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Need Upgrades on my SS/Rad brute build


itaalh

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hello ! the goal of my brute is tanking every content of the game.

I made a Rad Armor tanker at first (staff for the debuff), but I'm close to get something as tanky with my brute build.

45% def S/L with barrier last 5%.

85+% resist S/L/E/F with barrier last 5%

I just lack a fe more resist and maybe a few more rech. but I'm unable to do better !

 

Influence is not an issue

 

help me please (the challenge is open !)

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Brute

Primary Power Set: Super Strength

Secondary Power Set: Radiation Armor

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

 

Villain Profile:

Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)

Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(9), ImpArm-ResPsi(11)

Level 2: Gamma Boost -- PrfShf-End%(A)

Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(17)

Level 6: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(17), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury(21)

Level 8: Hand Clap -- SuddAcc--KB/+KD(A)

Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), ImpArm-ResPsi(25), GldArm-3defTpProc(25)

Level 12: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), UnbCns-Dam%(31)

Level 14: Taunt -- MckBrt-Taunt/Rng(A), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Taunt/Rchg(31)

Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34)

Level 18: Rage -- GssSynFr--Build%(A)

Level 20: Beta Decay -- AchHee-ResDeb%(A)

Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36)

Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(37)

Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)

Level 28: Particle Shielding -- Prv-Heal(A), Prv-Absorb%(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)

Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), FrcFdb-Rechg%(43)

Level 35: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45)

Level 38: Meltdown -- RechRdx-I(A)

Level 41: Hurl -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(46), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Rchg/+Regen/+End(50)

Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)

Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)

Level 49: Super Speed -- WntGif-ResSlow(A)

Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Barrier Core Epiphany

Level 50: Cardiac Core Paragon

------------

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Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 28.81% Defense(Smashing)
  • 28.81% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.25% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.8% Max End
  • 30% Enhancement(Accuracy)
  • 68.75% Enhancement(RechargeTime)
  • 13.75% Enhancement(Max EnduranceDiscount)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 309.2 HP (20.63%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 105%
  • MezResist(Held) 105%
  • MezResist(Immobilized) 105%
  • MezResist(Sleep) 105%
  • MezResist(Stunned) 105%
  • MezResist(Terrorized) 105%
  • 18.5% (0.31 End/sec) Recovery
  • 46% (2.87 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 21.5% Resistance(Smashing)
  • 21.5% Resistance(Lethal)
  • 36.5% Resistance(Fire)
  • 36.5% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 29% Resistance(Psionic)
  • 7.5% SpeedRunning
  • 1 Null

 

 

 

 

 

 

 

 

 

 

 

 

 

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