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Tremalion

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  1. It is. It'll affect all of the items indicated above proportionally, though, so if one option is more effective than another at 100 max endurance, it will still be better at 105 or 120 or any other value. Endurance recovery plays nice that way.
  2. I clearly remember them working fine on Live. This is a relatively new issue and one I would very much like to see fixed.
  3. It's every attack you have to click to use, regardless of type. Passive auras won't generate Fury, but Brawl, Sands of Mu, pool powers, etc all will. It's fairly simple - no need to overthink it.
  4. Fury increases for every attack you make, and for every attack made against you, regardless of damage or whether the attack in question hits or misses. Fury decays at an increased rate at high Fury levels, so maintaining more than 90% Fury for any length of time is generally impossible.
  5. Just finished leveling my Stalker to 50 and I noticed a huge difference in how often this goes off when I started dropping Ball Lightnings on 8-man spawns vs. single target. It seems obvious to me that the % chance to go off is checked against every target hit, which is...bonkers.
  6. This. Also I don't bother putting it in Nova, because I'm not knocking around enemies, I'm just tossing bodies with no HP left. Anybody who complains about that has earned themselves some richly-deserved side-eye.
  7. Fair. I'll admit that I didn't break out the napkin math for Soul Drain and assumed that the AoE penalty would be higher, so I'm willing to readily concede the point. I'll stand by my argument in favor of Amplify since I think it is still the better tool for the job (especially when playing a set as busy as Time, I think the ease-of-use that Amp offers actually makes a big difference), but I appreciate the corrections. I don't want to be guilty of spreading bad information.
  8. A different take on it for your perusal. This is actually the current build for my Time/Sonic/Soul and I'm happy with it. Should also be easy to make certain tweaks (e.g. swapping the Ragnarok 5-piece into Howl), though I don't think they are strictly needed. Benchmarks: - Perma-Hasten and perma-Chrono Shift. - Near-softcap to all personal positional defenses with non-Power Boosted Farsight. Approaches the Incarnate softcap with Power Boosted Farsight (which is the only kind I ever use). Provides around 37% all defenses to the rest of the team via that and Maneuvers. Add Time's Juncture and this build can make most teams untouchable all by itself (at least, until they get overconfident and wander off and miss the Farsight refresh. But that's what Vengeance is for!). - Perma-Fortunata, with softcapped defenses and Temporal Selection. Makes soloing much easier! - Slowed Response -> Amplify (w/ Gaussian's) -> Dreadful Wail every 37 seconds. Usually just cleanup after that. Idiosyncracies: - Minimal slotting in Distortion Field. I don't think procs are worthwhile for pulsing fields anymore (tried it and was very disappointed), and the random hold duration never struck me as needing enhancement. I use it as a slowing field to contain spawns and control choke points and find it does its job exceptionally well that way with only minimal investment. - Time Crawl could probably be cut entirely from the build. I left it in because I like being able to contribute to -regen against AVs and cripple the occasional tough Boss, but it's honestly not amazing. I might replace it with some other more broadly-applicable utility in the future (maybe Super Speed for better Stealthing). And the elephant in the room, which probably requires some explanation: - I skipped Soul Drain. Blasphemy, I know, but hear me out. In practical terms Soul Drain is in competition with Amplify to act as a damage spike, and traditionally that has been an easy choice in favor of Soul Drain. However, I think things have changed. With the PPM calculations we have now the Gaussian proc goes off a lot in Amplify and when it does, it far outclasses what Soul Drain can offer. Sure you could slot Gaussian into SD, but because of the way the PPM system disadvantages AoE attacks it'll fire less reliably and less often. Amplify also requires zero additional slots (SD needs heavy slotting to be usable), is available every time Dreadful Wail is off cooldown (SD will not be), executes far faster (Soul Drain's animation takes an eternity, and on teams a spawn may very well evaporate before it's done), and it costs a fraction of the endurance. The hard fact is that the only advantage Soul Drain offers is a longer buff duration, and that's only valuable if things are still alive ten seconds later. I find that after I use Dreadful Wail (which I can do all the time) there's rarely a need to do more than a little cleanup, which my Fortunata and I can handle just fine. If I used Soul Drain instead, I'd actually finish the spawn slower and/or have leftover buff duration that isn't useful, and the unsynced recharge times would mean I would often have to choose to either fire DW unbuffed or wait for SD to come off cooldown before tackling a spawn. Amplify is always up. TL;DR a 6-slotted Soul Drain would be more resource intensive and do the job worse than a 1-slotted Amplify does. I know that sounds wild, but I'm basing this on enough actual play that I feel very confident saying it. In a PPM world of quick-recharging crashless nukes, Amplify is better than Soul Drain. