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Feedback requested: Energy/WP build


Rathulfr

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Bored at work, thought I'd play around with Hero Designer for my soon-to-be-50 Energy/Willpower Sentinel.  Here's what I came up with.  The regen is insane, and defense looks ok but not great.  What do you think?  What would you change?  I'm interested to get different perspectives.  Thanks in advance for your time and help.

 

(edit:) I couldn't find Sudden Acceleration for Explosive Blast, so I put in Overwhelming Force as a place holder.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rathstar: Level 50 Science Sentinel

Primary Power Set: Energy Blast

Secondary Power Set: Willpower

Power Pool: Speed

Power Pool: Flight

Power Pool: Leaping

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Power Bolt

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (3) Superior Opportunity Strikes - Damage/RechargeTime
  • (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 1: High Pain Tolerance

  • (A) Impervious Skin - Status Resistance
  • (7) Impervium Armor - Psionic Resistance
  • (9) Aegis - Psionic/Status Resistance

Level 2: Power Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (11) Superior Sentinel's Ward - Damage/RechargeTime
  • (13) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (13) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (15) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 4: Fast Healing

  • (A) Panacea - +Hit Points/Endurance
  • (17) Preventive Medicine - Chance for +Absorb
  • (17) Regenerative Tissue - +Regeneration

Level 6: Power Burst

  • (A) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (23) Apocalypse - Chance of Damage(Negative)

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 10: Indomitable Will

  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense
  • (29) Red Fortune - Endurance

Level 12: Fly

  • (A) Flight Speed IO

Level 14: Hover

  • (A) Freebird - Endurance
  • (31) Freebird - FlySpeed
  • (31) Freebird - +Stealth

Level 16: Combat Jumping

  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (34) Red Fortune - Endurance

Level 18: Explosive Blast

  • (A) Overwhelming Force - Accuracy/Damage
  • (34) Overwhelming Force - Endurance/Recharge
  • (34) Overwhelming Force - Accuracy/Damage/Endurance
  • (36) Overwhelming Force - Damage/Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 20: Quick Recovery

  • (A) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - Accuracy/Recharge

Level 22: Mind Over Body

  • (A) Steadfast Protection - Resistance/Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection

Level 24: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Focused Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge

Level 28: Heightened Senses

  • (A) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Endurance

Level 30: Up to the Challenge

  • (A) Numina's Convalesence - Heal/Endurance
  • (45) Numina's Convalesence - Endurance/Recharge
  • (46) Numina's Convalesence - Heal/Recharge
  • (46) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - +Regeneration/+Recovery

Level 32: Nova

  • (A) Armageddon - Damage
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (50) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage

Level 35: Resurgence

  • (A) Recharge Reduction IO

Level 38: Strength of Will

  • (A) Unbreakable Guard - +Max HP

Level 41: Fire Cages

  • (A) Accuracy IO

Level 44: Char

  • (A) Accuracy IO

Level 47: Warmth

  • (A) Recharge Reduction IO

Level 49: Afterburner

  • (A) Flight Speed IO

Level 1: Health

  • (A) Miracle - +Recovery

Level 1: Hurdle

  • (A) Jumping IO

Level 1: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (9) Efficacy Adaptor - EndMod/Accuracy
  • (11) Efficacy Adaptor - EndMod/Endurance

Level 1: Swift

  • (A) Flight Speed IO

------------

 

 

 

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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Disclaimer: Familiar with Energy/. Not so familiar with /WP.

 

- Your Energy Defense is good, your S/L is not. WP doesn't need as much as some others, but I haven't played it so take my comments on your secondary with a grain of salt.

- You only need two slots in Hasten, not three. You can simulate the effects of Enh Boosters in Mids by pressing + on your numpad while selecting the enh Two 50+5 Recharge Reduxes work well.

- Too many slots in Stamina and Quick Recovery for too little benefit.

- You grabbed fire cages. Consider replacing the KB to KD proc in Explosive Blast once you have Fire Cages, and replacing it with the Force Feedback proc.

- I feel like you're going for kind of a discount build, but you can go discount build and still get a lot of Psi D easily so you're strong versus something.

- You left Strength of Will too late, trust me, you are gonna feel the pain of doing that. Grab it much earlier.

- Why did you go three powers into Fire Mastery if you were going to one-slot all of them?

