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Posted

Hi folks!

 

Whenever I'm looking for new alt inspiration, Sentinel is a great go-to with its weird and interesting interpretations of classic sets.

 

Refractor Beam and Obscure Sustenance are just the ticket! Enough unique flavor to inspire a build, despite having visited these powersets on other ATs many times.

 

The concept here is to leverage moderate stun stacking with:

  • Oppressive Gloom
  • Overcharge
  • Lancer Shot
  • Proc in Lightning Field

 

Alongside Knockdown in:

  • Chain Fences proc
  • Lightning Field proc

 

-to supplement the strong baseline resists, and enable a build that doesn't really worry about softcaps. KD helps blunt the immediate blow so stuns can have a moment to hit.

 

I do have Unleash potential as a fun steroid with good uptime in this high recharge build. My hope is that this is enough to smooth over any sticky situations I encounter that the soft controls and resists start to flounder in. With all my tools online at once, HP/sec is surprisingly strong! Approaching a mini-regen, even.

 

A few questions:

  • Obscure Sustenance has a tiered bonus structure. With my pretty high end consumption overall, do you think this is enough to sustain if I'm spamming it? I have Unleash for part-time backup on end as well. Note that OS is toggled off - obviously +1.18 isn't enough ; )
  • Has anyone used Performance shifter proc in Lightning Field? I'm wondering if it may be a worthwhile pop-in, but am not sure how it would proc in this kind of power.
  • How is Refractor Beam with procs? I see others noting that it performs well, but my experience with other "chain" type powers (blaster scramble minds, Chain Induction, etc) is that the initial target has a good chance, but sub-targets are pretty bad. Even if just the primary, not so bad here though - works pretty well as a ST power procced out, with better target # potential than most Sentinel aoes.

 

The idea here is to basically live in melee range, allowing OG and LF to do their thing as I stack chain fences to keep things in place. All the while, a moderate amount of things are flopping down, and the stuns are stacking up here and there as well. Overcharge has better uptime on Sents, so I can count on it as a primary control in addition to a damage power. I like that chain fences in EM has a much greater aoe radius than the Mu version, so I can one-shot root the spawn in place.

 

This is also why I avoided any cones - I want stuff I can just pop off in melee range, though can always joust when necessary. I've never much enjoyed Cutting Beam or Piercing Beam on my other Beams - if you have an argument in favor, I'd love to hear your thoughts!

 

Probably the easiest drop/slot siphon would be Soul Transfer. It is a fun power to have around, but could move for the right target if you have a great suggestion.

 

I'm not terribly certain if the ATOs are actually serving me well here. I might be better off dropping these sets entirely and re-optimizing Disintegrate and Charged Shot for something else. I don't think bopping them over to Thunderstrikes for ranged def is worth it though - the recharge trade-off doesn't seem worth it.

 

Build:

Sentinel (Beam Rifle - Dark Armor).mbd

 

Text:

Spoiler

Selected Powers

Level 1: Charged Shot

  • Slot Level 1: Superior Sentinel's Ward: Accuracy/Damage
  • Slot Level 40: Superior Sentinel's Ward: Damage/RechargeTime
  • Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • Slot Level 42: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • Slot Level 42: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 1: Dark Embrace

  • Slot Level 1: Unbreakable Guard: Resistance
  • Slot Level 37: Unbreakable Guard: Resistance/Endurance
  • Slot Level 39: Unbreakable Guard: +Max HP
  • Slot Level 39: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All)
  • Slot Level 48: Steadfast Protection: Resistance/+Def 3%

Level 2: Tenebrous Regeneration

  • Slot Level 2: Panacea: Heal
  • Slot Level 3: Panacea: Endurance/Recharge
  • Slot Level 3: Panacea: Heal/Recharge
  • Slot Level 34: Panacea: Heal/Endurance/Recharge
  • Slot Level 37: Panacea: +Hit Points/Endurance

Level 4: Murky Cloud

  • Slot Level 4: Titanium Coating: Resistance/Endurance
  • Slot Level 5: Titanium Coating: Resistance
  • Slot Level 5: Titanium Coating: Resistance/Endurance/Recharge
  • Slot Level 34: Titanium Coating: Endurance

Level 6: Disintegrate

  • Slot Level 6: Superior Opportunity Strikes: Accuracy/Damage
  • Slot Level 7: Superior Opportunity Strikes: Damage/RechargeTime
  • Slot Level 7: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • Slot Level 34: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 8: Aim

