Neokenshin Posted April 23 Share Posted April 23 So coming back since Live, I've started to really enjoy the Controller class. Right now I have a Gravity/Storm controller I'm enjoying but I've heard a lot of good about Plant Controllers. So far I've heard Plant/Poison, Plant/Storm, and Plant/Dark are really good. Plus I heard Plant is good because you can apparently synergize it with Stealth/infiltration and be able to attack and stay invisible. So if anyone has any builds like that, I'm more than willing to try. Also, I suck at macros for trollers so if anyone has any good ones i can use for my skills please post em so I can learn em! Link to comment Share on other sites More sharing options...
FlammeFatale Posted April 23 Share Posted April 23 Here is my plant/poison. This is one of my favorite characters. - stealth is provided by the Celerity IO in Super Speed. - mezz protection is provided by cycling Melee Core Embodiment and Indomitable Will. This leaves intervals of 30 seconds without protection. - I think World of Confusion is a poor power in general. But it works very well with this build: World of Confusion + Seeds + Cognitive Interface stack to confuse even bosses for short periods. This character does well in teams, in particular due to tons of resist debuffs. It is also great solo, but one specific group can be difficult. It is the new page 7 Arachnos. Fortunata Mistresses provide confuse protection to the whole group. Spawns with two of them can be problematic. I found the solution was to lead with Vines and hope I can take out the Mistresses quickly. But this is kind of risky. Some particular binds I place this in tray 6, slot 4: /macro_image "PlantControl_CarrionCreeper" "Carrion Creepers" "powexec_location target carrion creepers" I put Carrion Creepers in tray 1, slot 4. Then I bind: /bind 4 "powexec_tray 4 6" This enables me to execute the location target macro by pressing key 4, while still being able to see the cooldown on Carrion Creepers. I also use: /bind G powexec_location 10:10 Spirit Tree /bind T "powexectoggleon super speed$$powexectoggleoff super speed" /bind Y "+down$$powexec_location 10:10 Spirit Tree$$powexectoggleoff super speed" (to save endurance) Strychnine - Plant Poison Controller.mbd 1 Link to comment Share on other sites More sharing options...
Uun Posted April 23 Share Posted April 23 13 hours ago, Neokenshin said: Plus I heard Plant is good because you can apparently synergize it with Stealth/infiltration and be able to attack and stay invisible Not true. Unlike other confuse powers, Seeds of Confusion draws aggro and will drop your invisibility. Uuniverse Link to comment Share on other sites More sharing options...
SeraphimKensai Posted April 23 Share Posted April 23 I thoroughly enjoy both my Plant/Trick Arrow and Plant/Storm Controllers. Both pairings allow for quite a bit of damage coming from a controller. A couple weeks ago, someone was having difficulty soloing a mission they had set for 4x8, and sought out help from ppl via LFG. Myself (plant/storm) and someone on a tank showed up to help. The OP was playing a scrapper. The OP and Tank both were dead on the ground as I zoned in. The OP mentioned to me to wait so they could get some more damage to help clear them. I casually quipped, "I am the damage", and to their astonishment proceeded to absolutely destroy the mission to the point both were asking me advice on how to build a plant/storm controller. They eventually used an awaken and "helped" out. I answered their questions about plant/storm and then went on my merry way. In my experience plant/storm and plant TA both can be built to be amazing. 1 Link to comment Share on other sites More sharing options...