- What's your goal in having Hasten? What does it help you accomplish? Knowing that will help me make comments.

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Sundered Marches: The Website | The Official Soundtrack!

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Disclaimer: Familiar with Energy/. Not so familiar with /WP.

 

- Your Energy Defense is good, your S/L is not. WP doesn't need as much as some others, but I haven't played it so take my comments on your secondary with a grain of salt.

- You only need two slots in Hasten, not three. You can simulate the effects of Enh Boosters in Mids by pressing + on your numpad while selecting the enh Two 50+5 Recharge Reduxes work well.

- Too many slots in Stamina and Quick Recovery for too little benefit.

- You grabbed fire cages. Consider replacing the KB to KD proc in Explosive Blast once you have Fire Cages, and replacing it with the Force Feedback proc.

- I feel like you're going for kind of a discount build, but you can go discount build and still get a lot of Psi D easily so you're strong versus something.

- You left Strength of Will too late, trust me, you are gonna feel the pain of doing that. Grab it much earlier.

- Why did you go three powers into Fire Mastery if you were going to one-slot all of them?

- What's your goal in having Hasten? What does it help you accomplish? Knowing that will help me make comments.

 

[*]I did not know about slotting boosters in Pine's: thanks for the pro-tip.

[*]I 6-slotted QR for the damage buff and defense.  I 3-slotted Stamina for the +HP and +Recovery bonus.

[*]I grabbed Fire Cages to get to Warmth.  I plan to slot Sudden Acceleration into Explosive Blast, which includes the KB-to-KD proc.

[*]Strength of Will is the tier 9 power available at 38: I trained it at 38.

[*]I took Fire Mastery to get to Warmth, so that I could have a self-heal available.  Using your tip to 2-slot it with 50+5 boosted Recharge, that's available every 13 seconds.

[*]My goal for Hasten is to kill faster!  I like my attacks to rotate quickly. ;D

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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Disclaimer: Familiar with Energy/. Not so familiar with /WP.

 

- Your Energy Defense is good, your S/L is not. WP doesn't need as much as some others, but I haven't played it so take my comments on your secondary with a grain of salt.

- You only need two slots in Hasten, not three. You can simulate the effects of Enh Boosters in Mids by pressing + on your numpad while selecting the enh Two 50+5 Recharge Reduxes work well.

- Too many slots in Stamina and Quick Recovery for too little benefit.

- You grabbed fire cages. Consider replacing the KB to KD proc in Explosive Blast once you have Fire Cages, and replacing it with the Force Feedback proc.

- I feel like you're going for kind of a discount build, but you can go discount build and still get a lot of Psi D easily so you're strong versus something.

- You left Strength of Will too late, trust me, you are gonna feel the pain of doing that. Grab it much earlier.

- Why did you go three powers into Fire Mastery if you were going to one-slot all of them?

- What's your goal in having Hasten? What does it help you accomplish? Knowing that will help me make comments.

 

[*]I did not know about slotting boosters in Pine's: thanks for the pro-tip.

[*]I 6-slotted QR for the damage buff and defense.  I 3-slotted Stamina for the +HP and +Recovery bonus.

[*]I grabbed Fire Cages to get to Warmth.  I plan to slot Sudden Acceleration into Explosive Blast, which includes the KB-to-KD proc.

[*]Strength of Will is the tier 9 power available at 38: I trained it at 38.

[*]I took Fire Mastery to get to Warmth, so that I could have a self-heal available.  Using your tip to 2-slot it with 50+5 boosted Recharge, that's available every 13 seconds.

[*]My goal for Hasten is to kill faster!  I like my attacks to rotate quickly. ;D

 

I feel like a dummy! I just woke up and I mixed up your T9 and your general anti-mez toggle, ahahahaha.

 

I don't recommend six slotting for fire defense like ever, not enough uses fire. (It's like what, Circle of Thorns, Malta robots, one type of Arachnos... fire is semi-common but there's not a lot dedicated to it and it usually comes with smashing or lethal and doesn't show up with dangerous side effects very often). Damage bonuses are gratis, don't go out of your way for them.

 

I really don't think you'll need that extra recovery from three-slotting like at all in Stamina. I have significantly less Endurance generation than you do and by way of the fact that I use a lot more Fire Mastery skills more actively than you, I use a lot more Stamina to begin with. It gets you a slot back.