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Chronometer: Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Time Crawl (A) Tempered Readiness - Accuracy/Slow (46) Tempered Readiness - Endurance/Recharge/Slow Level 1: Shriek (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Accuracy/Damage/Recharge Level 2: Scream (A) Defender's Bastion - Accuracy/Damage (7) Defender's Bastion - Damage/Recharge (7) Defender's Bastion - Damage/Endurance/Recharge (9) Defender's Bastion - Accuracy/Damage/Endurance (9) Defender's Bastion - Accuracy/Damage/Endurance/Recharge (42) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 4: Temporal Mending (A) Numina's Convalesence - Heal/Endurance (11) Numina's Convalesence - Endurance/Recharge (11) Numina's Convalesence - Heal/Recharge (13) Numina's Convalesence - Heal/Endurance/Recharge (13) Numina's Convalesence - Heal (23) Numina's Convalesence - +Regeneration/+Recovery Level 6: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (15) Dark Watcher's Despair - Recharge/Endurance (17) Dark Watcher's Despair - To Hit Debuff/Endurance (33) Slow IO (36) Slow IO Level 8: Howl (A) Positron's Blast - Accuracy/Damage (19) Positron's Blast - Damage/Endurance (19) Positron's Blast - Damage/Recharge (21) Positron's Blast - Accuracy/Damage/Endurance (21) Positron's Blast - Chance of Damage(Energy) (25) Range IO Level 10: Temporal Selection (A) Healing IO Level 12: Distortion Field (A) Tempered Readiness - Endurance/Recharge/Slow (17) Pacing of the Turtle - Endurance/Recharge/Slow Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Shockwave (A) Positron's Blast - Damage/Endurance (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Damage/Range (27) Positron's Blast - Accuracy/Damage/Endurance (27) Positron's Blast - Chance of Damage(Energy) (48) Empty Level 18: Farsight (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Recharge Speed Level 20: Hover (A) Luck of the Gambler - Recharge Speed Level 22: Maneuvers (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Endurance/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Recharge Speed Level 24: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 26: Slowed Response (A) Analyze Weakness - Accuracy/Recharge (34) Analyze Weakness - Defense Debuff/Endurance/Recharge Level 28: Assault (A) Endurance Reduction IO Level 30: Amplify (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Chrono Shift (A) Doctored Wounds - Endurance/Recharge (37) Doctored Wounds - Heal/Recharge (37) Doctored Wounds - Heal/Endurance/Recharge (37) Doctored Wounds - Heal (39) Efficacy Adaptor - EndMod (39) Efficacy Adaptor - EndMod/Recharge Level 35: Dark Embrace (A) Aegis - Resistance/Endurance (42) Aegis - Resistance/Endurance/Recharge (43) Aegis - Resistance (43) Steadfast Protection - Resistance/+Def 3% (43) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - +Max HP Level 38: Dreadful Wail (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 41: Power Boost (A) Recharge Reduction IO Level 44: Soul Storm (A) Basilisk's Gaze - Accuracy/Hold (45) Basilisk's Gaze - Recharge/Hold (45) Basilisk's Gaze - Endurance/Recharge/Hold (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (46) Damage Increase IO (48) Damage Increase IO Level 47: Summon Mistress (A) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Recharge Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (36) Performance Shifter - EndMod (36) Performance Shifter - Chance for +End Level 50: Clarion Partial Core Invocation Level 50: Cognitive Total Radial Conversion Level 50: Support Partial Radial Graft Level 50: Vigor Partial Core Revamp Level 50: Pyronic Total Radial Judgement Level 50: Vanguard Total Core Improved Ally ------------
  9. I'm really not sure if you are being serious.
  10. I don't get the hatred for Positron's Blast. I like it because I can slot those powers adequately with only 5 pieces of it while building enough global recharge to Build Up into Nova every thirty seconds. But oh noes my Explosive Blast recharges in five and a half seconds instead of four and a half! That's one second slower! One! ::) Please keep hating on it, though. I like being able to buy them on the cheap.
