Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

"Experienced Marksman: Range/Fast Snipe" Enhancement removes the Sniper Rifle's out of combat bonus damage


Recommended Posts

Posted

The advantage of using the Fast Snipe enhancement is this: Fast Snipes turn the first 22% of "ToHit Bonus" into a damage boost for the attack... so Faster Snipes with more damage, *if* the character has significant +ToHit.

 

There are all sorts of ways to sit at/near this point: Kismet's +6%, Tactics, Targeting Drones, fast-recharging Aim/BuildUp, etc.

 

If your Sniper can maintain a high +ToHit, the piece is exceptionally useful, at least in my experience.

  • Like 1
Posted

I think it's also worth pointing out why the enhancement exists in the first place - the initial "fast snipe" implementation tied fast snipes to having at least 22% extra tohit. If you had less than that, you always got the not-generally-useful slow version. This implementation worked but favored some ATs and powersets over others, so the change was made to have snipe behavior based on your combat status, and the fast snipe sliding damage scale was added so that some amount of extra tohit would still be meaningful for those who'd chased that 22% number under the old implementation.

 

Anyways, while that change was overwhelmingly seen as positive, it broke some PvP attack chains (specifically Beam Rifle, where the standard 8v8 attack chain was Penetrating Ray -> Lancer Shot). When Experienced Marksman was added to the game, PvPers were asked which behavior they'd like the proc to force, and they agreed they'd rather have it force fast snipes for the reason I just stated. It isn't particularly relevant for most PvE builds since if you're using your snipe power as part of an attack chain you're already going to be engaged in combat.

  • Like 1

"If you can read this, I've failed as a developer." -- Caretaker

 

Proc information and chance calculator spreadsheet (last updated 15APR24)

Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!)

@macskull/@Not Mac | Twitch | Youtube

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...