 

One of the great things about Energy is Force Feedback procs -- it's an unbelievable amount of recharge you can slot on a lot of attacks at very low cost, and only Nova and Power Push regularly throw people hard enough to mess up formations such that you should really take a hard look at KB to KD rather than Force Feedback. It does mean giving up six slots on a lot of attacks, but there's not really a lot of attacks that need the sixth slot set bonus, either. Being able to Fire Cage so you can ignore KB to KD slotting is also really, really great since the only things that won't be grabbed by a single application of Fire Cage are also really unlikely to be KBed either. I mix up whether or not I cage based on how badly the enemies need soft controls -- I'm less likely to cage when facing Rularuu, for example, because I want them to spend time animating on the recovery.

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I feel like a dummy! I just woke up and I mixed up your T9 and your general anti-mez toggle, ahahahaha.

 

I don't recommend six slotting for fire defense like ever, not enough uses fire. (It's like what, Circle of Thorns, Malta robots, one type of Arachnos... fire is semi-common but there's not a lot dedicated to it and it usually comes with smashing or lethal and doesn't show up with dangerous side effects very often). Damage bonuses are gratis, don't go out of your way for them.

 

I really don't think you'll need that extra recovery from three-slotting like at all in Stamina. I have significantly less Endurance generation than you do and by way of the fact that I use a lot more Fire Mastery skills more actively than you, I use a lot more Stamina to begin with. It gets you a slot back.

 

One of the great things about Energy is Force Feedback procs -- it's an unbelievable amount of recharge you can slot on a lot of attacks at very low cost, and only Nova and Power Push regularly throw people hard enough to mess up formations such that you should really take a hard look at KB to KD rather than Force Feedback. It does mean giving up six slots on a lot of attacks, but there's not really a lot of attacks that need the sixth slot set bonus, either. Being able to Fire Cage so you can ignore KB to KD slotting is also really, really great since the only things that won't be grabbed by a single application of Fire Cage are also really unlikely to be KBed either. I mix up whether or not I cage based on how badly the enemies need soft controls -- I'm less likely to cage when facing Rularuu, for example, because I want them to spend time animating on the recovery.

 

I'm not 6-slotting for fire defense: I was 6-slotting for AOE, Fire, and Cold defense (the same values as in Force Feedback, actually), but I suppose I could reallocate one or two of those slots elsewhere -- maybe add 50+5 Health IOs to Warmth to make that self-heal even better?

 

I'm going with Sudden Acceleration instead of Force Feedback because it has the KB-to-KD proc and guarantees the +7.5% Recharge global, instead of just a 33% chance for recharge on trigger.

 

I don't plan to ever actually use Fire Cages or Char in my regular rotation: they're simply a means to get Warmth, which would be my only self-heal (aside from green candy).  The fact that it's also a team heal is a bonus.  I might find situational uses for Fire Cages or Char, which is why I'd slot them for Accuracy, to make sure they land.

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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Here's the updated build with Sudden Acceleration slotted in Explosive Blast.  I discovered I was using an older version of Pine's, instead of the latest, version 2.2.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rathstar: Level 50 Science Sentinel

Primary Power Set: Energy Blast

Secondary Power Set: Willpower

Power Pool: Speed

Power Pool: Flight

Power Pool: Leaping

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Power Bolt

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (3) Superior Opportunity Strikes - Damage/RechargeTime
  • (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 1: High Pain Tolerance

  • (A) Impervious Skin - Status Resistance
  • (7) Impervium Armor - Psionic Resistance
  • (9) Aegis - Psionic/Status Resistance

Level 2: Power Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (9) Superior Sentinel's Ward - Damage/RechargeTime
  • (11) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (13) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 4: Fast Healing

  • (A) Panacea - +Hit Points/Endurance
  • (17) Preventive Medicine - Chance for +Absorb
  • (17) Regenerative Tissue - +Regeneration

Level 6: Power Burst

  • (A) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (23) Apocalypse - Chance of Damage(Negative)

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 10: Indomitable Will

  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense
  • (29) Red Fortune - Endurance

Level 12: Fly

  • (A) Flight Speed IO

Level 14: Hover

  • (A) Freebird - Endurance
  • (29) Freebird - FlySpeed
  • (31) Freebird - +Stealth

