Vanden 1970 Posted August 23, 2019 (edited) So you want to maximize your Endurance Recovery, to ensure you never run out of Endurance, with the fewest slots possible? These charts should help you pick the optimal slotting. The Recovery values are given in Endurance per Minute, rather than the typical in-game Endurance per Second, because Endurance per Minute results in nice, easy to follow numbers; Base Recovery is 100 endurance in one minute, and the chance for +Endurance procs operate on procs per minute, so working in Endurance per Minute means everything's using the same units and easy to compare. Universal End/Min Base Recovery 100 Numina Unique 10 Miracle Unique 15 Performance Shifter Proc 15 Panacea Proc 22.5 Stamina/Inexhaustable End/Min Base 25 First and second End Mod SO 8.325 Third End Mod SO 7.0825 First 50 End Mod IO 10.6 Second 50 End Mod IO 10.23 Third 50 End Mod IO 3.94 First 50+5 End Mod IO 13.25 Second 50+5 End Mod IO 10.725 Agility Core Paragon 7.5 Agility/Musculature Radial Paragon 5.5 Quick Recovery/Accelerate Metabolism End/Min Base 30 First and second End Mod SO 9.99 Third End Mod SO 8.499 First 50 End Mod IO 12.72 Second 50 End Mod IO 12.276 Third 50 End Mod IO 4.728 First 50+5 End Mod IO 15.9 Second 50+5 End Mod IO 12.87 Agility Core Paragon 9 Agility/Musculature Radial Paragon 6.6 Blaster Sustains (minus Drain Psyche) End/Min Base 50 First and second End Mod SO 16.65 Third End Mod SO 14.165 First 50 End Mod IO 21.2 Second 50 End Mod IO 20.46 Third 50 End Mod IO 7.88 First 50+5 End Mod IO 26.5 Second 50+5 End Mod IO 21.45 Agility Core Paragon 15 Agility/Musculature Radial Paragon 11 Physical Perfection End/Min Base 12.5 First and second End Mod SO 4.1625 Third End Mod SO 3.54125 First 50 End Mod IO 5.3 Second 50 End Mod IO 5.115 Third 50 End Mod IO 1.97 First 50+5 End Mod IO 6.625 Second 50+5 End Mod IO 5.3625 Agility Core Paragon 3.75 Agility/Musculature Radial Paragon 2.75 Arachnos Soldier and Arachnos Widow End/Min Base Recovery 105 Numina Unique 10.5 Miracle Unique 15.75 Stamina base 26.25 First and Second End Mod SO in Stamina 8.74125 Third End Mod SO in Stamina 7.436625 First 50 End Mod IO in Stamina 11.13 Second 50 End Mod IO in Stamina 10.7415 Third 50 End Mod IO in Stamina 4.137 First 50+5 End Mod IO in Stamina 13.9125 Second 50+5 End Mod IO in Stamina 11.26125 Agility Core Paragon (Stamina) 7.875 Agility/Musculature Radial Paragon (Stamina) 5.775 I tried to put together charts with the most common options people will have access to. If there's a common, permable +Recovery power I missed, let me know and I'll try to update the charts. One last note, about set bonuses: Since 100 End/Min is the base, Recovery set bonuses are easy to understand as well. For example, a 2.5% recovery set bonus is equal to 2.5 endurance per minute. (They suck, but that's another topic.) It's a little higher for VEATs, with their higher base Recovery, but not enough to really matter. Edit: Tried to improve readability by lightening more significant digits and darkening less significant ones. Edit: Added entries for the ED-exempt portions of tier 4 end mod-affecting Alpha abilities. Edited September 25, 2020 by Vanden 11 19 A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
biostem 1505 Posted August 23, 2019 (edited) Do you happen to know how Gamma Boost, from Radiation Armor, works? Powers like stamina list a % bonus to recovery, but Gamma Boost's power icon shows an amount of end/sec, and the tooltip says that varies based upon your health... Bio armor's "inexhaustible" has similarly cloudy data on its effects in-game. Thank you! Edited August 23, 2019 by biostem Share this post Link to post Share on other sites
Vanden 1970 Posted August 23, 2019 (edited) Inexhaustible has the same recovery boost as Stamina, so I just added it to the Stamina chart. It gets another 10% buff with Efficient Adaptation, but that buff ignores enhancements, so you don't have to worry about it when planning your slots. The charts give numbers in a straightforward "you will get this much endurance with this enhancement slotting" way. I'm not sure if Gamma Boost would really fit in this thread. I could make a chart for it when buffing Recovery at its maximum value, but since it can vary so much in gameplay that might not be meaningful information. It's also, like you say, very fuzzy. I checked it in-game and even at 100% health, when the Recovery boost should be at its maximum, it's less than the real numbers in the info window say. Edited August 28, 2019 by Vanden 1 A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
Yoru-hime 309 Posted August 24, 2019 Thank you for posting this. This is very helpful to have. You might consider adding Physical Perfection from the Scrapper Epic Pool as well. Share this post Link to post Share on other sites
Hedgefund 242 Posted August 24, 2019 Is recovery affected by +end from accolades and/or set bonuses? Share this post Link to post Share on other sites
Tremalion 7 Posted August 24, 2019 56 minutes ago, Hedgefund said: Is recovery affected by +end from accolades and/or set bonuses? It is. It'll affect all of the items indicated above proportionally, though, so if one option is more effective than another at 100 max endurance, it will still be better at 105 or 120 or any other value. Endurance recovery plays nice that way. 1 Share this post Link to post Share on other sites
