Onlyasandwich Posted April 28 Posted April 28 Hi folks! Whenever I'm looking for new alt inspiration, Sentinel is a great go-to with its weird and interesting interpretations of classic sets. Refractor Beam and Obscure Sustenance are just the ticket! Enough unique flavor to inspire a build, despite having visited these powersets on other ATs many times. The concept here is to leverage moderate stun stacking with: Oppressive Gloom Overcharge Lancer Shot Proc in Lightning Field Alongside Knockdown in: Chain Fences proc Lightning Field proc -to supplement the strong baseline resists, and enable a build that doesn't really worry about softcaps. KD helps blunt the immediate blow so stuns can have a moment to hit. I do have Unleash potential as a fun steroid with good uptime in this high recharge build. My hope is that this is enough to smooth over any sticky situations I encounter that the soft controls and resists start to flounder in. With all my tools online at once, HP/sec is surprisingly strong! Approaching a mini-regen, even. A few questions: Obscure Sustenance has a tiered bonus structure. With my pretty high end consumption overall, do you think this is enough to sustain if I'm spamming it? I have Unleash for part-time backup on end as well. Note that OS is toggled off - obviously +1.18 isn't enough ; ) Has anyone used Performance shifter proc in Lightning Field? I'm wondering if it may be a worthwhile pop-in, but am not sure how it would proc in this kind of power. How is Refractor Beam with procs? I see others noting that it performs well, but my experience with other "chain" type powers (blaster scramble minds, Chain Induction, etc) is that the initial target has a good chance, but sub-targets are pretty bad. Even if just the primary, not so bad here though - works pretty well as a ST power procced out, with better target # potential than most Sentinel aoes. The idea here is to basically live in melee range, allowing OG and LF to do their thing as I stack chain fences to keep things in place. All the while, a moderate amount of things are flopping down, and the stuns are stacking up here and there as well. Overcharge has better uptime on Sents, so I can count on it as a primary control in addition to a damage power. I like that chain fences in EM has a much greater aoe radius than the Mu version, so I can one-shot root the spawn in place. This is also why I avoided any cones - I want stuff I can just pop off in melee range, though can always joust when necessary. I've never much enjoyed Cutting Beam or Piercing Beam on my other Beams - if you have an argument in favor, I'd love to hear your thoughts! Probably the easiest drop/slot siphon would be Soul Transfer. It is a fun power to have around, but could move for the right target if you have a great suggestion. I'm not terribly certain if the ATOs are actually serving me well here. I might be better off dropping these sets entirely and re-optimizing Disintegrate and Charged Shot for something else. I don't think bopping them over to Thunderstrikes for ranged def is worth it though - the recharge trade-off doesn't seem worth it. Build: Sentinel (Beam Rifle - Dark Armor).mbd Text: Spoiler Selected Powers Level 1: Charged Shot Slot Level 1: Superior Sentinel's Ward: Accuracy/Damage Slot Level 40: Superior Sentinel's Ward: Damage/RechargeTime Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/Endurance Slot Level 42: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime Slot Level 42: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 1: Dark Embrace Slot Level 1: Unbreakable Guard: Resistance Slot Level 37: Unbreakable Guard: Resistance/Endurance Slot Level 39: Unbreakable Guard: +Max HP Slot Level 39: Unbreakable Guard: RechargeTime/Resistance Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All) Slot Level 48: Steadfast Protection: Resistance/+Def 3% Level 2: Tenebrous Regeneration Slot Level 2: Panacea: Heal Slot Level 3: Panacea: Endurance/Recharge Slot Level 3: Panacea: Heal/Recharge Slot Level 34: Panacea: Heal/Endurance/Recharge Slot Level 37: Panacea: +Hit Points/Endurance Level 4: Murky Cloud Slot Level 4: Titanium Coating: Resistance/Endurance Slot Level 