Neokenshin Posted April 24 Author Share Posted April 24 (edited) So this is my attempted Plant/Poison/Earth build. I don't have Incarnate stuff because I don't know how that works, nor do I know about modifying enhancements. I will take ANY help/Assistance in tuning this build....and figuring out where the hell to get the money for all of these enhancements as well!!! Bloom Doom Girl - Hero ControllerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Plant Control Secondary powerset: Poison Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Earth Mastery ────────────────────────────── Powers taken: Level 1: Strangler A: Apocalypse: Damage 3: Apocalypse: Chance of Damage(Negative) 3: Gladiator's Javelin: Chance of Damage(Toxic) 5: Ghost Widow's Embrace: Chance of Damage(Psionic) 5: Gladiator's Net: Chance of Damage(Lethal) 7: Neuronic Shutdown: Chance of Damage(Psionic) Level 1: Alkaloid A: Numina's Convalesence: Heal/Endurance 7: Doctored Wounds: Heal/Endurance 9: Panacea: Heal/Endurance Level 2: Envenom A: Achilles' Heel: Chance for Res Debuff Level 4: Hover A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 36: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 36: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Freebird: +Stealth Level 6: Roots A: Superior Overpowering Presence: Accuracy/Control Duration 9: Superior Overpowering Presence: Control Duration/RechargeTime 11: Superior Overpowering Presence: Endurance/RechargeTime 11: Superior Overpowering Presence: Accuracy/Control Duration/Endurance 13: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime 39: Superior Overpowering Presence: RechargeTime/Energy Font Level 8: Fly A: Invention: Flight Speed Level 10: Seeds of Confusion A: Coercive Persuasion : Contagious Confusion 19: Coercive Persuasion : Confused/Endurance 21: Coercive Persuasion : Recharge/Accuracy 21: Coercive Persuasion : Confused/Recharge/Accuracy 40: Coercive Persuasion : Confused/Recharge 40: Coercive Persuasion : Confused Level 12: Hasten A: Invention: Recharge Reduction 13: Invention: Recharge Reduction Level 14: Spirit Tree A: Preventive Medicine: Heal 15: Preventive Medicine: Heal/Endurance 15: Preventive Medicine: Endurance/RechargeTime 17: Preventive Medicine: Heal/RechargeTime 17: Preventive Medicine: Heal/RechargeTime/Endurance 19: Preventive Medicine: Chance for +Absorb Level 16: Kick (Empty) Level 18: Vines A: Superior Will of the Controller: Accuracy/Control Duration 33: Superior Will of the Controller: Control Duration/Recharge 33: Superior Will of the Controller: Endurance/Recharge 34: Superior Will of the Controller: Accuracy/Control Duration/Endurance 34: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 34: Lockdown: Chance for +2 Mag Hold Level 20: Tough (Empty) Level 22: Carrion Creepers A: Annihilation: Chance for Res Debuff 23: Javelin Volley: Chance of Damage(Lethal) 23: Positron's Blast: Chance of Damage(Energy) 25: Explosive Strike: Chance for Smashing Damage 25: Impeded Swiftness: Chance of Damage(Smashing) 27: Ragnarok: Damage/Recharge Level 24: Paralytic Poison A: Gladiator's Net: Chance of Damage(Lethal) 27: Lockdown: Chance for +2 Mag Hold 31: Ghost Widow's Embrace: Chance of Damage(Psionic) 33: Neuronic Shutdown: Chance of Damage(Psionic) 46: Lockdown: Accuracy/Hold Level 26: Fly Trap A: Achilles' Heel: Chance for Res Debuff Level 28: Poison Trap A: Superior Will of the Controller: Recharge/Chance for Psionic Damage 29: Gladiator's Net: Chance of Damage(Lethal) 29: Gladiator's Net: Accuracy/Hold 31: Eradication: Chance for Energy Damage 31: Armageddon: Chance for Fire Damage 39: Fury of the Gladiator: Chance for Res Debuff Level 30: Venomous Gas A: Achilles' Heel: Chance for Res Debuff Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Red Fortune: Defense/Endurance 37: Red Fortune: Endurance/Recharge 37: Red Fortune: Defense/Endurance/Recharge 39: Red Fortune: Defense 50: Red Fortune: Endurance Level 35: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Fissure A: Javelin Volley: Chance of Damage(Lethal) 42: Positron's Blast: Chance of Damage(Energy) 42: Ragnarok: Damage/Endurance 42: Annihilation: Chance for Res Debuff 43: Force Feedback: Chance for +Recharge 43: Explosive Strike: Chance for Smashing Damage Level 44: Rock Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Red Fortune: Defense/Endurance 45: Red Fortune: Endurance/Recharge 45: Red Fortune: Defense/Endurance/Recharge 46: Red Fortune: Defense 46: Red Fortune: Endurance Level 47: Seismic Smash A: Hecatomb: Chance of Damage(Negative) 48: Mako's Bite: Chance of Damage(Lethal) 48: Touch of Death: Chance of Damage(Negative) 48: Hecatomb: Damage 50: Hecatomb: Damage/Recharge 50: Ghost Widow's Embrace: Chance of Damage(Psionic) Level 49: Earth's Embrace A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 43: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 40: Performance Shifter: Chance for +End Level 8: Afterburner Bloom Doom Girl - Controller (Plant Control - Poison).mbd Edited April 24 by Neokenshin 1 Link to comment Share on other sites More sharing options...
