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How to fix this build? Dark/Sonic


Ejlertson

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Hover and Flight is tehr efor thematic reasons and cant be removed.
I like to be able to solo as well as assist on teams.
The issue is that there are far to few slots to share around, so something has to be compromised.

Any suggestions on how to make it workable?

Banshee.txt

Before you post or reply to anything online allways remember Wheaton´s Law!

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3 hours ago, Ejlertson said:

The issue is that there are far to few slots to share around, so something has to be compromised.

 

Yes. Part of the reason is some of your slotting choices are inefficient. When I say "inefficient", I am not making a value judgment on your build (unlike when I say "bad", "incompetent", or "amateurish"): I'm just talking mathematics. For example, you slot 5x dampened spirits in Darkest Night for 5% rech. This is 1.25% rech per added slot (discounting the base free slot). Looking at the available sets, we could slot 5x Panacea in Twilight Grasp instead for 7.5% rech, for 1.875% rech per added slot, or 50% more. In fact, 5x panacea 1x acc common offers comparable enhancement values to touch of the nictus, another set you slotted.

 

Now, I know why you chose dampened spirits and touch of the nictus - you're also making an effort to build for res. Building for multiple competing build goals like this, and balancing rech, def, res, not to mention enhancement values and the locations of critical procs, is challenging; it's why inexperienced builders focus on one primary goal (such as survivability or ST dps). For you, I recommend focusing on the most important bonuses first. We can revisit our choice later if necessary and try to fit some res in.

 

On the other hand, your choice of 6x cloud senses for fearsome stare is a very efficient choice; well done. You get 6.25% rech and 3.75% def for this, and even a damage proc. Both these bonuses are individually normally 5-6 slot bonuses, so you're getting a 2-for-1 deal here. The catch is that cloud senses is a lv 30 set, so its enhancement values are low. Consider using unattuned IO's and boosting them +5 to compensate for this.

 

Secondly, you should focus on what aspects of a power need to be enhanced and how we can do this with as few slots as possible. For example, you slotted tar patch 6x pacing of the turtle for 3.13 ranged def. However, as a slow set it has low recharge enhancement, hindering you from double-stacking it (yes, the -res stacks). This power is also autohit so it does not need acc enhancement. So to focus on the most important thing we want out of this power, we can slot just 2x common rech IO's, boosted to +5. You can even add a slow common if you desire the -movespeed. (A meta consideration here is that slow sets typically offer weak bonuses, maybe with the exception of ice mistal, so we want to pursue slots in more attractive set categories.) Knowing which powers you can skimp on slotting while still retaining most of their potential is key to high slot-efficiency.

 

Similarly, consider your slotting in Howling Twilight. This power has 3 uses: as a stun, a mass rez, and an autohit -regen power. Which of these uses are most important to you? Since you don't have any other stun to stack with it (not even opp gloom from the epic), we might assume the rez and the -regen are more important. Therefore, some rech commons or sets that offer desired bonuses such as absolute amazements might be considered.

 

Thirdly, consider how well your build goals synergize with your powers and how your powers work with each other. You have a lot of -tohit in your build and some -dmg. How much defense do you really need? You could afford to live without the softcap. You have two -tohit powers in darkest night and fearsome stare. Will you really be using both of them every engagement? If you intend to prioritize one, you could slot the other less heavily. For example, if you decide that fearsome stare will be your main source of -tohit, you can slot darkest night with just a single enzyme and use it mainly on harder targets for the -dmg. This is also efficient since fearsome stare requires acc while darkest night is autohit. Hence, putting our set IOs in fearsome stare allows us to build in acc that the power needs. Doing the reverse (slotting DN heavily and fearsome stare lightly) might result in fewer savings.

 

Finally, think about your alpha slot. The alpha slot is an absolutely massive amount of stats that will majorly influence your build. I frequently see builds submitted for critique that have no alpha slot which is a little like designing an airplane but leaving out the wings. You should think about how to use it even if it's just "I would like to keep my options open for now".

