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Cold/Elec Defender Feedback


Bierfuizl

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Posted (edited)

Old-timer here. I've returned after a couple of months. Used to play Plant/Psi dominator and Crabbermind. This is my first defender. I had a look on some of the 'pro' builds here and adapted them to my tasting. I did some analysis, looking into best sets for ranged defence and recharge. That's why Sting of the Manticore, Basilisk's Gaze and Coercive Persuasion are in there. Also the reason why I went with Psi Epic.

 

Seems to solo quite well. Procced Infrigidate was quite a pleasant surprise. Stacked Sleet, (almost) perma Benumb and Heat Loss are awesome! AVs/Heroes just melt away...

 

Any feedback or recommendations?

 

Hero Defender
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────

  • Primary powerset: Cold Domination
  • Secondary powerset: Electrical Blast
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Flight
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Speed
  • Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Ice Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense

Level 1: Charged Bolts

  • A: Superior Vigilant Assault: Accuracy/Damage
  • 3: Superior Vigilant Assault: Accuracy/Damage/Endurance
  • 3: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime

Level 2: Infrigidate

  • A: Achilles' Heel: Chance for Res Debuff
  • 9: Shield Breaker: Chance for Lethal Damage
  • 25: Touch of Lady Grey: Chance for Negative Damage
  • 25: Ice Mistral's Torment: Chance for Cold Damage
  • 42: Impeded Swiftness: Chance of Damage(Smashing)

Level 4: Ball Lightning

  • A: Artillery: Accuracy/Damage
  • 5: Artillery: Damage/Endurance
  • 5: Artillery: Damage/Recharge
  • 7: Artillery: Accuracy/Damage/Recharge
  • 7: Artillery: Accuracy/Recharge/Range
  • 9: Artillery: Endurance/Recharge/Range

Level 6: Glacial Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense

Level 8: Boxing

  • (Empty)

Level 10: Short Circuit

  • A: Superior Defender's Bastion: Accuracy/Damage
  • 11: Superior Defender's Bastion: Damage/Recharge
  • 11: Superior Defender's Bastion: Damage/Endurance/Recharge
  • 13: Superior Defender's Bastion: Accuracy/Damage/Endurance
  • 13: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge
  • 15: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal

Level 12: Arctic Fog

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 15: Gladiator's Armor: TP Protection +3% Def (All)
  • 17: Steadfast Protection: Resistance/+Def 3%
  • 39: Aegis: Resistance/Endurance
  • 39: Aegis: Psionic/Status Resistance
  • 39: Aegis: Resistance

Level 14: Tough

  • A: Reactive Armor: Resistance/Endurance/Recharge
  • 19: Reactive Armor: Resistance
  • 49: Reactive Armor: Resistance/Recharge

Level 16: Weave

  • A: Reactive Defenses: Defense
  • 19: Reactive Defenses: Defense/Endurance
  • 21: Reactive Defenses: Endurance/RechargeTime
  • 36: Reactive Defenses: Defense/RechargeTime
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime
  • 48: Reactive Defenses: Scaling Resist Damage

Level 18: Benumb

  • A: D-Sync Provocation
  • 21: D-Sync Provocation

Level 20: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 22: Sleet

  • A: Superior Vigilant Assault: Damage/RechargeTime
  • 23: Superior Vigilant Assault: Damage/Endurance/RechargeTime
  • 23: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb
  • 34: Artillery: Damage/Recharge
  • 48: Artillery: Accuracy/Recharge/Range
  • 50: Artillery: Accuracy/Damage/Recharge

Level 24: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 43: Shield Wall: Defense/Endurance
  • 46: Shield Wall: Defense

Level 26: Heat Loss

  • A: Preemptive Optimization: Accuracy/Recharge
  • 27: Preemptive Optimization: EndMod/Endurance
  • 27: Preemptive Optimization: EndMod/Recharge
  • 29: Preemptive Optimization: EndMod/Accuracy/Endurance
  • 29: Preemptive Optimization: EndMod/Accuracy/Recharge
  • 31: Preemptive Optimization: EndMod/Endurance/Recharge

Level 28: Hasten

  • A: Invention: Recharge Reduction
  • 37: Invention: Recharge Reduction

Level 30: Thunderous Blast

  • A: Ragnarok: Damage
  • 31: Ragnarok: Damage/Recharge
  • 33: Ragnarok: Damage/Recharge/Accuracy
  • 34: Ragnarok: Recharge/Accuracy
  • 36: Ragnarok: Damage/Endurance