FlammeFatale Posted April 24 Share Posted April 24 Hello, You will have a huge endurance problem and will need the Ageless Destiny incarnate to be operational. Powers I would not take; - Alkaloid: you did not choose the other ally-helping powers. This does not seem to be your focus. This power will also be useless solo. - Hover and fly: plant/poison does best in melee because of Venomous Gas. Yours even more since you took the Earth mastery pool. Power I would take: weaken. One can do without weaken but it is a great debuff. Some people even consider it the best power in the set. I find it particularly useful solo, to debuff ranged attackers who straggled away from the main pack and my PBAoE range. Given you power choices, I would read the thread below and try the Frosticus build. It is close to what you are trying to achieve. Link to comment Share on other sites More sharing options...
Neokenshin Posted April 24 Author Share Posted April 24 I haven't really thought that it was more close range/melee. I thought it was more of a hang back build. Should I scrap it for a different secondary? Link to comment Share on other sites More sharing options...
Uun Posted April 24 Share Posted April 24 Poison is most effective when played in melee range. Its signature power is a PBAOE debuff toggle with a 15 ft radius. If you're not comfortable with that, you should consider another secondary. You're relying on %dmg procs in Strangler, Carrion Creepers, Paralytic Poison, Poison Trap, Fissure and Seismic Smash. All of these require accuracy to hit, but you've slotted none or very little in those powers. You do have Tactics, but you've only slotted it with the Gaussian's %bu proc. (You have the proc toggled on in Mid's, so it's greatly inflating your accuracy numbers. You also have Vengeance toggled on which is doing the same.) Tactics requires end reduction if you intend to run it and should also be slotted for +tohit if you're relying on it for procs to hit. Alkaloid is skippable. Envenom requires accuracy or an Accurate Defense Debuff set. Weaken is absolutely unskippable. Slot with an Accurate ToHit Debuff set. You have no knockback protection. Slot a Blessing of the Zephyr -kb in Hover or Fly. Spirit Tree is skippable. Tough is unslotted and you didn't take Weave, making Kick and Tough completely pointless. At the very least you could use Tough to mule the Steadfast Protection and Gladiator's Armor +def uniques (both of which you skipped), but I recommend adding Weave for additional defense. Fly Trap needs 4-6 slots (typically Expedient Reinforcement) or should be dropped. Venomous Gas requires end reduction and should also be slotted for -tohit, either 3-4x Dark Watcher's Despair or 2x Enzymes. 5 pieces of Red Fortune each in Maneuvers and Rock Armor for two 5% recharge bonuses isn't worth the slots (which you need elsewhere). Uuniverse Link to comment Share on other sites More sharing options...
Neokenshin Posted April 24 Author Share Posted April 24 I'm starting to wonder if I tried jumping in way too deep. There is definitely a lot more to try and understand with making builds. I may hold off on this one until I can get a more deeper understanding of the enhancements, skill synergies, procs, IOs, and whatnot. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted April 24 Share Posted April 24 (edited) I have 4 or so max level poisons and 4 or so max lvl plants. I haven't combined the two but I can see how they'd be a great pairing. The only powers you need with poison are: Envenom, Weaken, Venomous Gas. Poison Trap can be useful if proc'd. Alkaloid might have a niche use in topping off Fly Trap, but this is diminished because of Spirit Tree. You want to build towards being in melee. Also Spirit Tree can't be cast while flying. On the Plant Side you need: Strangler, Roots, Seeds, Creepers, and arguably Fly Trap. Spore Burst is useful for an opening to safely get in before using seeds and envenom/weaken. Vines is a trap.... Taking vines actually lowers your overall DPS, because it prevents confused mobs from fighting each other. I don't recommend taking it. For that reason I'd avoid earth mastery too and go with Leviathan Mastery. You can root mobs in place and use Water Spout to do a ton of damage, you get hibernate to restore your HP/end, and you get a resistance armor. Build wise, you'll want to get melee up, so you might need to take cross punch to slot superior avalanche, and unbreakable 4 PC sets in tough/shark skin. Since you're in melee and Venomous Gas is really important I'd recommend taking Clarion Radial, and Melee Core for your destiny/hybrid. Clarion radial also has a power boost to help your debuff values of envenom/weaken/venomous gas. Poison is very slot friendly where you can use 2 Lysos for Envenom/Weaken and then 2 Enzymes for Venomous Gas. You can add an Achilles is you want as well. I don't know what kind of experience you might have with poison, but you want to rotate the target of envenom/weaken as there's a huge main target debuff and a splash aoe and the main target debuff and splash aoes stack with each other. Once you get this down with the level of debuffs going on not much will be able to kill you. Edited April 24 by SeraphimKensai Link to comment Share on other sites More sharing options...
