Onlyasandwich Posted June 10 Posted June 10 (edited) Rework #3 for me this week! Bringing out all my dusty toons and giving them the old 2024 work-over. I've never been quite happy with previous iterations of my Kin/Dark. For a while I ran a variation on @Darkir's kintank back when Rune was affected by global recharge, but of course later nerfs brought that down to earth. I like the idea of Repel, but ultimately I think stun stacking is a hard strategy to ignore with Dark Blast. I'd love any perspective on how I can inch closer to glory! Goals: Stun stacking mayhem (achieved simply through Dark Pit/Oppressive Gloom - nothing revolutionary here). Max hit chance against +3's. I'm actually a bit above, but the pad is nice. Ranged softcap with Unleash enabled. The idea is for the steroid to pull me out of a pickle very reliably. Maximize Slow resist and proc damage. (90% slow resist now - good!) Any extra recharge I can come by easily while pursuing the above. S/L resists, with any others I can reasonably stack with no wasted effort. Concerns and desired improvements: It would be nice to find another 4% melee defense so I softcap this with Unleash up as well. It feels weird not to take advantage of splitting the ATO set for double dip 10% recharge. However, it doesn't suit my proc damage and slow resist goals. Do you see a better path that leverages these bonuses well? I don't think the +end ATO proc is much needed. Is Transference Ok slotted as such you think? In the past, I've disliked leaning on it too much for end. I think 66 end a pop with the global recharge running should be sufficient, as I'm not pursuing a sapping strategy. Do I even need the second Provocation in Fulcrum? My god are these expensive. As much as I'm willing to spend on a build, they do push it a bit. Capped S/L resist would be nice. I know I have the slots to achieve it, but it would eat into my slow resists or the bit of melee defense stacking I've done. Maybe worth scrapping the halfway melee stacking and focus those slots on S/L resist? I can always do the old "2 celerity in each prestige sprint" strat, though it doesn't feel good to me for some reason. Strategy: Engage with Dark Pit, dive in to stack stun with OG, fulcrum, pop back to hit my cones for damage and to secure runners. Sprinkle Nuke as it's available. The immob proc in Night Fall is intentional - just a little extra stacking fun to keep bosses in place too when I'm lucky. Mega -tohit (even from Dark Pit - hooray procs) smooths things out in normal play, with stuns keeping me afloat. The big weakness is mez of course, but should be able to get on well for the most part. Unleash is there to stabilize me whenever needed. If I can even just survive till my Nuke is ready, it should be able to shut down any remaining problems through damage/major debuff. What do you think? Anything you'd do quite differently yourself? Any optimizations you see towards my goals above? Alternate version below as well. Which one do you like best? Corruptor (Dark Blast - Kinetics).mbd Text: Spoiler Villain CorruptorBuild plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Dark Blast Secondary powerset: Kinetics Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Force of Will Pool powerset (#4): Fighting Ancillary powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Gloom A: Superior Malice of the Corruptor: Accuracy/Damage 40: Superior Malice of the Corruptor: Damage/Recharge 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 40: Superior Malice of the Corruptor: Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 1: Transfusion A: Touch of the Nictus: Accuracy/Healing/Absorb 37: Touch of the Nictus: Healing/Absorb 39: Touch of the Nictus: Chance for Negative Energy Damage 45: Preventive Medicine: Heal 45: Preventive Medicine: Chance for +Absorb Level 2: Moonbeam A: Sting of the Manticore: Accuracy/Damage 3: Sting of the Manticore: Damage/Endurance 3: Sting of the Manticore: Chance of Damage(Toxic) 5: Gladiator's Javelin: Chance of Damage(Toxic) 5: Apocalypse: Chance of Damage(Negative) 36: