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Titan/Bio Build


ReVOzE

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Hello all.

 

I created the following Titan/Bio brute and was wondering what you guys would do different.  I can run in Offensive stance and not have much of an issue with stamina or health.

 

I tested it out doing S&L farms at 4/8 and randoms TF/SF at 4/8. Seems solid.

 

Check it out.

 

Please forgive the formatting of the text display oof the build. New to this and exporting from mids.

 

 

Titan-Bio - Brute (Titan Weapons - Bio Armor).mbd

Edited by ReVOzE
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Posted (edited)

Titan-Bio - Villain Brute
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Titan Weapons
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Concealment
  • Ancillary powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Defensive Sweep

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 3: Superior Unrelenting Fury: Damage/RechargeTime
  • 3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 7: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Hardened Carapace

  • A: Aegis: Resistance/Endurance
  • 7: Aegis: Resistance/Recharge
  • 9: Aegis: Endurance/Recharge
  • 9: Aegis: Resistance/Endurance/Recharge
  • 11: Aegis: Resistance
  • 11: Aegis: Psionic/Status Resistance

Level 2: Titan Sweep

  • A: Obliteration: Damage
  • 13: Obliteration: Accuracy/Recharge
  • 13: Obliteration: Damage/Recharge
  • 15: Obliteration: Accuracy/Damage/Recharge
  • 15: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 17: Obliteration: Chance for Smashing Damage

Level 4: Inexhaustible

  • A: Invention: Healing
  • 17: Invention: Healing
  • 19: Invention: Healing
  • 19: Invention: Endurance Modification
  • 21: Invention: Endurance Modification

Level 6: Super Jump

  • A: Invention: Jumping

Level 8: Follow Through

  • A: Hecatomb: Damage
  • 21: Hecatomb: Damage/Recharge
  • 23: Hecatomb: Damage/Recharge/Accuracy
  • 23: Hecatomb: Recharge/Accuracy
  • 25: Hecatomb: Damage/Endurance
  • 25: Hecatomb: Chance of Damage(Negative)

Level 10: Adaptation


Level 12: Environmental Modification

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 14: Combat Jumping

  • A: Gift of the Ancients: Defense/Endurance
  • 27: Gift of the Ancients: Defense/Recharge
  • 27: Gift of the Ancients: Endurance/Recharge
  • 29: Gift of the Ancients: Defense/Endurance/Recharge
  • 29: Gift of the Ancients: Defense
  • 31: Gift of the Ancients: Defense/Increased Run Speed

Level 16: Hasten

  • A: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction
  • 31: Invention: Recharge Reduction

Level 18: Ablative Carapace

  • A: Invention: Recharge Reduction

Level 20: Rend Armor

  • A: Mako's Bite: Accuracy/Damage
  • 33: Mako's Bite: Damage/Endurance
  • 33: Mako's Bite: Damage/Recharge
  • 33: Mako's Bite: Accuracy/Endurance/Recharge
  • 34: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 34: Mako's Bite: Chance of Damage(Lethal)

Level 22: Evolving Armor

  • A: Gladiator's Armor: End/Resist
  • 34: Gladiator's Armor: Recharge/Resist
  • 36: Gladiator's Armor: Recharge/Endurance
  • 36: Gladiator's Armor: Resistance/Rech/End
  • 36: Gladiator's Armor: Resistance
  • 37: Gladiator's Armor: TP Protection +3% Def (All)

Level 24: DNA Siphon

  • A: Invention: Recharge Reduction

Level 26: Arc of Destruction

  • A: Superior Brute's Fury: Accuracy/Damage
  • 37: Superior Brute's Fury: Damage/Recharge
  • 37: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 39: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 39: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Brute's Fury: Recharge/Fury Bonus

Level 28: Genetic Contamination

  • A: Armageddon: Damage
  • 40: Armageddon: Damage/Recharge
  • 40: Armageddon: Damage/Recharge/Accuracy
  • 40: Armageddon: Recharge/Accuracy
  • 42: Armageddon: Damage/Endurance
  • 42: Armageddon: Chance for Fire Damage

Level 30: Parasitic Aura

  • A: Invention: Recharge Reduction

Level 32: Build Momentum

  • A: Invention: Recharge Reduction

Level 35: Kick

  • A: Invention: Accuracy

Level 38: Tough

  • A: Unbreakable Guard: Resistance
  • 43: Unbreakable Guard: Resistance/Endurance
  • 43: Unbreakable Guard: Endurance/RechargeTime
  • 45: Unbreakable Guard: RechargeTime/Resistance
  • 45: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 45: Unbreakable Guard: +Max HP

Level 41: Weave

  • A: Reactive Defenses: Defense
  • 46: Reactive Defenses: Defense/Endurance
  • 46: Reactive Defenses: Endurance/RechargeTime
  • 46: Reactive Defenses: Defense/RechargeTime
  • 48: Reactive Defenses: Defense/Endurance/RechargeTime
  • 48: Reactive Defenses: Scaling Resist Damage