Neokenshin Posted April 25 Author Share Posted April 25 So I was looking over at what I really wanted out of my Plant Controller build and this is what I came up with. 1) Flight Centric. I've just always enjoyed Hover/Fly in combat and it just feels so fluid to me. If I can even add some kind of Stealth Proc that would be wonderful 2) Perma Hasten-I know I need 2 recharges for it 3) Solid Crowd Control. I played Gravity a bit and it was ok, but I like the amount of control that Plant does 4) Mid Range control. Melee/Melee Range never felt right, which is probably why I only made 2 Blasters back on Live before it went. I'm probably going to hold off on Poison Secondary/Earth Tertiary for now. I've seen thread posts saying that Storm and Dark are both overpowered with Plant and I think I'm gonna try to research those to fit my wants for Plant. But if anyone has any good ideas, tips, or knowledge that I can apply for a build like that, Please share!!! Anything is worth it!! Link to comment Share on other sites More sharing options...
FlammeFatale Posted April 25 Share Posted April 25 19 hours ago, Uun said: Fly Trap needs 4-6 slots (typically Expedient Reinforcement) or should be dropped. It has 4 attacks, 3 of which can proc Achille Heel. It works well with only 1 slot and the Achille proc. You can test on the dummy. The -res proc is almost always on. The -def from the pet attacks is always on. This makes it a cute little fire-and-forget 1-slotted debuffer. Link to comment Share on other sites More sharing options...
Uun Posted April 25 Share Posted April 25 3 hours ago, FlammeFatale said: It has 4 attacks, 3 of which can proc Achille Heel. It works well with only 1 slot and the Achille proc. You can test on the dummy. The -res proc is almost always on. The -def from the pet attacks is always on. This makes it a cute little fire-and-forget 1-slotted debuffer. I'm not saying not to slot the AH proc, but the attacks have to hit for the proc to fire. Your base chance to hit against +3s is 48% (39% against +4s) and accuracy is required. Fully slotted Tactics isn't enough. A 1-slotted Fly Trap is just a waste of a power pick. Uuniverse Link to comment Share on other sites More sharing options...
FlammeFatale Posted April 25 Share Posted April 25 This is not my experience. My Fly Trap hits a lot: +45% accuracy inherited from Nerve Core Paragon. +12% to-hit from Tactics. Mobs have -13.33% defense from Venomous Gas and -30% defense from Envenom. Total after Purple patch: -27.7% defense Fly trap has 3 fast recycling attacks (3s, 4s, 12s) each with -20% defense. They stack for a total of -40% to 60% defense (-25% to 38% after purple patch). Plant/Poison has tons of -def! And let's not forget mobs too suffer from cascading defense debuffs. 🙂 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted April 25 Share Posted April 25 (edited) 14 hours ago, Neokenshin said: So I was looking over at what I really wanted out of my Plant Controller build and this is what I came up with. 1) Flight Centric. I've just always enjoyed Hover/Fly in combat and it just feels so fluid to me. If I can even add some kind of Stealth Proc that would be wonderful 2) Perma Hasten-I know I need 2 recharges for it 3) Solid Crowd Control. I played Gravity a bit and it was ok, but I like the amount of control that Plant does 4) Mid Range control. Melee/Melee Range never felt right, which is probably why I only made 2 Blasters back on Live before it went. I'm probably going to hold off on Poison Secondary/Earth Tertiary for now. I've seen thread posts saying that Storm and Dark are both overpowered with Plant and I think I'm gonna try to research those to fit my wants for Plant. But if anyone has any good ideas, tips, or knowledge that I can apply for a build like that, Please share!!! Anything is worth it!! One of the plant controllers I play is plant storm, and yes it can work find while flying. As I said before you'll have to kiss the ground or shut fly off to use spirit tree, but otherwise no issues flying. I second @Death2Tyrants in that you'll need to build for end recovery. Plants/storm is really end hungry and you'll want to take the miracle, Numina, panacea, and performance shifter procs. As storm really benefits from high levels of recharge, I strongly recommend ageless on a plant/storm as it helps your recovery but also is a DPS increase helping you get out multiple lightning storms and tornadoes. Mine uses leviathan as I also have waterspout, and hibernate. It's a fun pairing hands down, and you can see my first post in this thread for a fun story about how it plays. Edited April 25 by SeraphimKensai Link to comment Share on other sites More sharing options...
