kelika2 Posted July 10 Share Posted July 10 Alright, I am going to skip my resume and anecdotes about why I do it, but I do it. I know about the 1500 player thing as well. So, right now sometimes I dualbox through a task force with a bot/trap mastermind. defense, -regen, etc. but I want to start doing it with a third box and not sure what mastermind to do it with and torn between a few combos: ninja/time. mostly passive, lots of stacking defense/-tohit, able to autofollow without much action needed thug/cold. rebubble every 2 minutes and forget it most of the time. has some -regen like the bot/traps mercs/traps to why not keep it ranged and more bubbles either way im thinking of defense based fire-and-forget autofollow alts Link to comment Share on other sites More sharing options...
Maelwys Posted July 11 Share Posted July 11 (edited) FF is the defacto "Fire and Forget" Defence-buffing follower - just click 3-4 buttons every ~4 minutes (Power Boost and the two Bubbles; plus *potentially* Radial Clarion) and you're instantly softcapped. But it's much less attractive if you already have a /Traps tagging along; even if the FFG is squishy and slow. Time and Cold definitely work too - Time needs button clicks a bit more often but can be Powerboosted. Both of those sets have decent on-demand active buffs/debuffs available for when you find yourself up against AVs. Another option that you may not have considered is a Dark Affinity Controller - Fade whilst not Power Boostable can be Perma'd with a bit of effort; and the rest of its toolset compares favourably. Taking Illusion primary synergises nicely here as the +Recharge you build for Fade will provide better uptime on Phantom Army. However if you tend to run at level 50 then I'd rather bring a VEAT Crab/Fortuna than any of the above... and if you tend to run a lot of lower-level TFs (which don't benefit as much from all the overpowered set bonuses and IO fluff) and play a variety of ATs on your "main" account then it may be worth bringing a Shield Defence Tanker along instead. Crabbermind and Fortuna VEATs both bring a *lot* of damage output, strong +Damage/ToHit buffs and +Defence (via Maneuvers or Mind Link) plus debuffs or CC (Venom Grenade or Psychic Wail/Aura of Confusion) but they're best with oodles of Global Recharge so if you're exemplaring for a lot of lowbie TFs they'll suffer. + Crabbermind pets are squishy and will die pretty often whilst farming at +4x8, but they need zero micromanaging and are excellent help at taking down an AV. The Crab themselves can just set Frenzy or Dark Obliteration on Auto and trigger their self-heal occasionally - plenty of room to take double Leadership powers. + Fortunas are less tough than Crabs, but they're still Defence-capped with damage resistance that scales up as their health drops. Confusing nasty Bosses/AVs is always fun; and Psychic Wail makes an excellent Crowd-Clearer. The downside is that Mind Link is rather difficult to perma on a Fort; especially if you're exemplaring. Tankerwise, for an autofollowing helper it'll be hard to beat Superstrength (with Footstomp on Auto) as a secondary. There are lots of primaries that work at lower levels; but Shield Defence will buff teammates a fair bit even without the Leadership pool due to "Grant Cover". - - - - - - - - - - All that said... if you're already at or near the Defence Softcap (not unlikely with /Traps) and you're set on a MM then don't overlook Thermal. Thermals are to +Resistance what Cold is to +Defence; and they bring Healing that /Traps lacks. So this would probably be the best all rounder IMO - Bubble up once every 4 minutes, stick "Warmth" on Autofire, and save "Melt Armor" and "Heat Exhaustion" for bosses/AVs. As for the AT? Another Mastermind would provide extra passive damage output; or an Earth Controller would give you something to Tank AVs for you (Stoney Taunts and can hit the Resistance cap to everything with Thermal buffs and the Aura IOs). I have some very fond memories from Live dualboxing an Earth/Thermal Controller with a Robotics/Traps Mastermind. Edited July 11 by Maelwys Link to comment Share on other sites More sharing options...
kelika2 Posted July 11 Author Share Posted July 11 I think I was over-thinking it. two thug/cold masterminds their maneuvers + ice shields + two fogs + 2 player maneuvers enforcer has low level aoe, then arsonist comes along and gravy from there. because of the stacking defense i can main a blaster and have the masterminds auto follow Link to comment Share on other sites More sharing options...
SeraphimKensai Posted July 17 Share Posted July 17 I have two necro/darks I like to run together, been contemplating making a third. Otherwise I have 4 bots MMs but only three accounts so usually a bots/time, bots/elec, and bots/kin. I usually main the elec and alt tab to the others as necessary. Link to comment Share on other sites More sharing options...
Hedgefund Posted July 22 Share Posted July 22 One oddball 3rd box I was moderately surprised by its effectiveness was an ice/poison controller. It does a heckuva job just sitting standing there with Arctic Air and Venomous Gas. Put Envenom on auto if you want, certainly useful for the AV fights. I don't have dedicated 3-box teams by any means, but if I need a notice I'll bring out my Trap MM to go along with it and on a whim I added the ice/poison and was really pleased by the results. Link to comment Share on other sites More sharing options...
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