  • Slot Level 8: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Obsidian Shield

  • Slot Level 10: Aegis: Resistance/Endurance
  • Slot Level 11: Aegis: Resistance/Recharge
  • Slot Level 11: Aegis: Resistance
  • Slot Level 33: Aegis: Psionic/Status Resistance

Level 12: Lancer Shot

  • Slot Level 12: Superior Winter's Bite: Accuracy/Damage
  • Slot Level 13: Superior Winter's Bite: Accuracy/Damage/Endurance
  • Slot Level 13: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 31: Gladiator's Javelin: Chance of Damage(Toxic)
  • Slot Level 33: Apocalypse: Chance of Damage(Negative)
  • Slot Level 33: Decimation: Chance of Build Up

Level 14: Combat Jumping

  • Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 15: Kismet: Accuracy +6%

Level 16: Obscure Sustenance

  • Slot Level 16: Preventive Medicine: Heal
  • Slot Level 17: Preventive Medicine: Heal/Endurance
  • Slot Level 17: Preventive Medicine: Endurance/RechargeTime
  • Slot Level 25: Preventive Medicine: Heal/RechargeTime
  • Slot Level 25: Preventive Medicine: Heal/RechargeTime/Endurance
  • Slot Level 43: Preventive Medicine: Chance for +Absorb

Level 18: Refractor Beam

  • Slot Level 18: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 19: Superior Frozen Blast: Damage/Endurance
  • Slot Level 19: Positron's Blast: Chance of Damage(Energy)
  • Slot Level 21: Bombardment: Chance for Fire Damage
  • Slot Level 21: Shield Breaker: Chance for Lethal Damage
  • Slot Level 23: Touch of Lady Grey: Chance for Negative Damage

Level 20: Cloak of Darkness

  • Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 22: Hasten

  • Slot Level 22: Invention: Recharge Reduction
  • Slot Level 23: Invention: Recharge Reduction

Level 24: Mighty Leap

  • Slot Level 24: Winter's Gift: Slow Resistance (20%)

Level 26: Overcharge

  • Slot Level 26: Superior Frozen Blast: Accuracy/Damage/Recharge
  • Slot Level 27: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 27: Superior Frozen Blast: Recharge/Chance for Immobilize
  • Slot Level 29: Javelin Volley: Damage/Endurance/Recharge
  • Slot Level 29: Javelin Volley: Chance of Damage(Lethal)
  • Slot Level 31: Touch of Lady Grey: Chance for Negative Damage

Level 28: Oppressive Gloom

  • Slot Level 28: Rope A Dope: Accuracy/Stun

Level 30: Weaken Resolve

  • Slot Level 30: Achilles' Heel: Chance for Res Debuff

Level 32: Unleash Potential

  • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 46: Luck of the Gambler: Defense/Recharge
  • Slot Level 46: Shield Wall: Defense/Recharge
  • Slot Level 48: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 50: Reactive Defenses: Defense/RechargeTime
  • Slot Level 50: Reactive Defenses: Scaling Resist Damage

Level 35: Chain Fences

  • Slot Level 35: Ragnarok: Damage
  • Slot Level 36: Ragnarok: Damage/Recharge/Accuracy
  • Slot Level 36: Ragnarok: Recharge/Accuracy
  • Slot Level 36: Ragnarok: Damage/Endurance
  • Slot Level 37: Ragnarok: Chance for Knockdown

Level 38: Maneuvers

  • Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Tactics

  • Slot Level 41: Adjusted Targeting: To Hit Buff/Endurance

Level 44: Lightning Field

  • Slot Level 44: Superior Avalanche: Recharge/Chance for Knockdown
  • Slot Level 15: Superior Avalanche: Damage/Endurance
  • Slot Level 31: Superior Avalanche: Accuracy/Damage/Endurance
  • Slot Level 45: Armageddon: Damage/Endurance
  • Slot Level 50: Energy Manipulator: Chance to Stun

Level 47: Soul Transfer

  • Slot Level 47: Armageddon: Damage/Recharge
  • Slot Level 48: Armageddon: Damage/Recharge/Accuracy
  • Slot Level 45: Armageddon: Recharge/Accuracy
  • Slot Level 45: Armageddon: Damage
  • Slot Level 46: Armageddon: Chance for Fire Damage

Level 49: Vengeance

  • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Inherent Powers

Health:

  • Slot Level 1: Numina's Convalesence: +Regeneration/+Recovery
  • Slot Level 42: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 43: Performance Shifter: EndMod
  • Slot Level 43: Invention: Endurance Modification

 

Incarnate Abilities

Musculature Radial Paragon (Alpha)

 

Chunk:

Spoiler

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Posted

Thanks for the confirm, @FupDup! Looks like a great power then.

