Saiyajinzoningen Posted April 18 Posted April 18 (edited) I few days ago I posted a comment on how I'd like there to be some IO's for powers that accept no IO sets I was asked what kind would that be? I had no answer at the time so I began to mull it over while killing skuls Universal Endurance Reduction set Can be placed in any non damage power each piece is unique and is global Endurance Reduction/movement speed debuff resistance 33%/10% Endurance Reduction/Defense Debuff Resistance 33%/10% Endurance Reduction/Recharge time debuff Resistance 33%/10% Endurance Reduction/Recovery Debuff Resistance 33%/10% Endurance Reduction/Regeneration Debuff Resistance 33%/10% Endurance Reduction/Status Resistance 33%/10% Set Bonus' (2) 2% hit points (3) 2% enhancement endurance discount (4) 2% Max endurance (5) 2% endurance recovery (6) Mag 2 Hold Protection Edited April 18 by Saiyajinzoningen 2 Its easy to criticize a suggestion but can you suggest an alternative?
tidge Posted April 18 Posted April 18 I'll repeat a comment that I have made elsewhere: The next "Universal" set (similar to Overwhelming Force) should be a Universal Control set or a Universal Debuff/Threat set. For Universal Control: The primary reasoning is that many powers offer different types of "control", e.g. both a Hold and a Immobilize, or there are pet powers which have multiple different attacks that use different enhancements. I will grant that some of the Hami-O/D-Syncs which exist to work on all controls are among the least sought after: Endoplasm, Binding is Accuracy/Mezz, Peroxisome, Containment is Damage/Mezz... yet I still feel like there is an opportunity to go other than franken-slotting. Maybe pieces like: Accuracy/Mezz/Endurance Reduction Accuracy/Mezz/Recharge Endurance/Recharge <- Few "attack" sets offer this type of piece, but Overwheling Force does! Mezz/Endurance Reduction Mezz/Recharge Accuracy/Damage <- I'm flexible here, but many controls do some damage. My personal bias is to have Accuracy, Mezz, Endurance and Recharge, roughly in that order... I don't quite have teh balance right, but I didn't want to precisely duplicate other sets available at 50. For Universal Debuff/Threat: My primary reasoning is that Threat sets are missing some key types of enhancements. Also, Accuracy is needed for some powers that don't have (m)any options to add accuracy. I am imagining Threat/-Defense/-ToHit, but I would be open to having this set work on other enhanceable powers. Accuracy/Threat/Debuff <- This is a key missing choice for non-auto-hit Threat powers Endurance/Threat/Debuff <- This is a missing piece for "aggro toggles" Recharge/Threat/Debuff <- this sort of option is missing at higher levels Accuracy/Endurance Endurance/Recharge Accuracy/Endurance/Threat/Debuff 4
shortguy on indom Posted April 18 Posted April 18 2 hours ago, Saiyajinzoningen said: Endurance Reduction/movement speed debuff resistance 33%/10% Endurance Reduction/Defense Debuff Resistance 33%/10% Endurance Reduction/Recharge time debuff Resistance 33%/10% Endurance Reduction/Recovery Debuff Resistance 33%/10% Endurance Reduction/Regeneration Debuff Resistance 33%/10% Endurance Reduction/Status Resistance 33%/10% So sort of a Hamio idea, but with set-bonuses? Would be cheaper, than the 'specialty' kind... or maybe drive the price down on them possibly? PvP Capture the Flag! Bring some fun into it....
Saiyajinzoningen Posted April 18 Author Posted April 18 27 minutes ago, shortguy on indom said: So sort of a Hamio idea, but with set-bonuses? Would be cheaper, than the 'specialty' kind... or maybe drive the price down on them possibly? Well I noticed that currently there are no IO's that buff debuff resistances and the devs are currently improving foes with lots of -def and nobody likes when their powers recharge slowly and nobody likes being slowed and everyone hates sappers and uhhhh buff regen? (lmao) @tidge also brought up some excellent points. and there's no reason that his suggestion cant be implemented with my own because more sets leads to more potential variety and variety is the spice of life for the SPICE! 1 Its easy to criticize a suggestion but can you suggest an alternative?
shortguy on indom Posted April 20 Posted April 20 (edited) On 4/18/2024 at 12:14 PM, tidge said: For Universal Debuff/Threat: My primary reasoning is that Threat sets are missing some key types of enhancements. Also, Accuracy is needed for some powers that don't have (m)any options to add accuracy. I am imagining Threat/-Defense/-ToHit, but I would be open to having this set work on other enhanceable powers. Accuracy/Threat/Debuff <- This is a key missing choice for non-auto-hit Threat powers Endurance/Threat/Debuff <- This is a missing piece for "aggro toggles" Recharge/Threat/Debuff <- this sort of option is missing at higher levels Accuracy/Endurance Endurance/Recharge Accuracy/Endurance/Threat/Debuff The ones above in "red" are a mix of Schedule "A" and Schedule "B" enhancements. Not sure the game can do this? Edited April 20 by shortguy on indom disregard PvP Capture the Flag! Bring some fun into it....
shortguy on indom Posted April 20 Posted April 20 (edited) On 4/18/2024 at 10:32 AM, Saiyajinzoningen said: Endurance Reduction/movement speed debuff resistance 33%/10% Endurance Reduction/Defense Debuff Resistance 33%/10% Endurance Reduction/Recharge time debuff Resistance 33%/10% Endurance Reduction/Recovery Debuff Resistance 33%/10% Endurance Reduction/Regeneration Debuff Resistance 33%/10% Endurance Reduction/Status Resistance 33%/10% Same thing.... Schedule "A" and "B" mix within a single enhancement. Maybe, but not sure if this can be done? Edited April 20 by shortguy on indom disregard. current hamios can do this. my bad. PvP Capture the Flag! Bring some fun into it....
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