Bomb in p7. https://cod.uberguy.net/html/power.html?power=controller_buff.traps.time_bomb&at=controller That's exactly what I hoped was going on. Thanks Uun! Was just getting back to it today so I'm sure I'll be picking it up today and get the real stats. 🙂
Argentae Posted March 29 Author Posted March 29 Ok. That's a huge change, totally makes sense now. Anyone know if the debuffs from Seekers stack with each other? So if both Seekers hit it's -(2*5=10) tohit, - (2*20=40) damage and the two stuns can stack to mag 4?
Uun Posted March 29 Posted March 29 Stacking is per caster, so if each Seeker is considered a separate caster, then the -tohit and -dmg would stack. The stun definitely stacks, although it only has a 25% chance to occur, so the odds of both occurring at the same time are pretty low. 2 Uuniverse
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