5: Titanium Coating: Resistance Slot Level 5: Titanium Coating: Resistance/Endurance/Recharge Slot Level 34: Titanium Coating: Endurance Level 6: Disintegrate Slot Level 6: Superior Opportunity Strikes: Accuracy/Damage Slot Level 7: Superior Opportunity Strikes: Damage/RechargeTime Slot Level 7: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime Slot Level 34: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 8: Aim Slot Level 8: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Obsidian Shield Slot Level 10: Aegis: Resistance/Endurance Slot Level 11: Aegis: Resistance/Recharge Slot Level 11: Aegis: Resistance Slot Level 33: Aegis: Psionic/Status Resistance Level 12: Lancer Shot Slot Level 12: Superior Winter's Bite: Accuracy/Damage Slot Level 13: Superior Winter's Bite: Accuracy/Damage/Endurance Slot Level 13: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Slot Level 31: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 33: Apocalypse: Chance of Damage(Negative) Slot Level 33: Decimation: Chance of Build Up Level 14: Combat Jumping Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 15: Kismet: Accuracy +6% Level 16: Obscure Sustenance Slot Level 16: Preventive Medicine: Heal Slot Level 17: Preventive Medicine: Heal/Endurance Slot Level 17: Preventive Medicine: Endurance/RechargeTime Slot Level 25: Preventive Medicine: Heal/RechargeTime Slot Level 25: Preventive Medicine: Heal/RechargeTime/Endurance Slot Level 43: Preventive Medicine: Chance for +Absorb Level 18: Refractor Beam Slot Level 18: Superior Frozen Blast: Accuracy/Damage Slot Level 19: Superior Frozen Blast: Damage/Endurance Slot Level 19: Positron's Blast: Chance of Damage(Energy) Slot Level 21: Bombardment: Chance for Fire Damage Slot Level 21: Shield Breaker: Chance for Lethal Damage Slot Level 23: Touch of Lady Grey: Chance for Negative Damage Level 20: Cloak of Darkness Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Hasten Slot Level 22: Invention: Recharge Reduction Slot Level 23: Invention: Recharge Reduction Level 24: Mighty Leap Slot Level 24: Winter's Gift: Slow Resistance (20%) Level 26: Overcharge Slot Level 26: Superior Frozen Blast: Accuracy/Damage/Recharge Slot Level 27: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime Slot Level 27: Superior Frozen Blast: Recharge/Chance for Immobilize Slot Level 29: Javelin Volley: Damage/Endurance/Recharge Slot Level 29: Javelin Volley: Chance of Damage(Lethal) Slot Level 31: Touch of Lady Grey: Chance for Negative Damage Level 28: Oppressive Gloom Slot Level 28: Rope A Dope: Accuracy/Stun Level 30: Weaken Resolve Slot Level 30: Achilles' Heel: Chance for Res Debuff Level 32: Unleash Potential Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 46: Luck of the Gambler: Defense/Recharge Slot Level 46: Shield Wall: Defense/Recharge Slot Level 48: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 50: Reactive Defenses: Defense/RechargeTime Slot Level 50: Reactive Defenses: Scaling Resist Damage Level 35: Chain Fences Slot Level 35: Ragnarok: Damage Slot Level 36: Ragnarok: Damage/Recharge/Accuracy Slot Level 36: Ragnarok: Recharge/Accuracy Slot Level 36: Ragnarok: Damage/Endurance Slot Level 37: Ragnarok: Chance for Knockdown Level 38: Maneuvers Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Tactics Slot Level 41: Adjusted Targeting: To Hit Buff/Endurance Level 44: Lightning Field Slot Level 44: Superior Avalanche: Recharge/Chance for Knockdown Slot Level 15: Superior Avalanche: Damage/Endurance Slot Level 31: Superior Avalanche: Accuracy/Damage/Endurance Slot Level 45: Armageddon: Damage/Endurance Slot Level 50: Energy Manipulator: Chance to Stun Level 47: Soul Transfer Slot Level 47: Armageddon: Damage/Recharge Slot Level 48: Armageddon: Damage/Recharge/Accuracy Slot Level 45: Armageddon: Recharge/Accuracy Slot Level 45: Armageddon: Damage Slot Level 46: Armageddon: Chance for Fire Damage Level 49: Vengeance Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed Inherent Powers Health: Slot Level 1: Numina's Convalesence: +Regeneration/+Recovery Slot Level 42: Miracle: +Recovery Stamina: Slot Level 1: Performance Shifter: Chance for +End Slot Level 43: Performance Shifter: EndMod Slot Level 43: Invention: Endurance Modification Incarnate Abilities Musculature Radial Paragon (Alpha) Chunk: Spoiler 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FupDup Posted April 28 Posted April 28 In regards to Refractor Beam, the description calls it a chain power but its actual function is just a normal targeted AOE like M30 Grenade or Dark Obliteration. It will thus proc about the same as one of those other powers. https://cod.uberguy.net/html/power.html?power=sentinel_ranged.beam_rifle.refractor_beam&at=sentinel 1 .
