brass_eagle Posted April 25 Share Posted April 25 (edited) I know MM Ninja's were changed somewhat recently. I did not take part in open beta testing of that so not sure if this came up-- Can Oni's Rain of Fire be changed to persist after his target is 'arrested'? Currently Rain of Fire can last the full duration or... less than a second if I set all my minions on one target. Just edit to add in-- I almost never see it last the full 15 seconds. It's almost always on the shorter end. Edited April 25 by brass_eagle 1 Link to comment Share on other sites More sharing options...
Lyone_Manes Posted April 25 Share Posted April 25 Random sidenote: Give all Ninja Minions "Hide", even if it's an upgrade...they're friggin Ninjas. Ninjas hide. 3 1 Link to comment Share on other sites More sharing options...
Rudra Posted April 25 Share Posted April 25 2 minutes ago, Lyone_Manes said: Random sidenote: Give all Ninja Minions "Hide", even if it's an upgrade...they're friggin Ninjas. Ninjas hide. That would be so welcome as an update to the set. I don't remember how many times I've asked for this. Link to comment Share on other sites More sharing options...
Lyone_Manes Posted April 25 Share Posted April 25 2 minutes ago, Rudra said: That would be so welcome as an update to the set. I don't remember how many times I've asked for this. Merc Tier 2 Minions have Hide...that means Ninjas and Mercs can both hide equally well. That is ridiculous...Ninjas need a bump anyways, so the extra bump to damage wouldn't even be a bad thing. Just seems weird they HAVEN'T done it yet...such a simple and pretty obvious thing. Link to comment Share on other sites More sharing options...
Rudra Posted April 25 Share Posted April 25 2 minutes ago, Lyone_Manes said: Merc Tier 2 Minions have Hide...that means Ninjas and Mercs can both hide equally well. That is ridiculous...Ninjas need a bump anyways, so the extra bump to damage wouldn't even be a bad thing. Just seems weird they HAVEN'T done it yet...such a simple and pretty obvious thing. Well, the Jounin do get Hide with the 1st upgrade power, but only the Jounin do. Though like you said, the Spec Ops from Mercenaries get Stealth with their 2nd upgrade. Link to comment Share on other sites More sharing options...
Terrorxfury Posted September 18 Share Posted September 18 Necroing this because it is insanely bad, that your last upgrade ability gives your T3 pet a 25 end waste skill that does largely nothing. Same for T2 pets Caltrops works the same way its drop on the target as a debuff so once they die it goes away vs it being a location drop. the caltrop is whatever its not there to do damage due to the 50 mag fear on it but rain of fire 100% needs to be fixed and be location or just give them a different move that AoEs literally anything. Worst part is that you don't know it works like this till you see it so leveling up to see it then being like well guess I have to scrap the character is very soul crushing as a player. 2 Link to comment Share on other sites More sharing options...
kelika2 Posted September 18 Share Posted September 18 This happens for all pets that create a pseudo pet jounin caltrops arsonist/assault bot fire patches lore pet banished pantheons invulnerable support side pain rain thing i dont know the actual names there are probably more Link to comment Share on other sites More sharing options...
Terrorxfury Posted September 18 Share Posted September 18 (edited) It's just one of those things that once you know about it. You can't not know about it and like I don't even care about the damage I care way more about the END usage since ninjas and most pets drain their blue bar like a 5th grade crushes a capri sun. I play this MM solo so only recovery I was getting was from /time which is just enough so in a group setting way less of a problem potentially. It's one of those QoL things that atleast in my mind is an easy fix just change the targeting type unless henchmen can't place location based attacks. Would be nice to see it patched in the future but imo unless you really really really like ninjas pick a different pet power set =(. Plus side note the T2 pets slap and can perma KD bosses once they get going which is nice. Edited September 18 by Terrorxfury Link to comment Share on other sites More sharing options...
brass_eagle Posted October 21 Author Share Posted October 21 On 9/18/2024 at 6:34 AM, kelika2 said: This happens for all pets that create a pseudo pet jounin caltrops arsonist/assault bot fire patches lore pet banished pantheons invulnerable support side pain rain thing i dont know the actual names there are probably more Only just seeing this necro -- I'd like to point out the CoT Ruin Mages' [Earthquake] persists after the enemy in question dies. That's all I'm asking. I don't like the "All Attack" button to cripple what my boss tier minion can do. Replace it with something else if necessary. Assault Bot Fire patches also persist in my experience. Maybe that's because it creates them en masse and I don't notice 1 or two faltering off. Link to comment Share on other sites More sharing options...
Shin Magmus Posted October 21 Share Posted October 21 On 4/25/2024 at 10:09 PM, Lyone_Manes said: Random sidenote: Give all Ninja Minions "Hide", even if it's an upgrade...they're friggin Ninjas. Ninjas hide. All Ninjas do Hide, for 3s, only after you cast Smoke Flash. During this window, they persist in their Hidden state and have 100% Critical rate. If you want them to be permanently invisible, there are 3 sets with a Stealth aura that can be taken on MMs and there's also Grant Invis. Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework Link to comment Share on other sites More sharing options...
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