 

Spiritual core would allow you to cut down on slot-intensive rech bonuses while boosting healing and stun, benefiting all of your recharge-intensive powers. Cardiac core would allow you to cut slotting resist enhancements (resist sets are quite weak outside of their uniques) while fixing your endurance issues - your build is on the end-heavy side. Intuition radial would strengthen your slows and -tohit and add damage. Think about how the right choice of alpha would allow you to cut even more slots from powers and invest them in set bonuses instead.

 

I need to get going so I don't have time to do a full build teardown. I've input your incomplete build from above in mids with some suggested changes. However, as a matter of principle I do not provide complete builds; builds are a dime a dozen, so I'm sure you can easily find some to copy if you want. I have refrained from slotting any powers you did not slot in your original build. It's up to you to complete it yourself.

 

Where will you put your unbreakable guard +7.5% HP? Will you add a gaussian's proc in tactics (it has a chance to proc for each friendly in range, even teammates and MM pets) or chose to put it in aim to buff your own dreadful wail? With the right choice of alpha and destiny, and some tweaks, you can easily have permahasten and 35-40% (45% with barrier) ranged/aoe def, or you might focus more heavily on damage by dropping the aoe def bonuses and investing in procs. The decision is yours.

 

image.thumb.png.9240edebc533ebcb8a1a918b08d252c7.png

 

You need mids v3.6.6. to open this.

banshee.mbd

 

 

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42 minutes ago, Zect said:

 

Yes. Part of the reason is some of your slotting choices are inefficient. When I say "inefficient", I am not making a value judgment on your build (unlike when I say "bad", "incompetent", or "amateurish"): I'm just talking mathematics. For example, you slot 5x dampened spirits in Darkest Night for 5% rech. This is 1.25% rech per added slot (discounting the base free slot). Looking at the available sets, we could slot 5x Panacea in Twilight Grasp instead for 7.5% rech, for 1.875% rech per added slot, or 50% more. In fact, 5x panacea 1x acc common offers comparable enhancement values to touch of the nictus, another set you slotted.

 

Now, I know why you chose dampened spirits and touch of the nictus - you're also making an effort to build for res. Building for multiple competing build goals like this, and balancing rech, def, res, not to mention enhancement values and the locations of critical procs, is challenging; it's why inexperienced builders focus on one primary goal (such as survivability or ST dps). For you, I recommend focusing on the most important bonuses first. We can revisit our choice later if necessary and try to fit some res in.

 

On the other hand, your choice of 6x cloud senses for fearsome stare is a very efficient choice; well done. You get 6.25% rech and 3.75% def for this, and even a damage proc. Both these bonuses are individually normally 5-6 slot bonuses, so you're getting a 2-for-1 deal here. The catch is that cloud senses is a lv 30 set, so its enhancement values are low. Consider using unattuned IO's and boosting them +5 to compensate for this.

 

Secondly, you should focus on what aspects of a power need to be enhanced and how we can do this with as few slots as possible. For example, you slotted tar patch 6x pacing of the turtle for 3.13 ranged def. However, as a slow set it has low recharge enhancement, hindering you from double-stacking it (yes, the -res stacks). This power is also autohit so it does not need acc enhancement. So to focus on the most important thing we want out of this power, we can slot just 2x common rech IO's, boosted to +5. You can even add a slow common if you desire the -movespeed. (A meta consideration here is that slow sets typically offer weak bonuses, maybe with the exception of ice mistal, so we want to pursue slots in more attractive set categories.) Knowing which powers you can skimp on slotting while still retaining most of their potential is key to high slot-efficiency.

 

Similarly, consider your slotting in Howling Twilight. This power has 3 uses: as a stun, a mass rez, and an autohit -regen power. Which of these uses are most important to you? Since you don't have any other stun to stack with it (not even opp gloom from the epic), we might assume the rez and the -regen are more important. Therefore, some rech commons or sets that offer desired bonuses such as absolute amazements might be considered.