Cloud Senses: Chance for Negative Energy Damage Level 4: Siphon Power A: Invention: Accuracy Level 6: Dark Pit A: Absolute Amazement: Stun 7: Absolute Amazement: Stun/Recharge/Accuracy 7: Absolute Amazement: Recharge/Accuracy 36: Absolute Amazement: Stun/Endurance 36: Absolute Amazement: Chance for ToHit Debuff Level 8: Tenebrous Tentacles A: Superior Frozen Blast: Accuracy/Damage/Endurance 9: Superior Frozen Blast: Damage/Endurance 9: Positron's Blast: Chance of Damage(Energy) 34: Bombardment: Chance for Fire Damage 37: Cloud Senses: Chance for Negative Energy Damage 37: Trap of the Hunter: Chance of Damage(Lethal) Level 10: Siphon Speed A: Ice Mistral's Torment: Accuracy/Damage/Endurance 11: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge 29: Ice Mistral's Torment: Chance for Cold Damage 42: Ice Mistral's Torment: Endurance/Slow 43: Ice Mistral's Torment: Damage/Slow Level 12: Night Fall A: Superior Frozen Blast: Accuracy/Damage 13: Superior Frozen Blast: Recharge/Chance for Immobilize 13: Positron's Blast: Chance of Damage(Energy) 17: Bombardment: Chance for Fire Damage 19: Javelin Volley: Chance of Damage(Lethal) 21: Cloud Senses: Chance for Negative Energy Damage Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 15: Kismet: Accuracy +6% 15: Winter's Gift: Slow Resistance (20%) Level 16: Hasten A: Invention: Recharge Reduction 17: Invention: Recharge Reduction Level 18: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 19: Blessing of the Zephyr: Knockback Reduction (4 points) Level 20: Speed Boost A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 21: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Life Drain A: Touch of the Nictus: Accuracy/Healing/Absorb 23: Touch of the Nictus: Healing/Absorb 23: Touch of the Nictus: Chance for Negative Energy Damage 25: Apocalypse: Damage 25: Gladiator's Javelin: Chance of Damage(Toxic) 34: Cloud Senses: Chance for Negative Energy Damage Level 24: Weaken Resolve A: Achilles' Heel: Chance for Res Debuff Level 26: Blackstar A: Armageddon: Damage/Recharge 27: Armageddon: Damage/Recharge/Accuracy 27: Armageddon: Recharge/Accuracy 29: Armageddon: Damage/Endurance 31: Armageddon: Chance for Fire Damage 31: Eradication: Chance for Energy Damage Level 28: Transference A: Efficacy Adaptor: EndMod/Accuracy Level 30: Fulcrum Shift A: D-Sync Provocation 31: D-Sync Provocation Level 32: Unleash Potential A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Luck of the Gambler: Defense/Recharge 33: Shield Wall: Defense/Endurance/Recharge 33: Shield Wall: Endurance/Recharge 34: Shield Wall: +Res (Teleportation), +5% Res (All) 46: Shield Wall: Defense/Recharge Level 35: Oppressive Gloom A: Endoplasm Exposure Level 38: Dark Embrace A: Unbreakable Guard: Resistance 39: Unbreakable Guard: Resistance/Endurance 39: Unbreakable Guard: Resistance/Endurance/RechargeTime 46: Unbreakable Guard: +Max HP 48: Steadfast Protection: Resistance/+Def 3% Level 41: Increase Density A: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Kick A: Superior Blistering Cold: Accuracy/Damage/Endurance 48: Superior Blistering Cold: Accuracy/Damage/Recharge Level 47: Tough A: Unbreakable Guard: Resistance 48: Unbreakable Guard: Resistance/Endurance A: Unbreakable Guard: RechargeTime/Resistance A: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Reactive Defenses: Defense 50: Reactive Defenses: Defense/Endurance 50: Reactive Defenses: Scaling Resist Damage ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl A: Superior Blistering Cold: Accuracy/Damage 46: Superior Blistering Cold: Damage/Endurance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 45: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 43: Performance Shifter: EndMod Level 49: Quick Form Level 18: Takeoff Picture: Spoiler Chunk: Spoiler |MBD;23791;1606;2144;BASE64;| |G+5cERWcAgCtjreFYcVCSkqCJpvy18apZWHGyhFNjvyAqmXWInobLlU+umtK7oD82OS| |7jG6ydPW1DgtIV3DDxeqAq9Zyf6p9Vb336tKU257qEbFfftBgsADPvf7XNAXUlNYVkw| |A1oWrr0nXn0lJq3WRV0mVU0U1Qq4C0RsN4JSAM+jO9TZOXXWCYj90FmcOjgVERneKEF| |9jtWOt8J6jeLQSxyCEVvX8Tslajl5E/tuD0sBaZX9w472aX3SV4SOONoHiRIH5M+DzH| |FOfxbzfXZxoW0rrGZUZu5i42bz+G6BF7lcfNs6Y00eCUTbTQz/afsGowDLeLtRS/naS| |NysOb4OaO0/6hsjmz7iYyVTAOolZAiOPprXu8C/u6jlYMJT1b89rf9ejAK3zeJJeJxQ| |8uC8spvQ5ti3+AE7QObLElfZmexaXj39rpOEvKjc1cBfathtnnnkz0Qxc2AIcfWd1ni| 