Onlyasandwich Posted April 29 Author Posted April 29 Thanks for the confirm, @FupDup! Looks like a great power then. I've tweaked my build further, and my main dilemma comes down to my level 47 pick. Not sure what I want! What do you think between: Soul Transfer: Fun and sometimes useful, but not all that important of a tool. Takes a good purple set that serves build goals well. Havoc Punch: Can give me the same purple set bonuses, and adds some ST oomph to my chain. I fear that just Charged > Lancer > Refractor > sometimes Disintegrate is not enough. I can also throw a fun melee disorient proc for extra dizziness. A damage proc is probably better, but leaning on the theme : ) Cloak of Fear: Lose the great Purple bonuses. Gain a weak extra mez, extra chance to stack a stun proc in a passive toggle, lose any semblance of end sustainability. Piercing Beam: Can be procced out to proxy in reasonable ST damage, while leveraging some nice -Res. Pretty slow though, won't be getting my purple bonuses if I'm proccing it out to make it worth including in my rotation. Single Shot: Can actually move my Sent Ward ATO set here, and proc out Charged Shot for good damage. Gives me flexible filler. Charged shot could even have a FFback this way. Cutting Beam: I don't want it! Paralyzing Jolt: Lots of extra stun potential, but pretty slow and mediocre DPA. Other things? Maybe there's a great argument to switch epics. I really like what the bigger radius chain fences brings than other epic immobs though, and Lightning field serves my needs well. Below I've included the latest version, which reflects how I'd leverage Havoc Punch as an example. I'd rather go for secondary ranged defense focus than melee defense, as it's overall more effective. However, the sets possibilities don't really lend themselves to this if I'm pursuing a proc and recharge strategy. When Unleash is up, I'm at melee softcap which is pretty nice. Some neat things I like: 31% KD chance per 10/s on Lightning field. 20% flat KD chance per activation on chain fences. Overcharge knocks down, giving me time to hop in there and layer Oppressive Gloom stun on bosses before they can stand up. Note that procs are disabled on Lancer Shot right now so the buildup proc doesn't skew totals. Obscure Sustenance is also still disabled, so my end recovery looks much worse than it is. Sentinel (Beam Rifle - Dark Armor).mbd Chunk: Spoiler 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Text: Spoiler Selected Powers Level 1: Charged Shot Slot Level 1: Superior Sentinel's Ward: Accuracy/Damage Slot Level 40: Superior Sentinel's Ward: Damage/RechargeTime Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/Endurance Slot Level 42: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime Slot Level 42: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 1: Dark Embrace Slot Level 1: Unbreakable Guard: Resistance Slot Level 15: Unbreakable Guard: RechargeTime/Resistance Slot Level 37: Unbreakable Guard: Resistance/Endurance Slot Level 39: Unbreakable Guard: +Max HP Slot Level 39: Steadfast Protection: Resistance/+Def 3% Slot Level 45: Steadfast Protection: Knockback Protection Level 2: Tenebrous Regeneration Slot Level 2: Panacea: Heal Slot Level 3: Panacea: Endurance/Recharge Slot Level 3: Panacea: Heal/Recharge Slot Level 34: Panacea: Heal/Endurance/Recharge Slot Level 37: Panacea: +Hit Points/Endurance Level 4: Murky Cloud Slot Level 4: Titanium Coating: Resistance/Endurance Slot Level 5: Titanium Coating: Resistance Slot Level 5: Titanium Coating: Resistance/Endurance/Recharge Slot Level 34: Titanium Coating: Endurance Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All) Level 