Neokenshin Posted April 25 Author Share Posted April 25 1 hour ago, SeraphimKensai said: One of the plant controllers I play is plant storm, and yes it can work find while flying. As I said before you'll have to kiss the ground or shut fly off to use spirit tree, but otherwise no issues flying. I second @Death2Tyrants in that you'll need to build for end recovery. Plants/storm is really end hungry and you'll want to take the miracle, Numina, panacea, and performance shifter procs. As storm really benefits from high levels of recharge, I strongly recommend aegis on a plant/storm as it helps your recovery but also is a DPS increase helping you get out multiple lightning storms and tornadoes. Mine uses leviathan as I also have waterspout, and hibernate. It's a fun pairing hands down, and you can see my first post in this thread for a fun story about how it plays. Would you mind sharing your build for Plant/Storm? Link to comment Share on other sites More sharing options...
SeraphimKensai Posted April 25 Share Posted April 25 12 minutes ago, Neokenshin said: Would you mind sharing your build for Plant/Storm? I don't actually have a build for it. More often than not I make my own builds in my head. That said if you wanna make an attempt at a build for it, I'm totally willing to give you feedback on it to help you hone it in. Link to comment Share on other sites More sharing options...
Neokenshin Posted April 25 Author Share Posted April 25 So here's a pre-emptive skill build at least. The build would be Plant/Storm/Leviathan Hero ControllerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Plant ControlSecondary powerset: Storm SummoningPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): ConcealmentPool powerset (#4): LeadershipEpic powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Strangler(Empty) Level 1: Gale(Empty) Level 2: Roots(Empty) Level 4: Snow Storm(Empty) Level 6: Hover(Empty) Level 8: Fly(Empty) Level 10: Seeds of Confusion(Empty) Level 12: Steamy Mist(Empty) Level 14: Spirit Tree(Empty) Level 16: Freezing Rain(Empty) Level 18: Hasten(Empty) Level 20: Stealth(Empty) Level 22: Carrion Creepers(Empty) Level 24: Evasive Maneuvers(Empty) Level 26: Fly Trap(Empty) Level 28: Tornado(Empty) Level 30: Lightning Storm(Empty) Level 32: Maneuvers(Empty) Level 35: Tactics(Empty) Level 38: Vengeance(Empty) Level 41: Water Spout(Empty) Level 44: Hibernate(Empty) Level 47: Summon Coralax(Empty) Level 49: O2 Boost(Empty) ────────────────────────────── Inherents: Level 1: Brawl(Empty) Level 1: Containment Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Health(Empty) Level 1: Hurdle(Empty) Level 1: Stamina(Empty) Level 8: Afterburner 2 hours ago, SeraphimKensai said: . Plants/storm is really end hungry and you'll want to take the miracle, Numina, panacea, and performance shifter procs. As storm really benefits from high levels of recharge, I strongly recommend aegis on a plant/storm as it helps your recovery but also is a DPS increase helping you get out multiple lightning storms and tornadoes. Now what skill would I set these enhancements in? Stamina? And what is Aegis? (I am seriously still learning all this stuff) Link to comment Share on other sites More sharing options...