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|pArRmA6MNce3glmZx7IEbjLuukpj8wBhuhGoivRFZoQSUwrhDMlhlKLUVjOm17yHsj1| |HiRsfj5sbnwfoNeMF4t9p1SffrSQaHlUAejieyj/OtPfYkA/OCs8SVPs4k10v135t1K| |neAi/8oHSHyvuGF836dL4G9M8Pkaw368ievwZ22moLzJgP8YoYB1jCXZq1B+RzYcqsM| |qGfiFuigN6tqG8nLDEUYFzq3WUzLi4emULL2+sQxLgsEV5Nn0NrnS9fPzZCfu1fFU4Z| |bK1KGPd4bEHk8uxOus3kGa3TABmsXVjNt4YhTg1HeHGPlTbnUagVQDJanYRyM9wOiwO| |PiLLJsowlCF5B/Iate+pZ2hIpj6QbMXhhBLj+JaQngLFZc7Mv0/hStwEFa4dr9u4FKF| |kLsQXQdxMIXXXhozRfXFt+P2wEPlDoNtFazsBxgFIYb2opb2zf4GcAHxd4IismviguM| |x/WSqcXfa5JIrVSAnL7Dff/xzr2j+44HiHnJ7GeNOkaVt5Ii+EWtMkXXctCkJ5e88Pj| |Ixq6ZzCT29M111fGEIqTeiHE6d0EegIVWiIct/lD7/8nQlTBe5Kq6JfnLX6dqx1BsKy| |JY64Z0ZbSajY072Lrco+8luCtkNdjRE762juIpxk40me1RESh1KGY/lpsAmzVy+9bgv| |LwpTFZHM7JyU9blc5UZubDHdQ7jwvFHmPkq/c6+lWsHaOEhrDRx8MOt6TURjOegAQ==| Alternate build I'm considering that swaps Night Fall for Torrent. Noteworthy differences: Torrent, even at damage cap, still has roughly the same DPA as Night Fall. This allows for smoother bopping back and forth between melee and cone range. Also, it makes a great initial engage, blunting return file while the stuns have a chance to stack. FFback juices my nuke and unleash as well. I went all in for the last mile on melee softcap with Unleash up. I lost a little local recharge in my Nuke, as well as the juicy 10% global, but the FFback helps here. Lost a damage proc in the nuke, but the KD proc isn't useless here either. Had to retool some other slotting to help make up for global acc lost, but actually end up a bit ahead on S/L resist. Lost 15% slow resist. Would love to pull a slot to get it back (maybe you see a good candidate!), but 75% is still solid. Corruptor (Dark Blast - Kinetics) melee version.mbd Text: Spoiler Villain CorruptorBuild plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Dark Blast Secondary powerset: Kinetics Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Force of Will Pool powerset (#4): Fighting Ancillary powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Gloom A: Superior Malice of the Corruptor: Accuracy/Damage 40: Superior Malice of the Corruptor: Damage/Recharge 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 40: Superior Malice of the Corruptor: Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 1: Transfusion A: Touch of the Nictus: Accuracy/Healing/Absorb 37: Touch of the Nictus: Healing/Absorb 39: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb Level 2: Moonbeam A: Sting of the Manticore: Accuracy/Damage 3: Sting of the Manticore: Damage/Endurance 3: Sting of the Manticore: Chance of Damage(Toxic) 5: Gladiator's Javelin: Chance of Damage(Toxic) 5: Apocalypse: Chance of Damage(Negative) 36: Cloud Senses: Chance for Negative Energy Damage Level 4: Siphon Power A: Invention: Accuracy Level 6: Dark Pit A: Absolute Amazement: Stun 7: Absolute Amazement: Stun/Recharge/Accuracy 7: Absolute Amazement: Recharge/Accuracy 36: Absolute Amazement: Stun/Endurance 36: Absolute Amazement: Chance for ToHit Debuff Level 8: Tenebrous Tentacles A: Superior Frozen Blast: Accuracy/Damage/Endurance 9: Superior Frozen Blast: Accuracy/Damage 9: Positron's Blast: Chance of Damage(Energy) 34: Bombardment: Chance for Fire Damage 37: Cloud Senses: Chance for Negative Energy Damage 37: Trap of the Hunter: Chance of Damage(Lethal) Level 10: Siphon Speed A: Ice Mistral's Torment: Accuracy/Damage/Endurance 11: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge 29: Ice Mistral's Torment: Chance for Cold Damage 42: Ice Mistral's Torment: Endurance/Slow 43: Ice Mistral's Torment: Damage/Slow Level 12: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 13: Kismet: Accuracy +6% 13: Winter's Gift: Slow Resistance (20%) 45: Shield Wall: +Res (Teleportation), +5% Res (All) 48: Reactive Defenses: Scaling Resist Damage Level 14: Hasten A: Invention: Recharge