Ukase Posted August 7 Posted August 7 AR/Martial Combat blaster. So...it could be the power itself, Sniper Rifle working as intended - just not the way I'd expect. I'm seeing a noticeable delay from when I execute the power to seeing whether or not it actually hits the target or not. I like to open with Sniper Rifle because of the extra damage it does when you're not in combat. The interaction goes like this: See target. Position my character, anticipating how the mobs might approach me after I get aggro to make the best use of Flame Thrower & Full Auto. Press the corresponding key on my keyboard. I see the animation for the rifle being fired. I wait literally a second or 2 before I see any feedback on my screen. See, if I miss, I want to use the beanbag. Otherwise, FT & FA. I'm having to monitor the combat log to see if I hit the target, as it tells me before I see it on the screen. It's just this power. The other powers I use give immediate feedback, so I'm wondering if it's just working as intended, or if something else is going on.
Techwright Posted August 7 Posted August 7 (edited) 28 minutes ago, Ukase said: I wait literally a second or 2 before I see any feedback on my screen. Just as a point of clarification: are you using "feedback" here to refer to the combat log you mentioned (and after that the animations), or is this "feedback" solely referring to the animations? I'm not one to monitor this stuff closely. There are much better people than I to answer. I'll simply note that I've always been of the understanding that the "transaction", if I can call it that, is nigh instantaneous, but animation, and sometimes info recording, takes longer. It's why energy blasts will curve and follow you around corners: the game has already registered the hit, it's just a matter of getting the animation to match it. One qualification, again, as I've understood it: I use "nigh" because of network/internet connection speeds. It's always possible for a slight slowdown effecting when a command is registered by the server and a response given. Edited August 7 by Techwright
Ukase Posted August 7 Author Posted August 7 I'm just referring to the animation. And the target's hit points. Because we have a combat log, I can look at it and see the damage the rifle has done...and then when I look back at the target, it still hasn't taken the damage - at least, not on my screen. And then it takes the damage. It's just weird. To try and make it more clear: I'll fire the sniper rifle...and the Hitpoints of this destructible...I won't see if it goes down or not for a second after the animation of the rifle being fired. I have also seen my ice blaster send a ice bolt and watch it go around a corner as the npc runs for cover. This is a little different in that while I know the attack has been executed, I don't see the result of the attack until a second or so after the animation. It's kind of like I've fired the rifle from 2 miles away instead of 140 feet. If it was a server issue, or internet speed on my end, I would think I'd have the same issues with all my other powers - but I don't. I get immediate feedback with those. It's just the Sniper Rifle. 1
Psyonico Posted August 7 Posted August 7 I have noticed this with sniper rifle. I suspect that all ranged powers have a "travel speed" of sorts and sniper rifle is just kind of slow compared to an actual rifle. What this team needs is more Defenders
Monty Haull Posted August 7 Posted August 7 I do notice that after a sniper power is "Shot", I see the projectile hit the target then there is a delay before any registration of a hit. It's fun to watch at extreme edge of range. It's like the feel the hit then hear the sound. Help control the Rikti population. Have your Rikti Monkey spayed or neutered.
Ukase Posted August 7 Author Posted August 7 I appreciate knowing it's not my brain misfiring. So, that's of some comfort, lol. Guess it's just one of those things, where I pretend I'm shooting an actual sniper shot of hundreds of yards instead of 150 feet. (not slotted for range yet)
Jacke Posted August 7 Posted August 7 I believe this is expressed in the value "Animation Time Before Effect" as listed in CoD2: 1.0s https://cod.uberguy.net/html/power.html?power=blaster_ranged.assault_rifle.sniper_rifle&at=blaster Buckshot has a great value for this: 0.233s. Hit so fast other cone attacks in other Blast Powersets feel disappointing slow. https://cod.uberguy.net/html/power.html?power=blaster_ranged.assault_rifle.buckshot&at=blaster 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
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