 

I've tweaked my build further, and my main dilemma comes down to my level 47 pick. Not sure what I want! What do you think between:

 

  • Soul Transfer: Fun and sometimes useful, but not all that important of a tool. Takes a good purple set that serves build goals well.
  • Havoc Punch: Can give me the same purple set bonuses, and adds some ST oomph to my chain. I fear that just Charged > Lancer > Refractor > sometimes Disintegrate is not enough. I can also throw a fun melee disorient proc for extra dizziness. A damage proc is probably better, but leaning on the theme : )
  • Cloak of Fear: Lose the great Purple bonuses. Gain a weak extra mez, extra chance to stack a stun proc in a passive toggle, lose any semblance of end sustainability.
  • Piercing Beam: Can be procced out to proxy in reasonable ST damage, while leveraging some nice -Res. Pretty slow though, won't be getting my purple bonuses if I'm proccing it out to make it worth including in my rotation.
  • Single Shot: Can actually move my Sent Ward ATO set here, and proc out Charged Shot for good damage. Gives me flexible filler. Charged shot could even have a FFback this way.
  • Cutting Beam: I don't want it! 
  • Paralyzing Jolt: Lots of extra stun potential, but pretty slow and mediocre DPA.

 

Other things? Maybe there's a great argument to switch epics. I really like what the bigger radius chain fences brings than other epic immobs though, and Lightning field serves my needs well.

 

Below I've included the latest version, which reflects how I'd leverage Havoc Punch as an example.

 

I'd rather go for secondary ranged defense focus than melee defense, as it's overall more effective. However, the sets possibilities don't really lend themselves to this if I'm pursuing a proc and recharge strategy.  When Unleash is up, I'm at melee softcap which is pretty nice.

 

Some neat things I like:

  • 31% KD chance per 10/s on Lightning field.
  • 20% flat KD chance per activation on chain fences.
  • Overcharge knocks down, giving me time to hop in there and layer Oppressive Gloom stun on bosses before they can stand up.

 

Note that procs are disabled on Lancer Shot right now so the buildup proc doesn't skew totals. Obscure Sustenance is also still disabled, so my end recovery looks much worse than it is.

 

Sentinel (Beam Rifle - Dark Armor).mbd

 

Chunk:

Spoiler

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Text:

Spoiler

Selected Powers

Level 1: Charged Shot

  • Slot Level 1: Superior Sentinel's Ward: Accuracy/Damage
  • Slot Level 40: Superior Sentinel's Ward: Damage/RechargeTime
  • Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • Slot Level 40: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • Slot Level 42: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • Slot Level 42: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 1: Dark Embrace

  • Slot Level 1: Unbreakable Guard: Resistance
  • Slot Level 15: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 37: Unbreakable Guard: Resistance/Endurance
  • Slot Level 39: Unbreakable Guard: +Max HP
  • Slot Level 39: Steadfast Protection: Resistance/+Def 3%
  • Slot Level 45: Steadfast Protection: Knockback Protection

Level 2: Tenebrous Regeneration

  • Slot Level 2: Panacea: Heal
  • Slot Level 3: Panacea: Endurance/Recharge
  • Slot Level 3: Panacea: Heal/Recharge
  • Slot Level 34: Panacea: Heal/Endurance/Recharge
  • Slot Level 37: Panacea: +Hit Points/Endurance

Level 4: Murky Cloud

  • Slot Level 4: Titanium Coating: Resistance/Endurance
  • Slot Level 5: Titanium Coating: Resistance
  • Slot Level 5: Titanium Coating: Resistance/Endurance/Recharge
  • Slot Level 34: Titanium Coating: Endurance
  • Slot Level 39: Gladiator's Armor: TP Protection +3% Def (All)

Level 6: Disintegrate

  • Slot Level 6: Superior Opportunity Strikes: Accuracy/Damage
  • Slot Level 7: Superior Opportunity Strikes: Damage/RechargeTime
  • Slot Level 7: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • Slot Level 9: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • Slot Level 34: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 8: Aim

  • Slot Level 8: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Obsidian Shield