  11. It doesn't really need the full recharge load, so exemplaring down as far as 22 should be fine. At exemp 20 or less you lose Shin Breaker and your recharge gets gutted, so if you plan to go that low regularly I'd take a different approach. It's definitely a build that is aimed more at higher level play.
  12. Yeah, my favorite status protection is Build Up w/ Gaussian proc -> crashless Nova on a 30s cooldown.
  13. Hi. I play an energy blaster. You are 100% wrong.
  14. Here's my take on it, in case you'd like to see a different approach for comparison. Perks and neat tricks of this build: - Softcaps to Melee and (just about) to Ranged defenses, and is only 2% off for AoE. Max HP is 1770 before OWtS or Accolades. - 61% S/L resistance and 24-27% in everything else except Psionic. Includes OWtS to juice your durability. - With two 50(+5) Recharge IOs in Hasten, is only about 10-12 seconds off perma. Force Feedback in Spinning Strike covers that gap. - Gaussian's proc in Combat Readiness, Achilles' Heel -res proc in Shin Breaker, and Celerity +Stealth in Sprint. Self-explanatory. - A note on Confront: this chiefly acts as a mule for the (underappreciated) Mocking Beratement set, which has a great collection of set bonuses that help us hit our Defense and Recharge targets. Also good utility thanks to the -75% Range penalty that Taunt inflicts. Definitely a "sometimes" tool, but useful. The sniper set in Zapp serves a similar purpose. We could spend the slots elsewhere (see below), but I think this is the best use of them. - Ball Lightning for a third AoE attack. You could go with a different Epic Pool, but I favor Mu for this build because it lets us slot the right sets for the bonuses we need and doesn't require any unnecessary power choices to get there. With Spinning Strike, Ball Lightning, and Shield Charge on a ~27s cooldown you can lay waste to entire groups quite easily. - No purples! Compromises: - Slots are a bit tight. If I had a couple more I'd squeeze more Max HP out of True Grit and OWtS, but priorities. - Had to sacrifice the 6-slot bonus from the Superior Critical Strikes set to fit the Achilles' Heel proc in. I decided that was more important than shaving a few more seconds off of Hasten. The single-target attack chain is pretty smooth without it, and since Active Defense should be your autofire power you probably won't notice the difference most of the time. - Endurance management is going to be rough until you get your Alpha. Cardiac is non-optional. This is just a fact of life for StJ/SD. Consider carrying Recovery Serums from the P2W vendor to help. You could go Body Mastery instead, but I think giving up the third AoE attack is too high a price to pay when you can just take Cardiac instead. - The Superior ATOs are going to be pricey. I know I said no purples (and technically they're not), but these just give you too much value to be replaceable. It's the price of being awesome. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! StJ Scrapper: Level 50 Science Scrapper Primary Power Set: Street Justice Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Heavy Blow (A) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (5) Mako's Bite - Damage/Recharge (7) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 1: Deflection (A) Luck of the Gambler - Defense/Endurance (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Recharge Speed (9) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Reactive Defenses - Scaling Resist Damage Level 2: Battle Agility (A) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense (13) Luck of the Gambler - Recharge Speed Level 4: True Grit (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - +Max HP (48) Healing IO Level 6: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Rib Cracker (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Damage/Endurance (21) Mako's Bite - Damage/Recharge (21) Mako's Bite - Accuracy/Endurance/Recharge (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge (43) Mako's Bite - Chance of Damage(Lethal) Level 10: Active Defense (A) Endurance Reduction IO Level 12: Super Jump (A) Jumping IO Level 14: Confront (A) Mocking Beratement - Taunt (19) Mocking Beratement - Taunt/Recharge (27) Mocking Beratement - Taunt/Recharge/Range (29) Mocking Beratement - Accuracy/Recharge (33) Mocking Beratement - Taunt/Range (39) Mocking Beratement - Recharge Level 16: Against All Odds (A) Endurance Reduction IO Level 18: Spinning Strike (A) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Endurance (23) Positron's Blast - Damage/Recharge (25) Positron's Blast - Accuracy/Damage/Endurance (25) Positron's Blast - Chance of Damage(Energy) (27) Force Feedback - Chance for +Recharge Level 20: Boxing (A) Empty Level 22: Tough (A) Aegis - Resistance/Endurance (29) Aegis - Resistance/Endurance/Recharge (31) Aegis - Resistance (40) Aegis - Psionic/Status Resistance (40) Steadfast Protection - Resistance/+Def 3% (40) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense (50) Luck of the Gambler - Recharge Speed Level 26: Shin Breaker (A) Superior Critical Strikes - Accuracy/Damage (31) Superior Critical Strikes - Damage/RechargeTime (31) Superior Critical Strikes - Damage/Endurance/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (33) Superior Critical Strikes - RechargeTime/+50% Crit Proc (34) Achilles' Heel - Chance for Res Debuff Level 28: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 30: Grant Cover (A) Luck of the Gambler - Recharge Speed Level 32: Crushing Uppercut (A) Superior Scrapper's Strike - Accuracy/Damage (34) Superior Scrapper's Strike - Damage/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Damage/Endurance/Recharge (42) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (43) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Shield Charge (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 38: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Zapp (A) Sting of the Manticore - Accuracy/Damage (42) Sting of the Manticore - Damage/Endurance (42) Sting of the Manticore - Damage/Interrupt/Recharge (46) Sting of the Manticore - Damage/Endurance/Recharge (46) Sting of the Manticore - Chance of Damage(Toxic) Level 44: Ball Lightning (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Recharge (45) Positron's Blast - Accuracy/Damage/Endurance (46) Positron's Blast - Chance of Damage(Energy) Level 47: One with the Shield (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance Level 49: Maneuvers (A) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (3) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Cardiac Partial Core Revamp Level 50: Rebirth Partial Radial Invocation Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1548;700;1400;HEX;| |78DA6594CB4E13511CC667DAA9489996965BB9D55EB808054A2BB8333151D4C4404| |2D207C0497BA00323346D8DBA74E10BB8F11574634CD4E8D6AD8A20F00826EAC24B| |A2468D97FA6FBF8FB6A12790DF9C6FCEFFDE334B3716CC07976E9DD574FF79C72A9| |55632D9A25528A8625B266BABCDACD2649999F2E568FD8508A1C3CDCA9272944A9E| |2B5AD71D7B732D52D717D4AADA2CA964266F2B2777B8D5CCE5AD2D27B9A8AC829CF| |6D53617EDB57C5976DEDA2E53502AD779782AA78AA5BC5D085D28D8D964A66C391B| |D590D75696AC5259156FF64B2A49F9DFEED3B82A1E6D55903634638DCC83C76C30B| |00ECE6E805E9F50A76D40C7D91EF0782FF9CD8DB3DFC9AF6087D8EAB075E9B43569| |6BD2D694336E9C31DCF4E3A71FFF4F30F00B9C1D454E3B528F07F5689EFBAE9AB62| |B5A1B6B6C638D5DACB18735F6B0C6046B4CB0469FE4D08E1CB4F618B49038EB608C| |8E09686F24868F317C79C4EDB2C1C1757078038C3AE0F855D02F869DBAA7E6AF933| |1F6C45F90FE828FA0F53D269F80FD4FC967E0E06DF8D325BF6EE6D75D91A5B945E9| |E5A47A53E8EEF01C78621E3C799A0C09C3C253E8AC21B6214E2AC4498D7352694E6| |A5FB21D60B603570CF8B5C82C18CD910A8C3D976CBBA51AF13FC40E0FD15F403A12| |A616A6762031228C117981DC622FC957E0C83638F91A4CEC8041F117A76DFC37BA3| |4F287FC0B8EFE232BA406DBB8E437865CF4B129747A9C7C2B4726E0D798D88136B9| |4BEE8133FBE401F8C3D4B429DA4C71B2D39CEC34273BCDC9CE70B25D3EDCD66A0E4| |9DE8459DE84A0E497E27C529C4FFAC87C868DFA2D97BFEA2F2262D4EF6E25D1F236| |D5A2A45B94B91665BE45596C44916B84BE2E1B9444D36BA7DA035AB5D7B55C3E7AE| |BDF054D9F41F59F9BB518AAFED4ACF10E7EF1367D53A2D05C7710D575177CD7F8DE| |55DE373D7FE86BF4E3C83A237729CD570FABCF34B9176F3CFF0704F3067A| |-------------------------------------------------------------------|
  15. Time/Sonic. Just got mine to 50 and he is capable of so much stuff it really does feel like the only Defender I'd ever need.
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