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sammcs

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Here's the mess I've been fooling with.  It has lots of room for improvement, but its a starting point.  I'll eventually drop Focused Accuracy for Conserve Power and add Tactics for the occasions I'm being fed endurance.  And many of the set choices were largely to play around with the odder options SJ/SD has in that regard.  Just sub in Mako's and Touch of Death in single target attacks and Obliteration in Shield Charge to softcap.

 

Sweeping Cross is fine to skip, having Shadow Maul type issues, but you may feel you need it while leveling before you get IOs.

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Legislator: Level 50 Magic Scrapper

Primary Power Set: Street Justice

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Initial Strike

  • (A) Scrapper's Strike - Accuracy/Damage
  • (3) Scrapper's Strike - Damage/Recharge
  • (3) Scrapper's Strike - Accuracy/Damage/Recharge
  • (5) Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (7) Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Deflection

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Shield Wall - Defense/Endurance
  • (34) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance

Level 2: Heavy Blow

  • (A) Critical Strikes - Accuracy/Damage
  • (7) Critical Strikes - Damage/RechargeTime
  • (9) Critical Strikes - Accuracy/Damage/RechargeTime
  • (9) Critical Strikes - Damage/Endurance/RechargeTime
  • (11) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (11) Critical Strikes - RechargeTime/+50% Crit Proc

Level 4: Battle Agility

  • (A) Reactive Defenses - Defense
  • (13) Reactive Defenses - Defense/Endurance
  • (13) Reactive Defenses - Defense/Endurance/RechargeTime
  • (34) Reactive Defenses - Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/RechargeTime
  • (39) Reactive Defenses - Scaling Resist Damage

Level 6: Combat Readiness

  • (A) Recharge Reduction IO

Level 8: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Gladiator's Armor - Resistance
  • (43) Preventive Medicine - Chance for +Absorb

Level 10: Active Defense

  • (A) Recharge Reduction IO

Level 12: Rib Cracker

  • (A) Overwhelming Force - Accuracy/Damage
  • (15) Overwhelming Force - Endurance/Recharge
  • (15) Overwhelming Force - Accuracy/Damage/Endurance
  • (17) Overwhelming Force - Damage/Endurance/Recharge
  • (17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Damage/Recharge

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Against All Odds

  • (A) Endurance Reduction IO

Level 18: Spinning Strike

  • (A) Frozen Blast - Accuracy/Damage
  • (21) Frozen Blast - Damage/Endurance
  • (23) Frozen Blast - Accuracy/Damage/Recharge
  • (25) Frozen Blast - Accuracy/Damage/Endurance
  • (25) Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (27) Force Feedback - Recharge/Endurance

Level 20: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (39) Gift of the Ancients - Defense/Endurance

Level 24: Kick

  • (A) Accuracy IO

Level 26: Shin Breaker

  • (A) Achilles' Heel - Chance for Res Debuff
  • (29) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Damage/Endurance
  • (31) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Damage

Level 28: Grant Cover

  • (A) Endurance Reduction IO

Level 30: Tough

  • (A) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance

Level 32: Crushing Uppercut

  • (A) Crushing Impact - Accuracy/Damage
  • (33) Crushing Impact - Damage/Endurance
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Endurance/Recharge

Level 35: Shield Charge

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (36) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (36) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (36) Fury of the Gladiator - Damage/Endurance/Recharge
  • (37) Fury of the Gladiator - Damage/Recharge
  • (42) Fury of the Gladiator - Accuracy/Damage

Level 38: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge

Level 41: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 44: Physical Perfection

  • (A) Miracle - +Recovery
  • (45) Miracle - Heal

Level 47: One with the Shield

  • (A) Titanium Coating - Resistance/Recharge

Level 49: [Empty]

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - RunSpeed

Level 2: Rest

  • (A) Endurance Modification IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (43) Numina's Convalesence - Heal

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 50: Agility Partial Radial Revamp

------------

 

 

 

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Here's my take on it, in case you'd like to see a different approach for comparison.

 

Perks and neat tricks of this build:

- Softcaps to Melee and (just about) to Ranged defenses, and is only 2% off for AoE. Max HP is 1770 before OWtS or Accolades.

- 61% S/L resistance and 24-27% in everything else except Psionic. Includes OWtS to juice your durability.

- With two 50(+5) Recharge IOs in Hasten, is only about 10-12 seconds off perma. Force Feedback in Spinning Strike covers that gap.

- Gaussian's proc in Combat Readiness, Achilles' Heel -res proc in Shin Breaker, and Celerity +Stealth in Sprint. Self-explanatory.

- A note on Confront: this chiefly acts as a mule for the (underappreciated) Mocking Beratement set, which has a great collection of set bonuses that help us hit our Defense and Recharge targets. Also good utility thanks to the -75% Range penalty that Taunt inflicts. Definitely a "sometimes" tool, but useful. The sniper set in Zapp serves a similar purpose. We could spend the slots elsewhere (see below), but I think this is the best use of them.

- Ball Lightning for a third AoE attack. You could go with a different Epic Pool, but I favor Mu for this build because it lets us slot the right sets for the bonuses we need and doesn't require any unnecessary power choices to get there. With Spinning Strike, Ball Lightning, and Shield Charge on a ~27s cooldown you can lay waste to entire groups quite easily.