Uun Posted April 25 Share Posted April 25 3 hours ago, FlammeFatale said: +45% accuracy inherited from Nerve Core Paragon. My point exactly. Nerve Core Alpha is the same as slotting an acc IO in every power. You wouldn't get the same experience if you weren't running Nerve. Uuniverse Link to comment Share on other sites More sharing options...
SeraphimKensai Posted April 25 Share Posted April 25 49 minutes ago, Neokenshin said: So here's a pre-emptive skill build at least. The build would be Plant/Storm/Leviathan Hero ControllerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Plant Control Secondary powerset: Storm Summoning Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Concealment Pool powerset (#4): Leadership Epic powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Strangler (Empty) Level 1: Gale (Empty) Level 2: Roots (Empty) Level 4: Snow Storm (Empty) Level 6: Hover (Empty) Level 8: Fly (Empty) Level 10: Seeds of Confusion (Empty) Level 12: Steamy Mist (Empty) Level 14: Spirit Tree (Empty) Level 16: Freezing Rain (Empty) Level 18: Hasten (Empty) Level 20: Stealth (Empty) Level 22: Carrion Creepers (Empty) Level 24: Evasive Maneuvers (Empty) Level 26: Fly Trap (Empty) Level 28: Tornado (Empty) Level 30: Lightning Storm (Empty) Level 32: Maneuvers (Empty) Level 35: Tactics (Empty) Level 38: Vengeance (Empty) Level 41: Water Spout (Empty) Level 44: Hibernate (Empty) Level 47: Summon Coralax (Empty) Level 49: O2 Boost (Empty) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Containment Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health (Empty) Level 1: Hurdle (Empty) Level 1: Stamina (Empty) Level 8: Afterburner Now what skill would I set these enhancements in? Stamina? And what is Aegis? (I am seriously still learning all this stuff) The healing procs go in health and the endurance proc goes in stamina. I'd have to test it's effectiveness if slotted in lightning storm as I personally haven't tried that but if it works it could be useful. When I said Aegis I meant Ageless as in the destiny incarnate option. I must of been distracted as someone messaged me asking about good IOs for fire farming, which Aegis has a ton of fire defense in its bonuses. Link to comment Share on other sites More sharing options...
Neokenshin Posted April 26 Author Share Posted April 26 So here's my build in progress. Right now all skills after lvl 40 are just fillers as are most slots, except for my healing/regen/travel. Any feedback is greatly appreciated. Tempest Blossom - Hero ControllerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Plant ControlSecondary powerset: Storm SummoningPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Strangler(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 1: GaleA: Sudden Acceleration: Knockback to Knockdown(Empty)(Empty)(Empty)(Empty)(Empty) Level 2: Roots(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 4: Snow Storm(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 6: HoverA: Freebird: +Stealth7: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range9: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 8: Seeds of Confusion(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 10: Steamy MistA: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Luck of the Gambler: Defense/Endurance(Empty) Level 12: FlyA: Winter's Gift: Run Speed, Jump, Flight Speed, Range13: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance13: Winter's Gift: Slow Resistance (20%) Level 14: Hasten(Empty) Level 16: Freezing Rain(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 18: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Tactics(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 22: Carrion Creepers(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 24: Vengeance(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 26: Fly Trap(Empty)(Empty)(Empty)(Empty)(Empty)(Empty) Level 28: Tornado(Empty)(Empty)(Empty)(Empty)(Empty) Level 30: Lightning Storm(Empty) Level 32: Evasive Maneuvers(Empty) Level 35: Water Spout(Empty) Level 38: Hibernate(Empty) Level 41: O2 Boost(Empty) Level 44: Spore Burst(Empty) Level 47: Spirit Tree(Empty) Level 49: Vines(Empty) ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Miracle: +Recovery3: Preventive Medicine: Chance for +Absorb5: Panacea: +Hit Points/Endurance5: Numina's Convalesence: +Regeneration/+Recovery Level 1: StaminaA: Performance Shifter: Chance for +End3: Performance Shifter: EndMod Level 12: Afterburner Tempest Blossom - Controller (Plant Control - Storm Summoning).mbd Link to comment Share on other sites More sharing options...
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