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I few days ago I posted a comment on how I'd like there to be some IO's for powers that accept no IO sets

I was asked what kind would that be?

I had no answer at the time so I began to mull it over while killing skuls

 

Universal Endurance Reduction set

Can be placed in any non damage power

each piece is unique and is global

 

Endurance Reduction/movement speed debuff resistance         33%/10%

Endurance Reduction/Defense Debuff Resistance                       33%/10%

Endurance Reduction/Recharge time debuff Resistance              33%/10%

Endurance Reduction/Recovery Debuff Resistance                      33%/10%

Endurance Reduction/Regeneration Debuff Resistance               33%/10%

Endurance Reduction/Status Resistance                                       33%/10%   

 

Set Bonus'

 

(2) 2% hit points                        

(3) 2% enhancement endurance discount   

(4) 2% Max endurance

(5) 2% endurance recovery

(6) Mag 2 Hold Protection

 

 

Edited by Saiyajinzoningen
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Its easy to criticize a suggestion but can you suggest an alternative?

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I'll repeat a comment that I have made elsewhere: The next "Universal" set (similar to Overwhelming Force) should be a Universal Control set or a Universal Debuff/Threat set.

 

For Universal Control:

 

The primary reasoning is that many powers offer different types of "control", e.g. both a Hold and a Immobilize, or there are pet powers which have multiple different attacks that use different enhancements. I will grant that some of the Hami-O/D-Syncs which exist to work on all controls are among the least sought after: Endoplasm, Binding is Accuracy/Mezz, Peroxisome, Containment is Damage/Mezz... yet I still feel like there is an opportunity to go other than franken-slotting. Maybe pieces like:

  • Accuracy/Mezz/Endurance Reduction
  • Accuracy/Mezz/Recharge
  • Endurance/Recharge <- Few "attack" sets offer this type of piece, but Overwheling Force does!
  • Mezz/Endurance Reduction
  • Mezz/Recharge
  • Accuracy/Damage <- I'm flexible here, but many controls do some damage.

My personal bias is to have Accuracy, Mezz, Endurance and Recharge, roughly in that order... I don't quite have teh balance right, but I didn't want to precisely duplicate other sets available at 50.

 

For Universal Debuff/Threat:

 

My primary reasoning is that Threat sets are missing some key types of enhancements. Also, Accuracy is needed for some powers that don't have (m)any options to add accuracy. I am imagining Threat/-Defense/-ToHit, but I would be open to having this set work on other enhanceable powers.

  • Accuracy/Threat/Debuff <- This is a key missing choice for non-auto-hit Threat powers
  • Endurance/Threat/Debuff <- This is a missing piece for "aggro toggles"
  • Recharge/Threat/Debuff <- this sort of option is missing at higher levels
  • Accuracy/Endurance
  • Endurance/Recharge
  • Accuracy/Endurance/Threat/Debuff
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2 hours ago, Saiyajinzoningen said:

Endurance Reduction/movement speed debuff resistance         33%/10%

Endurance Reduction/Defense Debuff Resistance                       33%/10%

Endurance Reduction/Recharge time debuff Resistance              33%/10%

Endurance Reduction/Recovery Debuff Resistance                      33%/10%

Endurance Reduction/Regeneration Debuff Resistance               33%/10%

Endurance Reduction/Status Resistance                                       33%/10%

So sort of a Hamio idea, but with set-bonuses?

 

Would be cheaper, than the 'specialty' kind... or maybe drive the price down on them possibly?

PvP Capture the Flag!  Bring some fun into it....

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27 minutes ago, shortguy on indom said:

So sort of a Hamio idea, but with set-bonuses?

 

Would be cheaper, than the 'specialty' kind... or maybe drive the price down on them possibly?

 

Well I noticed that currently there are no IO's that buff debuff resistances

 

and the devs are currently improving foes with lots of -def

and nobody likes when their powers recharge slowly

and nobody likes being slowed

and everyone hates sappers

and uhhhh buff regen? (lmao)

 

@tidge also brought up some excellent points.

and there's no reason that his suggestion cant be implemented with my own

because more sets leads to more potential variety

and variety is the spice of life 

for the SPICE!

The Spice must flow.

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Its easy to criticize a suggestion but can you suggest an alternative?

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On 4/18/2024 at 12:14 PM, tidge said:

For Universal Debuff/Threat:

 

My primary reasoning is that Threat sets are missing some key types of enhancements. Also, Accuracy is needed for some powers that don't have (m)any options to add accuracy. I am imagining Threat/-Defense/-ToHit, but I would be open to having this set work on other enhanceable powers.

  • Accuracy/Threat/Debuff <- This is a key missing choice for non-auto-hit Threat powers
  • Endurance/Threat/Debuff <- This is a missing piece for "aggro toggles"
  • Recharge/Threat/Debuff <- this sort of option is missing at higher levels
  • Accuracy/Endurance
  • Endurance/Recharge
  • Accuracy/Endurance/Threat/Debuff

The ones above in "red" are a mix of Schedule "A" and Schedule "B" enhancements.  Not sure the game can do this?

Edited by shortguy on indom
disregard

PvP Capture the Flag!  Bring some fun into it....

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On 4/18/2024 at 10:32 AM, Saiyajinzoningen said:

Endurance Reduction/movement speed debuff resistance         33%/10%

Endurance Reduction/Defense Debuff Resistance                       33%/10%

Endurance Reduction/Recharge time debuff Resistance              33%/10%

Endurance Reduction/Recovery Debuff Resistance                      33%/10%

Endurance Reduction/Regeneration Debuff Resistance               33%/10%

Endurance Reduction/Status Resistance                                       33%/10% 

Same thing.... Schedule "A" and "B" mix within a single enhancement.

Maybe, but not sure if this can be done?

Edited by shortguy on indom
disregard. current hamios can do this. my bad.

PvP Capture the Flag!  Bring some fun into it....

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