Level 32: Zapp

  • A: Sting of the Manticore: Accuracy/Damage
  • 33: Sting of the Manticore: Damage/Interrupt/Recharge
  • 33: Sting of the Manticore: Accuracy/Interrupt/Range
  • 34: Sting of the Manticore: Damage/Endurance/Recharge
  • 43: Sting of the Manticore: Chance of Damage(Toxic)

Level 35: Dominate

  • A: Basilisk's Gaze: Chance for Recharge Slow
  • 36: Basilisk's Gaze: Accuracy/Hold
  • 42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 48: Basilisk's Gaze: Endurance/Recharge/Hold

Level 38: Mind Over Body

  • A: Reactive Armor: Resistance
  • 40: Reactive Armor: Resistance/Endurance
  • 40: Reactive Armor: Resistance/Endurance/Recharge
  • 42: Unbreakable Guard: +Max HP

Level 41: Charge Up

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: World of Confusion

  • A: Coercive Persuasion : Confused
  • 45: Coercive Persuasion : Confused/Recharge
  • 45: Coercive Persuasion : Confused/Recharge/Accuracy
  • 45: Coercive Persuasion : Recharge/Accuracy
  • 46: Coercive Persuasion : Confused/Endurance
  • 46: Coercive Persuasion : Contagious Confusion

Level 47: Fly

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)
  • 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

Level 49: Snow Storm

  • A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge


──────────────────────────────

Inherents:

Level 1: Vigilance


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 31: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 17: Power Transfer: Chance to Heal Self

Level 1: Shocked


Level 49: Quick Form


Level 47: Afterburner

 

 

 

 

 

 

Edited by Bierfuizl
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First your build is difficult to read as there's not a lot of contrast. If the build works for your needs than your ultimately set. I really like to proc Short Circuit out myself and for an end mod IO in there, but that's just me. Also dual provocs in Benumb is going to really ramp up the cost of the build for you unless you're not opposed to running a ton of HM Aeons/Lady Gray's.

 

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Sorry, I used the default Mids color scheme. I hope it's better now.

 

The Hami-Os in Benumb are just the optimum build. Acc+Rech IOs at 50+5 would also suffice. But I still have a couple of billions spread around from my farming and marketeering times 😁.

 

I don't have a firm grasp on procs. What's your target for procs in SC? Increase damage? How does it work with AOEs?

 

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what are your desired outcomes? i would focus on slotting some end drain focused sets in short circuit and ball lightning for some nice end drain

 

i’d also pick up power boost for a mastery choice, it pairs well with cold and will make your end drains amazing when combined with charge up

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Thx for the input! I'm currently running power boost on live, psi on test. I'll try more end drain. Currently biggest chunks of end drain come from Thunderours Blast. Let's see what suits me better.

 

Desired long term goal: Be helpful at 4 star runs 🥳.

 

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Posted (edited)
  • Unless you've got a ton of global accuracy/tohit, Infridgidate requires accuracy.
  • Short Circuit is a good place to slot Synapse's Shock or another end mod set. The damage is quite low and you're better off enhancing end mod.
  • In Arctic Fog, swap the Aegis for Gladiator's Armor resist and resist/end and LotG def/end. Among other things, this will give you 3 pts of kb protection.
  • In Tough, swap Reactive Armor for Unbreakable Guard.
  • Slotting Sleet for damage is a waste. Slot two +5 recharge IOs or 3-4 pieces of a Defense Debuff set. Move the extra slots to your shields.
  • In Mind Over Body, swap Reactive Armor for Unbreakable Guard.
  • World of Confusion is hot garbage. Drop it for almost anything else. Tesla Cage? Voltaic Sentinel? Frostwork? Tactics? Assault? 
  • Snow Storm should get end/slow. Accuracy and damage do nothing.

One thing to note, while Power Boost does buff your end mod, it doesn't affect your shields (which are tagged to ignore external buffs).

Edited by Uun
Snow Storm
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Posted (edited)

Excellent advice! Sleet was just a mule for the sets. Short Circuit I had tunnel vision, was only looking for a place for Def ATO, not looking for damage. But end reduction is MUCH better.

 

And Power Boost is much better for defense on average than the set boni lost by not going Psi.

 

Tested Infridgidate against +4 Cims on the wall. Missed some but looked ok overall due to Charge Up and all the Defense Debuffs.

 

Edited by Bierfuizl
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