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Fire/SR Help Please


Everwind

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Posted (edited)

I have seen different builds/set ups and was confused on ideal set up.  Guidance welcome!

 

Cobalt Flame 1 - Hero Sentinel
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Fire Blast
  • Secondary powerset: Super Reflexes
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Fighting
  • Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Flares

  • A: Opportunity Strikes: Accuracy/Damage
  • 3: Opportunity Strikes: Damage/RechargeTime
  • 3: Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 15: Opportunity Strikes: Accuracy/Damage/Endurance
  • 25: Opportunity Strikes: RechargeTime/Chance for Opportunity
  • 39: Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime

Level 1: Focused Fighting

  • A: Reactive Defenses: Defense
  • 5: Reactive Defenses: Defense/Endurance
  • 7: Reactive Defenses: Endurance/RechargeTime
  • 9: Reactive Defenses: Defense/RechargeTime
  • 25: Reactive Defenses: Defense/Endurance/RechargeTime
  • 27: Reactive Defenses: Scaling Resist Damage

Level 2: Fire Ball

  • A: Annihilation: Chance for Res Debuff
  • 5: Javelin Volley: Chance of Damage(Lethal)
  • 7: Bombardment: Accuracy/Damage/Recharge
  • 17: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 17: Bombardment: Chance for Fire Damage
  • 39: Bombardment: Accuracy/Recharge/Endurance

Level 4: Focused Senses

  • A: Shield Wall: Defense/Recharge
  • 9: Shield Wall: Defense/Endurance
  • 11: Shield Wall: Defense
  • 11: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 6: Agile

  • A: Kismet: Accuracy +6%
  • 13: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 8: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Blaze

  • A: Sentinel's Ward: Accuracy/Damage
  • 19: Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 27: Sentinel's Ward: Damage/RechargeTime
  • 29: Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 39: Sentinel's Ward: Accuracy/Damage/Endurance
  • 40: Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 12: Master Brawler

  • A: Preventive Medicine: Heal
  • 19: Preventive Medicine: Heal/Endurance
  • 42: Preventive Medicine: Endurance/RechargeTime
  • 43: Preventive Medicine: Heal/RechargeTime
  • 43: Preventive Medicine: Chance for +Absorb
  • 43: Preventive Medicine: Heal/RechargeTime/Endurance

Level 14: Hasten

  • A: Invention: Recharge Reduction
  • 15: Invention: Recharge Reduction

Level 16: Enduring

  • A: Performance Shifter: EndMod
  • 21: Performance Shifter: Chance for +End

Level 18: Blazing Blast

  • A: Apocalypse: Chance of Damage(Negative)
  • 23: Apocalypse: Damage
  • 33: Apocalypse: Damage/Recharge
  • 33: Apocalypse: Damage/Recharge/Accuracy
  • 33: Apocalypse: Recharge/Accuracy

Level 20: Kick

  • (Empty)

Level 22: Aim

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 29: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 40: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance

Level 24: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 31: Gladiator's Armor: TP Protection +3% Def (All)
  • 31: Unbreakable Guard: Resistance
  • 40: Unbreakable Guard: Resistance/Endurance
  • 42: Unbreakable Guard: +Max HP
  • 42: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 26: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 34: Luck of the Gambler: Defense
  • 34: Luck of the Gambler: Defense/Endurance
  • 34: Luck of the Gambler: Defense/Endurance/Recharge

Level 28: Inferno

  • A: Armageddon: Damage/Recharge/Accuracy
  • 36: Armageddon: Recharge/Accuracy
  • 36: Armageddon: Damage/Recharge
  • 36: Armageddon: Damage/Endurance
  • 37: Armageddon: Chance for Fire Damage
  • 37: Armageddon: Damage

Level 30: Quickness

  • A: Invention: Flight Speed

Level 32: Dodge

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Fly

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)
  • 37: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 38: Evasion

  • A: Reactive Defenses: Defense
  • 50: Reactive Defenses: Defense/Endurance

Level 41: Mind Probe

  • A: Blistering Cold: Accuracy/Damage
  • 50: Blistering Cold: Accuracy/Damage/Endurance
  • 50: Blistering Cold: Accuracy/Damage/Recharge

Level 44: Dominate

  • A: Gladiator's Javelin: Chance of Damage(Toxic)
  • 45: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • 45: Lockdown: Accuracy/Hold
  • 45: Gladiator's Net: Chance of Damage(Lethal)
  • 46: Lockdown: Accuracy/Recharge
  • 46: Lockdown: Chance for +2 Mag Hold

Level 47: Link Minds

  • A: Shield Wall: Defense
  • 48: Shield Wall: Defense/Endurance
  • 48: Shield Wall: Defense/Endurance/Recharge
  • 48: Shield Wall: Endurance/Recharge

Level 49: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 13: Miracle: +Recovery
  • 23: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 21: Performance Shifter: EndMod

Level 35: Afterburner


 


image.png.7ba611c17ff57c06547152f805dc8b7f.png

 

 

### Cobalt Flame 1 a Fire Blast/Super Reflexes Sentinel
📥 [Grab The Build Here](https://api.midsreborn.com/build/download/FbWxJCLO9ebsFvEz) - *(Link expires 06/28/2024 04:59 PM CDT\*)*
👁️ [Stat Preview Below](https://api.midsreborn.com/build/image/FbWxJCLO9ebsFvEz.png)

 

Cobalt Flame 1 - Sentinel (Fire Blast - Super Reflexes).mbd

Edited by Everwind
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18 hours ago, Everwind said:

I have seen different builds/set ups and was confused on ideal set up.  Guidance welcome!

 

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Cobalt Flame 1 - Sentinel (Fire Blast - Super Reflexes).mbd 40.83 kB · 2 downloads

 

Wish i could help but my mids is showing all your defences at 115%+ which means its bugged out. I have an old one looks like this:

 

 

FIRE SR - Sentinel (Fire Blast - Super Reflexes).mbd

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On 5/28/2024 at 10:46 PM, Everwind said:

 

Turned off elude and its still showing 110% + ranged and melee with only 38% aoe. And only 50% slow resists. Pretty sure the old one i posted is at least softcapped to melee/range/aoe and about 75% slow resists.

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Posted (edited)

     For what it's worth I'm seeing much more rational numbers on the first posted build {and the others as well at a quick glance).  I personally would turn off Evasive Maneuvers it offers a large bonus but gets suppressed essentially by almost anything you might do outside of flight itself.  Looks to be shy in the DDR department (I'm not familiar enough with Sents to know if that's expected in an SR but I'm thinking no).  Link Minds won't come into effect until 42nd level which also means a bit shy on both R and AoE defenses until then (pretty much close to doubling the incoming damage until then).   Will come back to look at it more in depth later.  

 

PS:  Just managed to get the latest Mids version working yesterday on my computer as far as I can tell so far so good no weird numbers noted anywhere.  

Edited by Doomguide2005
added PS
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15 hours ago, Meknomancer said:

 

Turned off elude and its still showing 110% + ranged and melee with only 38% aoe. And only 50% slow resists. Pretty sure the old one i posted is at least softcapped to melee/range/aoe and about 75% slow resists.


I had similar mids errors. Had to uninstall and reinstall. Then check for updates. Mine was showing capped recharge too on every build. It was weird. But that fixed it. 

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