Level 16: Combat Jumping

  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance

Level 18: Explosive Blast

  • (A) Sudden Acceleration - Knockback/Accuracy
  • (34) Sudden Acceleration - Knockback/Recharge
  • (34) Sudden Acceleration - Knockback/Damage/Endurance
  • (34) Sudden Acceleration - Knockback/Damage/Recharge
  • (36) Sudden Acceleration - Knockback/Accuracy/Damage
  • (36) Sudden Acceleration - Knockback to Knockdown

Level 20: Quick Recovery

  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - Accuracy/Recharge

Level 22: Mind Over Body

  • (A) Steadfast Protection - Resistance/Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Knockback Protection

Level 24: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Focused Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge

Level 28: Heightened Senses

  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (45) Red Fortune - Endurance

Level 30: Up to the Challenge

  • (A) Numina's Convalesence - Heal/Endurance
  • (45) Numina's Convalesence - Endurance/Recharge
  • (45) Numina's Convalesence - Heal/Recharge
  • (46) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Numina's Convalesence - Heal
  • (46) Numina's Convalesence - +Regeneration/+Recovery

Level 32: Nova

  • (A) Armageddon - Damage
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage

Level 35: Resurgence

  • (A) Recharge Reduction IO

Level 38: Strength of Will

  • (A) Unbreakable Guard - +Max HP

Level 41: Fire Cages

  • (A) Accuracy IO

Level 44: Char

  • (A) Accuracy IO

Level 47: Warmth

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Afterburner

  • (A) Flight Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (15) Efficacy Adaptor - EndMod/Accuracy
  • (15) Efficacy Adaptor - EndMod/Endurance

Level 2: Swift

  • (A) Flight Speed IO

Level 4: Ninja Run

------------

 

 

 

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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I guess I'm not being clear, and therefore not being helpful, for which I apologize.

 

Force Feedback is an awful set. I'm not suggesting you slot the set. Just a single proc from it, same as I'd suggest only ever slotting a single thing from Sudden Acceleration (which is a better set but not that good as I recall). Unlike overwhelming force, they're not good sets on the whole.

 

I don't think that value of AoE defense is very useful either without being a lot higher, and it's pretty hard to build for AoE defense. With your earlier build, your AoE defense is so low that it only ever becomes relevant if an attack is AoE Based and not based on any type at all, which only occurs rarely with toxic. Pretty much just Devouring Earth to worry about on that front.

 

One thing you may find slotting Sudden Accel is that even if you fully boost the damage slots, it will be a bit weak, and it will eat up a lot of end (though you have so much this may well be tolerable).

 

I understood you didn't plan to use Fire Cages, but I wanted to make sure you knew they were actually pretty helpful. If you still don't want to use them normally, though, that's of course entirely up to you! I will not make further mention of it.

 

You're pushing recharge but not using the ever-popular Gambler's Luck, so I'm going to assume that's for price reasons (though I see purples so I'm not sure). To err on the side of safety, I'm going for a budget build here; you don't need boosters, but they'll benefit from having them. These builds will look a little different with an actual budget.

 

Since you haven't said anything about Char, I assume you wouldn't mind if I swapped it for another power to reach Warmth -- it's slotted just for the set bonuses.

 

Overall this puts you to almost softcap on S/L, softcap on E, whenever you press a small purple. I considered building more on the resistance front, but it doesn't look good to me. While it's easy to accrue small S/L resist bonuses, it was hard to get to it amounting to much. Dropping Strength of Will can get you Concealment which makes your slotting requirements MUCH easier as a global defense buff, at the cost of some hover speed. Better to not die a lot than to need a power to recover from death. Potential further adjustments can get you into the fighting pool for bigger and more survivability.

 

I'm sure I made decisions you dislike in this example, but I hope this is helpful.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rathstar: Level 50 Science Sentinel

Primary Power Set: Energy Blast

Secondary Power Set: Willpower

Power Pool: Speed

Power Pool: Flight

Power Pool: Leaping

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Power Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7)

Level 1: High Pain Tolerance -- ImpSki-Status(A), ImpArm-ResPsi(7), Ags-Psi/Status(9)

Level 2: Power Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17)

Level 4: Fast Healing -- Pnc-Heal/+End(A), Prv-Absorb%(19), RgnTss-Regen+(21)

Level 6: Power Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25)

Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)

Level 10: Indomitable Will -- DefBuff-I(A), DefBuff-I(27)

Level 12: Fly -- Flight-I(A)