 

Thirdly, consider how well your build goals synergize with your powers and how your powers work with each other. You have a lot of -tohit in your build and some -dmg. How much defense do you really need? You could afford to live without the softcap. You have two -tohit powers in darkest night and fearsome stare. Will you really be using both of them every engagement? If you intend to prioritize one, you could slot the other less heavily. For example, if you decide that fearsome stare will be your main source of -tohit, you can slot darkest night with just a single enzyme and use it mainly on harder targets for the -dmg. This is also efficient since fearsome stare requires acc while darkest night is autohit. Hence, putting our set IOs in fearsome stare allows us to build in acc that the power needs. Doing the reverse (slotting DN heavily and fearsome stare lightly) might result in fewer savings.

 

Finally, think about your alpha slot. The alpha slot is an absolutely massive amount of stats that will majorly influence your build. I frequently see builds submitted for critique that have no alpha slot which is a little like designing an airplane but leaving out the wings. You should think about how to use it even if it's just "I would like to keep my options open for now".

 

Spiritual core would allow you to cut down on slot-intensive rech bonuses while boosting healing and stun, benefiting all of your recharge-intensive powers. Cardiac core would allow you to cut slotting resist enhancements (resist sets are quite weak outside of their uniques) while fixing your endurance issues - your build is on the end-heavy side. Intuition radial would strengthen your slows and -tohit and add damage. Think about how the right choice of alpha would allow you to cut even more slots from powers and invest them in set bonuses instead.

 

I need to get going so I don't have time to do a full build teardown. I've input your incomplete build from above in mids with some suggested changes. However, as a matter of principle I do not provide complete builds; builds are a dime a dozen, so I'm sure you can easily find some to copy if you want. I have refrained from slotting any powers you did not slot in your original build. It's up to you to complete it yourself.

 

Where will you put your unbreakable guard +7.5% HP? Will you add a gaussian's proc in tactics (it has a chance to proc for each friendly in range, even teammates and MM pets) or chose to put it in aim to buff your own dreadful wail? With the right choice of alpha and destiny, and some tweaks, you can easily have permahasten and 35-40% (45% with barrier) ranged/aoe def, or you might focus more heavily on damage by dropping the aoe def bonuses and investing in procs. The decision is yours.

 

image.thumb.png.9240edebc533ebcb8a1a918b08d252c7.png

 

You need mids v3.6.6. to open this.

banshee.mbd 37.77 kB · 0 downloads

 

 

That gave a lot of information with words rather than numbers. Thank you I appreciate it a lot.

One of my big issues is that Im suffering from a sever case of dyscalculia so any digits larger than one ciffer turns into scribbles of incomprehensible nonsense to me, so some of the things you say flies right over my head, but others made some sense.



 

Before you post or reply to anything online allways remember Wheaton´s Law!

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On 4/8/2024 at 3:55 PM, Ejlertson said:

Hover and Flight is tehr efor thematic reasons and cant be removed.
I like to be able to solo as well as assist on teams.
The issue is that there are far to few slots to share around, so something has to be compromised.

Any suggestions on how to make it workable?

Banshee.txt 4.56 kB · 5 downloads

 

Can't open your file or see what powers you took but if your going fly pool make sure you take evasive manouvres or you'll find yourself with no immob protection and glued to the floor when you least expect it.

 

I don't like shout, good damage but it feels like the animation is over long i prefer the t1+t2 with screech.

 

I like soul patron for power boost, hitting it just before you enter melee and soul drain/nuke can seriously increase your survivability and it'll bump more than just your defences, it'll increase your heal.

 

I like shockwave, its good soft control, i find it better than sirens song but the damage is pretty low.

 

With 3 cones you can get a nice cycle of knockdown/sleep and - resistance going on. I haven't played fender combo but i do have it on a corr . I might go something like this, i find endurance an issue on dark til i get incarnates so i run theft proc in the heal.

 

 

DARK SONIC - Defender (Dark Miasma - Sonic Attack).mbd

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