Reduction 15: Invention: Recharge Reduction Level 16: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 17: Blessing of the Zephyr: Knockback Reduction (4 points) Level 18: Torrent A: Positron's Blast: Accuracy/Damage/Endurance 19: Positron's Blast: Chance of Damage(Energy) A: Bombardment: Chance for Fire Damage A: Cloud Senses: Chance for Negative Energy Damage 19: Sudden Acceleration: Knockback to Knockdown 21: Force Feedback: Chance for +Recharge Level 20: Speed Boost A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 21: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Life Drain A: Touch of the Nictus: Accuracy/Healing/Absorb 23: Touch of the Nictus: Healing/Absorb 23: Touch of the Nictus: Chance for Negative Energy Damage 25: Apocalypse: Damage 25: Gladiator's Javelin: Chance of Damage(Toxic) 34: Cloud Senses: Chance for Negative Energy Damage Level 24: Weaken Resolve A: Achilles' Heel: Chance for Res Debuff Level 26: Blackstar A: Superior Avalanche: Damage/Endurance 27: Superior Avalanche: Accuracy/Damage/Endurance 27: Superior Avalanche: Accuracy/Damage/Recharge 29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 31: Superior Avalanche: Recharge/Chance for Knockdown 31: Armageddon: Chance for Fire Damage Level 28: Transference A: Efficacy Adaptor: EndMod/Accuracy Level 30: Fulcrum Shift A: D-Sync Provocation Level 32: Unleash Potential A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Luck of the Gambler: Defense/Recharge 33: Luck of the Gambler: Endurance/Recharge 33: Luck of the Gambler: Defense/Endurance/Recharge 34: Luck of the Gambler: Defense 46: Red Fortune: Defense/Recharge Level 35: Oppressive Gloom A: Endoplasm Exposure Level 38: Dark Embrace A: Unbreakable Guard: Resistance 39: Unbreakable Guard: Resistance/Endurance 39: Unbreakable Guard: Resistance/Endurance/RechargeTime 46: Unbreakable Guard: +Max HP 48: Steadfast Protection: Resistance/+Def 3% Level 41: Increase Density A: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Kick (Empty) Level 47: Tough A: Unbreakable Guard: Resistance 48: Unbreakable Guard: Resistance/Endurance A: Unbreakable Guard: RechargeTime/Resistance A: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed A: Luck of the Gambler: Defense/Endurance 50: Luck of the Gambler: Defense 50: Luck of the Gambler: Defense/Endurance/Recharge 51: Luck of the Gambler: Endurance/Recharge ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl A: Superior Blistering Cold: Accuracy/Damage 46: Superior Blistering Cold: Damage/Endurance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 45: Miracle: +Recovery 45: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End 43: Performance Shifter: EndMod Level 49: Quick Form Level 18: Takeoff Picture: Spoiler Chunk: Spoiler |MBD;23696;1615;2156;BASE64;| |G49cERWcBgCtjreFYcVCSkqCJpvy18apZWHGyhFNjvyAqmXWInoN11S++kckLwd94HR| |o9JKlq691WEC6ghsuVgeovpb7U+2r6r1Xl6bc9lSPiP3ygxaDBXjm9r+WKqBGyITXO3| |Zi2Ht73yX95JTSUKs/s7E2tSNNUGlugKRUHsYrAWFQX2jfpp2PBUCJnYMkzgxoTEa6o| |346ddMVEPZ9nOUgFilS0cc3IWs1Bhn5YytOD2vR+c2N03a32b7E7yEiJSg6Evh57HrK| |FOeRvd3LIw0LqV92XvaJxD3SvP9qUo/YqzxarCmtbHDKVrbQz/acsGowDHeKtWS/3aR| |K4aE94tRxwj9UNuem5xCZKh0HUSslxPHlrUskPxTAq45ODCU9W7e1p+vRg1f4tFfMxC| 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WuTang Posted July 8 Posted July 8 On 6/9/2024 at 9:42 PM, Onlyasandwich said: Rework #3 for me this week! Bringing out all my dusty toons and giving them the old 2024 work-over. I've never been quite happy with previous iterations of my Kin/Dark. For a while I ran a variation on @Darkir's kintank back when Rune was affected by global recharge, but of course later nerfs brought that down to earth. I like the idea of Repel, but ultimately I think stun stacking is a hard strategy to ignore with Dark Blast. I'd love any perspective on how I can inch closer to glory! Goals: Stun stacking mayhem (achieved simply through Dark Pit/Oppressive Gloom - nothing revolutionary here). Max hit chance against +3's. I'm actually a bit above, but the pad is nice. Ranged softcap with Unleash enabled. The idea is for the steroid