Level 14: Hover -- Frb-EndRdx(A), Frb-Fly(29), Frb-Stlth(29), DefBuff-I(31), DefBuff-I(31)

Level 16: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)

Level 18: Explosive Blast -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(33), SntWar-Acc/Dmg/Rchg(33), SntWar-Acc/Dmg/EndRdx(33), SntWar-Acc/Dmg/EndRdx/Rchg(34), SntWar-Rchg/+Absord(34)

Level 20: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36)

Level 22: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)

Level 24: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(37), RctRtc-Pcptn(50)

Level 26: Focused Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)

Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(40)

Level 30: Up to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)

Level 32: Nova -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), Arm-Dam%(46)

Level 35: Resurgence -- RechRdx-I(A)

Level 38: Strength of Will -- StdPrt-ResDam/Def+(A)

Level 41: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-Immob/Rng(46), EnfOpr-Acc/EndRdx(46), EnfOpr-Acc/Immob/Rchg(50)

Level 44: Cremate -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(48), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48)

Level 47: Warmth -- Prv-Heal/Rchg(A), Pnc-Heal/Rchg(50)

Level 49: Afterburner -- Flight-I(A)

Level 1: Brawl -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(9), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(17), EffAdp-EndMod/EndRdx(19)

Level 2: Swift -- Flight-I(A)

Level 4: Ninja Run

Level 1: Opportunity

------------

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I've played WP on every AT now.  I played a SS/WP Brute on the live servers pre-Incarnate with perma-hasten and the force feedback +recharge in Footstomp.  So my AoE chain on that character was basically Footstomp every 4 seconds.  Anyway, defense wise I never got past 32% and the knockdown is really what made him unkillable as it would allow his 1,000%+ regen to work wonders on the hit point stacking I had.  That was pre-Incarnate stuff.  I never did get to see the glory of layering all of that with Barrier too, but I plan to now.  I also played a Dark/WP Scrapper.  I currently play a StJ/WP Stalker, a re-creation of the aforementioned Brute, and Beam/WP Sentinel. 

 

Here are some general tips and advice. 

 

Regeneration rates can look great on paper but if you check the advanced totals the actual hit points per second may not be much to write home about if you skip maximizing your health.  I know, it sounds obvious, but I am being serious.  Pushing regeneration rate and hit points should be going hand in hand.  Just raising regeneration for the sake of it is a waste of time and resources.  Not accusing these builds of that, but just sayin'. 

 

On recovery, WP is toggle heavy (well, I consider it that because I layer it with other pools - needed some clarity here) and Quick Recovery helps pay for that, at first.  However as a build matures and you start adding stuff like Accolades Quick Recovery + Stamina start to shine.  I have felt that 1 end mod + the chance for endurance is all I need.  That's 2 slots in each power.  Furthermore, Fast Healing and Health are just fine with procs.  I'm particularly fond of slotting only the procs related to endurance in those.  I generally skip Regenerative Tissue but I do like the absorb proc.  Anyway, that makes those two powers a total of 2 slots as well since I'm only seriously looking at maybe 4 procs.  Up to the Challenge is my Sentinel's heavy lifter for overall regeneration. 

 

Willpower (and Bio Armor/Energy Aura) is a typed defense set.  Melee AT's have a luxury of different sets with bonuses to either positional or typed defense.  The Sentinel doesn't have that without picking up/slotting some melee.  Ranged sets just suck for defense bonuses in the current state of the game. 

 

Willpower needs to layer defenses.  Relying on just baseline regeneration and defense isn't really enough.  Your effective hit points gain some mileage from resistance too and Tough from Fighting helps Sentinels a good bit since their Smashing/Lethal defense will always be a challenge to raise. 

 

I'm not a fan of Warmth on Sentinels.  I'm even less a fan of Warmth with no slotting.  The heal just seems too low to be valuable at all.  Willpower can get overwhelmed since it's base defense kit isn't dedicated to any one thing.  A small heal isn't going to keep you from face planting.  I'd think it would be better in practice to focus on immobilizing others, building up defenses (either typed or just Ranged), and letting the passive regeneration take care of it. 

 

Speaking of pushing defenses, Willpower has no DDR to speak of.  Machine gun enemies are pretty common.  That's -7.5% defense each time they land a hit, and they will eventually land a hit. Your defense on WP is going to get stripped down.  Doesn't matter if you have 45% or not.  The moment a single foe hit you with a defense debuff, the cascading failure starts and it is just a matter of time before you're eating more and more damage.

