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Posted

They already have a big endurance cost when running and it's just busy work to make me keep recasting them. I guess they could instead be made normal expiring buffs like Fortitude, but then I could stack enough recharge to cast them on multiple teammates which seems overpowered.

Posted

They're saying don't have it toggle off automatically after a certain period of time, like other toggle powers.

 

Spirit Ward probably works out okay as a "normal toggle", but I'm not entirely sure about Enflame being able to stay on indefinitely. Even if it's annoying to recast it, it still provides a measure of downtime. Then again, I don't know how competitive Enflame is as a damage option, so maybe it won't actually matter.

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Posted

From a personal point of view, don't know about Enflame since I never used it, but as far as Spirit Ward goes, it would be nice if it didn't de-toggle the moment the person you were using it on moved past the cast range. The person you buffed with Spirit Ward used an elevator? If you didn't enter the elevator at the same time, the buff goes away. The person you buffed shifts to attack a target and their movement puts them outside of cast range? The buff goes away.

Posted
34 minutes ago, CrusaderDroid said:

They're saying don't have it toggle off automatically after a certain period of time, like other toggle powers.

Spirit Ward doesn't detoggle after a certain time period. Enflame, sure, and there's not much reason it should have that timer.

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Posted

I personally liked Spirit Ward better when it wasn't a toggle at all - just a casted buff with a cool animation.

  • Like 1
Posted
18 minutes ago, Nayeh said:

I personally liked Spirit Ward better when it wasn't a toggle at all - just a casted buff with a cool animation.

I can get behind it being a click instead.

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