- No purples!

 

Compromises:

- Slots are a bit tight. If I had a couple more I'd squeeze more Max HP out of True Grit and OWtS, but priorities.

- Had to sacrifice the 6-slot bonus from the Superior Critical Strikes set to fit the Achilles' Heel proc in. I decided that was more important than shaving a few more seconds off of Hasten. The single-target attack chain is pretty smooth without it, and since Active Defense should be your autofire power you probably won't notice the difference most of the time.

- Endurance management is going to be rough until you get your Alpha. Cardiac is non-optional. This is just a fact of life for StJ/SD. Consider carrying Recovery Serums from the P2W vendor to help. You could go Body Mastery instead, but I think giving up the third AoE attack is too high a price to pay when you can just take Cardiac instead.

- The Superior ATOs are going to be pricey. I know I said no purples (and technically they're not), but these just give you too much value to be replaceable. It's the price of being awesome.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

StJ Scrapper: Level 50 Science Scrapper

Primary Power Set: Street Justice

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Heavy Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Recharge Speed
  • (9) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (11) Reactive Defenses - Scaling Resist Damage

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed

Level 4: True Grit

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - +Max HP
  • (48) Healing IO

Level 6: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Rib Cracker

  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (21) Mako's Bite - Damage/Recharge
  • (21) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 10: Active Defense

  • (A) Endurance Reduction IO

Level 12: Super Jump

  • (A) Jumping IO

Level 14: Confront

  • (A) Mocking Beratement - Taunt
  • (19) Mocking Beratement - Taunt/Recharge
  • (27) Mocking Beratement - Taunt/Recharge/Range
  • (29) Mocking Beratement - Accuracy/Recharge
  • (33) Mocking Beratement - Taunt/Range
  • (39) Mocking Beratement - Recharge

Level 16: Against All Odds

  • (A) Endurance Reduction IO

Level 18: Spinning Strike

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (23) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (27) Force Feedback - Chance for +Recharge

Level 20: Boxing

  • (A) Empty

Level 22: Tough

  • (A) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Endurance/Recharge
  • (31) Aegis - Resistance
  • (40) Aegis - Psionic/Status Resistance
  • (40) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed

Level 26: Shin Breaker

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (31) Superior Critical Strikes - Damage/RechargeTime
  • (31) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (34) Achilles' Heel - Chance for Res Debuff

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 30: Grant Cover

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Crushing Uppercut

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (34) Superior Scrapper's Strike - Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (42) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 35: Shield Charge

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 38: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 41: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (42) Sting of the Manticore - Damage/Endurance
  • (42) Sting of the Manticore - Damage/Interrupt/Recharge
  • (46) Sting of the Manticore - Damage/Endurance/Recharge
  • (46) Sting of the Manticore - Chance of Damage(Toxic)

Level 44: Ball Lightning

  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)

Level 47: One with the Shield

  • (A) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 50: Cardiac Partial Core Revamp

Level 50: Rebirth Partial Radial Invocation

Level 50: Assault Core Embodiment

------------

 

 

 

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9816867.jpgFascinating, Confront instead of Initial Strike.  Does that need the full recharge load to play well, or does it come online with less?

 

I applaud the novelty of a Snipe too.  That's the kind of oddball slotting that makes StJ/SD interesting and fun to theorycraft.  And provides some potentially cheaper options for sets.

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It doesn't really need the full recharge load, so exemplaring down as far as 22 should be fine. At exemp 20 or less you lose Shin Breaker and your recharge gets gutted, so if you plan to go that low regularly I'd take a different approach. It's definitely a build that is aimed more at higher level play.

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It doesn't really need the full recharge load, so exemplaring down as far as 22 should be fine. At exemp 20 or less you lose Shin Breaker and your recharge gets gutted, so if you plan to go that low regularly I'd take a different approach. It's definitely a build that is aimed more at higher level play.

 

Quick (noob) question. I see on some slots you have (A) for, presumably, "Attuned." But then on the other slots you have a smattering of random levels. May I ask, what is the effect of this? So exemplar isn't as painful?

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It doesn't really need the full recharge load, so exemplaring down as far as 22 should be fine. At exemp 20 or less you lose Shin Breaker and your recharge gets gutted, so if you plan to go that low regularly I'd take a different approach. It's definitely a build that is aimed more at higher level play.

 

Quick (noob) question. I see on some slots you have (A) for, presumably, "Attuned." But then on the other slots you have a smattering of random levels. May I ask, what is the effect of this? So exemplar isn't as painful?

 

(A) is Automatic, as in the slot you get when you get the power.

 

Here's my take on it, in case you'd like to see a different approach for comparison.

 

- Had to sacrifice the 6-slot bonus from the Superior Critical Strikes set to fit the Achilles' Heel proc in. I decided that was more important than shaving a few more seconds off of Hasten. The single-target attack chain is pretty smooth without it, and since Active Defense should be your autofire power you probably won't notice the difference most of the time.

 

Why not swap the placement of the ATO's in Shin Breaker, Heavy Blow, and Crushing Uppercut, then? Give Shin the Scrapper's and Achilles, Heavy Blow the Critical Strikes, and Crushing the Mako's? Just need to find a slot, somewhere...

Death is the best debuff.

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