 

So that in mind, there is some argument that pushing for 45% in *something* is better than not doing so to help buffer the cascade.  I tend to lean towards pushing moderate defense (like 32%), accepting the risks, and bolster other aspects of the defense (like hit points/resistance) with fewer slots.  This strategy also lets me build up some global damage % on all of these characters using WP.  For my Sentinel I have to slot a melee with Kinetic Combats to round out my Smashing/Lethal which is around 31.X% I think.  I'm ok with that. 

 

Just some food for thought.

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Dropping Strength of Will can get you Concealment which makes your slotting requirements MUCH easier as a global defense buff, at the cost of some hover speed. Better to not die a lot than to need a power to recover from death.

 

Are you thinking of Resurgence?  Strength of Will is a resistance and endurance recovery buff with no crash that lasts a few minutes.  Since WP has low baseline resistance to elements, Strength of Will can pretty much double those values while potentially getting you hard caped to Smash/Lethal (easy to do with Tough).  I happen to like the recovery boost the most about it, and well.. there is no downside other than you cannot make it recharge faster. 

 

I think I agree with the other statements you make.

 

 

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Sunsette: Thank you so much for your feedback and recommended build.  After looking at it, I realized that I was thinking far too much "inside the box".  It never even occurred to me to slot melee powers as mules for set bonuses.  My mind boggled.  And I slotted Armageddon in Nova simply because it was a purple PBAoE set -- I never considered a Universal damage set.  I really appreciate your fresh perspective.

 

oldskool:  Thank you for your feedback, too.  I guess I was so focused on getting a click-heal as an "oh sh*t!" button, that I didn't realize it might not be worthwhile, overall.  I also appreciate your take on layering defenses and DDR: definitely food for thought.

 

Ok, let's reconsider this build with a different focus, different priorities.  Here is what I'd like to prioritize, in order:

[*]Fast, hard-hitting single-target damage.  I like my regular 1-2-3-4 rotation of Power Bolt, Power Blast, Power Burst, and Focused Power Bolt.

[*]I like being in a tanker's back pocket to spam Nova and Explosive Blast.  It's why I picked WP as secondary, so I could survive running into crowds.

[*]"Don't mezz me, bro!" I loathe being a victim to status effects: let's maximize our defense/resistance to those.

[*]Wishful thinking: how to cap/layer defenses?  Maybe just Smashing/Lethal/AoE?  I dunno -- the math seems like arcane magic to me?

 

What other changes would you recommend?  I'll gladly kick Fire Mastery/Warmth to the curb if I can do better to achieve the above goals.  And while I'm dreaming, let's say money is no object.  I love my Energy/WP Sentinel, he's my main, and I'm committed to making him the best that money can buy.  Or am I deluded?

 

Thanks for your continued feedback.

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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I know it probably isn't perfect, but this should give you an idea of what I mean by layering defense.  It's also expensive, but the other versions aren't cheap either.  Plus it is just to see what potential looks like, right? ;)  Plus, if this is going to be your main, then is a labor of love!  Maybe my ideas will help make that a reality.  As I say below, feel free to pick it a part to whatever you like.  You won't hurt my feelings, this is about helping you move to a path that nets you the most enjoyment for your time, right?

 

30-ish% defense to Smash/Lethal/Energy/Negative/Fire/Cold.  Psi, 24.5% not really trying for it.  Positionals kinda blow here.  I have an easier time bringing up AoE as an afterthought on melee.  I'm not convinced it is worth going out of my way on Sentinels due to how limited the sets are.  You could change some powers, squeeze in melee ones and maybe get something better.  Still, for the most part you're just shy of 45% with a small purple inspire.  You'll need to be careful about targets with defense debuffs, but a little planning goes a long way anyway.  For most general skirmishing you should be pretty comfortable, I'd think.

 

I tried to keep the attacks you had so I skipped Energy Torrent and Power Push.  Everything else you have in there with 6 slots and a free slot for most.  I put Fire Cages in there so you could consider that as your KB blocker for your attacks.  The 6th slots could be whatever I guess.  The 3 slots in Fire Cages get you some hit points.  Speaking of...

