tidge Posted July 20 Posted July 20 The advantage of using the Fast Snipe enhancement is this: Fast Snipes turn the first 22% of "ToHit Bonus" into a damage boost for the attack... so Faster Snipes with more damage, *if* the character has significant +ToHit. There are all sorts of ways to sit at/near this point: Kismet's +6%, Tactics, Targeting Drones, fast-recharging Aim/BuildUp, etc. If your Sniper can maintain a high +ToHit, the piece is exceptionally useful, at least in my experience. 1
macskull Posted July 21 Posted July 21 I think it's also worth pointing out why the enhancement exists in the first place - the initial "fast snipe" implementation tied fast snipes to having at least 22% extra tohit. If you had less than that, you always got the not-generally-useful slow version. This implementation worked but favored some ATs and powersets over others, so the change was made to have snipe behavior based on your combat status, and the fast snipe sliding damage scale was added so that some amount of extra tohit would still be meaningful for those who'd chased that 22% number under the old implementation. Anyways, while that change was overwhelmingly seen as positive, it broke some PvP attack chains (specifically Beam Rifle, where the standard 8v8 attack chain was Penetrating Ray -> Lancer Shot). When Experienced Marksman was added to the game, PvPers were asked which behavior they'd like the proc to force, and they agreed they'd rather have it force fast snipes for the reason I just stated. It isn't particularly relevant for most PvE builds since if you're using your snipe power as part of an attack chain you're already going to be engaged in combat. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Wavicle Posted July 21 Posted July 21 I was not aware of the pvp angle, thanks. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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