6: Disintegrate Slot Level 6: Superior Opportunity Strikes: Accuracy/Damage Slot Level 7: Superior Opportunity Strikes: Damage/RechargeTime Slot Level 7: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime Slot Level 34: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 8: Aim Slot Level 8: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Obsidian Shield Slot Level 10: Aegis: Resistance/Endurance Slot Level 11: Aegis: Resistance/Recharge Slot Level 11: Aegis: Resistance Slot Level 33: Aegis: Psionic/Status Resistance Level 12: Lancer Shot Slot Level 12: Superior Winter's Bite: Accuracy/Damage Slot Level 13: Superior Winter's Bite: Accuracy/Damage/Endurance Slot Level 13: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Slot Level 31: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 33: Apocalypse: Chance of Damage(Negative) Slot Level 33: Decimation: Chance of Build Up Level 14: Combat Jumping Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Obscure Sustenance Slot Level 16: Preventive Medicine: Heal Slot Level 17: Preventive Medicine: Heal/Endurance Slot Level 17: Preventive Medicine: Endurance/RechargeTime Slot Level 25: Preventive Medicine: Heal/RechargeTime Slot Level 25: Preventive Medicine: Heal/RechargeTime/Endurance Slot Level 43: Preventive Medicine: Chance for +Absorb Level 18: Refractor Beam Slot Level 18: Superior Frozen Blast: Accuracy/Damage Slot Level 19: Superior Frozen Blast: Damage/Endurance Slot Level 19: Positron's Blast: Chance of Damage(Energy) Slot Level 21: Bombardment: Chance for Fire Damage Slot Level 21: Shield Breaker: Chance for Lethal Damage Slot Level 23: Touch of Lady Grey: Chance for Negative Damage Level 20: Cloak of Darkness Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Hasten Slot Level 22: Invention: Recharge Reduction Slot Level 23: Invention: Recharge Reduction Level 24: Mighty Leap Slot Level 24: Winter's Gift: Slow Resistance (20%) Level 26: Overcharge Slot Level 26: Ragnarok: Damage/Recharge Slot Level 27: Ragnarok: Damage/Recharge/Accuracy Slot Level 27: Ragnarok: Recharge/Accuracy Slot Level 29: Ragnarok: Damage/Endurance Slot Level 29: Ragnarok: Chance for Knockdown Slot Level 31: Bombardment: Chance for Fire Damage Level 28: Oppressive Gloom Slot Level 28: Rope A Dope: Accuracy/Stun Level 30: Weaken Resolve Slot Level 30: Achilles' Heel: Chance for Res Debuff Level 32: Unleash Potential Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 46: Luck of the Gambler: Defense/Recharge Slot Level 46: Shield Wall: Defense/Recharge Slot Level 48: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 50: Reactive Defenses: Defense/RechargeTime Slot Level 50: Reactive Defenses: Scaling Resist Damage Level 35: Chain Fences Slot Level 35: Superior Frozen Blast: Accuracy/Damage/Endurance Slot Level 36: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime Slot Level 36: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 38: Maneuvers Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Tactics Slot Level 41: Adjusted Targeting: To Hit Buff/Endurance Level 44: Lightning Field Slot Level 44: Superior Avalanche: Recharge/Chance for Knockdown Slot Level 15: Superior Avalanche: Damage/Endurance Slot Level 31: Superior Avalanche: Accuracy/Damage/Endurance Slot Level 36: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Slot Level 37: Superior Avalanche: Accuracy/Damage Slot Level 50: Energy Manipulator: Chance to Stun Level 47: Havoc Punch Slot Level 47: Hecatomb: Damage Slot Level 48: Hecatomb: Damage/Recharge/Accuracy Slot Level 45: Hecatomb: Recharge/Accuracy Slot Level 45: Hecatomb: Damage/Endurance Slot Level 46: Hecatomb: Chance of Damage(Negative) Slot Level 48: Pounding Slugfest: Disorient Bonus Level 49: Vengeance Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed Inherent Powers Health: Slot Level 1: Numina's Convalesence: +Regeneration/+Recovery Slot Level 42: Miracle: +Recovery Stamina: Slot Level 1: Performance Shifter: Chance for +End Slot Level 43: Performance Shifter: EndMod Slot Level 43: Invention: Endurance Modification Incarnate Abilities Musculature Radial Paragon (Alpha)
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