 

With Accolades that's just over 2,000 health recovered at 60 HP per second.  With Accolades you're sitting on 4.13 endurance a second, but the drain is 1.45 (could be better). 

 

Smash/Lethal resist 54.7%, (75% with Strength of Will),  Energy/Negative 22.% (36%), Fire/Cold 27,4% (41.2%), Toxic (whomp whomp) 13.9% (27.7%), Psionic 36% (49.8%)

 

So fairly medium defenses at all times with some hard capped Smash/Lethal resist during Strength of Will. 

 

Feel free to pick it apart, rebuild it better, stronger, faster than before.  Have fun!

 

P.S. Oh yeah, mezz resists.  Indomitable Will is already a very good power there, but check out what Strength of Will gets you for the duration.  "Don't mezz me bro" isn't going to be an issue.  Just managing damage in take. 

 

For an Incarnate, I've been leaning heavily towards Barrier for the Destiny slot on Sentinels I tinker with, but Ageless is also good for recovery/recharge if you need them.  Rebirth can be hilarious on melee Willpower giving you basically original style Instant Healing rates for a short duration.  Not sure I'd go for that on Sentinels though.  I usually go for the usual damage enhancers in all the others like Musculature, Chance for Double Hit, etc...

 

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I know it probably isn't perfect, but this should give you an idea of what I mean by layering defense.  It's also expensive, but the other versions aren't cheap either.  Plus it is just to see what potential looks like, right? ;)  Plus, if this is going to be your main, then is a labor of love!  Maybe my ideas will help make that a reality.  As I say below, feel free to pick it a part to whatever you like.  You won't hurt my feelings, this is about helping you move to a path that nets you the most enjoyment for your time, right?

 

I don't know what I'm doing wrong, but I am unable to import this code into Pine's version 2.22.  :(

 

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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oldskool sent me a private message with some additional recommendations about using Unbreakable Guard to increase my melee/smashing/lethal defense and resistances.  What a difference!  I used this information to settle into this as my final build.  Thanks, oldskool!

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rathstar: Level 50 Science Sentinel

Primary Power Set: Energy Blast

Secondary Power Set: Willpower

Power Pool: Speed

Power Pool: Flight

Power Pool: Leadership

Power Pool: Fighting

 

Hero Profile:

Level 1: Power Bolt

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (3) Superior Opportunity Strikes - Damage/RechargeTime
  • (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 1: High Pain Tolerance

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Gladiator's Armor - TP Protection +3% Def (All)
  • (11) Impervious Skin - Status Resistance

Level 2: Power Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (13) Superior Sentinel's Ward - Damage/RechargeTime
  • (13) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (15) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (15) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 4: Fast Healing

  • (A) Panacea - +Hit Points/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 6: Power Burst

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (19) Superior Winter's Bite - Damage/RechargeTime
  • (21) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (21) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (23) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 10: Indomitable Will

  • (A) Luck of the Gambler - Recharge Speed

Level 12: Fly

  • (A) Flight Speed IO

Level 14: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance

Level 16: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Explosive Blast

  • (A) Sudden Acceleration - Knockback/Accuracy
  • (31) Sudden Acceleration - Knockback/Recharge
  • (33) Sudden Acceleration - Knockback/Damage/Endurance
  • (33) Sudden Acceleration - Knockback/Damage/Recharge
  • (33) Sudden Acceleration - Knockback/Accuracy/Damage
  • (34) Sudden Acceleration - Knockback to Knockdown

Level 20: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod

Level 22: Mind Over Body

  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Endurance/RechargeTime
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 24: Up to the Challenge

  • (A) Numina's Convalesence - Heal/Endurance
  • (36) Numina's Convalesence - Endurance/Recharge
  • (37) Numina's Convalesence - Heal/Recharge
  • (37) Numina's Convalesence - Heal/Endurance/Recharge
  • (37) Numina's Convalesence - Heal
  • (39) Numina's Convalesence - +Regeneration/+Recovery

Level 26: Focused Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 28: Heightened Senses

  • (A) Defense Buff IO
  • (42) Defense Buff IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Nova

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Sudden Acceleration - Knockback to Knockdown

Level 35: Resurgence

  • (A) Recharge Reduction IO

Level 38: Strength of Will

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge

Level 44: Tough

  • (A) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - Endurance/RechargeTime
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 47: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 49: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod

------------

 

 

 

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@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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