to pull me out of a pickle very reliably. Maximize Slow resist and proc damage. (90% slow resist now - good!) Any extra recharge I can come by easily while pursuing the above. S/L resists, with any others I can reasonably stack with no wasted effort. Concerns and desired improvements: It would be nice to find another 4% melee defense so I softcap this with Unleash up as well. It feels weird not to take advantage of splitting the ATO set for double dip 10% recharge. However, it doesn't suit my proc damage and slow resist goals. Do you see a better path that leverages these bonuses well? I don't think the +end ATO proc is much needed. Is Transference Ok slotted as such you think? In the past, I've disliked leaning on it too much for end. I think 66 end a pop with the global recharge running should be sufficient, as I'm not pursuing a sapping strategy. Do I even need the second Provocation in Fulcrum? My god are these expensive. As much as I'm willing to spend on a build, they do push it a bit. Capped S/L resist would be nice. I know I have the slots to achieve it, but it would eat into my slow resists or the bit of melee defense stacking I've done. Maybe worth scrapping the halfway melee stacking and focus those slots on S/L resist? I can always do the old "2 celerity in each prestige sprint" strat, though it doesn't feel good to me for some reason. Strategy: Engage with Dark Pit, dive in to stack stun with OG, fulcrum, pop back to hit my cones for damage and to secure runners. Sprinkle Nuke as it's available. The immob proc in Night Fall is intentional - just a little extra stacking fun to keep bosses in place too when I'm lucky. Mega -tohit (even from Dark Pit - hooray procs) smooths things out in normal play, with stuns keeping me afloat. The big weakness is mez of course, but should be able to get on well for the most part. Unleash is there to stabilize me whenever needed. If I can even just survive till my Nuke is ready, it should be able to shut down any remaining problems through damage/major debuff. What do you think? Anything you'd do quite differently yourself? Any optimizations you see towards my goals above? Alternate version below as well. Which one do you like best? Corruptor (Dark Blast - Kinetics).mbd 41.45 kB · 29 downloads Text: Reveal hidden contents Villain CorruptorBuild plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Dark Blast Secondary powerset: Kinetics Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Force of Will Pool powerset (#4): Fighting Ancillary powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Gloom A: Superior Malice of the Corruptor: Accuracy/Damage 40: Superior Malice of the Corruptor: Damage/Recharge 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 40: Superior Malice of the Corruptor: Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 1: Transfusion A: Touch of the Nictus: Accuracy/Healing/Absorb 37: Touch of the Nictus: Healing/Absorb 39: Touch of the Nictus: Chance for Negative Energy Damage 45: Preventive Medicine: Heal 45: Preventive Medicine: Chance for +Absorb Level 2: Moonbeam A: Sting of the Manticore: Accuracy/Damage 3: Sting of the Manticore: Damage/Endurance 3: Sting of the Manticore: Chance of Damage(Toxic) 5: Gladiator's Javelin: Chance of Damage(Toxic) 5: Apocalypse: Chance of Damage(Negative) 36: Cloud Senses: Chance for Negative Energy Damage Level 4: Siphon Power A: Invention: Accuracy Level 6: Dark Pit A: Absolute Amazement: Stun 7: Absolute Amazement: Stun/Recharge/Accuracy 7: Absolute Amazement: Recharge/Accuracy 36: Absolute Amazement: Stun/Endurance 36: Absolute Amazement: Chance for ToHit Debuff Level 8: Tenebrous Tentacles A: Superior Frozen Blast: Accuracy/Damage/Endurance 9: Superior Frozen Blast: Damage/Endurance 9: Positron's Blast: Chance of Damage(Energy) 34: Bombardment: Chance for Fire Damage 37: Cloud Senses: Chance for Negative Energy Damage 37: Trap of the Hunter: Chance of Damage(Lethal) Level 10: Siphon Speed A: Ice Mistral's Torment: Accuracy/Damage/Endurance 11: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge 29: Ice Mistral's Torment: Chance for Cold Damage 42: Ice Mistral's Torment: Endurance/Slow 43: Ice Mistral's Torment: Damage/Slow Level 12: Night Fall A: Superior Frozen Blast: Accuracy/Damage 13: Superior Frozen Blast: Recharge/Chance for Immobilize 13: Positron's Blast: Chance of Damage(Energy) 17: Bombardment: Chance for Fire Damage 19: Javelin Volley: Chance of Damage(Lethal) 21: Cloud Senses: Chance for Negative Energy Damage Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 15: Kismet: Accuracy +6% 15: Winter's Gift: Slow Resistance (20%) Level 16: Hasten A: Invention: Recharge Reduction 17: Invention: Recharge Reduction Level 18: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 19: Blessing of the Zephyr: Knockback Reduction (4 points) Level 20: Speed Boost A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 21: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Life Drain A: Touch of the Nictus: Accuracy/Healing/Absorb 23: Touch of the Nictus: Healing/Absorb 23: Touch of the Nictus: Chance for Negative Energy Damage 25: Apocalypse: Damage 25: Gladiator's Javelin: Chance of Damage(Toxic) 34: Cloud Senses: Chance for Negative Energy Damage Level 24: Weaken Resolve A: Achilles' Heel: Chance for Res Debuff Level 26: Blackstar A: Armageddon: Damage/Recharge 27: Armageddon: Damage/Recharge/Accuracy 27: Armageddon: Recharge/Accuracy 29: Armageddon: Damage/Endurance 31: Armageddon: Chance for Fire Damage 31: Eradication: Chance for Energy Damage Level 28: Transference A: Efficacy Adaptor: EndMod/Accuracy Level 30: Fulcrum Shift A: D-Sync Provocation 31: D-Sync Provocation Level 32: Unleash Potential A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Luck of the Gambler: Defense/Recharge 33: Shield Wall: Defense/Endurance/Recharge 33: Shield Wall: Endurance/Recharge 34: Shield Wall: +Res (Teleportation), +5% Res (All) 46: Shield Wall: Defense/Recharge Level 35: Oppressive Gloom A: Endoplasm Exposure Level 38: Dark Embrace A: Unbreakable Guard: Resistance 39: Unbreakable Guard: Resistance/Endurance 39: Unbreakable Guard: Resistance/Endurance/RechargeTime 46: Unbreakable Guard: +Max HP 48: Steadfast Protection: Resistance/+Def 3% Level 41: Increase Density A: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Kick A: Superior Blistering Cold: Accuracy/Damage/Endurance 48: Superior Blistering Cold: Accuracy/Damage/Recharge Level 47: Tough A: Unbreakable Guard: Resistance 48: Unbreakable Guard: Resistance/Endurance A: Unbreakable Guard: RechargeTime/Resistance A: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Reactive Defenses: Defense 50: Reactive Defenses: Defense/Endurance 50: Reactive Defenses: Scaling Resist Damage ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl A: Superior Blistering Cold: Accuracy/Damage 46: Superior Blistering Cold: Damage/Endurance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 45: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 43: Performance Shifter: EndMod Level 49: Quick Form Level 18: Takeoff Picture: Reveal hidden contents Chunk: Reveal hidden contents |MBD;23791;1606;2144;BASE64;| |G+5cERWcAgCtjreFYcVCSkqCJpvy18apZWHGyhFNjvyAqmXWInobLlU+umtK7oD82OS| |7jG6ydPW1DgtIV3DDxeqAq9Zyf6p9Vb336tKU257qEbFfftBgsADPvf7XNAXUlNYVkw| |A1oWrr0nXn0lJq3WRV0mVU0U1Qq4C0RsN4JSAM+jO9TZOXXWCYj90FmcOjgVERneKEF| |9jtWOt8J6jeLQSxyCEVvX8Tslajl5E/tuD0sBaZX9w472aX3SV4SOONoHiRIH5M+DzH| |FOfxbzfXZxoW0rrGZUZu5i42bz+G6BF7lcfNs6Y00eCUTbTQz/afsGowDLeLtRS/naS| |NysOb4OaO0/6hsjmz7iYyVTAOolZAiOPprXu8C/u6jlYMJT1b89rf9ejAK3zeJJeJxQ| |8uC8spvQ5ti3+AE7QObLElfZmexaXj39rpOEvKjc1cBfathtnnnkz0Qxc2AIcfWd1ni| |9aDeyOKy4ZVobGht2kK75P90tmH1eYa6Huz2qjtRsDqn3oln8w9LxT7FHD8uZsosSjB| |cJ2zal+ab+zLS51TYpXRoFaeTlK1DYMmbuhZJU5L/jco/OulQdQbb5D/drbUvvBN+9w| |g8/EM5pDhVrWw6XyRPvI/nV1lLQzRDvtb9b/A5Dblvg2AbwMCRpFZ4dvAkG1HR0dJdS| |trDboPxnZNe+0Ut9txDL4Kg1jMPK6rziC9dhbjHHjkhhFk4IDiMDnPN/W5SZ5BPHXNk| |oBqxSHX0e7du9sJPuMKV1gxvStK7JGjV6KeraR7oCAuDsnVC6A4GL//0LLyEC6PpIaf| |oWJSr0SyvLO+rYzfGXa7/ai+B63/E6ElAZJatH/Iut3o7oJvHH+Z0b3hMA5f1SzOrLB| |10p0/nxdr++G+O2eS2uA2GDdfG247yeT3++WeJLLFbfojuXoJJMXsu52CDYrxauQxBY| |YzfCe9d4/irsgaBXeR1g4fHODh77Bw0unFZuIEVxDANydOnlLhliITUpQYp06Cz5NjT| |NgTwCh1RIdgVgWvfcWothWG5rgeem0sYPhUyhnPFS73zrqDeskK1qTi0YJT8XkAwVEM| |1uuA6pYBbQj5LHijEHrXPMY15Kx6BMblAekZdDa5wJIryEFfPdIkA5M5PoJYdV6uire| |baYL+8NyZ9JTgYFpvK2r2nCRWacBB3Bq9Y3OKK57VKPM8FZF9Gb/baCUnVCB0iep9Yb| |lll5TlapBFCtW9j4qzYJkVuMG4iwu4gpTGrDTFiCtPehlZrvswsBa8URUm5oPG6y+Oi| |me810KR+dBdFfph3W+hgWXjRFcFe/jBgqyl7lkPoQOXy0bFNgq87kUmkffiHBOG9yQN| |FnsGFhQrepZmZWhWRnoiLNB6AFWxYoRo1enMyVWkg9/gJxh9qXCxfgMO4mdZfOm3qCK| |pArRmA6MNce3glmZx7IEbjLuukpj8wBhuhGoivRFZoQSUwrhDMlhlKLUVjOm17yHsj1| |HiRsfj5sbnwfoNeMF4t9p1SffrSQaHlUAejieyj/OtPfYkA/OCs8SVPs4k10v135t1K| |neAi/8oHSHyvuGF836dL4G9M8Pkaw368ievwZ22moLzJgP8YoYB1jCXZq1B+RzYcqsM| |qGfiFuigN6tqG8nLDEUYFzq3WUzLi4emULL2+sQxLgsEV5Nn0NrnS9fPzZCfu1fFU4Z| |bK1KGPd4bEHk8uxOus3kGa3TABmsXVjNt4YhTg1HeHGPlTbnUagVQDJanYRyM9wOiwO| |PiLLJsowlCF5B/Iate+pZ2hIpj6QbMXhhBLj+JaQngLFZc7Mv0/hStwEFa4dr9u4FKF| |kLsQXQdxMIXXXhozRfXFt+P2wEPlDoNtFazsBxgFIYb2opb2zf4GcAHxd4IismviguM| |x/WSqcXfa5JIrVSAnL7Dff/xzr2j+44HiHnJ7GeNOkaVt5Ii+EWtMkXXctCkJ5e88Pj| |Ixq6ZzCT29M111fGEIqTeiHE6d0EegIVWiIct/lD7/8nQlTBe5Kq6JfnLX6dqx1BsKy| |JY64Z0ZbSajY072Lrco+8luCtkNdjRE762juIpxk40me1RESh1KGY/lpsAmzVy+9bgv| |LwpTFZHM7JyU9blc5UZubDHdQ7jwvFHmPkq/c6+lWsHaOEhrDRx8MOt6TURjOegAQ==| Alternate build I'm considering that swaps Night Fall for Torrent. Noteworthy differences: Torrent, even at damage cap, still has roughly the same DPA as Night Fall. This allows for smoother bopping back and forth between melee and cone range. Also, it makes a great initial engage, blunting return file while the stuns have a chance to stack. FFback juices my nuke and unleash as well. I went all in for the last mile on melee softcap with Unleash up. I lost a little local recharge in my Nuke, as well as the juicy 10% global, but the FFback helps here. Lost a damage proc in the nuke, but the KD proc isn't useless here either. Had to retool some other slotting to help make up for global acc lost, but actually end up a bit ahead on S/L resist. Lost 15% slow resist. Would love to pull a slot to get it back (maybe you see a good candidate!), but 75% is still solid. Corruptor (Dark Blast - Kinetics) melee version.mbd 41.46 kB · 27 downloads Text: Reveal hidden contents Villain CorruptorBuild plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Dark Blast Secondary powerset: Kinetics Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Force of Will Pool powerset (#4): Fighting Ancillary powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Gloom A: Superior Malice of the Corruptor: Accuracy/Damage 40: Superior Malice of the Corruptor: Damage/Recharge 40: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 40: Superior Malice of the Corruptor: Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 42: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 1: Transfusion A: Touch of the Nictus: Accuracy/Healing/Absorb 37: Touch of the Nictus: Healing/Absorb 39: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb Level 2: Moonbeam A: Sting of the Manticore: Accuracy/Damage 3: Sting of the Manticore: Damage/Endurance 3: Sting of the Manticore: Chance of Damage(Toxic) 5: Gladiator's Javelin: Chance of Damage(Toxic) 5: Apocalypse: Chance of Damage(Negative) 36: Cloud Senses: Chance for Negative Energy Damage Level 4: Siphon Power A: Invention: Accuracy Level 6: Dark Pit A: Absolute Amazement: Stun 7: Absolute Amazement: Stun/Recharge/Accuracy 7: Absolute Amazement: Recharge/Accuracy 36: Absolute Amazement: Stun/Endurance 36: Absolute Amazement: Chance for ToHit Debuff Level 8: Tenebrous Tentacles A: Superior Frozen Blast: Accuracy/Damage/Endurance 9: Superior Frozen Blast: Accuracy/Damage 9: Positron's Blast: Chance of Damage(Energy) 34: Bombardment: Chance for Fire Damage 37: Cloud Senses: Chance for Negative Energy Damage 37: Trap of the Hunter: Chance of Damage(Lethal) Level 10: Siphon Speed A: Ice Mistral's Torment: Accuracy/Damage/Endurance 11: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge 29: Ice Mistral's Torment: Chance for Cold Damage 42: Ice Mistral's Torment: Endurance/Slow 