Bierfuizl Posted June 3 Posted June 3 (edited) Old-timer here. I've returned after a couple of months. Used to play Plant/Psi dominator and Crabbermind. This is my first defender. I had a look on some of the 'pro' builds here and adapted them to my tasting. I did some analysis, looking into best sets for ranged defence and recharge. That's why Sting of the Manticore, Basilisk's Gaze and Coercive Persuasion are in there. Also the reason why I went with Psi Epic. Seems to solo quite well. Procced Infrigidate was quite a pleasant surprise. Stacked Sleet, (almost) perma Benumb and Heat Loss are awesome! AVs/Heroes just melt away... Any feedback or recommendations? Hero DefenderBuild plan made with Mids' Reborn v3.7.4 rev. 9 ──────────────────────────────Primary powerset: Cold DominationSecondary powerset: Electrical BlastPool powerset (#1): FightingPool powerset (#2): FlightPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Ice ShieldA: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense Level 1: Charged BoltsA: Superior Vigilant Assault: Accuracy/Damage3: Superior Vigilant Assault: Accuracy/Damage/Endurance3: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime Level 2: InfrigidateA: Achilles' Heel: Chance for Res Debuff9: Shield Breaker: Chance for Lethal Damage25: Touch of Lady Grey: Chance for Negative Damage25: Ice Mistral's Torment: Chance for Cold Damage42: Impeded Swiftness: Chance of Damage(Smashing) Level 4: Ball LightningA: Artillery: Accuracy/Damage5: Artillery: Damage/Endurance5: Artillery: Damage/Recharge7: Artillery: Accuracy/Damage/Recharge7: Artillery: Accuracy/Recharge/Range9: Artillery: Endurance/Recharge/Range Level 6: Glacial ShieldA: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense Level 8: Boxing(Empty) Level 10: Short CircuitA: Superior Defender's Bastion: Accuracy/Damage11: Superior Defender's Bastion: Damage/Recharge11: Superior Defender's Bastion: Damage/Endurance/Recharge13: Superior Defender's Bastion: Accuracy/Damage/Endurance13: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge15: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 12: Arctic FogA: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Gladiator's Armor: TP Protection +3% Def (All)17: Steadfast Protection: Resistance/+Def 3%39: Aegis: Resistance/Endurance39: Aegis: Psionic/Status Resistance39: Aegis: Resistance Level 14: ToughA: Reactive Armor: Resistance/Endurance/Recharge19: Reactive Armor: Resistance49: Reactive Armor: Resistance/Recharge Level 16: WeaveA: Reactive Defenses: Defense19: Reactive Defenses: Defense/Endurance21: Reactive Defenses: Endurance/RechargeTime36: Reactive Defenses: Defense/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime48: Reactive Defenses: Scaling Resist Damage Level 18: BenumbA: D-Sync Provocation21: D-Sync Provocation Level 20: HoverA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: SleetA: Superior Vigilant Assault: Damage/RechargeTime23: Superior Vigilant Assault: Damage/Endurance/RechargeTime23: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb34: Artillery: Damage/Recharge48: Artillery: Accuracy/Recharge/Range50: Artillery: Accuracy/Damage/Recharge Level 24: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Shield Wall: +Res (Teleportation), +5% Res (All)43: Shield Wall: Defense/Endurance46: Shield Wall: Defense Level 26: Heat LossA: Preemptive Optimization: Accuracy/Recharge27: Preemptive Optimization: EndMod/Endurance27: Preemptive Optimization: EndMod/Recharge29: Preemptive Optimization: EndMod/Accuracy/Endurance29: Preemptive Optimization: EndMod/Accuracy/Recharge31: Preemptive Optimization: EndMod/Endurance/Recharge Level 28: HastenA: Invention: Recharge Reduction37: Invention: Recharge Reduction Level 30: Thunderous BlastA: Ragnarok: Damage31: Ragnarok: Damage/Recharge33: Ragnarok: Damage/Recharge/Accuracy34: Ragnarok: Recharge/Accuracy36: Ragnarok: Damage/Endurance Level 32: ZappA: Sting of the Manticore: Accuracy/Damage33: Sting of the Manticore: Damage/Interrupt/Recharge33: Sting of the Manticore: Accuracy/Interrupt/Range34: Sting of the Manticore: Damage/Endurance/Recharge43: Sting of the Manticore: Chance of Damage(Toxic) Level 35: DominateA: Basilisk's Gaze: Chance for Recharge Slow36: Basilisk's Gaze: Accuracy/Hold42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold48: Basilisk's Gaze: Endurance/Recharge/Hold Level 38: Mind Over BodyA: Reactive Armor: Resistance40: Reactive Armor: Resistance/Endurance40: Reactive Armor: Resistance/Endurance/Recharge42: Unbreakable Guard: +Max HP Level 41: Charge UpA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: World of ConfusionA: Coercive Persuasion : Confused45: Coercive Persuasion : Confused/Recharge45: Coercive Persuasion : Confused/Recharge/Accuracy45: Coercive Persuasion : Recharge/Accuracy46: Coercive Persuasion : Confused/Endurance46: Coercive Persuasion : Contagious Confusion Level 47: FlyA: Blessing of the Zephyr: Knockback Reduction (4 points)50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 49: Snow StormA: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl(Empty) Level 1: SprintA: Celerity: +Stealth Level 2: Rest(Empty) Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Panacea: +Hit Points/Endurance31: Preventive Medicine: Chance for +Absorb Level 1: StaminaA: Performance Shifter: Chance for +End17: Power Transfer: Chance to Heal Self Level 1: Shocked Level 49: Quick Form Level 47: Afterburner Edited June 3 by Bierfuizl
SeraphimKensai Posted June 3 Posted June 3 First your build is difficult to read as there's not a lot of contrast. If the build works for your needs than your ultimately set. I really like to proc Short Circuit out myself and for an end mod IO in there, but that's just me. Also dual provocs in Benumb is going to really ramp up the cost of the build for you unless you're not opposed to running a ton of HM Aeons/Lady Gray's.
Bierfuizl Posted June 3 Author Posted June 3 Sorry, I used the default Mids color scheme. I hope it's better now. The Hami-Os in Benumb are just the optimum build. Acc+Rech IOs at 50+5 would also suffice. But I still have a couple of billions spread around from my farming and marketeering times 😁. I don't have a firm grasp on procs. What's your target for procs in SC? Increase damage? How does it work with AOEs?
MoonSheep Posted June 4 Posted June 4 what are your desired outcomes? i would focus on slotting some end drain focused sets in short circuit and ball lightning for some nice end drain i’d also pick up power boost for a mastery choice, it pairs well with cold and will make your end drains amazing when combined with charge up If you're not dying you're not living
Bierfuizl Posted June 4 Author Posted June 4 Thx for the input! I'm currently running power boost on live, psi on test. I'll try more end drain. Currently biggest chunks of end drain come from Thunderours Blast. Let's see what suits me better. Desired long term goal: Be helpful at 4 star runs 🥳.
Uun Posted June 4 Posted June 4 (edited) Unless you've got a ton of global accuracy/tohit, Infridgidate requires accuracy. Short Circuit is a good place to slot Synapse's Shock or another end mod set. The damage is quite low and you're better off enhancing end mod. In Arctic Fog, swap the Aegis for Gladiator's Armor resist and resist/end and LotG def/end. Among other things, this will give you 3 pts of kb protection. In Tough, swap Reactive Armor for Unbreakable Guard. Slotting Sleet for damage is a waste. Slot two +5 recharge IOs or 3-4 pieces of a Defense Debuff set. Move the extra slots to your shields. In Mind Over Body, swap Reactive Armor for Unbreakable Guard. World of Confusion is hot garbage. Drop it for almost anything else. Tesla Cage? Voltaic Sentinel? Frostwork? Tactics? Assault? Snow Storm should get end/slow. Accuracy and damage do nothing. One thing to note, while Power Boost does buff your end mod, it doesn't affect your shields (which are tagged to ignore external buffs). Edited June 4 by Uun Snow Storm 2 1 Uuniverse
Bierfuizl Posted June 6 Author Posted June 6 (edited) Excellent advice! Sleet was just a mule for the sets. Short Circuit I had tunnel vision, was only looking for a place for Def ATO, not looking for damage. But end reduction is MUCH better. And Power Boost is much better for defense on average than the set boni lost by not going Psi. Tested Infridgidate against +4 Cims on the wall. Missed some but looked ok overall due to Charge Up and all the Defense Debuffs. Edited June 6 by Bierfuizl 1
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