  • Slot Level 10: Aegis: Resistance/Endurance
  • Slot Level 11: Aegis: Resistance/Recharge
  • Slot Level 11: Aegis: Resistance
  • Slot Level 33: Aegis: Psionic/Status Resistance

Level 12: Lancer Shot

  • Slot Level 12: Superior Winter's Bite: Accuracy/Damage
  • Slot Level 13: Superior Winter's Bite: Accuracy/Damage/Endurance
  • Slot Level 13: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 31: Gladiator's Javelin: Chance of Damage(Toxic)
  • Slot Level 33: Apocalypse: Chance of Damage(Negative)
  • Slot Level 33: Decimation: Chance of Build Up

Level 14: Combat Jumping

  • Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Obscure Sustenance

  • Slot Level 16: Preventive Medicine: Heal
  • Slot Level 17: Preventive Medicine: Heal/Endurance
  • Slot Level 17: Preventive Medicine: Endurance/RechargeTime
  • Slot Level 25: Preventive Medicine: Heal/RechargeTime
  • Slot Level 25: Preventive Medicine: Heal/RechargeTime/Endurance
  • Slot Level 43: Preventive Medicine: Chance for +Absorb

Level 18: Refractor Beam

  • Slot Level 18: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 19: Superior Frozen Blast: Damage/Endurance
  • Slot Level 19: Positron's Blast: Chance of Damage(Energy)
  • Slot Level 21: Bombardment: Chance for Fire Damage
  • Slot Level 21: Shield Breaker: Chance for Lethal Damage
  • Slot Level 23: Touch of Lady Grey: Chance for Negative Damage

Level 20: Cloak of Darkness

  • Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 22: Hasten

  • Slot Level 22: Invention: Recharge Reduction
  • Slot Level 23: Invention: Recharge Reduction

Level 24: Mighty Leap

  • Slot Level 24: Winter's Gift: Slow Resistance (20%)

Level 26: Overcharge

  • Slot Level 26: Ragnarok: Damage/Recharge
  • Slot Level 27: Ragnarok: Damage/Recharge/Accuracy
  • Slot Level 27: Ragnarok: Recharge/Accuracy
  • Slot Level 29: Ragnarok: Damage/Endurance
  • Slot Level 29: Ragnarok: Chance for Knockdown
  • Slot Level 31: Bombardment: Chance for Fire Damage

Level 28: Oppressive Gloom

  • Slot Level 28: Rope A Dope: Accuracy/Stun

Level 30: Weaken Resolve

  • Slot Level 30: Achilles' Heel: Chance for Res Debuff

Level 32: Unleash Potential

  • Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 46: Luck of the Gambler: Defense/Recharge
  • Slot Level 46: Shield Wall: Defense/Recharge
  • Slot Level 48: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 50: Reactive Defenses: Defense/RechargeTime
  • Slot Level 50: Reactive Defenses: Scaling Resist Damage

Level 35: Chain Fences

  • Slot Level 35: Superior Frozen Blast: Accuracy/Damage/Endurance
  • Slot Level 36: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 36: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 38: Maneuvers

  • Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Tactics

  • Slot Level 41: Adjusted Targeting: To Hit Buff/Endurance

Level 44: Lightning Field

  • Slot Level 44: Superior Avalanche: Recharge/Chance for Knockdown
  • Slot Level 15: Superior Avalanche: Damage/Endurance
  • Slot Level 31: Superior Avalanche: Accuracy/Damage/Endurance
  • Slot Level 36: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • Slot Level 37: Superior Avalanche: Accuracy/Damage
  • Slot Level 50: Energy Manipulator: Chance to Stun

Level 47: Havoc Punch

  • Slot Level 47: Hecatomb: Damage
  • Slot Level 48: Hecatomb: Damage/Recharge/Accuracy
  • Slot Level 45: Hecatomb: Recharge/Accuracy
  • Slot Level 45: Hecatomb: Damage/Endurance
  • Slot Level 46: Hecatomb: Chance of Damage(Negative)
  • Slot Level 48: Pounding Slugfest: Disorient Bonus

Level 49: Vengeance

  • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Inherent Powers

Health:

  • Slot Level 1: Numina's Convalesence: +Regeneration/+Recovery
  • Slot Level 42: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 43: Performance Shifter: EndMod
  • Slot Level 43: Invention: Endurance Modification

 

Incarnate Abilities

Musculature Radial Paragon (Alpha)

 

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