Vanden 1970 Posted August 24, 2019 4 hours ago, Yoru-hime said: You might consider adding Physical Perfection from the Scrapper Epic Pool as well. Good call. 1 A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
Teirusu 26 Posted August 31, 2019 (edited) @Vanden I'm pretty certain that your calculated number for the Panacea Proc is showing it as nearly twice the effectiveness then it actually is. It's nearly a Proc version of the Numina Unique in both HP and END, it is slightly better though. The Panacea is a PPM 3 while the Performance Shifter is a PPM 1.5 but, while the Shifter is a 100% chance of 10 percent of your END bar. The Panacea is a 50/50% chance of either HP or END, which it's only 7.5% of your END bar. So, you actually get ticks of END at about the same rate as the Shifter proc, but less total END. So, it's actually 11.25 END/Min, slightly better then the Numina. If I calculated the HP/min of the Panacea correctly, its also pretty close to the Numina unique too, which makes sense. Edited August 31, 2019 by Teirusu 1 Share this post Link to post Share on other sites
Vanden 1970 Posted August 31, 2019 I suspected the same thing, which was why I sought out help on the subject, and testing revealed that the +HP and +End are both 3 PPM in the Panacea proc. A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
Six-Six 426 Posted September 1, 2019 Sorry, noobishly noob query: So according to the chart, do I understand it correctly that it's better to slot WP's Quick Recovery with Perf Shifter proc, 2x 50 SOs, 2x 50 IOs (assuming I can only allot 5 slots and don't want to spend for Boosters)? Share this post Link to post Share on other sites
Vanden 1970 Posted September 1, 2019 The charts assume you're not mixing SOs and IOs. You can't bypass ED by doing that, so if you do, ED will just reduce the enhancements effectiveness, hard, once you start going over 95% enhancement, same as always. A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
SmalltalkJava 132 Posted September 4, 2019 Nice info! While it isn't that common to see. Nature for defenders, controllers, MasterMinds has "Lifegiving Spores" the ground target toggle. it has endurance regen in it. Download Page for the most recent and supported version of Mids Character Planner Support Site for Mids Character Planner, Go here to post suggestions, improvements, or bugs Baseline MM Henchmen Defenses and Resist Values Share this post Link to post Share on other sites
Vanden 1970 Posted September 9, 2019 Lifegiving Spores isn't a good fit for this cheat sheet, since you can't really perma it; it only affects a small area and you have to toggle it off to move it, and wait for it to recharge, so it can't be a consistent, reliable source of endurance. A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
Redlynne 2148 Posted September 9, 2019 A base recharge time of 4 seconds does not make for that big of a wait on recasting Lifegiving Spores ... Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Share this post Link to post Share on other sites
Vanden 1970 Posted September 9, 2019 Oh, my bad, I thought Pines said it was 40s. Still, what with it having an endurance cost muddling the math, needing to recast it constantly, and the fact that I don't know how often it ticks, I don't think I could make a very good chart for it. A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
Olly 41 Posted September 19, 2019 What about the Ageless Destiny Incarnate power? Share this post Link to post Share on other sites
Vanden 1970 Posted September 20, 2019 (edited) For the Ageless destinies that give +Recovery, it's 100 end per minute even at the lowest level of the buff. That's pretty much "you will not run out of endurance, period" levels of Recovery for many characters. You can get another 33 or 45 end per minute by also equipping the right Agility or Musculature alphas. Edited September 20, 2019 by Vanden A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
Frostweaver 304 Posted October 15, 2019 Um...theft of essence proc, Mids states it has twice the chance for end that Perfshit does (58% vs 25%) and it has the same boost (10%). Does this equate to more end? Frigid protection permits this proc, but I do not know if it requires hitting a target to proc. Share this post Link to post Share on other sites
Vanden 1970 Posted October 15, 2019 Well, I'm not the proc math guy, so I can't give you solid numbers, but I tested Theft of Essence in Frigid Protection. It can go off with no target, but the proc rate is very low from what I can see. It has additional chances to go off for every enemy in the AoE at proc time, which will make it slightly better in actual gameplay than while hanging out with Ms. Liberty, but since I don't know the proc math for AoEs offhand that's about as specific as I can be. A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
HeidiMarquedt 13 Posted December 15, 2019 God I really love this game, but more often than not when I try to go really deep into its intricacies to master a certain aspect, (such was my motivation for diving into this post) I end up feeling just plain dumb... lolol Ugh! 1 Share this post Link to post Share on other sites