43: Ice Mistral's Torment: Damage/Slow Level 12: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 13: Kismet: Accuracy +6% 13: Winter's Gift: Slow Resistance (20%) 45: Shield Wall: +Res (Teleportation), +5% Res (All) 48: Reactive Defenses: Scaling Resist Damage Level 14: Hasten A: Invention: Recharge Reduction 15: Invention: Recharge Reduction Level 16: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 17: Blessing of the Zephyr: Knockback Reduction (4 points) Level 18: Torrent A: Positron's Blast: Accuracy/Damage/Endurance 19: Positron's Blast: Chance of Damage(Energy) A: Bombardment: Chance for Fire Damage A: Cloud Senses: Chance for Negative Energy Damage 19: Sudden Acceleration: Knockback to Knockdown 21: Force Feedback: Chance for +Recharge Level 20: Speed Boost A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 21: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Life Drain A: Touch of the Nictus: Accuracy/Healing/Absorb 23: Touch of the Nictus: Healing/Absorb 23: Touch of the Nictus: Chance for Negative Energy Damage 25: Apocalypse: Damage 25: Gladiator's Javelin: Chance of Damage(Toxic) 34: Cloud Senses: Chance for Negative Energy Damage Level 24: Weaken Resolve A: Achilles' Heel: Chance for Res Debuff Level 26: Blackstar A: Superior Avalanche: Damage/Endurance 27: Superior Avalanche: Accuracy/Damage/Endurance 27: Superior Avalanche: Accuracy/Damage/Recharge 29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 31: Superior Avalanche: Recharge/Chance for Knockdown 31: Armageddon: Chance for Fire Damage Level 28: Transference A: Efficacy Adaptor: EndMod/Accuracy Level 30: Fulcrum Shift A: D-Sync Provocation Level 32: Unleash Potential A: Luck of the Gambler: Defense/Increased Global Recharge Speed 33: Luck of the Gambler: Defense/Recharge 33: Luck of the Gambler: Endurance/Recharge 33: Luck of the Gambler: Defense/Endurance/Recharge 34: Luck of the Gambler: Defense 46: Red Fortune: Defense/Recharge Level 35: Oppressive Gloom A: Endoplasm Exposure Level 38: Dark Embrace A: Unbreakable Guard: Resistance 39: Unbreakable Guard: Resistance/Endurance 39: Unbreakable Guard: Resistance/Endurance/RechargeTime 46: Unbreakable Guard: +Max HP 48: Steadfast Protection: Resistance/+Def 3% Level 41: Increase Density A: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Kick (Empty) Level 47: Tough A: Unbreakable Guard: Resistance 48: Unbreakable Guard: Resistance/Endurance A: Unbreakable Guard: RechargeTime/Resistance A: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed A: Luck of the Gambler: Defense/Endurance 50: Luck of the Gambler: Defense 50: Luck of the Gambler: Defense/Endurance/Recharge 51: Luck of the Gambler: Endurance/Recharge ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl A: Superior Blistering Cold: Accuracy/Damage 46: Superior Blistering Cold: Damage/Endurance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 45: Miracle: +Recovery 45: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End 43: Performance Shifter: EndMod Level 49: Quick Form Level 18: Takeoff Picture: Reveal hidden contents Chunk: Reveal hidden contents |MBD;23696;1615;2156;BASE64;| |G49cERWcBgCtjreFYcVCSkqCJpvy18apZWHGyhFNjvyAqmXWInoN11S++kckLwd94HR| |o9JKlq691WEC6ghsuVgeovpb7U+2r6r1Xl6bc9lSPiP3ygxaDBXjm9r+WKqBGyITXO3| |Zi2Ht73yX95JTSUKs/s7E2tSNNUGlugKRUHsYrAWFQX2jfpp2PBUCJnYMkzgxoTEa6o| |346ddMVEPZ9nOUgFilS0cc3IWs1Bhn5YytOD2vR+c2N03a32b7E7yEiJSg6Evh57HrK| |FOeRvd3LIw0LqV92XvaJxD3SvP9qUo/YqzxarCmtbHDKVrbQz/acsGowDHeKtWS/3aR| 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I built mine to stay in melee combat but had serious growing pains early on that made that difficult, so I tried playing in and out of melee, but hat made buffing inconsistent. Some of your slotting inspired a respec though. I'm not a franken-slotter and procs with a lower chance than 80ish I generally won't use it. Attached is mine. I've just got him to 50 and T3 Alpha, so he's as fresh as a 50 can be. It's definitely fun to run him though Corruptor (Dark Blast - Kinetics)-4.mbd 1
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