Level 44: Superior Conditioning

  • A: Invention: Endurance Modification
  • 48: Invention: Endurance Modification
  • 50: Invention: Endurance Modification

Level 47: Physical Perfection

  • A: Invention: Healing
  • 50: Invention: Healing
  • 50: Invention: Healing

Level 49: Focused Accuracy

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Invention: Healing
  • 42: Invention: Healing

Level 1: Stamina

  • A: Invention: Endurance Modification
  • 43: Invention: Endurance Modification

Level 1: Momentum


Level 10: Defensive Adaptation


Level 10: Efficient Adaptation


Level 10: Offensive Adaptation


Level 6: Double Jump

──────────────────────────────
Incarnates:

Musculature Core ParagonAssault Core EmbodimentVoid Core Final JudgementDegenerative Radial Flawless InterfaceBanished Pantheon Core Superior AllyBarrier Core Epiphany

Edited by ReVOzE
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I would:

  • Slot DNA siphon, abalative carapace and parasitic aura heavily: these extremely powerful abilities are the bulk of the set's sustain. In particular abalative should be maxed on absorb - it effectively increases the amount of damage needed to 1-shot you and grants more time to respond to bursts of damage. Another advantage is that unlike heals and regen, it can be used preemptively, before you start taking damage.
  • Remove some slots from passive +recovery/+health powers: they contribute little survivability
  • Judiciously use enhancement boosters to save slots (eg can 2-slot hasten instead of 3-slot)
  • Pursue a focused mitigation strategy: you go after a random mix of various resistances and defenses, but don't really hit any breakpoints. A breakpoint is a local maxima of performance beyond which further investment yields little benefit, such as the defense softcap (45) or resistance hardcap (90). So you either shoot for some such breakpoint, or cut the investment if possible.
  • Slot all low-hanging fruit (both +3 def uniques, both +res uniques, panacea proc in a passive, touch of essence proc in DNA siphon)
  • Slot double -res procs and take whirling smash to increase both ST and aoe damage. TW/bio can fit two -res procs in its ST rotation and on top of that add more -res (rend armor, evo armor)
  • Slot environmental adaptation more fully - it's the main source of ENFC def, and bio is designed to counter SL with res and ENFC with def
  • Drop defensive swing and take crushing blow, the usual starter for the 5s momentum window. However you may prefer the safety of a parry and take the dps hit, so file this one under playstyle differences.
  • Try to find a better home for armageddon than genetic contamination (low dpa aura, toggle = low procrate + wasted rech enh)
  • Consider musculature radial instead of core (you lose a very small bit of +dmg for the equivalent of an SO in all your endurance powers, which could be a lot of slots saved)

And finally:

Consider a different epic. So, epics are very often a matter of concept or playfeel, but bio doesn't get a lot from energy epic. Different epics may add high-dpa attacks or offer access to powerful, slot-efficient set bonuses. My personal favorite is mako's and arctic air. The key is to think of it as something like shatter armor: a -res power you can load with procs and wreck AV's with.

 

Stripping out the 15 commons you slotted in all your passive regen/recov powers loses you 9.46hps and 0.9eps. A single panacea proc, fitting in the default slot of health, is 3.23hps and 0.375eps, or a little over a third as much. So that's 1 slot, versus the 15 you invest now. You can take a look at these for ideas on minimizing your slotting of your passives.
https://forums.homecomingservers.com/topic/19022-hpregen-proc-cheat-sheet/

https://forums.homecomingservers.com/topic/8892-slotting-for-endurance-recovery-a-cheat-sheet/

 

The touch of essence: chance for +end proc in DNA siphon is completely overpowered, and I will not stop preaching this until I get it nerfed into the ground. It rolls and checks to proc separately for each enemy hit. When used in crowds of enemies, you can get upwards of 50 end per power use. In fact, since corpses are valid targets for DNA siphon, you can use it on a pile of corpses, and get a full blue bar back (normally DNA siphon only gives recovery, not +end, from corpses).

 

Here is an example of slotting for def and res in a more focused way. Your barrier has a 2m cooldown and always gives at least 5% res and 5% def to all for 2 min. So it can be thought of as a perma-5% def and res click. That brings this build to ~90% SL res and 45% ENFC def. You don't need psi res because most psi enemies do shit dps, unless they are called penny yin.

 

image.thumb.png.c68c4e2e81451f9382157e1b3131da7e.png

 

Edit: I just noticed your offensive adaptation (and hence the self -res malus) is not toggled on. So you're still actually 7.5% SL res from the hardcap. This could be a useful exercise for you - think about how to close the gap yourself, if you like. The usual suspects are aegis, mako's lotgs, and celerities (in sprint/prestige sprint).

Edited by Zect
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